scummvm/engines/sci/engine/script_patches.cpp
Martin Kiewitz 7b8add291e SCI: multiple changes for mother goose vga
which is sci1 and sci1.1
fixes bug #3051145
- separating this mother goose from ega and sci2.1
- adding workaround when restoring saved games in these games, games try to calculate restored savedgameid instead of looking it up, we patch this code out and also set the global to the current savedgameid
- adding workaround for scripts checking savedgameid to be below 13 (our savedgameids begin at 100 now)
- changing official range for savedgameids from 1000->1999 to 100->199, otherwise mother goose would have required much larger patches and this range should be fine even if we replace savedgame dialogs later

svn-id: r52301
2010-08-23 16:33:19 +00:00

677 lines
27 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "sci/sci.h"
#include "sci/engine/script.h"
#include "sci/engine/state.h"
#include "common/util.h"
namespace Sci {
#define PATCH_END 0xFFFF
#define PATCH_ADDTOOFFSET 0x8000
#define PATCH_GETORIGINALBYTE 0x4000
#define PATCH_MAGICDWORD(a, b, c, d) CONSTANT_LE_32(a | (b << 8) | (c << 16) | (d << 24))
struct SciScriptSignature {
uint16 scriptNr;
const char *description;
uint32 magicDWord;
int magicOffset;
const byte *data;
const uint16 *patch;
};
// signatures are built like this:
// - first a counter of the bytes that follow
// - then the actual bytes that need to get matched
// - then another counter of bytes (0 for EOS)
// - if not EOS, an adjust offset and the actual bytes
// - rinse and repeat
// ===========================================================================
// stayAndHelp::changeState (0) is called when ego swims to the left or right
// boundaries of room 660. Normally a textbox is supposed to get on screen
// but the call is wrong, so not only do we get an error message the script
// is also hanging because the cue won't get sent out
// This also happens in sierra sci - ffs. bug #3038387
const byte ecoquest1SignatureStayAndHelp[] = {
40,
0x3f, 0x01, // link 01
0x87, 0x01, // lap param[1]
0x65, 0x14, // aTop state
0x36, // push
0x3c, // dup
0x35, 0x00, // ldi 00
0x1a, // eq?
0x31, 0x1c, // bnt [next state]
0x76, // push0
0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off)
0x38, 0x22, 0x01, // pushi 0122
0x78, // push1
0x76, // push0
0x81, 0x00, // lag global[0]
0x4a, 0x06, // send 06 - ego::setMotion(0)
0x39, 0x6e, // pushi 6e (selector init)
0x39, 0x04, // pushi 04
0x76, // push0
0x76, // push0
0x39, 0x17, // pushi 17
0x7c, // pushSelf
0x51, 0x82, // class EcoNarrator
0x4a, 0x0c, // send 0c - EcoNarrator::init(0, 0, 23, self) (BADLY BROKEN!)
0x33, // jmp [end]
0
};
const uint16 ecoquest1PatchStayAndHelp[] = {
0x87, 0x01, // lap param[1]
0x65, 0x14, // aTop state
0x36, // push
0x2f, 0x22, // bt [next state] (this optimization saves 6 bytes)
0x39, 0x00, // pushi 0 (wasting 1 byte here)
0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off)
0x38, 0x22, 0x01, // pushi 0122
0x78, // push1
0x76, // push0
0x81, 0x00, // lag global[0]
0x4a, 0x06, // send 06 - ego::setMotion(0)
0x39, 0x6e, // pushi 6e (selector init)
0x39, 0x06, // pushi 06
0x39, 0x02, // pushi 02 (additional 2 bytes)
0x76, // push0
0x76, // push0
0x39, 0x17, // pushi 17
0x7c, // pushSelf
0x38, 0x80, 0x02, // pushi 280 (additional 3 bytes)
0x51, 0x82, // class EcoNarrator
0x4a, 0x10, // send 10 - EcoNarrator::init(2, 0, 0, 23, self, 640)
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature ecoquest1Signatures[] = {
{ 660, "CD: bad messagebox and freeze", PATCH_MAGICDWORD(0x38, 0x22, 0x01, 0x78), -17, ecoquest1SignatureStayAndHelp, ecoquest1PatchStayAndHelp },
{ 0, NULL, 0, 0, NULL, NULL }
};
// ===========================================================================
// doMyThing::changeState (2) is supposed to remove the initial text on the
// ecorder. This is done by reusing temp-space, that was filled on state 1.
