which is sci1 and sci1.1 fixes bug #3051145 - separating this mother goose from ega and sci2.1 - adding workaround when restoring saved games in these games, games try to calculate restored savedgameid instead of looking it up, we patch this code out and also set the global to the current savedgameid - adding workaround for scripts checking savedgameid to be below 13 (our savedgameids begin at 100 now) - changing official range for savedgameids from 1000->1999 to 100->199, otherwise mother goose would have required much larger patches and this range should be fine even if we replace savedgame dialogs later svn-id: r52301
677 lines
27 KiB
C++
677 lines
27 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "sci/sci.h"
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#include "sci/engine/script.h"
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#include "sci/engine/state.h"
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#include "common/util.h"
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namespace Sci {
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#define PATCH_END 0xFFFF
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#define PATCH_ADDTOOFFSET 0x8000
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#define PATCH_GETORIGINALBYTE 0x4000
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#define PATCH_MAGICDWORD(a, b, c, d) CONSTANT_LE_32(a | (b << 8) | (c << 16) | (d << 24))
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struct SciScriptSignature {
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uint16 scriptNr;
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const char *description;
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uint32 magicDWord;
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int magicOffset;
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const byte *data;
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const uint16 *patch;
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};
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// signatures are built like this:
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// - first a counter of the bytes that follow
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// - then the actual bytes that need to get matched
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// - then another counter of bytes (0 for EOS)
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// - if not EOS, an adjust offset and the actual bytes
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// - rinse and repeat
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// ===========================================================================
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// stayAndHelp::changeState (0) is called when ego swims to the left or right
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// boundaries of room 660. Normally a textbox is supposed to get on screen
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// but the call is wrong, so not only do we get an error message the script
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// is also hanging because the cue won't get sent out
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// This also happens in sierra sci - ffs. bug #3038387
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const byte ecoquest1SignatureStayAndHelp[] = {
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40,
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0x3f, 0x01, // link 01
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0x87, 0x01, // lap param[1]
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0x65, 0x14, // aTop state
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0x36, // push
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0x3c, // dup
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0x35, 0x00, // ldi 00
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0x1a, // eq?
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0x31, 0x1c, // bnt [next state]
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0x76, // push0
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0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off)
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0x38, 0x22, 0x01, // pushi 0122
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0x78, // push1
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0x76, // push0
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0x81, 0x00, // lag global[0]
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0x4a, 0x06, // send 06 - ego::setMotion(0)
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0x39, 0x6e, // pushi 6e (selector init)
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0x39, 0x04, // pushi 04
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0x76, // push0
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0x76, // push0
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0x39, 0x17, // pushi 17
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0x7c, // pushSelf
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0x51, 0x82, // class EcoNarrator
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0x4a, 0x0c, // send 0c - EcoNarrator::init(0, 0, 23, self) (BADLY BROKEN!)
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0x33, // jmp [end]
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0
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};
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const uint16 ecoquest1PatchStayAndHelp[] = {
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0x87, 0x01, // lap param[1]
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0x65, 0x14, // aTop state
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0x36, // push
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0x2f, 0x22, // bt [next state] (this optimization saves 6 bytes)
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0x39, 0x00, // pushi 0 (wasting 1 byte here)
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0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off)
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0x38, 0x22, 0x01, // pushi 0122
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0x78, // push1
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0x76, // push0
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0x81, 0x00, // lag global[0]
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0x4a, 0x06, // send 06 - ego::setMotion(0)
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0x39, 0x6e, // pushi 6e (selector init)
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0x39, 0x06, // pushi 06
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0x39, 0x02, // pushi 02 (additional 2 bytes)
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0x76, // push0
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0x76, // push0
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0x39, 0x17, // pushi 17
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0x7c, // pushSelf
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0x38, 0x80, 0x02, // pushi 280 (additional 3 bytes)
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0x51, 0x82, // class EcoNarrator
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0x4a, 0x10, // send 10 - EcoNarrator::init(2, 0, 0, 23, self, 640)
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PATCH_END
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};
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// script, description, magic DWORD, adjust
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const SciScriptSignature ecoquest1Signatures[] = {
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{ 660, "CD: bad messagebox and freeze", PATCH_MAGICDWORD(0x38, 0x22, 0x01, 0x78), -17, ecoquest1SignatureStayAndHelp, ecoquest1PatchStayAndHelp },
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{ 0, NULL, 0, 0, NULL, NULL }
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};
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// ===========================================================================
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// doMyThing::changeState (2) is supposed to remove the initial text on the
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// ecorder. This is done by reusing temp-space, that was filled on state 1.
