scummvm/backends/graphics/opengl/pipelines/shader.h
2022-06-26 18:32:10 +02:00

59 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_GRAPHICS_OPENGL_PIPELINES_SHADER_H
#define BACKENDS_GRAPHICS_OPENGL_PIPELINES_SHADER_H
#include "backends/graphics/opengl/pipelines/pipeline.h"
namespace OpenGL {
#if !USE_FORCED_GLES
class Shader;
class ShaderPipeline : public Pipeline {
public:
ShaderPipeline(Shader *shader);
~ShaderPipeline();
virtual void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates, const GLfloat *texcoords);
virtual void setProjectionMatrix(const GLfloat *projectionMatrix);
protected:
virtual void activateInternal();
virtual void deactivateInternal();
GLuint _coordsVBO;
GLuint _texcoordsVBO;
GLuint _colorVBO;
GLfloat _colorAttributes[4*4];
Shader *const _activeShader;
};
#endif // !USE_FORCED_GLES
} // End of namespace OpenGL
#endif