scummvm/engines/titanic/star_control/unmarked_camera_mover.h
David Fioramonti 8f479522c4 TITANIC: CCameraMover and related classes Refactor
1. Removed updatePosition function defintions since
UnmarkedCameraMover and MarkedCameraMover, derived classes,
are overriddening it. I.e., CCameraMover::updatePosition doesn't
get used.

This also allowed some header files to removed.

2. Renaming of some functions.
2017-08-30 19:53:13 -07:00

56 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_UNMARKED_CAMERA_MOVER_H
#define TITANIC_UNMARKED_CAMERA_MOVER_H
#include "titanic/star_control/camera_mover.h"
#include "titanic/star_control/unmarked_auto_mover.h"
namespace Titanic {
class FMatrix;
class FVector;
class CUnmarkedCameraMover : public CCameraMover {
private:
CUnmarkedAutoMover _autoMover;
public:
CUnmarkedCameraMover(const CNavigationInfo *src);
virtual ~CUnmarkedCameraMover() {}
/**
* Start a movement to a given specified destination
*/
virtual void moveTo(const FVector &srcV, const FVector &destV, const FMatrix &orientation);
virtual void transitionBetweenOrientations(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m);
/**
* Update the passed position and orientation matrix
*/
virtual void updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation);
};
} // End of namespace Titanic
#endif /* TITANIC_UNMARKED_CAMERA_MOVER_H */