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// this worked in sierra sci just by accident. In our sci, the temp space
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// is resetted every time, which means the previous text isn't available
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// anymore. We have to patch the code because of that ffs. bug #3035386
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const byte ecoquest2SignatureEcorder[] = {
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35,
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0x31, 0x22, // bnt [next state]
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0x39, 0x0a, // pushi 0a
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0x5b, 0x04, 0x1e, // lea temp[1e]
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0x36, // push
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0x39, 0x64, // pushi 64
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0x39, 0x7d, // pushi 7d
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0x39, 0x32, // pushi 32
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0x39, 0x66, // pushi 66
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0x39, 0x17, // pushi 17
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0x39, 0x69, // pushi 69
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0x38, 0x31, 0x26, // pushi 2631
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0x39, 0x6a, // pushi 6a
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0x39, 0x64, // pushi 64
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0x43, 0x1b, 0x14, // call kDisplay
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0x35, 0x0a, // ldi 0a
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0x65, 0x20, // aTop ticks
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0x33, // jmp [end]
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+1, 5, // [skip 1 byte]
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0x3c, // dup
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0x35, 0x03, // ldi 03
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0x1a, // eq?
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0x31, // bnt [end]
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0
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};
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const uint16 ecoquest2PatchEcorder[] = {
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0x2f, 0x02, // bt [to pushi 07]
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0x3a, // toss
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0x48, // ret
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0x38, 0x07, 0x00, // pushi 07 (parameter count) (waste 1 byte)
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0x39, 0x0b, // push (FillBoxAny)
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0x39, 0x1d, // pushi 29d
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0x39, 0x73, // pushi 115d
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0x39, 0x5e, // pushi 94d
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0x38, 0xd7, 0x00, // pushi 215d
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0x78, // push1 (visual screen)
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0x38, 0x17, 0x00, // pushi 17 (color) (waste 1 byte)
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0x43, 0x6c, 0x0e, // call kGraph
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0x38, 0x05, 0x00, // pushi 05 (parameter count) (waste 1 byte)
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0x39, 0x0c, // pushi 12d (UpdateBox)
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0x39, 0x1d, // pushi 29d
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0x39, 0x73, // pushi 115d
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0x39, 0x5e, // pushi 94d
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0x38, 0xd7, 0x00, // pushi 215d
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0x43, 0x6c, 0x0a, // call kGraph
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PATCH_END
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};
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// script, description, magic DWORD, adjust
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const SciScriptSignature ecoquest2Signatures[] = {
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{ 50, "initial text not removed on ecorder", PATCH_MAGICDWORD(0x39, 0x64, 0x39, 0x7d), -8, ecoquest2SignatureEcorder, ecoquest2PatchEcorder },
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{ 0, NULL, 0, 0, NULL, NULL }
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};
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// daySixBeignet::changeState (4) is called when the cop goes out and sets cycles to 220.
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// this is not enough time to get to the door, so we patch that to 23 seconds
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const byte gk1SignatureDay6PoliceBeignet[] = {
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4,
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0x35, 0x04, // ldi 04
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0x1a, // eq?