// this worked in sierra sci just by accident. In our sci, the temp space
// is resetted every time, which means the previous text isn't available
// anymore. We have to patch the code because of that ffs. bug #3035386
const byte ecoquest2SignatureEcorder[] = {
35,
0x31, 0x22, // bnt [next state]
0x39, 0x0a, // pushi 0a
0x5b, 0x04, 0x1e, // lea temp[1e]
0x36, // push
0x39, 0x64, // pushi 64
0x39, 0x7d, // pushi 7d
0x39, 0x32, // pushi 32
0x39, 0x66, // pushi 66
0x39, 0x17, // pushi 17
0x39, 0x69, // pushi 69
0x38, 0x31, 0x26, // pushi 2631
0x39, 0x6a, // pushi 6a
0x39, 0x64, // pushi 64
0x43, 0x1b, 0x14, // call kDisplay
0x35, 0x0a, // ldi 0a
0x65, 0x20, // aTop ticks
0x33, // jmp [end]
+1, 5, // [skip 1 byte]
0x3c, // dup
0x35, 0x03, // ldi 03
0x1a, // eq?
0x31, // bnt [end]
0
};
const uint16 ecoquest2PatchEcorder[] = {
0x2f, 0x02, // bt [to pushi 07]
0x3a, // toss
0x48, // ret
0x38, 0x07, 0x00, // pushi 07 (parameter count) (waste 1 byte)
0x39, 0x0b, // push (FillBoxAny)
0x39, 0x1d, // pushi 29d
0x39, 0x73, // pushi 115d
0x39, 0x5e, // pushi 94d
0x38, 0xd7, 0x00, // pushi 215d
0x78, // push1 (visual screen)
0x38, 0x17, 0x00, // pushi 17 (color) (waste 1 byte)
0x43, 0x6c, 0x0e, // call kGraph
0x38, 0x05, 0x00, // pushi 05 (parameter count) (waste 1 byte)
0x39, 0x0c, // pushi 12d (UpdateBox)
0x39, 0x1d, // pushi 29d
0x39, 0x73, // pushi 115d
0x39, 0x5e, // pushi 94d
0x38, 0xd7, 0x00, // pushi 215d
0x43, 0x6c, 0x0a, // call kGraph
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature ecoquest2Signatures[] = {
{ 50, "initial text not removed on ecorder", PATCH_MAGICDWORD(0x39, 0x64, 0x39, 0x7d), -8, ecoquest2SignatureEcorder, ecoquest2PatchEcorder },
{ 0, NULL, 0, 0, NULL, NULL }
};
// daySixBeignet::changeState (4) is called when the cop goes out and sets cycles to 220.
// this is not enough time to get to the door, so we patch that to 23 seconds
const byte gk1SignatureDay6PoliceBeignet[] = {
4,
0x35, 0x04, // ldi 04
0x1a, // eq?
0x30, // bnt [next state check]
+2, 5, // [skip 2 bytes, offset of bnt]
0x38, 0x93, 0x00, // pushi 93 (selector dispose)
0x76, // push0
0x72, // lofsa deskSarg
+2, 9, // [skip 2 bytes, offset of lofsa]
0x4a, 0x04, 0x00, // send 04
0x34, 0xdc, 0x00, // ldi 220
0x65, 0x1a, // aTop cycles
0x32, // jmp [end]
0
};
const uint16 gk1PatchDay6PoliceBeignet[] = {
PATCH_ADDTOOFFSET | +16,
0x34, 0x17, 0x00, // ldi 23
0x65, 0x1c, // aTop seconds
PATCH_END
};
// sargSleeping::changeState (8) is called when the cop falls asleep and sets cycles to 220.
