The OSystem_SDL::getDefaultGraphicsMode was returning the default for the current graphics manager and not the default for the OSystem_SDL instance. So for example if the default is SDL Surface when starting ScummVM with the gfx_mode not set in the config file, and then the user selects the OpenGL graphics mode, getDefaultGraphicsMode() would now return the OpenGL mode (the default the OpenGLGraphicsManager). As a result changing the graphics mode back to <default> and applying the change would not switch back to Surface SDL until you restart ScummVM or start a game. This commit also change how the SDL backends can specify which graphics mode to use by default. They no longer have to assume they know the names of the graphics modes in the graphics manager.
920 lines
26 KiB
C++
920 lines
26 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "backends/platform/sdl/sdl.h"
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#include "common/config-manager.h"
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#include "gui/EventRecorder.h"
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#include "common/taskbar.h"
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#include "common/textconsole.h"
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#ifdef USE_DISCORD
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#include "backends/presence/discord/discord.h"
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#endif
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#include "backends/saves/default/default-saves.h"
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// Audio CD support was removed with SDL 2.0
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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#include "backends/audiocd/default/default-audiocd.h"
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#else
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#include "backends/audiocd/sdl/sdl-audiocd.h"
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#endif
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#include "backends/events/default/default-events.h"
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#include "backends/events/sdl/legacy-sdl-events.h"
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#include "backends/keymapper/hardware-input.h"
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#include "backends/mutex/sdl/sdl-mutex.h"
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#include "backends/timer/sdl/sdl-timer.h"
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#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
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#ifdef USE_OPENGL
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#include "backends/graphics/openglsdl/openglsdl-graphics.h"
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#include "graphics/cursorman.h"
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#endif
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#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
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#include "backends/graphics3d/openglsdl/openglsdl-graphics3d.h"
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#include "graphics/opengl/context.h"
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#endif
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#include "graphics/renderer.h"
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#include <time.h> // for getTimeAndDate()
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#ifdef USE_DETECTLANG
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#ifndef WIN32
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#include <locale.h>
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#endif // !WIN32
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#endif
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#ifdef USE_SDL_NET
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#include <SDL_net.h>
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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#include <SDL_clipboard.h>
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#endif
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OSystem_SDL::OSystem_SDL()
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:
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#ifdef USE_OPENGL
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_graphicsModes(),
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_graphicsMode(0),
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_firstGLMode(0),
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_defaultSDLMode(0),
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_defaultGLMode(0),
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#endif
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_inited(false),
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_initedSDL(false),
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#ifdef USE_SDL_NET
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_initedSDLnet(false),
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#endif
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_logger(0),
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_eventSource(0),
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_eventSourceWrapper(nullptr),
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_window(0) {
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}
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OSystem_SDL::~OSystem_SDL() {
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SDL_ShowCursor(SDL_ENABLE);
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#ifdef USE_OPENGL
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clearGraphicsModes();
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#endif
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// Delete the various managers here. Note that the ModularBackend
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// destructors would also take care of this for us. However, various
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// of our managers must be deleted *before* we call SDL_Quit().
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// Hence, we perform the destruction on our own.
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delete _savefileManager;
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_savefileManager = 0;
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if (_graphicsManager) {
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dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->deactivateManager();
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}
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delete _graphicsManager;
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_graphicsManager = 0;
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delete _window;
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_window = 0;
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delete _eventManager;
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_eventManager = 0;
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delete _eventSourceWrapper;
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_eventSourceWrapper = nullptr;
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delete _eventSource;
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_eventSource = 0;
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delete _audiocdManager;
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_audiocdManager = 0;
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delete _mixerManager;
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_mixerManager = 0;
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#ifdef ENABLE_EVENTRECORDER
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// HACK HACK HACK
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// This is nasty.
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delete g_eventRec.getTimerManager();
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#else
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delete _timerManager;
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#endif
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_timerManager = 0;
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delete _mutexManager;
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_mutexManager = 0;
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delete _logger;
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_logger = 0;
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#ifdef USE_DISCORD
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delete _presence;
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_presence = 0;
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#endif
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#ifdef USE_SDL_NET
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if (_initedSDLnet) SDLNet_Quit();
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#endif
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SDL_Quit();
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}
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void OSystem_SDL::init() {
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// Initialize SDL
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initSDL();
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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// Enable unicode support if possible
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SDL_EnableUNICODE(1);
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#endif
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// Disable OS cursor
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SDL_ShowCursor(SDL_DISABLE);
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// Creates the early needed managers, if they don't exist yet
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// (we check for this to allow subclasses to provide their own).