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0x30, // bnt [next state check]
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+2, 5, // [skip 2 bytes, offset of bnt]
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0x38, 0x93, 0x00, // pushi 93 (selector dispose)
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0x76, // push0
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0x72, // lofsa deskSarg
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+2, 9, // [skip 2 bytes, offset of lofsa]
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0x4a, 0x04, 0x00, // send 04
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0x34, 0xdc, 0x00, // ldi 220
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0x65, 0x1a, // aTop cycles
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0x32, // jmp [end]
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0
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};
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const uint16 gk1PatchDay6PoliceBeignet[] = {
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PATCH_ADDTOOFFSET | +16,
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0x34, 0x17, 0x00, // ldi 23
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0x65, 0x1c, // aTop seconds
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PATCH_END
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};
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// sargSleeping::changeState (8) is called when the cop falls asleep and sets cycles to 220.
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// this is not enough time to get to the door, so we patch it to 42 seconds
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const byte gk1SignatureDay6PoliceSleep[] = {
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4,
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0x35, 0x08, // ldi 08
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0x1a, // eq?
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0x31, // bnt [next state check]
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+1, 6, // [skip 1 byte, offset of bnt]
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0x34, 0xdc, 0x00, // ldi 220
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0x65, 0x1a, // aTop cycles
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0x32, // jmp [end]
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0
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};
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const uint16 gk1PatchDay6PoliceSleep[] = {
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PATCH_ADDTOOFFSET | +5,
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0x34, 0x2a, 0x00, // ldi 42
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0x65, 0x1c, // aTop seconds
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PATCH_END
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};
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// startOfDay5::changeState (20h) - when gabriel goes to the phone the script will hang
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const byte gk1SignatureDay5PhoneFreeze[] = {
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5,
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0x35, 0x03, // ldi 03
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0x65, 0x1a, // aTop cycles
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0x32, // jmp [end]
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+2, 3, // [skip 2 bytes, offset of jmp]
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0x3c, // dup
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0x35, 0x21, // ldi 21
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0
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};
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const uint16 gk1PatchDay5PhoneFreeze[] = {
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0x35, 0x06, // ldi 06
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0x65, 0x20, // aTop ticks
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PATCH_END
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};
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// script, description, magic DWORD, adjust
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const SciScriptSignature gk1Signatures[] = {
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{ 212, "day 5 phone freeze", PATCH_MAGICDWORD(0x35, 0x03, 0x65, 0x1a), 0, gk1SignatureDay5PhoneFreeze, gk1PatchDay5PhoneFreeze },
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{ 230, "day 6 police beignet timer issue", PATCH_MAGICDWORD(0x34, 0xdc, 0x00, 0x65), -16, gk1SignatureDay6PoliceBeignet, gk1PatchDay6PoliceBeignet },
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{ 230, "day 6 police sleep timer issue", PATCH_MAGICDWORD(0x34, 0xdc, 0x00, 0x65), -5, gk1SignatureDay6PoliceSleep, gk1PatchDay6PoliceSleep },
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{ 0, NULL, 0, 0, NULL, NULL }
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};
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// ===========================================================================
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// this here gets called on entry and when going out of game windows
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// uEvt::port will not get changed after kDisposeWindow but a bit later, so
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// we would get an invalid port handle to a kSetPort call. We just patch in
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// resetting of the port selector. We destroy the stop/fade code in there,
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// it seems it isn't used at all in the game.