// this is not enough time to get to the door, so we patch it to 42 seconds
const byte gk1SignatureDay6PoliceSleep[] = {
4,
0x35, 0x08, // ldi 08
0x1a, // eq?
0x31, // bnt [next state check]
+1, 6, // [skip 1 byte, offset of bnt]
0x34, 0xdc, 0x00, // ldi 220
0x65, 0x1a, // aTop cycles
0x32, // jmp [end]
0
};
const uint16 gk1PatchDay6PoliceSleep[] = {
PATCH_ADDTOOFFSET | +5,
0x34, 0x2a, 0x00, // ldi 42
0x65, 0x1c, // aTop seconds
PATCH_END
};
// startOfDay5::changeState (20h) - when gabriel goes to the phone the script will hang
const byte gk1SignatureDay5PhoneFreeze[] = {
5,
0x35, 0x03, // ldi 03
0x65, 0x1a, // aTop cycles
0x32, // jmp [end]
+2, 3, // [skip 2 bytes, offset of jmp]
0x3c, // dup
0x35, 0x21, // ldi 21
0
};
const uint16 gk1PatchDay5PhoneFreeze[] = {
0x35, 0x06, // ldi 06
0x65, 0x20, // aTop ticks
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature gk1Signatures[] = {
{ 212, "day 5 phone freeze", PATCH_MAGICDWORD(0x35, 0x03, 0x65, 0x1a), 0, gk1SignatureDay5PhoneFreeze, gk1PatchDay5PhoneFreeze },
{ 230, "day 6 police beignet timer issue", PATCH_MAGICDWORD(0x34, 0xdc, 0x00, 0x65), -16, gk1SignatureDay6PoliceBeignet, gk1PatchDay6PoliceBeignet },
{ 230, "day 6 police sleep timer issue", PATCH_MAGICDWORD(0x34, 0xdc, 0x00, 0x65), -5, gk1SignatureDay6PoliceSleep, gk1PatchDay6PoliceSleep },
{ 0, NULL, 0, 0, NULL, NULL }
};
// ===========================================================================
// this here gets called on entry and when going out of game windows
// uEvt::port will not get changed after kDisposeWindow but a bit later, so
// we would get an invalid port handle to a kSetPort call. We just patch in
// resetting of the port selector. We destroy the stop/fade code in there,
// it seems it isn't used at all in the game.
//const byte hoyle4SignaturePortFix[] = {
// 28,
// 0x39, 0x09, // pushi 09
// 0x89, 0x0b, // lsg 0b
// 0x39, 0x64, // pushi 64
// 0x38, 0xc8, 0x00, // pushi 00c8
// 0x38, 0x2c, 0x01, // pushi 012c
// 0x38, 0x90, 0x01, // pushi 0190
// 0x38, 0xf4, 0x01, // pushi 01f4
// 0x38, 0x58, 0x02, // pushi 0258
// 0x38, 0xbc, 0x02, // pushi 02bc
// 0x38, 0x20, 0x03, // pushi 0320
// 0x46, // calle [xxxx] [xxxx] [xx]
// +5, 43, // [skip 5 bytes]
// 0x30, 0x27, 0x00, // bnt 0027 -> end of routine
// 0x87, 0x00, // lap 00
// 0x30, 0x19, 0x00, // bnt 0019 -> fade out
// 0x87, 0x01, // lap 01
// 0x30, 0x14, 0x00, // bnt 0014 -> fade out
// 0x38, 0xa7, 0x00, // pushi 00a7
// 0x76, // push0
// 0x80, 0x29, 0x01, // lag 0129
// 0x4a, 0x04, // send 04 (song::stop)
// 0x39, 0x27, // pushi 27
// 0x78, // push1
// 0x8f, 0x01, // lsp 01
// 0x51, 0x54, // class 54
// 0x4a, 0x06, // send 06 (PlaySong::play)
// 0x33, 0x09, // jmp 09 -> end of routine
// 0x38, 0xaa, 0x00, // pushi 00aa
// 0x76, // push0
// 0x80, 0x29, 0x01, // lag 0129
// 0x4a, 0x04, // send 04
// 0x48, // ret
// 0
//};
//const uint16 hoyle4PatchPortFix[] = {
// PATCH_ADDTOOFFSET | +33,
// 0x38, 0x31, 0x01, // pushi 0131 (selector curEvent)