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if (_mutexManager == 0)
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_mutexManager = new SdlMutexManager();
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if (_window == 0)
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_window = new SdlWindow();
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#if defined(USE_TASKBAR)
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if (_taskbarManager == 0)
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_taskbarManager = new Common::TaskbarManager();
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#endif
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}
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bool OSystem_SDL::hasFeature(Feature f) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (f == kFeatureClipboardSupport) return true;
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 14)
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if (f == kFeatureOpenUrl) return true;
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#endif
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if (f == kFeatureJoystickDeadzone || f == kFeatureKbdMouseSpeed) {
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return _eventSource->isJoystickConnected();
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}
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return ModularGraphicsBackend::hasFeature(f);
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}
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void OSystem_SDL::initBackend() {
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// Check if backend has not been initialized
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assert(!_inited);
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if (!_logger)
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_logger = new Backends::Log::Log(this);
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if (_logger) {
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Common::WriteStream *logFile = createLogFile();
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if (logFile)
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_logger->open(logFile);
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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const char *sdlDriverName = SDL_GetCurrentVideoDriver();
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// Allow the screen to turn off
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SDL_EnableScreenSaver();
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#else
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const int maxNameLen = 20;
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char sdlDriverName[maxNameLen];
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sdlDriverName[0] = '\0';
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SDL_VideoDriverName(sdlDriverName, maxNameLen);
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#endif
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debug(1, "Using SDL Video Driver \"%s\"", sdlDriverName);
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#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
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detectFramebufferSupport();
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detectAntiAliasingSupport();
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#endif
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// Create the default event source, in case a custom backend
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// manager didn't provide one yet.
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if (!_eventSource)
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_eventSource = new SdlEventSource();
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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// SDL 1 does not generate its own keyboard repeat events.
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assert(!_eventSourceWrapper);
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_eventSourceWrapper = makeKeyboardRepeatingEventSource(_eventSource);
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#endif
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if (!_eventManager) {
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_eventManager = new DefaultEventManager(_eventSourceWrapper ? _eventSourceWrapper : _eventSource);
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}
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// Search for legacy gfx_mode and replace it
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ScalerMan.updateOldSettings();
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if (_graphicsManager == 0) {
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#ifdef USE_OPENGL
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// Setup a list with both SDL and OpenGL graphics modes. We only do
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// this whenever the subclass did not already set up an graphics
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// manager yet. This is because we don't know the type of the graphics
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// manager of the subclass, thus we cannot easily switch between the
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// OpenGL one and the set up one. It also is to be expected that the
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// subclass does not want any switching of graphics managers anyway.
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setupGraphicsModes();
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Common::String gfxMode(ConfMan.get("gfx_mode"));
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// "normal" and "default" are a special case for the default graphics mode.
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// See OSystem::setGraphicsMode(const char *name) implementation.
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if (gfxMode.empty() || !gfxMode.compareToIgnoreCase("normal") || !gfxMode.compareToIgnoreCase("default")) {
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// If the default GraphicsManager is OpenGL, create the OpenGL graphics manager
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if (getDefaultGraphicsManager() == GraphicsManagerOpenGL) {
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_graphicsManager = new OpenGLSdlGraphicsManager(_eventSource, _window);
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_graphicsMode = _defaultGLMode;
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}
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} else {
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// If the gfx_mode is from OpenGL, create the OpenGL graphics manager
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for (uint i = _firstGLMode; i < _graphicsModeIds.size(); ++i) {
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if (!scumm_stricmp(_graphicsModes[i].name, gfxMode.c_str())) {
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_graphicsManager = new OpenGLSdlGraphicsManager(_eventSource, _window);
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_graphicsMode = i;
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break;
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}
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}
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}
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#endif
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if (_graphicsManager == 0) {
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_graphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window);
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}
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}
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if (_savefileManager == 0)
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_savefileManager = new DefaultSaveFileManager();
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if (_mixerManager == 0) {
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_mixerManager = new SdlMixerManager();
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// Setup and start mixer
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_mixerManager->init();
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}
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#ifdef ENABLE_EVENTRECORDER
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g_eventRec.registerMixerManager(_mixerManager);
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g_eventRec.registerTimerManager(new SdlTimerManager());
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#else
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if (_timerManager == 0)
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_timerManager = new SdlTimerManager();
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#endif
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_audiocdManager = createAudioCDManager();
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// Setup a custom program icon.
