.. |
imuse
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sync with scummvm
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2011-05-08 15:38:26 +02:00 |
lua
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sync with scummvm
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2011-05-08 15:38:26 +02:00 |
smush
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GFX: Split SMUSH into a subclass of Video, to ease implementation of MPEG2 and Bink, also added skeleton-classes for MPEG and Bink
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2011-05-12 02:06:51 +08:00 |
actor.cpp
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GRIM: Stop the rest chore when walking or turning instead of lowering the priority.
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2011-05-13 15:11:08 +02:00 |
actor.h
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Cancel walkto when actor tries to move.
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2011-05-09 13:38:10 +08:00 |
bitmap.cpp
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GRIM: A bit of abstraction.
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2011-05-12 11:08:45 +02:00 |
bitmap.h
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GRIM: A bit of abstraction.
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2011-05-12 11:08:45 +02:00 |
color.h
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GRIM: Rename Color's getters.
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2011-05-05 10:58:29 +02:00 |
colormap.h
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GRIM: CMap::filename() -> CMap::getFilename().
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2011-05-05 11:00:30 +02:00 |
costume.cpp
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GRIM: Stop the rest chore when walking or turning instead of lowering the priority.
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2011-05-13 15:11:08 +02:00 |
costume.h
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GRIM: Fix save/restore of fading chores. Bumped savegame version to 13.
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2011-05-13 14:53:37 +02:00 |
detection.cpp
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Merge pull request #83 from usineur/master
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2011-05-05 22:09:56 -07:00 |
font.cpp
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GRIM: Silence a ton of warnings
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2011-05-02 03:56:42 +08:00 |
font.h
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GRIM: Silence a ton of warnings
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2011-05-02 03:56:42 +08:00 |
gfx_base.cpp
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GRIM: Add gfx_base.cpp
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2011-04-24 15:58:33 +02:00 |
gfx_base.h
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GRIM: Make the Bitmaps implicitly shared.
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2011-05-09 19:20:47 +02:00 |
gfx_opengl.cpp
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GRIM: A bit of abstraction.
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2011-05-12 11:08:45 +02:00 |
gfx_opengl.h
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GRIM: Make the Bitmaps implicitly shared.
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2011-05-09 19:20:47 +02:00 |
gfx_tinygl.cpp
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GRIM: A bit of abstraction.
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2011-05-12 11:08:45 +02:00 |
gfx_tinygl.h
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GRIM: Make the Bitmaps implicitly shared.
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2011-05-09 19:20:47 +02:00 |
grim.cpp
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GRIM: Remove the scene before deleting it, not vice versa.
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2011-05-12 18:31:32 +02:00 |
grim.h
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GRIM: add PS2 keycodes
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2011-05-08 07:36:38 +02:00 |
keyframe.cpp
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Fixed two small issues.
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2011-05-13 06:45:35 +08:00 |
keyframe.h
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GRIM: Rename Keyframe's getters
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2011-05-05 11:37:11 +02:00 |
lab.cpp
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EMI: fix resource names; based on klusark fork
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2011-05-09 00:46:52 +02:00 |
lab.h
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GRIM: Rename Lab's getters.
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2011-05-05 11:47:48 +02:00 |
lipsync.cpp
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cleanup headers - grim part
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2011-04-16 14:12:44 +02:00 |
lipsync.h
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cleanup headers - grim part
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2011-04-16 14:12:44 +02:00 |
localize.cpp
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strcasecmp->scumm_stricmp
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2011-05-01 18:39:28 +02:00 |
localize.h
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cleanup headers - grim part
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2011-04-16 14:12:44 +02:00 |
lua.h
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GRIM: split lua_v1.cpp
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2011-05-08 12:29:41 +02:00 |
lua_v1.cpp
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GRIM: Actually delete the state to be freed.
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2011-05-10 19:22:51 +02:00 |
lua_v1_actor.cpp
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GRIM: added missed files
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2011-05-08 12:34:15 +02:00 |
lua_v1_graphics.cpp
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GFX: Split SMUSH into a subclass of Video, to ease implementation of MPEG2 and Bink, also added skeleton-classes for MPEG and Bink
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2011-05-12 02:06:51 +08:00 |
lua_v1_sound.cpp
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GRIM: added missed files
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2011-05-08 12:34:15 +02:00 |
lua_v1_text.cpp
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sync with scummvm
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2011-05-08 15:38:26 +02:00 |
lua_v2.cpp
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EMI: reuse and semi implement few opcodes
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2011-05-09 11:48:52 +02:00 |
material.cpp
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GRIM: Read material offset from file.
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2011-05-04 16:46:09 +08:00 |
material.h
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GRIM: Rename Material's getters.
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2011-05-05 11:41:54 +02:00 |
model.cpp
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GRIM: Fix some memory leaks.
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2011-05-09 21:53:41 +02:00 |
model.h
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EMI: import costume, model resource loaders from klusark fork with some modifications
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2011-05-09 10:00:01 +02:00 |
module.mk
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GFX: Add MPEG and video-superclass to module.mk
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2011-05-12 02:06:52 +08:00 |
object.cpp
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GRIM: Silence a ton of warnings
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2011-05-02 03:56:42 +08:00 |
object.h
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GRIM: Silence a ton of warnings
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2011-05-02 03:56:42 +08:00 |
objectstate.cpp
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GRIM: Fix some memory leaks.
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2011-05-09 21:53:41 +02:00 |
objectstate.h
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GRIM: Rename ObjectState's getters.
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2011-05-05 11:45:09 +02:00 |
primitives.cpp
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GRIM: Make the Bitmaps implicitly shared.
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2011-05-09 19:20:47 +02:00 |
primitives.h
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GRIM: Store ids instead of the pointers as lua's userdata objects.
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2011-05-01 18:54:29 +02:00 |
registry.cpp
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strcasecmp->scumm_stricmp
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2011-05-01 18:39:28 +02:00 |
registry.h
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cleanup headers - grim part
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2011-04-16 14:12:44 +02:00 |
resource.cpp
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EMI: import costume, model resource loaders from klusark fork with some modifications
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2011-05-09 10:00:01 +02:00 |
resource.h
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GRIM: Don't cache the bitmaps in ResourceLoader. Bump savegame version to 12
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2011-05-08 18:39:28 +02:00 |
savegame.cpp
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GRIM: Fix save/restore of fading chores. Bumped savegame version to 13.
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2011-05-13 14:53:37 +02:00 |
savegame.h
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GRIM: Do not throw the assert when opening the save/load menu with old saves.
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2011-05-08 19:31:23 +02:00 |
scene.cpp
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GRIM: Default the value of Scene::Setup::_bkgndZBm to NULL.
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2011-05-10 21:50:33 +02:00 |
scene.h
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GRIM: Fix some memory leaks.
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2011-05-09 21:53:41 +02:00 |
textobject.cpp
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GRIM: Rename GrimEngine's getters.
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2011-05-05 11:25:08 +02:00 |
textobject.h
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GRIM: Rename TextObject's getters.
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2011-05-05 11:52:44 +02:00 |
textsplit.cpp
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GRIM: Rename TextSplitter's getters.
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2011-05-05 11:56:36 +02:00 |
textsplit.h
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GRIM: Rename TextSplitter's getters.
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2011-05-05 11:56:36 +02:00 |
walkplane.cpp
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GRIM: Better sector adjacency checking that also works with overlapping sectors.
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2011-05-13 13:32:06 +08:00 |
walkplane.h
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GRIM: Fix compile error.
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2011-05-13 13:15:45 +03:00 |