// 0x76, // push0
// 0x80, 0x50, 0x00, // lag 0050 (global var 80h, "User")
// 0x4a, 0x04, // send 04 (read User::curEvent)
//
// 0x38, 0x93, 0x00, // pushi 0093 (selector port)
// 0x78, // push1
// 0x76, // push0
// 0x4a, 0x06, // send 06 (write 0 to that object::port)
// 0x48, // ret
// PATCH_END
//};
// script, description, magic DWORD, adjust
//const SciScriptSignature hoyle4Signatures[] = {
// { 0, "port fix when disposing windows", PATCH_MAGICDWORD(0x64, 0x38, 0xC8, 0x00), -5, hoyle4SignaturePortFix, hoyle4PatchPortFix },
// { 0, NULL, 0, 0, NULL, NULL }
//};
// ===========================================================================
// at least during harpy scene export 29 of script 0 is called in kq5cd and
// has an issue for those calls, where temp 3 won't get inititialized, but
// is later used to set master volume. This issue makes sierra sci set
// the volume to max. We fix the export, so volume won't get modified in
// those cases.
const byte kq5SignatureCdHarpyVolume[] = {
34,
0x80, 0x91, 0x01, // lag global[191h]
0x18, // not
0x30, 0x2c, 0x00, // bnt [jump further] (jumping, if global 191h is 1)
0x35, 0x01, // ldi 01
0xa0, 0x91, 0x01, // sag global[191h] (setting global 191h to 1)
0x38, 0x7b, 0x01, // pushi 017b
0x76, // push0
0x81, 0x01, // lag global[1]
0x4a, 0x04, // send 04 (getting KQ5::masterVolume)
0xa5, 0x03, // sat temp[3] (store volume in temp 3)
0x38, 0x7b, 0x01, // pushi 017b
0x76, // push0
0x81, 0x01, // lag global[1]
0x4a, 0x04, // send 04 (getting KQ5::masterVolume)
0x36, // push
0x35, 0x04, // ldi 04
0x20, // ge? (followed by bnt)
0
};
const uint16 kq5PatchCdHarpyVolume[] = {
0x38, 0x2f, 0x02, // pushi 022f (selector theVol) (3 new bytes)
0x76, // push0 (1 new byte)
0x51, 0x88, // class SpeakTimer (2 new bytes)
0x4a, 0x04, // send 04 (2 new bytes) -> read SpeakTimer::theVol
0xa5, 0x03, // sat temp[3] (2 new bytes) -> write to temp 3
0x80, 0x91, 0x01, // lag global[191h]
// saving 1 byte due optimization
0x2e, 0x23, 0x00, // bt [jump further] (jumping, if global 191h is 1)
0x35, 0x01, // ldi 01
0xa0, 0x91, 0x01, // sag global[191h] (setting global 191h to 1)
0x38, 0x7b, 0x01, // pushi 017b
0x76, // push0
0x81, 0x01, // lag global[1]
0x4a, 0x04, // send 04 (getting KQ5::masterVolume)
0xa5, 0x03, // sat temp[3] (store volume in temp 3)
// saving 8 bytes due removing of duplicate code
0x39, 0x04, // pushi 04 (saving 1 byte due swapping)
0x22, // lt? (because we switched values)
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature kq5Signatures[] = {
{ 0, "CD: harpy volume change", PATCH_MAGICDWORD(0x80, 0x91, 0x01, 0x18), 0, kq5SignatureCdHarpyVolume, kq5PatchCdHarpyVolume },
{ 0, NULL, 0, 0, NULL, NULL }
};
// ===========================================================================
// this is called on every death dialog. Problem is at least the german
// version of lsl6 gets title text that is far too long for the
// available temp space resulting in temp space corruption
