scummvm/engines/grim
2011-05-13 15:11:08 +02:00
..
imuse sync with scummvm 2011-05-08 15:38:26 +02:00
lua sync with scummvm 2011-05-08 15:38:26 +02:00
smush GFX: Split SMUSH into a subclass of Video, to ease implementation of MPEG2 and Bink, also added skeleton-classes for MPEG and Bink 2011-05-12 02:06:51 +08:00
actor.cpp GRIM: Stop the rest chore when walking or turning instead of lowering the priority. 2011-05-13 15:11:08 +02:00
actor.h Cancel walkto when actor tries to move. 2011-05-09 13:38:10 +08:00
bitmap.cpp GRIM: A bit of abstraction. 2011-05-12 11:08:45 +02:00
bitmap.h GRIM: A bit of abstraction. 2011-05-12 11:08:45 +02:00
color.h GRIM: Rename Color's getters. 2011-05-05 10:58:29 +02:00
colormap.h GRIM: CMap::filename() -> CMap::getFilename(). 2011-05-05 11:00:30 +02:00
costume.cpp GRIM: Stop the rest chore when walking or turning instead of lowering the priority. 2011-05-13 15:11:08 +02:00
costume.h GRIM: Fix save/restore of fading chores. Bumped savegame version to 13. 2011-05-13 14:53:37 +02:00
detection.cpp Merge pull request #83 from usineur/master 2011-05-05 22:09:56 -07:00
font.cpp GRIM: Silence a ton of warnings 2011-05-02 03:56:42 +08:00
font.h GRIM: Silence a ton of warnings 2011-05-02 03:56:42 +08:00
gfx_base.cpp GRIM: Add gfx_base.cpp 2011-04-24 15:58:33 +02:00
gfx_base.h GRIM: Make the Bitmaps implicitly shared. 2011-05-09 19:20:47 +02:00
gfx_opengl.cpp GRIM: A bit of abstraction. 2011-05-12 11:08:45 +02:00
gfx_opengl.h GRIM: Make the Bitmaps implicitly shared. 2011-05-09 19:20:47 +02:00
gfx_tinygl.cpp GRIM: A bit of abstraction. 2011-05-12 11:08:45 +02:00
gfx_tinygl.h GRIM: Make the Bitmaps implicitly shared. 2011-05-09 19:20:47 +02:00
grim.cpp GRIM: Remove the scene before deleting it, not vice versa. 2011-05-12 18:31:32 +02:00
grim.h GRIM: add PS2 keycodes 2011-05-08 07:36:38 +02:00
keyframe.cpp Fixed two small issues. 2011-05-13 06:45:35 +08:00
keyframe.h GRIM: Rename Keyframe's getters 2011-05-05 11:37:11 +02:00
lab.cpp EMI: fix resource names; based on klusark fork 2011-05-09 00:46:52 +02:00
lab.h GRIM: Rename Lab's getters. 2011-05-05 11:47:48 +02:00
lipsync.cpp cleanup headers - grim part 2011-04-16 14:12:44 +02:00
lipsync.h cleanup headers - grim part 2011-04-16 14:12:44 +02:00
localize.cpp strcasecmp->scumm_stricmp 2011-05-01 18:39:28 +02:00
localize.h cleanup headers - grim part 2011-04-16 14:12:44 +02:00
lua.h GRIM: split lua_v1.cpp 2011-05-08 12:29:41 +02:00
lua_v1.cpp GRIM: Actually delete the state to be freed. 2011-05-10 19:22:51 +02:00
lua_v1_actor.cpp GRIM: added missed files 2011-05-08 12:34:15 +02:00
lua_v1_graphics.cpp GFX: Split SMUSH into a subclass of Video, to ease implementation of MPEG2 and Bink, also added skeleton-classes for MPEG and Bink 2011-05-12 02:06:51 +08:00
lua_v1_sound.cpp GRIM: added missed files 2011-05-08 12:34:15 +02:00
lua_v1_text.cpp sync with scummvm 2011-05-08 15:38:26 +02:00
lua_v2.cpp EMI: reuse and semi implement few opcodes 2011-05-09 11:48:52 +02:00
material.cpp GRIM: Read material offset from file. 2011-05-04 16:46:09 +08:00
material.h GRIM: Rename Material's getters. 2011-05-05 11:41:54 +02:00
model.cpp GRIM: Fix some memory leaks. 2011-05-09 21:53:41 +02:00
model.h EMI: import costume, model resource loaders from klusark fork with some modifications 2011-05-09 10:00:01 +02:00
module.mk GFX: Add MPEG and video-superclass to module.mk 2011-05-12 02:06:52 +08:00
object.cpp GRIM: Silence a ton of warnings 2011-05-02 03:56:42 +08:00
object.h GRIM: Silence a ton of warnings 2011-05-02 03:56:42 +08:00
objectstate.cpp GRIM: Fix some memory leaks. 2011-05-09 21:53:41 +02:00
objectstate.h GRIM: Rename ObjectState's getters. 2011-05-05 11:45:09 +02:00
primitives.cpp GRIM: Make the Bitmaps implicitly shared. 2011-05-09 19:20:47 +02:00
primitives.h GRIM: Store ids instead of the pointers as lua's userdata objects. 2011-05-01 18:54:29 +02:00
registry.cpp strcasecmp->scumm_stricmp 2011-05-01 18:39:28 +02:00
registry.h cleanup headers - grim part 2011-04-16 14:12:44 +02:00
resource.cpp EMI: import costume, model resource loaders from klusark fork with some modifications 2011-05-09 10:00:01 +02:00
resource.h GRIM: Don't cache the bitmaps in ResourceLoader. Bump savegame version to 12 2011-05-08 18:39:28 +02:00
savegame.cpp GRIM: Fix save/restore of fading chores. Bumped savegame version to 13. 2011-05-13 14:53:37 +02:00
savegame.h GRIM: Do not throw the assert when opening the save/load menu with old saves. 2011-05-08 19:31:23 +02:00
scene.cpp GRIM: Default the value of Scene::Setup::_bkgndZBm to NULL. 2011-05-10 21:50:33 +02:00
scene.h GRIM: Fix some memory leaks. 2011-05-09 21:53:41 +02:00
textobject.cpp GRIM: Rename GrimEngine's getters. 2011-05-05 11:25:08 +02:00
textobject.h GRIM: Rename TextObject's getters. 2011-05-05 11:52:44 +02:00
textsplit.cpp GRIM: Rename TextSplitter's getters. 2011-05-05 11:56:36 +02:00
textsplit.h GRIM: Rename TextSplitter's getters. 2011-05-05 11:56:36 +02:00
walkplane.cpp GRIM: Better sector adjacency checking that also works with overlapping sectors. 2011-05-13 13:32:06 +08:00
walkplane.h GRIM: Fix compile error. 2011-05-13 13:15:45 +03:00