OSystem_SDL will create a merged list of all graphics modes from SDL and OpenGL. When the user changes the graphics mode in options and restarts ScummVM should switch to that graphics mode in the corresponding graphics manager. svn-id: r51493
276 lines
7 KiB
C++
276 lines
7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef BACKENDS_GRAPHICS_OPENGL_H
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#define BACKENDS_GRAPHICS_OPENGL_H
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#include "backends/graphics/opengl/gltexture.h"
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#include "backends/graphics/graphics.h"
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#include "common/events.h"
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// Uncomment this to enable the 'on screen display' code.
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#define USE_OSD 1
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namespace OpenGL {
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enum {
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GFX_NORMAL = 0,
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GFX_DOUBLESIZE = 1,
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GFX_TRIPLESIZE = 2
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};
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}
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/**
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* Open GL graphics manager
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*/
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class OpenGLGraphicsManager : public GraphicsManager, public Common::EventObserver {
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public:
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OpenGLGraphicsManager();
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virtual ~OpenGLGraphicsManager();
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virtual bool hasFeature(OSystem::Feature f);
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virtual void setFeatureState(OSystem::Feature f, bool enable);
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virtual bool getFeatureState(OSystem::Feature f);
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static const OSystem::GraphicsMode *supportedGraphicsModes();
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virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
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virtual int getDefaultGraphicsMode() const;
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virtual bool setGraphicsMode(int mode);
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virtual int getGraphicsMode() const;
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virtual void resetGraphicsScale();
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#ifdef USE_RGB_COLOR
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virtual Graphics::PixelFormat getScreenFormat() const;
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virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const = 0;
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#endif
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virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL);
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virtual int getScreenChangeID() const;
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virtual void beginGFXTransaction();
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virtual OSystem::TransactionError endGFXTransaction();
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virtual int16 getHeight();
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virtual int16 getWidth();
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virtual void setPalette(const byte *colors, uint start, uint num);
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virtual void grabPalette(byte *colors, uint start, uint num);
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virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
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virtual Graphics::Surface *lockScreen();
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virtual void unlockScreen();
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virtual void fillScreen(uint32 col);
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virtual void updateScreen();
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virtual void setShakePos(int shakeOffset);
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virtual void setFocusRectangle(const Common::Rect& rect);
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virtual void clearFocusRectangle();
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virtual void showOverlay();
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virtual void hideOverlay();
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virtual Graphics::PixelFormat getOverlayFormat() const;
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virtual void clearOverlay();
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virtual void grabOverlay(OverlayColor *buf, int pitch);
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virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
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virtual int16 getOverlayHeight();
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virtual int16 getOverlayWidth();
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virtual bool showMouse(bool visible);
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virtual void warpMouse(int x, int y);
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virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL);
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virtual void setCursorPalette(const byte *colors, uint start, uint num);
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virtual void disableCursorPalette(bool disable);
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virtual void displayMessageOnOSD(const char *msg);
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// Override from Common::EventObserver
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bool notifyEvent(const Common::Event &event);
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protected:
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virtual void initGL();
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virtual void loadTextures();
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//
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// GFX and video
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//
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enum {
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kTransactionNone = 0,
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kTransactionActive = 1,
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kTransactionRollback = 2
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};
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struct TransactionDetails {
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bool sizeChanged;
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bool needHotswap;
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bool needUpdatescreen;
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bool newContext;
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bool filterChanged;
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#ifdef USE_RGB_COLOR
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bool formatChanged;
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#endif
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};
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TransactionDetails _transactionDetails;
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int _transactionMode;
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enum {
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kAspectRatioNone,
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kAspectRatioConserve,
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kAspectRatio4_3,
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kAspectRatio16_9,
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kAspectRatio16_10
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};
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struct VideoState {
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bool setup;
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bool fullscreen;
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int activeFullscreenMode;
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int aspectRatioCorrection;
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int mode;
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int scaleFactor;
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bool antialiasing;
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int screenWidth, screenHeight;
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int overlayWidth, overlayHeight;
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int hardwareWidth, hardwareHeight;
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#ifdef USE_RGB_COLOR
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Graphics::PixelFormat format;
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#endif
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};
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VideoState _videoMode, _oldVideoMode;
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virtual void getGLPixelFormat(Graphics::PixelFormat pixelFormat, byte &bpp, GLenum &glFormat, GLenum &type);
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virtual void internUpdateScreen();
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virtual bool loadGFXMode();
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virtual void unloadGFXMode();
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virtual void setScale(int newScale);
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int _aspectX;
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int _aspectY;
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int _aspectWidth;
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int _aspectHeight;
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virtual void setAspectRatioCorrection(int mode);
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virtual void refreshAspectRatio();
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virtual Common::String getAspectRatioName();
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virtual float getAspectRatio();
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bool _formatBGR;
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//
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// Game screen
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//
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GLTexture* _gameTexture;
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Graphics::Surface _screenData;
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int _screenChangeCount;
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bool _screenNeedsRedraw;
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Common::Rect _screenDirtyRect;
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#ifdef USE_RGB_COLOR
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Graphics::PixelFormat _screenFormat;
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#endif
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byte *_gamePalette;
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virtual void refreshGameScreen();
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// Shake mode
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int _shakePos;
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//
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// Overlay
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//
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GLTexture* _overlayTexture;
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Graphics::Surface _overlayData;
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Graphics::PixelFormat _overlayFormat;
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bool _overlayVisible;
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bool _overlayNeedsRedraw;
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Common::Rect _overlayDirtyRect;
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virtual void refreshOverlay();
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//
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// Mouse
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//
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struct MousePos {
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// The mouse position, using either virtual (game) or real
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// (overlay) coordinates.
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int16 x, y;
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// The size and hotspot of the original cursor image.
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int16 w, h;
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int16 hotX, hotY;
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// The size and hotspot of the scaled cursor, in real
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// coordinates.
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int16 rW, rH;
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int16 rHotX, rHotY;
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// The size and hotspot of the scaled cursor, in game
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// coordinates.
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int16 vW, vH;
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int16 vHotX, vHotY;
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MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
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rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
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vHotX(0), vHotY(0) {}
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};
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GLTexture* _cursorTexture;
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Graphics::Surface _cursorData;
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#ifdef USE_RGB_COLOR
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Graphics::PixelFormat _cursorFormat;
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#endif
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byte *_cursorPalette;
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bool _cursorPaletteDisabled;
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MousePos _cursorState;
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bool _cursorVisible;
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uint32 _cursorKeyColor;
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int _cursorTargetScale;
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bool _cursorNeedsRedraw;
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virtual void refreshCursor();
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virtual void refreshCursorScale();
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virtual void adjustMouseEvent(const Common::Event &event);
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virtual void setMousePos(int x, int y);
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//
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// Misc
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//
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virtual bool saveScreenshot(const char *filename);
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#ifdef USE_OSD
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GLTexture *_osdTexture;
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Graphics::Surface _osdSurface;
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uint8 _osdAlpha;
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uint32 _osdFadeStartTime;
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enum {
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kOSDFadeOutDelay = 2 * 1000,
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kOSDFadeOutDuration = 500,
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kOSDInitialAlpha = 80
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};
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#endif
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};
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#endif
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