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//const byte hoyle4SignaturePortFix[] = {
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// 28,
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// 0x39, 0x09, // pushi 09
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// 0x89, 0x0b, // lsg 0b
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// 0x39, 0x64, // pushi 64
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// 0x38, 0xc8, 0x00, // pushi 00c8
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// 0x38, 0x2c, 0x01, // pushi 012c
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// 0x38, 0x90, 0x01, // pushi 0190
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// 0x38, 0xf4, 0x01, // pushi 01f4
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// 0x38, 0x58, 0x02, // pushi 0258
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// 0x38, 0xbc, 0x02, // pushi 02bc
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// 0x38, 0x20, 0x03, // pushi 0320
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// 0x46, // calle [xxxx] [xxxx] [xx]
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// +5, 43, // [skip 5 bytes]
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// 0x30, 0x27, 0x00, // bnt 0027 -> end of routine
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// 0x87, 0x00, // lap 00
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// 0x30, 0x19, 0x00, // bnt 0019 -> fade out
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// 0x87, 0x01, // lap 01
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// 0x30, 0x14, 0x00, // bnt 0014 -> fade out
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// 0x38, 0xa7, 0x00, // pushi 00a7
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// 0x76, // push0
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// 0x80, 0x29, 0x01, // lag 0129
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// 0x4a, 0x04, // send 04 (song::stop)
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// 0x39, 0x27, // pushi 27
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// 0x78, // push1
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// 0x8f, 0x01, // lsp 01
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// 0x51, 0x54, // class 54
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// 0x4a, 0x06, // send 06 (PlaySong::play)
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// 0x33, 0x09, // jmp 09 -> end of routine
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// 0x38, 0xaa, 0x00, // pushi 00aa
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// 0x76, // push0
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// 0x80, 0x29, 0x01, // lag 0129
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// 0x4a, 0x04, // send 04
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// 0x48, // ret
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// 0
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//};
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//const uint16 hoyle4PatchPortFix[] = {
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// PATCH_ADDTOOFFSET | +33,
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// 0x38, 0x31, 0x01, // pushi 0131 (selector curEvent)
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// 0x76, // push0
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// 0x80, 0x50, 0x00, // lag 0050 (global var 80h, "User")
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// 0x4a, 0x04, // send 04 (read User::curEvent)
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//
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// 0x38, 0x93, 0x00, // pushi 0093 (selector port)
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// 0x78, // push1
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// 0x76, // push0
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// 0x4a, 0x06, // send 06 (write 0 to that object::port)
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// 0x48, // ret
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// PATCH_END
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//};
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// script, description, magic DWORD, adjust
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//const SciScriptSignature hoyle4Signatures[] = {
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// { 0, "port fix when disposing windows", PATCH_MAGICDWORD(0x64, 0x38, 0xC8, 0x00), -5, hoyle4SignaturePortFix, hoyle4PatchPortFix },
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// { 0, NULL, 0, 0, NULL, NULL }
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//};
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// ===========================================================================
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// at least during harpy scene export 29 of script 0 is called in kq5cd and
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// has an issue for those calls, where temp 3 won't get inititialized, but
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// is later used to set master volume. This issue makes sierra sci set
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// the volume to max. We fix the export, so volume won't get modified in
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// those cases.
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const byte kq5SignatureCdHarpyVolume[] = {
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34,
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0x80, 0x91, 0x01, // lag global[191h]
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0x18, // not
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0x30, 0x2c, 0x00, // bnt [jump further] (jumping, if global 191h is 1)
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0x35, 0x01, // ldi 01
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0xa0, 0x91, 0x01, // sag global[191h] (setting global 191h to 1)
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0x38, 0x7b, 0x01, // pushi 017b
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0x76, // push0
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0x81, 0x01, // lag global[1]
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0x4a, 0x04, // send 04 (getting KQ5::masterVolume)
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0xa5, 0x03, // sat temp[3] (store volume in temp 3)