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_window->setupIcon();
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#ifdef USE_DISCORD
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_presence = new DiscordPresence();
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#endif
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_inited = true;
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BaseBackend::initBackend();
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// We have to initialize the graphics manager before the event manager
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// so the virtual keyboard can be initialized, but we have to add the
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// graphics manager as an event observer after initializing the event
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// manager.
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dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->activateManager();
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}
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#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
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void OSystem_SDL::detectFramebufferSupport() {
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_supportsFrameBuffer = false;
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#if defined(USE_GLES2)
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// Framebuffers are always available with GLES2
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_supportsFrameBuffer = true;
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#elif !defined(AMIGAOS)
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// Spawn a 32x32 window off-screen with a GL context to test if framebuffers are supported
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_Window *window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 32, 32, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
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if (window) {
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SDL_GLContext glContext = SDL_GL_CreateContext(window);
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if (glContext) {
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OpenGLContext.initialize(OpenGL::kOGLContextGL);
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_supportsFrameBuffer = OpenGLContext.framebufferObjectSupported;
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OpenGLContext.reset();
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SDL_GL_DeleteContext(glContext);
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}
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SDL_DestroyWindow(window);
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}
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#else
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SDL_putenv(const_cast<char *>("SDL_VIDEO_WINDOW_POS=9000,9000"));
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SDL_SetVideoMode(32, 32, 0, SDL_OPENGL);
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SDL_putenv(const_cast<char *>("SDL_VIDEO_WINDOW_POS=center"));
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OpenGLContext.initialize(OpenGL::kOGLContextGL);
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_supportsFrameBuffer = OpenGLContext.framebufferObjectSupported;
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OpenGLContext.reset();
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#endif
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#endif
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}
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void OSystem_SDL::detectAntiAliasingSupport() {
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#ifndef NINTENDO_SWITCH
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_antiAliasLevels.clear();
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int requestedSamples = 2;
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while (requestedSamples <= 32) {
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, requestedSamples);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_Window *window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 32, 32, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
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if (window) {
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SDL_GLContext glContext = SDL_GL_CreateContext(window);
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if (glContext) {
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int actualSamples = 0;
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SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &actualSamples);
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if (actualSamples == requestedSamples) {
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_antiAliasLevels.push_back(requestedSamples);
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}
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SDL_GL_DeleteContext(glContext);
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}
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SDL_DestroyWindow(window);
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}
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#else
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SDL_putenv(const_cast<char *>("SDL_VIDEO_WINDOW_POS=9000,9000"));
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SDL_SetVideoMode(32, 32, 0, SDL_OPENGL);
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SDL_putenv(const_cast<char *>("SDL_VIDEO_WINDOW_POS=center"));
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int actualSamples = 0;
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SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &actualSamples);
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if (actualSamples == requestedSamples) {
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_antiAliasLevels.push_back(requestedSamples);
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}
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#endif
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requestedSamples *= 2;
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}
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
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#endif
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}
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#endif // defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
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void OSystem_SDL::engineInit() {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (_graphicsManager) {
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dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->unlockWindowSize();
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}
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// Disable screen saver when engine starts
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SDL_DisableScreenSaver();
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#endif
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#ifdef USE_TASKBAR
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// Add the started engine to the list of recent tasks
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_taskbarManager->addRecent(ConfMan.getActiveDomainName(), ConfMan.get("description"));
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// Set the overlay icon to the current running engine
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_taskbarManager->setOverlayIcon(ConfMan.getActiveDomainName(), ConfMan.get("description"));
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#endif
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#ifdef USE_DISCORD
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// Set the presence status to the current running engine
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Common::String qualifiedGameId = Common::String::format("%s-%s", ConfMan.get("engineid").c_str(), ConfMan.get("gameid").c_str());
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_presence->updateStatus(qualifiedGameId, ConfMan.get("description"));
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#endif
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_eventSource->setEngineRunning(true);
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}
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void OSystem_SDL::engineDone() {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (_graphicsManager) {
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dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->unlockWindowSize();
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}
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SDL_EnableScreenSaver();
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#endif
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#ifdef USE_TASKBAR
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// Remove overlay icon
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_taskbarManager->setOverlayIcon("", "");
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#endif
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#ifdef USE_DISCORD
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// Reset presence status
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_presence->updateStatus("", "");
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#endif
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_eventSource->setEngineRunning(false);
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}
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void OSystem_SDL::initSDL() {
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// Check if SDL has not been initialized
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if (!_initedSDL) {
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// We always initialize the video subsystem because we will need it to
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// be initialized before the graphics managers to retrieve the desktop
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// resolution, for example. WebOS also requires this initialization
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// or otherwise the application won't start.
