124 lines
4.1 KiB
C++
124 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "zvision/scripting/controls/input_control.h"
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#include "zvision/scripting/controls/save_control.h"
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#include "zvision/core/utility.h"
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#include "zvision/zvision.h"
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#include "zvision/scripting/script_manager.h"
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#include "zvision/text/string_manager.h"
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#include "zvision/core/save_manager.h"
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#include "common/str.h"
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#include "common/stream.h"
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namespace ZVision {
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SaveControl::SaveControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
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: Control(engine, key, CONTROL_SAVE),
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_saveControl(false) {
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// Loop until we find the closing brace
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Common::String line = stream.readLine();
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trimCommentsAndWhiteSpace(&line);
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Common::String param;
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Common::String values;
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getParams(line, param, values);
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while (!stream.eos() && !line.contains('}')) {
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if (param.matchString("savebox", true)) {
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int saveId;
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int inputId;
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sscanf(values.c_str(), "%d %d", &saveId, &inputId);
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saveElement elmnt;
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elmnt.inputKey = inputId;
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elmnt.saveId = saveId;
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elmnt.exist = false;
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_inputs.push_back(elmnt);
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} else if (param.matchString("control_type", true)) {
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if (values.contains("save"))
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_saveControl = true;
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else
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_saveControl = false;
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}
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line = stream.readLine();
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trimCommentsAndWhiteSpace(&line);
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getParams(line, param, values);
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}
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for (saveElmntList::iterator iter = _inputs.begin(); iter != _inputs.end(); ++iter) {
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Control *ctrl = _engine->getScriptManager()->getControl(iter->inputKey);
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if (ctrl && ctrl->getType() == Control::CONTROL_INPUT) {
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InputControl *inp = (InputControl *)ctrl;
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inp->setReadOnly(!_saveControl);
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Common::SeekableReadStream *save = _engine->getSaveManager()->getSlotFile(iter->saveId);
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if (save) {
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SaveGameHeader header;
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_engine->getSaveManager()->readSaveGameHeader(save, header);
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delete save;
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inp->setText(header.saveName);
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iter->exist = true;
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}
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}
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}
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}
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bool SaveControl::process(uint32 deltaTimeInMillis) {
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for (saveElmntList::iterator iter = _inputs.begin(); iter != _inputs.end(); ++iter) {
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Control *ctrl = _engine->getScriptManager()->getControl(iter->inputKey);
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if (ctrl && ctrl->getType() == Control::CONTROL_INPUT) {
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InputControl *inp = (InputControl *)ctrl;
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if (inp->enterPress()) {
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if (_saveControl) {
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if (inp->getText().size() > 0) {
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bool toSave = true;
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if (iter->exist)
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if (!_engine->askQuestion(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEXIST)))
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toSave = false;
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if (toSave) {
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// FIXME: At this point, the screen shows the save control, so the save game thumbnails will always
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// show the save control
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_engine->getSaveManager()->saveGameBuffered(iter->saveId, inp->getText());
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_engine->delayedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVED), 2000);
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_engine->getScriptManager()->changeLocation(_engine->getScriptManager()->getLastMenuLocation());
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}
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} else {
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_engine->timedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEMPTY), 2000);
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}
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} else {
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_engine->getSaveManager()->loadGame(iter->saveId);
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return true;
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}
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break;
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}
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}
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}
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return false;
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}
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} // End of namespace ZVision
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