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0x38, 0x7b, 0x01, // pushi 017b
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0x76, // push0
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0x81, 0x01, // lag global[1]
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0x4a, 0x04, // send 04 (getting KQ5::masterVolume)
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0x36, // push
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0x35, 0x04, // ldi 04
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0x20, // ge? (followed by bnt)
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0
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};
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const uint16 kq5PatchCdHarpyVolume[] = {
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0x38, 0x2f, 0x02, // pushi 022f (selector theVol) (3 new bytes)
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0x76, // push0 (1 new byte)
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0x51, 0x88, // class SpeakTimer (2 new bytes)
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0x4a, 0x04, // send 04 (2 new bytes) -> read SpeakTimer::theVol
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0xa5, 0x03, // sat temp[3] (2 new bytes) -> write to temp 3
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0x80, 0x91, 0x01, // lag global[191h]
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// saving 1 byte due optimization
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0x2e, 0x23, 0x00, // bt [jump further] (jumping, if global 191h is 1)
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0x35, 0x01, // ldi 01
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0xa0, 0x91, 0x01, // sag global[191h] (setting global 191h to 1)
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0x38, 0x7b, 0x01, // pushi 017b
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0x76, // push0
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0x81, 0x01, // lag global[1]
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0x4a, 0x04, // send 04 (getting KQ5::masterVolume)
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0xa5, 0x03, // sat temp[3] (store volume in temp 3)
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// saving 8 bytes due removing of duplicate code
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0x39, 0x04, // pushi 04 (saving 1 byte due swapping)
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0x22, // lt? (because we switched values)
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PATCH_END
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};
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// script, description, magic DWORD, adjust
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const SciScriptSignature kq5Signatures[] = {
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{ 0, "CD: harpy volume change", PATCH_MAGICDWORD(0x80, 0x91, 0x01, 0x18), 0, kq5SignatureCdHarpyVolume, kq5PatchCdHarpyVolume },
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{ 0, NULL, 0, 0, NULL, NULL }
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};
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// ===========================================================================
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// this is called on every death dialog. Problem is at least the german
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// version of lsl6 gets title text that is far too long for the
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// available temp space resulting in temp space corruption
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// This patch moves the title text around, so this overflow
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// doesn't happen anymore. We would otherwise get a crash
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// calling for invalid views (this happens of course also
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// in sierra sci)
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const byte larry6SignatureDeathDialog[] = {
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7,
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0x3e, 0x33, 0x01, // link 0133 (offset 0x20)
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0x35, 0xff, // ldi ff
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0xa3, 0x00, // sal 00
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+255, 0,
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+255, 0,
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+170, 12, // [skip 680 bytes]
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0x8f, 0x01, // lsp 01 (offset 0x2cf)
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0x7a, // push2
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0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e
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0x36, // push
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0x43, 0x7c, 0x0e, // kMessage[7c] 0e
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+90, 10, // [skip 90 bytes]
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0x38, 0xd6, 0x00, // pushi 00d6 (offset 0x335)
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0x78, // push1
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0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e
|
|
0x36, // push
|
|
+76, 11, // [skip 76 bytes]
|
|
0x38, 0xcd, 0x00, // pushi 00cd (offset 0x38b)
|
|
0x39, 0x03, // pushi 03
|
|
0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e
|
|
0x36,
|
|
0
|
|
};
|
|
|
|
const uint16 larry6PatchDeathDialog[] = {
|
|
0x3e, 0x00, 0x02, // link 0200
|
|
PATCH_ADDTOOFFSET | +687,
|
|
0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140
|
|
PATCH_ADDTOOFFSET | +98,
|
|
0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140
|
|
PATCH_ADDTOOFFSET | +82,
|
|
0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature larry6Signatures[] = {
|
|
{ 82, "death dialog memory corruption", PATCH_MAGICDWORD(0x3e, 0x33, 0x01, 0x35), 0, larry6SignatureDeathDialog, larry6PatchDeathDialog },
|
|
{ 0, NULL, 0, 0, NULL, NULL }
|
|
};
|
|
|
|
// ===========================================================================
|
|
// rm560::doit was supposed to close the painting, when heimlich enters the
|
|
// room. The code is buggy, so it actually closes the painting, when heimlich
|
|
// is not in the room. We fix that.
