scummvm/common/util.cpp
Eugene Sandulenko 77c65648b1 AD: Swtich GUI options to a char array.
This eliminates nasty limitation of caping number of flags to 31.
Current code has limitation of 255 flags, though.

Only SCUMM engine is converted, rest do not even compile.
Detection of fan talkie MI is broken as it has to be implemented
differently.
2011-10-23 17:53:13 +01:00

405 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "common/util.h"
#include "common/translation.h"
#include "common/config-manager.h"
#include "common/debug.h"
namespace Common {
//
// Print hexdump of the data passed in
//
void hexdump(const byte *data, int len, int bytesPerLine, int startOffset) {
assert(1 <= bytesPerLine && bytesPerLine <= 32);
int i;
byte c;
int offset = startOffset;
while (len >= bytesPerLine) {
debugN("%06x: ", offset);
for (i = 0; i < bytesPerLine; i++) {
debugN("%02x ", data[i]);
if (i % 4 == 3)
debugN(" ");
}
debugN(" |");
for (i = 0; i < bytesPerLine; i++) {
c = data[i];
if (c < 32 || c >= 127)
c = '.';
debugN("%c", c);
}
debugN("|\n");
data += bytesPerLine;
len -= bytesPerLine;
offset += bytesPerLine;
}
if (len <= 0)
return;
debugN("%06x: ", offset);
for (i = 0; i < bytesPerLine; i++) {
if (i < len)
debugN("%02x ", data[i]);
else
debugN(" ");
if (i % 4 == 3)
debugN(" ");
}
debugN(" |");
for (i = 0; i < len; i++) {
c = data[i];
if (c < 32 || c >= 127)
c = '.';
debugN("%c", c);
}
for (; i < bytesPerLine; i++)
debugN(" ");
debugN("|\n");
}
#pragma mark -
bool parseBool(const String &val, bool &valAsBool) {
if (val.equalsIgnoreCase("true") ||
val.equalsIgnoreCase("yes") ||
val.equals("1")) {
valAsBool = true;
return true;
}
if (val.equalsIgnoreCase("false") ||
val.equalsIgnoreCase("no") ||
val.equals("0")) {
valAsBool = false;
return true;
}
return false;
}
#pragma mark -
const LanguageDescription g_languages[] = {
{ "zh-cn", "zh_CN", "Chinese (China)", ZH_CNA },
{ "zh", "zh_TW", "Chinese (Taiwan)", ZH_TWN },
{ "cz", "cs_CZ", "Czech", CZ_CZE },
{ "nl", "nl_NL", "Dutch", NL_NLD },
{ "en", "en", "English", EN_ANY }, // Generic English (when only one game version exist)
{ "gb", "en_GB", "English (GB)", EN_GRB },
{ "us", "en_US", "English (US)", EN_USA },
{ "fr", "fr_FR", "French", FR_FRA },
{ "de", "de_DE", "German", DE_DEU },
{ "gr", "el_GR", "Greek", GR_GRE },
{ "he", "he_IL", "Hebrew", HE_ISR },
{ "hb", "he_IL", "Hebrew", HE_ISR }, // Deprecated
{ "hu", "hu_HU", "Hungarian", HU_HUN },
{ "it", "it_IT", "Italian", IT_ITA },
{ "jp", "ja_JP", "Japanese", JA_JPN },
{ "kr", "ko_KR", "Korean", KO_KOR },
{ "nb", "nb_NO", "Norwegian Bokm\xE5l", NB_NOR }, // TODO Someone should verify the unix locale
{ "pl", "pl_PL", "Polish", PL_POL },
{ "br", "pt_BR", "Portuguese", PT_BRA },
{ "ru", "ru_RU", "Russian", RU_RUS },
{ "es", "es_ES", "Spanish", ES_ESP },
{ "se", "sv_SE", "Swedish", SE_SWE },
{ 0, 0, 0, UNK_LANG }
};
Language parseLanguage(const String &str) {
if (str.empty())
return UNK_LANG;
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (str.equalsIgnoreCase(l->code))
return l->id;
}
return UNK_LANG;
}
Language parseLanguageFromLocale(const char *locale) {
if (!locale || !*locale)
return UNK_LANG;
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (!strcmp(l->unixLocale, locale))
return l->id;
}
return UNK_LANG;
}
const char *getLanguageCode(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return 0;
}
const char *getLanguageLocale(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->unixLocale;
}
return 0;
}
const char *getLanguageDescription(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return 0;
}
#pragma mark -
const PlatformDescription g_platforms[] = {
{ "2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS },
{ "3do", "3do", "3do", "3DO", kPlatform3DO },
{ "acorn", "acorn", "acorn", "Acorn", kPlatformAcorn },
{ "amiga", "ami", "amiga", "Amiga", kPlatformAmiga },
{ "atari", "atari-st", "st", "Atari ST", kPlatformAtariST },
{ "c64", "c64", "c64", "Commodore 64", kPlatformC64 },
{ "pc", "dos", "ibm", "DOS", kPlatformPC },
{ "pc98", "pc98", "pc98", "PC-98", kPlatformPC98 },
{ "wii", "wii", "wii", "Nintendo Wii", kPlatformWii },
{ "coco3", "coco3", "coco3", "CoCo3", kPlatformCoCo3 },
// The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo).
// However, on the net many variations can be seen, like "FMTOWNS",
// "FM TOWNS", "FmTowns", etc.