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uint32 sdlFlags = SDL_INIT_VIDEO;
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if (ConfMan.hasKey("disable_sdl_parachute"))
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sdlFlags |= SDL_INIT_NOPARACHUTE;
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// Initialize SDL (SDL Subsystems are initialized in the corresponding sdl managers)
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if (SDL_Init(sdlFlags) == -1)
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error("Could not initialize SDL: %s", SDL_GetError());
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_initedSDL = true;
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}
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#ifdef USE_SDL_NET
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// Check if SDL_net has not been initialized
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if (!_initedSDLnet) {
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// Initialize SDL_net
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if (SDLNet_Init() == -1)
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error("Could not initialize SDL_net: %s", SDLNet_GetError());
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_initedSDLnet = true;
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}
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#endif
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}
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void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
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#ifdef DATA_PATH
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// Add the global DATA_PATH to the directory search list
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// FIXME: We use depth = 4 for now, to match the old code. May want to change that
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Common::FSNode dataNode(DATA_PATH);
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if (dataNode.exists() && dataNode.isDirectory()) {
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s.add(DATA_PATH, new Common::FSDirectory(dataNode, 4), priority);
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}
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#endif
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}
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void OSystem_SDL::setWindowCaption(const Common::U32String &caption) {
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Common::String cap = caption.encode();
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_window->setWindowCaption(cap);
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}
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#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
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Common::Array<uint> OSystem_SDL::getSupportedAntiAliasingLevels() const {
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return _antiAliasLevels;
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}
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#endif
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void OSystem_SDL::quit() {
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destroy();
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exit(0);
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}
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void OSystem_SDL::fatalError() {
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destroy();
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exit(1);
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}
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Common::KeymapArray OSystem_SDL::getGlobalKeymaps() {
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Common::KeymapArray globalMaps = BaseBackend::getGlobalKeymaps();
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|
|
Common::Keymap *keymap = dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->getKeymap();
|
|
globalMaps.push_back(keymap);
|
|
|
|
return globalMaps;
|
|
}
|
|
|
|
Common::HardwareInputSet *OSystem_SDL::getHardwareInputSet() {
|
|
using namespace Common;
|
|
|
|
CompositeHardwareInputSet *inputSet = new CompositeHardwareInputSet();
|
|
inputSet->addHardwareInputSet(new MouseHardwareInputSet(defaultMouseButtons));
|
|
inputSet->addHardwareInputSet(new KeyboardHardwareInputSet(defaultKeys, defaultModifiers));
|
|
|
|
if (_eventSource->isJoystickConnected()) {
|
|
inputSet->addHardwareInputSet(new JoystickHardwareInputSet(defaultJoystickButtons, defaultJoystickAxes));
|
|
}
|
|
|
|
return inputSet;
|
|
}
|
|
|
|
void OSystem_SDL::logMessage(LogMessageType::Type type, const char *message) {
|
|
// First log to stdout/stderr
|
|
FILE *output = 0;
|
|
|
|
if (type == LogMessageType::kInfo || type == LogMessageType::kDebug)
|
|
output = stdout;
|
|
else
|
|
output = stderr;
|
|
|
|
fputs(message, output);
|
|
fflush(output);
|
|
|
|
// Then log into file (via the logger)
|
|
if (_logger)
|
|
_logger->print(message);
|
|
}
|
|
|
|
Common::WriteStream *OSystem_SDL::createLogFile() {
|
|
// Start out by resetting _logFilePath, so that in case
|
|
// of a failure, we know that no log file is open.