|
|
const byte laurabow2SignaturePaintingClosing[] = {
|
|
17,
|
|
0x4a, 0x04, // send 04 (gets aHeimlich::room)
|
|
0x36, // push
|
|
0x81, 0x0b, // lag global[11d] -> current room
|
|
0x1c, // ne?
|
|
0x31, 0x0e, // bnt [don't close]
|
|
0x35, 0x00, // ldi 00
|
|
0xa3, 0x00, // sal local[0]
|
|
0x38, 0x92, 0x00, // pushi 0092
|
|
0x78, // push1
|
|
0x72, // lofsa sDumpSafe
|
|
0
|
|
};
|
|
|
|
const uint16 laurabow2PatchPaintingClosing[] = {
|
|
PATCH_ADDTOOFFSET | +6,
|
|
0x2f, 0x0e, // bt [don't close]
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature laurabow2Signatures[] = {
|
|
{ 560, "painting closing immediately", PATCH_MAGICDWORD(0x36, 0x81, 0x0b, 0x1c), -2, laurabow2SignaturePaintingClosing, laurabow2PatchPaintingClosing },
|
|
{ 0, NULL, 0, 0, NULL, NULL }
|
|
};
|
|
|
|
// ===========================================================================
|
|
// Mother Goose SCI1/SCI1.1
|
|
// MG::replay somewhat calculates the savedgame-id used when saving again
|
|
// this doesn't work right and we remove the code completely.
|
|
// We set the savedgame-id directly right after restoring in kRestoreGame.
|
|
const byte mothergoose256SignatureReplay[] = {
|
|
6,
|
|
0x36, // push
|
|
0x35, 0x20, // ldi 20
|
|
0x04, // sub
|
|
0xa1, 0xb3, // sag global[b3]
|
|
0
|
|
};
|
|
|
|
const uint16 mothergoose256PatchReplay[] = {
|
|
0x34, 0x00, 0x00, // ldi 0000 (dummy)
|
|
0x34, 0x00, 0x00, // ldi 0000 (dummy)
|
|
PATCH_END
|
|
};
|
|
|
|
// when saving, it also checks if the savegame-id is below 13.
|
|
// we change this to check if below 113 instead
|
|
const byte mothergoose256SignatureSaveLimit[] = {
|
|
5,
|
|
0x89, 0xb3, // lsg global[b3]
|
|
0x35, 0x0d, // ldi 0d
|
|
0x20, // ge?
|
|
0
|
|
};
|
|
|
|
const uint16 mothergoose256PatchSaveLimit[] = {
|
|
PATCH_ADDTOOFFSET | +2,
|
|
0x35, 0x0d + SAVEGAMEID_OFFICIALRANGE_START, // ldi 113d
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature mothergoose256Signatures[] = {
|
|
{ 0, "replay save issue", PATCH_MAGICDWORD(0x20, 0x04, 0xa1, 0xb3), -2, mothergoose256SignatureReplay, mothergoose256PatchReplay },
|
|
{ 0, "save limit dialog (SCI1.1)", PATCH_MAGICDWORD(0xb3, 0x35, 0x0d, 0x20), -1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit },
|
|
{ 994, "save limit dialog (SCI1)", PATCH_MAGICDWORD(0xb3, 0x35, 0x0d, 0x20), -1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit },
|
|
{ 0, NULL, 0, 0, NULL, NULL }
|
|
};
|
|
|
|
// ===========================================================================
|
|
// script 298 of sq4/floppy has an issue. object "nest" uses another property
|
|
// which isn't included in property count. We return 0 in that case, the game
|
|
// adds it to nest::x. The problem is that the script also checks if x exceeds
|
|
// we never reach that of course, so the pterodactyl-flight will go endlessly
|
|
// we could either calculate property count differently somehow fixing this
|
|
// but I think just patching it out is cleaner (ffs. bug #3037938)
|
|
const byte sq4FloppySignatureEndlessFlight[] = {
|
|
8,
|
|
0x39, 0x04, // pushi 04 (selector x)
|
|
0x78, // push1
|
|
0x67, 0x08, // pTos 08 (property x)
|
|
0x63, 0x44, // pToa 44 (invalid property)
|
|
0x02, // add
|
|
0
|
|
};
|
|
|
|
const uint16 sq4FloppyPatchEndlessFlight[] = {
|
|
PATCH_ADDTOOFFSET | +5,
|
|
0x35, 0x03, // ldi 03 (which would be the content of the property)
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature sq4Signatures[] = {
|
|
{ 298, "Floppy: endless flight", PATCH_MAGICDWORD(0x67, 0x08, 0x63, 0x44), -3, sq4FloppySignatureEndlessFlight, sq4FloppyPatchEndlessFlight },
|
|
{ 0, NULL, 0, 0, NULL, NULL }
|
|
};
|
|
|
|
// ===========================================================================
|
|
// It seems to scripts warp ego outside the screen somehow (or maybe kDoBresen?)