// This patch moves the title text around, so this overflow
// doesn't happen anymore. We would otherwise get a crash
// calling for invalid views (this happens of course also
// in sierra sci)
const byte larry6SignatureDeathDialog[] = {
7,
0x3e, 0x33, 0x01, // link 0133 (offset 0x20)
0x35, 0xff, // ldi ff
0xa3, 0x00, // sal 00
+255, 0,
+255, 0,
+170, 12, // [skip 680 bytes]
0x8f, 0x01, // lsp 01 (offset 0x2cf)
0x7a, // push2
0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e
0x36, // push
0x43, 0x7c, 0x0e, // kMessage[7c] 0e
+90, 10, // [skip 90 bytes]
0x38, 0xd6, 0x00, // pushi 00d6 (offset 0x335)
0x78, // push1
0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e
0x36, // push
+76, 11, // [skip 76 bytes]
0x38, 0xcd, 0x00, // pushi 00cd (offset 0x38b)
0x39, 0x03, // pushi 03
0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e
0x36,
0
};
const uint16 larry6PatchDeathDialog[] = {
0x3e, 0x00, 0x02, // link 0200
PATCH_ADDTOOFFSET | +687,
0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140
PATCH_ADDTOOFFSET | +98,
0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140
PATCH_ADDTOOFFSET | +82,
0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature larry6Signatures[] = {
{ 82, "death dialog memory corruption", PATCH_MAGICDWORD(0x3e, 0x33, 0x01, 0x35), 0, larry6SignatureDeathDialog, larry6PatchDeathDialog },
{ 0, NULL, 0, 0, NULL, NULL }
};
// ===========================================================================
// rm560::doit was supposed to close the painting, when heimlich enters the
// room. The code is buggy, so it actually closes the painting, when heimlich
// is not in the room. We fix that.
const byte laurabow2SignaturePaintingClosing[] = {
17,
0x4a, 0x04, // send 04 (gets aHeimlich::room)
0x36, // push
0x81, 0x0b, // lag global[11d] -> current room
0x1c, // ne?
0x31, 0x0e, // bnt [don't close]
0x35, 0x00, // ldi 00
0xa3, 0x00, // sal local[0]
0x38, 0x92, 0x00, // pushi 0092
0x78, // push1
0x72, // lofsa sDumpSafe
0
};
const uint16 laurabow2PatchPaintingClosing[] = {
PATCH_ADDTOOFFSET | +6,
0x2f, 0x0e, // bt [don't close]
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature laurabow2Signatures[] = {
{ 560, "painting closing immediately", PATCH_MAGICDWORD(0x36, 0x81, 0x0b, 0x1c), -2, laurabow2SignaturePaintingClosing, laurabow2PatchPaintingClosing },
{ 0, NULL, 0, 0, NULL, NULL }
};
// ===========================================================================
// Mother Goose SCI1/SCI1.1
// MG::replay somewhat calculates the savedgame-id used when saving again
// this doesn't work right and we remove the code completely.
// We set the savedgame-id directly right after restoring in kRestoreGame.
const byte mothergoose256SignatureReplay[] = {
6,
0x36, // push
0x35, 0x20, // ldi 20
0x04, // sub
0xa1, 0xb3, // sag global[b3]
0
};
const uint16 mothergoose256PatchReplay[] = {
0x34, 0x00, 0x00, // ldi 0000 (dummy)
0x34, 0x00, 0x00, // ldi 0000 (dummy)
PATCH_END
};
// when saving, it also checks if the savegame-id is below 13.