{ "fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns },
{ "linux", "linux", "linux", "Linux", kPlatformLinux },
{ "macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh },
{ "pce", "pce", "pce", "PC-Engine", kPlatformPCEngine },
{ "nes", "nes", "nes", "NES", kPlatformNES },
{ "segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD },
{ "windows", "win", "win", "Windows", kPlatformWindows },
{ "playstation", "psx", "psx", "Sony PlayStation", kPlatformPSX },
{ "cdi", "cdi", "cdi", "Philips CD-i", kPlatformCDi },
{ "ios", "ios", "ios", "Apple iOS", kPlatformIOS },
{ 0, 0, 0, "Default", kPlatformUnknown }
};
Platform parsePlatform(const String &str) {
if (str.empty())
return kPlatformUnknown;
// Handle some special case separately, for compatibility with old config
// files.
if (str == "1")
return kPlatformAmiga;
else if (str == "2")
return kPlatformAtariST;
else if (str == "3")
return kPlatformMacintosh;
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (str.equalsIgnoreCase(l->code) || str.equalsIgnoreCase(l->code2) || str.equalsIgnoreCase(l->abbrev))
return l->id;
}
return kPlatformUnknown;
}
const char *getPlatformCode(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return 0;
}
const char *getPlatformAbbrev(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->abbrev;
}
return 0;
}
const char *getPlatformDescription(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return l->description;
}
#pragma mark -
const RenderModeDescription g_renderModes[] = {
// I18N: Hercules is graphics card name
{ "hercGreen", _s("Hercules Green"), kRenderHercG },
{ "hercAmber", _s("Hercules Amber"), kRenderHercA },
{ "cga", "CGA", kRenderCGA },
{ "ega", "EGA", kRenderEGA },
{ "amiga", "Amiga", kRenderAmiga },
{0, 0, kRenderDefault}
};
DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Hercules Green", "lowres")
DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Hercules Amber", "lowres")
RenderMode parseRenderMode(const String &str) {
if (str.empty())
return kRenderDefault;
const RenderModeDescription *l = g_renderModes;
for (; l->code; ++l) {
if (str.equalsIgnoreCase(l->code))
return l->id;
}
return kRenderDefault;
}
const char *getRenderModeCode(RenderMode id) {
const RenderModeDescription *l = g_renderModes;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return 0;
}
const char *getRenderModeDescription(RenderMode id) {
const RenderModeDescription *l = g_renderModes;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return 0;
}
const struct GameOpt {
const char *option;
const char *desc;
} g_gameOptions[] = {
{ GUIO_NOSUBTITLES, "sndNoSubs" },
{ GUIO_NOMUSIC, "sndNoMusic" },
{ GUIO_NOSPEECH, "sndNoSpeech" },
{ GUIO_NOSFX, "sndNoSFX" },
{ GUIO_NOMIDI, "sndNoMIDI" },
{ GUIO_NOLAUNCHLOAD, "launchNoLoad" },
{ GUIO_MIDIPCSPK, "midiPCSpk" },
{ GUIO_MIDICMS, "midiCMS" },
{ GUIO_MIDIPCJR, "midiPCJr" },
{ GUIO_MIDIADLIB, "midiAdLib" },
{ GUIO_MIDIC64, "midiC64" },
{ GUIO_MIDIAMIGA, "midiAmiga" },
{ GUIO_MIDIAPPLEIIGS,"midiAppleIIgs" },
{ GUIO_MIDITOWNS, "midiTowns" },
{ GUIO_MIDIPC98, "midiPC98" },
{ GUIO_MIDIMT32, "midiMt32" },
{ GUIO_MIDIGM, "midiGM" },
{ GUIO_NONE, 0 }
};
bool checkGameGUIOption(const String &option, const String &str) {
for (int i = 0; g_gameOptions[i].desc; i++) {
if (option.contains(g_gameOptions[i].option)) {
if (str.contains(g_gameOptions[i].desc))
return true;
else
return false;
}
}
return false;
}
bool checkGameGUIOptionLanguage(Language lang, const String &str) {
if (!str.contains("lang_")) // If no languages are specified
return true;
if (str.contains(getGameGUIOptionsDescriptionLanguage(lang)))
return true;
return false;
}
const String getGameGUIOptionsDescriptionLanguage(Language lang) {
if (lang == UNK_LANG)
return "";
return String(String("lang_") + getLanguageDescription(lang));
}
String parseGameGUIOptions(const String &str) {
Common::String res;
for (int i = 0; g_gameOptions[i].desc; i++)
if (str.contains(g_gameOptions[i].desc))
res += g_gameOptions[i].option;
return res;
}
const String getGameGUIOptionsDescription(const String &options) {
String res = "";
for (int i = 0; g_gameOptions[i].desc; i++)
if (options.contains(g_gameOptions[i].option[0]))
res += String(g_gameOptions[i].desc) + " ";
res.trim();
return res;
}
void updateGameGUIOptions(const String &options, const String &langOption) {
const String newOptionString = getGameGUIOptionsDescription(options) + " " + langOption;
if ((!options.empty() && !ConfMan.hasKey("guioptions")) ||
(ConfMan.hasKey("guioptions") && ConfMan.get("guioptions") != newOptionString)) {
ConfMan.set("guioptions", newOptionString);
ConfMan.flushToDisk();
}
}
} // End of namespace Common