|
|
// ego::mover is set to 0 and rm119::doit will crash in that case. This here
|
|
// fixes part of the problem and actually checks ego::mover to be 0 and skips
|
|
// TODO: this should get further investigated by waltervn and maybe properly
|
|
// patched. For now ego will shortly disappear and reappear a bit after
|
|
// this isn't good, but sierra sci also "crashed" (endless looped) so this
|
|
// is at least better than the original code
|
|
const byte sq5SignatureScrubbing[] = {
|
|
19,
|
|
0x18, // not
|
|
0x31, 0x37, // bnt 37
|
|
0x78, // push1 (selector x)
|
|
0x76, // push0
|
|
0x39, 0x38, // pushi 38 (selector mover)
|
|
0x76, // push0
|
|
0x81, 0x00, // lag 00
|
|
0x4a, 0x04, // send 04 (read ego::mover)
|
|
0x4a, 0x04, // send 04 (read ego::mover::x)
|
|
0x36, // push
|
|
0x34, 0xa0, 0x00, // ldi 00a0
|
|
0x1c, // ne?
|
|
0
|
|
};
|
|
|
|
const uint16 sq5PatchScrubbing[] = {
|
|
0x18, // not
|
|
0x31, 0x37, // bnt 37
|
|
// 0x2f, 0x38, // bt 37 (would save another byte, isn't needed
|
|
0x39, 0x38, // pushi 38 (selector mover)
|
|
0x76, // push0
|
|
0x81, 0x00, // lag 00
|
|
0x4a, 0x04, // send 04 (read ego::mover)
|
|
0x31, 0x2e, // bnt 2e (jump if ego::mover is 0)
|
|
0x78, // push1 (selector x)
|
|
0x76, // push0
|
|
0x4a, 0x04, // send 04 (read ego::mover::x)
|
|
0x39, 0xa0, // pushi a0 (saving 2 bytes)
|
|
0x1c, // ne?