|
|
_logFilePath.clear();
|
|
|
|
Common::String logFile;
|
|
if (ConfMan.hasKey("logfile"))
|
|
logFile = ConfMan.get("logfile");
|
|
else
|
|
logFile = getDefaultLogFileName();
|
|
if (logFile.empty())
|
|
return nullptr;
|
|
|
|
Common::FSNode file(logFile);
|
|
Common::WriteStream *stream = file.createWriteStream();
|
|
if (stream)
|
|
_logFilePath = logFile;
|
|
return stream;
|
|
}
|
|
|
|
Common::String OSystem_SDL::getSystemLanguage() const {
|
|
#if defined(USE_DETECTLANG) && !defined(WIN32)
|
|
// Activating current locale settings
|
|
const Common::String locale = setlocale(LC_ALL, "");
|
|
|
|
// Restore default C locale to prevent issues with
|
|
// portability of sscanf(), atof(), etc.
|
|
// See bug #6434
|
|
setlocale(LC_ALL, "C");
|
|
|
|
// Detect the language from the locale
|
|
if (locale.empty()) {
|
|
return BaseBackend::getSystemLanguage();
|
|
} else if (locale == "C" || locale == "POSIX") {
|
|
return "en_US";
|
|
} else {
|
|
int length = 0;
|
|
|
|
// Assume the locale is in the form language[_territory[.codeset]][@modifier].
|
|
// On macOS the format is different (it looks like C/UTF-8/C/C/C/C), but we
|
|
// have a different implementation of getSystemLanguage for macOS anyway, so
|
|
// we don't have to handle it here.
|
|
// Strip out additional information, like ".UTF-8" or the like.
|
|
for (int size = locale.size(); length < size; ++length) {
|
|
if (locale[length] == '.' || locale[length] == ' ' || locale[length] == '@')
|
|
break;
|
|
}
|
|
|
|
return Common::String(locale.c_str(), length);
|
|
}
|
|
#else // USE_DETECTLANG
|
|
return BaseBackend::getSystemLanguage();
|
|
#endif // USE_DETECTLANG
|
|
}
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
bool OSystem_SDL::hasTextInClipboard() {
|
|
return SDL_HasClipboardText() == SDL_TRUE;
|
|
}
|
|
|
|
Common::U32String OSystem_SDL::getTextFromClipboard() {
|
|
if (!hasTextInClipboard()) return Common::U32String();
|
|
|
|
char *text = SDL_GetClipboardText();
|
|
|
|
Common::String utf8Text(text);
|
|
Common::U32String strText = utf8Text.decode();
|
|
SDL_free(text);
|
|
|
|
return strText;
|
|
}
|
|
|
|
bool OSystem_SDL::setTextInClipboard(const Common::U32String &text) {
|
|
// The encoding we need to use is UTF-8.