// we change this to check if below 113 instead
const byte mothergoose256SignatureSaveLimit[] = {
5,
0x89, 0xb3, // lsg global[b3]
0x35, 0x0d, // ldi 0d
0x20, // ge?
0
};
const uint16 mothergoose256PatchSaveLimit[] = {
PATCH_ADDTOOFFSET | +2,
0x35, 0x0d + SAVEGAMEID_OFFICIALRANGE_START, // ldi 113d
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature mothergoose256Signatures[] = {
{ 0, "replay save issue", PATCH_MAGICDWORD(0x20, 0x04, 0xa1, 0xb3), -2, mothergoose256SignatureReplay, mothergoose256PatchReplay },
{ 0, "save limit dialog (SCI1.1)", PATCH_MAGICDWORD(0xb3, 0x35, 0x0d, 0x20), -1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit },
{ 994, "save limit dialog (SCI1)", PATCH_MAGICDWORD(0xb3, 0x35, 0x0d, 0x20), -1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit },
{ 0, NULL, 0, 0, NULL, NULL }
};
// ===========================================================================
// script 298 of sq4/floppy has an issue. object "nest" uses another property
// which isn't included in property count. We return 0 in that case, the game
// adds it to nest::x. The problem is that the script also checks if x exceeds
// we never reach that of course, so the pterodactyl-flight will go endlessly
// we could either calculate property count differently somehow fixing this
// but I think just patching it out is cleaner (ffs. bug #3037938)
const byte sq4FloppySignatureEndlessFlight[] = {
8,
0x39, 0x04, // pushi 04 (selector x)
0x78, // push1
0x67, 0x08, // pTos 08 (property x)
0x63, 0x44, // pToa 44 (invalid property)
0x02, // add
0
};
const uint16 sq4FloppyPatchEndlessFlight[] = {
PATCH_ADDTOOFFSET | +5,
0x35, 0x03, // ldi 03 (which would be the content of the property)
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature sq4Signatures[] = {
{ 298, "Floppy: endless flight", PATCH_MAGICDWORD(0x67, 0x08, 0x63, 0x44), -3, sq4FloppySignatureEndlessFlight, sq4FloppyPatchEndlessFlight },
{ 0, NULL, 0, 0, NULL, NULL }
};
// ===========================================================================
// It seems to scripts warp ego outside the screen somehow (or maybe kDoBresen?)
// ego::mover is set to 0 and rm119::doit will crash in that case. This here
// fixes part of the problem and actually checks ego::mover to be 0 and skips
// TODO: this should get further investigated by waltervn and maybe properly
// patched. For now ego will shortly disappear and reappear a bit after
// this isn't good, but sierra sci also "crashed" (endless looped) so this
// is at least better than the original code
const byte sq5SignatureScrubbing[] = {
19,
0x18, // not
0x31, 0x37, // bnt 37
0x78, // push1 (selector x)
0x76, // push0
0x39, 0x38, // pushi 38 (selector mover)
0x76, // push0
0x81, 0x00, // lag 00
0x4a, 0x04, // send 04 (read ego::mover)
0x4a, 0x04, // send 04 (read ego::mover::x)
0x36, // push
0x34, 0xa0, 0x00, // ldi 00a0
0x1c, // ne?
0
};
const uint16 sq5PatchScrubbing[] = {
0x18, // not
0x31, 0x37, // bnt 37
// 0x2f, 0x38, // bt 37 (would save another byte, isn't needed
0x39, 0x38, // pushi 38 (selector mover)
0x76, // push0
0x81, 0x00, // lag 00
0x4a, 0x04, // send 04 (read ego::mover)
0x31, 0x2e, // bnt 2e (jump if ego::mover is 0)
0x78, // push1 (selector x)
0x76, // push0
0x4a, 0x04, // send 04 (read ego::mover::x)
0x39, 0xa0, // pushi a0 (saving 2 bytes)
0x1c, // ne?