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature sq5Signatures[] = {
|
|
{ 119, "scrubbing send crash", PATCH_MAGICDWORD(0x18, 0x31, 0x37, 0x78), 0, sq5SignatureScrubbing, sq5PatchScrubbing },
|
|
{ 0, NULL, 0, 0, NULL, NULL }
|
|
};
|
|
|
|
|
|
// will actually patch previously found signature area
|
|
void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scriptSize, int32 signatureOffset) {
|
|
int32 offset = signatureOffset;
|
|
uint16 patchWord = *patch;
|
|
|
|
while (patchWord != PATCH_END) {
|
|
if (patchWord & PATCH_ADDTOOFFSET) {
|
|
offset += patchWord & ~PATCH_ADDTOOFFSET;
|
|
} else if (patchWord & PATCH_GETORIGINALBYTE) {
|
|
// TODO: implement this
|
|
// Can be used to patch in some bytes from the original script into another location
|
|
} else {
|
|
scriptData[offset] = patchWord & 0xFF;
|
|
offset++;
|
|
}
|
|
patch++;
|
|
patchWord = *patch;
|
|
}
|
|
}
|
|
|
|
// will return -1 if no match was found, otherwise an offset to the start of the signature match
|
|
int32 Script::findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize) {
|
|
if (scriptSize < 4) // we need to find a DWORD, so less than 4 bytes is not okay
|
|
return -1;
|
|
|
|
const uint32 magicDWord = signature->magicDWord; // is platform-specific BE/LE form, so that the later match will work
|
|
const uint32 searchLimit = scriptSize - 3;
|
|
uint32 DWordOffset = 0;
|
|
// first search for the magic DWORD
|
|
while (DWordOffset < searchLimit) {
|
|
if (magicDWord == *(const uint32 *)(scriptData + DWordOffset)) {
|
|
// magic DWORD found, check if actual signature matches
|
|
uint32 offset = DWordOffset + signature->magicOffset;
|
|
uint32 byteOffset = offset;
|
|
const byte *signatureData = signature->data;
|
|
byte matchAdjust = 1;
|
|
while (matchAdjust) {
|
|
byte matchBytesCount = *signatureData++;
|
|
if ((byteOffset + matchBytesCount) > scriptSize) // Out-Of-Bounds?
|
|
break;
|
|
if (memcmp(signatureData, &scriptData[byteOffset], matchBytesCount)) // Byte-Mismatch?
|
|
break;
|
|
// those bytes matched, adjust offsets accordingly
|
|
signatureData += matchBytesCount;
|
|
byteOffset += matchBytesCount;
|
|
// get offset...
|
|
matchAdjust = *signatureData++;
|
|
byteOffset += matchAdjust;
|
|
}
|
|
if (!matchAdjust) // all matches worked?
|
|
return offset;
|
|
}
|
|
DWordOffset++;
|
|
}
|
|
// nothing found
|
|
return -1;
|
|
}
|
|
|
|
void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize) {
|
|
const SciScriptSignature *signatureTable = NULL;
|
|
if (g_sci->getGameId() == GID_ECOQUEST)
|
|
signatureTable = ecoquest1Signatures;
|
|
if (g_sci->getGameId() == GID_ECOQUEST2)
|
|
signatureTable = ecoquest2Signatures;
|
|
if (g_sci->getGameId() == GID_GK1)
|
|
signatureTable = gk1Signatures;
|
|
// hoyle4 now works due workaround inside GfxPorts
|
|
// if (g_sci->getGameId() == GID_HOYLE4)
|
|
// signatureTable = hoyle4Signatures;
|
|
if (g_sci->getGameId() == GID_KQ5)
|
|
signatureTable = kq5Signatures;
|
|
if (g_sci->getGameId() == GID_LAURABOW2)
|
|
signatureTable = laurabow2Signatures;
|
|
if (g_sci->getGameId() == GID_LSL6)
|
|
signatureTable = larry6Signatures;
|
|
if (g_sci->getGameId() == GID_MOTHERGOOSE256)
|
|
signatureTable = mothergoose256Signatures;
|
|
if (g_sci->getGameId() == GID_SQ4)
|
|
signatureTable = sq4Signatures;
|
|
if (g_sci->getGameId() == GID_SQ5)
|
|
signatureTable = sq5Signatures;
|
|
|
|
if (signatureTable) {
|
|
while (signatureTable->data) {
|
|
if (scriptNr == signatureTable->scriptNr) {
|
|
int32 foundOffset = findSignature(signatureTable, scriptData, scriptSize);
|
|
if (foundOffset != -1) {
|
|
// found, so apply the patch
|
|
warning("matched and patched %s on script %d offset %d", signatureTable->description, scriptNr, foundOffset);
|
|
applyPatch(signatureTable->patch, scriptData, scriptSize, foundOffset);
|
|
}
|
|
}
|
|
signatureTable++;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sci
|