|
|
Common::String utf8Text = text.encode();
|
|
return SDL_SetClipboardText(utf8Text.c_str()) == 0;
|
|
}
|
|
|
|
void OSystem_SDL::messageBox(LogMessageType::Type type, const char *message) {
|
|
Uint32 flags = 0;
|
|
|
|
switch (type) {
|
|
case LogMessageType::kError:
|
|
flags = SDL_MESSAGEBOX_ERROR;
|
|
break;
|
|
case LogMessageType::kWarning:
|
|
flags = SDL_MESSAGEBOX_WARNING;
|
|
break;
|
|
case LogMessageType::kInfo:
|
|
case LogMessageType::kDebug:
|
|
default:
|
|
flags = SDL_MESSAGEBOX_INFORMATION;
|
|
break;
|
|
}
|
|
|
|
SDL_ShowSimpleMessageBox(flags, "ScummVM", message, _window ? _window->getSDLWindow() : nullptr);
|
|
}
|
|
#endif
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 14)
|
|
bool OSystem_SDL::openUrl(const Common::String &url) {
|
|
if (SDL_OpenURL(url.c_str()) != 0) {
|
|
warning("Failed to open URL: %s", SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
uint32 OSystem_SDL::getMillis(bool skipRecord) {
|
|
uint32 millis = SDL_GetTicks();
|
|
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
g_eventRec.processMillis(millis, skipRecord);
|
|
#endif
|
|
|
|
return millis;
|
|
}
|
|
|
|
void OSystem_SDL::delayMillis(uint msecs) {
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
if (!g_eventRec.processDelayMillis())
|
|
#endif
|
|
SDL_Delay(msecs);
|
|
}
|
|
|
|
void OSystem_SDL::getTimeAndDate(TimeDate &td, bool skipRecord) const {
|
|
time_t curTime = time(0);
|
|
struct tm t = *localtime(&curTime);
|
|
td.tm_sec = t.tm_sec;
|
|
td.tm_min = t.tm_min;
|
|
td.tm_hour = t.tm_hour;
|
|
td.tm_mday = t.tm_mday;
|
|
td.tm_mon = t.tm_mon;
|
|
td.tm_year = t.tm_year;
|
|
td.tm_wday = t.tm_wday;
|
|
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
g_eventRec.processTimeAndDate(td, skipRecord);
|
|
#endif
|
|
}
|
|
|
|
MixerManager *OSystem_SDL::getMixerManager() {
|
|
assert(_mixerManager);
|
|
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
return g_eventRec.getMixerManager();
|
|
#else
|
|
return _mixerManager;
|
|
#endif
|
|
}
|
|
|
|
Common::TimerManager *OSystem_SDL::getTimerManager() {
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
return g_eventRec.getTimerManager();
|
|
#else
|
|
return _timerManager;
|
|
#endif
|
|
}
|
|
|
|
AudioCDManager *OSystem_SDL::createAudioCDManager() {
|
|
// Audio CD support was removed with SDL 2.0
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
return new DefaultAudioCDManager();
|
|
#else
|
|
return new SdlAudioCDManager();
|
|
#endif
|
|
}
|
|
|
|
Common::SaveFileManager *OSystem_SDL::getSavefileManager() {
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
return g_eventRec.getSaveManager(_savefileManager);
|
|
#else
|
|
return _savefileManager;
|
|
#endif
|
|
}
|
|
|
|
//Not specified in base class
|
|
Common::String OSystem_SDL::getScreenshotsPath() {
|
|
Common::String path = ConfMan.get("screenshotpath");
|
|
if (!path.empty() && !path.hasSuffix("/"))
|
|
path += "/";
|
|
return path;
|
|
}
|
|
|
|
#ifdef USE_OPENGL
|
|
|
|
const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
|
|
if (_graphicsModes.empty()) {
|
|
return _graphicsManager->getSupportedGraphicsModes();
|
|
} else {
|
|
return _graphicsModes.begin();
|
|
}
|
|
}
|
|
|
|
int OSystem_SDL::getDefaultGraphicsMode() const {
|
|
if (_graphicsModes.empty()) {
|
|
return _graphicsManager->getDefaultGraphicsMode();
|
|
} else {
|
|
// Return the default graphics mode
|
|
if (getDefaultGraphicsManager() == GraphicsManagerSDL)
|
|
return _defaultSDLMode;
|
|
else
|
|
return _defaultGLMode;
|
|
}
|
|
}
|
|
|
|
bool OSystem_SDL::setGraphicsMode(int mode, uint flags) {
|
|
bool render3d = flags & OSystem::kGfxModeRender3d;
|
|
|
|
// In 3d render mode gfx mode param is ignored.
|
|
if (_graphicsModes.empty() && !render3d) {
|
|
return _graphicsManager->setGraphicsMode(mode);
|
|
}
|
|
|
|
// Check whether a invalid mode is requested.
|
|
if (mode < 0 || (uint)mode >= _graphicsModeIds.size()) {
|
|
return false;
|
|
}
|
|
|
|
// Very hacky way to set up the old graphics manager state, in case we
|
|
// switch from SDL->OpenGL or OpenGL->SDL.
|
|
//
|
|
// This is a probably temporary workaround to fix bugs like #5799
|
|
// "SDL/OpenGL: Crash when switching renderer backend".