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature sq5Signatures[] = {
{ 119, "scrubbing send crash", PATCH_MAGICDWORD(0x18, 0x31, 0x37, 0x78), 0, sq5SignatureScrubbing, sq5PatchScrubbing },
{ 0, NULL, 0, 0, NULL, NULL }
};
// will actually patch previously found signature area
void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scriptSize, int32 signatureOffset) {
int32 offset = signatureOffset;
uint16 patchWord = *patch;
while (patchWord != PATCH_END) {
if (patchWord & PATCH_ADDTOOFFSET) {
offset += patchWord & ~PATCH_ADDTOOFFSET;
} else if (patchWord & PATCH_GETORIGINALBYTE) {
// TODO: implement this
// Can be used to patch in some bytes from the original script into another location
} else {
scriptData[offset] = patchWord & 0xFF;
offset++;
}
patch++;
patchWord = *patch;
}
}
// will return -1 if no match was found, otherwise an offset to the start of the signature match
int32 Script::findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize) {
if (scriptSize < 4) // we need to find a DWORD, so less than 4 bytes is not okay
return -1;
const uint32 magicDWord = signature->magicDWord; // is platform-specific BE/LE form, so that the later match will work
const uint32 searchLimit = scriptSize - 3;
uint32 DWordOffset = 0;
// first search for the magic DWORD
while (DWordOffset < searchLimit) {
if (magicDWord == *(const uint32 *)(scriptData + DWordOffset)) {
// magic DWORD found, check if actual signature matches
uint32 offset = DWordOffset + signature->magicOffset;
uint32 byteOffset = offset;
const byte *signatureData = signature->data;
byte matchAdjust = 1;
while (matchAdjust) {
byte matchBytesCount = *signatureData++;
if ((byteOffset + matchBytesCount) > scriptSize) // Out-Of-Bounds?
break;
if (memcmp(signatureData, &scriptData[byteOffset], matchBytesCount)) // Byte-Mismatch?
break;
// those bytes matched, adjust offsets accordingly
signatureData += matchBytesCount;
byteOffset += matchBytesCount;
// get offset...
matchAdjust = *signatureData++;
byteOffset += matchAdjust;
}
if (!matchAdjust) // all matches worked?
return offset;
}
DWordOffset++;
}
// nothing found
return -1;
}
void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize) {
const SciScriptSignature *signatureTable = NULL;
if (g_sci->getGameId() == GID_ECOQUEST)
signatureTable = ecoquest1Signatures;
if (g_sci->getGameId() == GID_ECOQUEST2)
signatureTable = ecoquest2Signatures;
if (g_sci->getGameId() == GID_GK1)
signatureTable = gk1Signatures;
// hoyle4 now works due workaround inside GfxPorts
// if (g_sci->getGameId() == GID_HOYLE4)
// signatureTable = hoyle4Signatures;
if (g_sci->getGameId() == GID_KQ5)
signatureTable = kq5Signatures;
if (g_sci->getGameId() == GID_LAURABOW2)
signatureTable = laurabow2Signatures;
if (g_sci->getGameId() == GID_LSL6)
signatureTable = larry6Signatures;
if (g_sci->getGameId() == GID_MOTHERGOOSE256)
signatureTable = mothergoose256Signatures;
if (g_sci->getGameId() == GID_SQ4)
signatureTable = sq4Signatures;
if (g_sci->getGameId() == GID_SQ5)
signatureTable = sq5Signatures;
if (signatureTable) {
while (signatureTable->data) {
if (scriptNr == signatureTable->scriptNr) {
int32 foundOffset = findSignature(signatureTable, scriptData, scriptSize);
if (foundOffset != -1) {
// found, so apply the patch
warning("matched and patched %s on script %d offset %d", signatureTable->description, scriptNr, foundOffset);
applyPatch(signatureTable->patch, scriptData, scriptSize, foundOffset);
}
}
signatureTable++;
}
}
}
} // End of namespace Sci