scummvm/engines/sci/engine/file.h
2014-02-18 02:39:37 +01:00

140 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCI_ENGINE_FILE_H
#define SCI_ENGINE_FILE_H
#include "common/str-array.h"
#include "common/stream.h"
namespace Sci {
enum {
_K_FILE_MODE_OPEN_OR_CREATE = 0,
_K_FILE_MODE_OPEN_OR_FAIL = 1,
_K_FILE_MODE_CREATE = 2
};
/* Maximum length of a savegame name (including terminator character). */
#define SCI_MAX_SAVENAME_LENGTH 0x24
enum {
MAX_SAVEGAME_NR = 20 /**< Maximum number of savegames */
};
#define VIRTUALFILE_HANDLE 200
#define PHANTASMAGORIA_SAVEGAME_INDEX "phantsg.dir"
struct SavegameDesc {
int16 id;
int virtualId; // straight numbered, according to id but w/o gaps
int date;
int time;
int version;
char name[SCI_MAX_SAVENAME_LENGTH];
};
class FileHandle {
public:
Common::String _name;
Common::SeekableReadStream *_in;
Common::WriteStream *_out;
public:
FileHandle();
~FileHandle();
void close();
bool isOpen() const;
};
class DirSeeker {
protected:
reg_t _outbuffer;
Common::StringArray _files;
Common::StringArray _virtualFiles;
Common::StringArray::const_iterator _iter;
public:
DirSeeker() {
_outbuffer = NULL_REG;
_iter = _files.begin();
}
reg_t firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan);
reg_t nextFile(SegManager *segMan);
Common::String getVirtualFilename(uint fileNumber);
private:
void addAsVirtualFiles(Common::String title, Common::String fileMask);
};
#ifdef ENABLE_SCI32
/**
* An implementation of a virtual file that supports basic read and write
* operations simultaneously.
*
* This class has been initially implemented for Phantasmagoria, which has its
* own custom save/load code. The load code keeps checking for the existence
* of the save index file and keeps closing and reopening it for each save
* slot. This is notoriously slow and clumsy, and introduces noticeable delays,
* especially for non-desktop systems. Also, its game scripts request to open
* the index file for reading and writing with the same parameters
* (SaveManager::setCurrentSave and SaveManager::getCurrentSave). Moreover,
* the game scripts reopen the index file for writing in order to update it
* and seek within it. We do not support seeking in writeable streams, and the
* fact that our saved games are ZIP files makes this operation even more
* expensive. Finally, the savegame index file is supposed to be expanded when
* a new save slot is added.
* For the aforementioned reasons, this class has been implemented, which offers
* the basic functionality needed by the game scripts in Phantasmagoria.
*/
class VirtualIndexFile {
public:
VirtualIndexFile(Common::String fileName);
VirtualIndexFile(uint32 initialSize);
~VirtualIndexFile();
uint32 read(char *buffer, uint32 size);
uint32 readLine(char *buffer, uint32 size);
uint32 write(const char *buffer, uint32 size);
bool seek(int32 offset, int whence);
void close();
private:
char *_buffer;
uint32 _bufferSize;
char *_ptr;
Common::String _fileName;
bool _changed;
};
#endif
} // End of namespace Sci
#endif // SCI_ENGINE_FILE_H