|
|
//
|
|
// It's also used to restore state from 3D to 2D GFX manager
|
|
SdlGraphicsManager *sdlGraphicsManager = dynamic_cast<SdlGraphicsManager *>(_graphicsManager);
|
|
_gfxManagerState = sdlGraphicsManager->getState();
|
|
bool supports3D = sdlGraphicsManager->hasFeature(kFeatureOpenGLForGame);
|
|
|
|
bool switchedManager = false;
|
|
|
|
// If the new mode and the current mode are not from the same graphics
|
|
// manager, delete and create the new mode graphics manager
|
|
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
|
|
if (render3d && !supports3D) {
|
|
debug(1, "switching to OpenGL 3D graphics");
|
|
sdlGraphicsManager->deactivateManager();
|
|
delete sdlGraphicsManager;
|
|
_graphicsManager = sdlGraphicsManager = new OpenGLSdlGraphics3dManager(_eventSource, _window, _supportsFrameBuffer);
|
|
switchedManager = true;
|
|
} else
|
|
#endif
|
|
if ((supports3D || _graphicsMode >= _firstGLMode) && mode < _firstGLMode) {
|
|
debug(1, "switching to plain SDL graphics");
|
|
if (sdlGraphicsManager) {
|
|
sdlGraphicsManager->deactivateManager();
|
|
delete sdlGraphicsManager;
|
|
}
|
|
_graphicsManager = sdlGraphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window);
|
|
switchedManager = true;
|
|
} else if ((supports3D || _graphicsMode < _firstGLMode) && mode >= _firstGLMode) {
|
|
debug(1, "switching to OpenGL graphics");
|
|
sdlGraphicsManager->deactivateManager();
|
|
delete sdlGraphicsManager;
|
|
_graphicsManager = sdlGraphicsManager = new OpenGLSdlGraphicsManager(_eventSource, _window);
|
|
switchedManager = true;
|
|
}
|
|
|
|
_graphicsMode = mode;
|
|
|
|
if (switchedManager) {
|
|
sdlGraphicsManager->activateManager();
|
|
|
|
// Setup the graphics mode and size first
|
|
// This is needed so that we can check the supported pixel formats when
|
|
// restoring the state.
|
|
_graphicsManager->beginGFXTransaction();
|
|
if (!_graphicsManager->setGraphicsMode(_graphicsModeIds[mode], flags))
|
|
return false;
|
|
_graphicsManager->initSize(_gfxManagerState.screenWidth, _gfxManagerState.screenHeight);
|
|
_graphicsManager->endGFXTransaction();
|
|
|
|
// This failing will probably have bad consequences...
|
|
if (!sdlGraphicsManager->setState(_gfxManagerState)) {
|
|
return false;
|
|
}
|
|
|
|
// Next setup the cursor again
|
|
CursorMan.pushCursor(0, 0, 0, 0, 0, 0);
|
|
CursorMan.popCursor();
|
|
|
|
// Next setup cursor palette if needed
|
|
if (_graphicsManager->getFeatureState(kFeatureCursorPalette)) {
|
|
CursorMan.pushCursorPalette(0, 0, 0);
|
|
CursorMan.popCursorPalette();
|
|
}
|
|
|
|
_graphicsManager->beginGFXTransaction();
|
|
return true;
|
|
} else {
|
|
return _graphicsManager->setGraphicsMode(_graphicsModeIds[mode], flags);
|
|
}
|
|
}
|
|
|
|
int OSystem_SDL::getGraphicsMode() const {
|
|
if (_graphicsModes.empty()) {
|
|
return _graphicsManager->getGraphicsMode();
|
|
} else {
|
|
return _graphicsMode;
|
|
}
|
|
}
|
|
|
|
void OSystem_SDL::setupGraphicsModes() {
|
|
clearGraphicsModes();
|
|
_graphicsModeIds.clear();
|
|
_defaultSDLMode = _defaultGLMode = -1;
|
|
|
|
// Count the number of graphics modes
|
|
const OSystem::GraphicsMode *srcMode;
|
|
int defaultMode;
|
|
|
|
GraphicsManager *manager = new SurfaceSdlGraphicsManager(_eventSource, _window);
|
|
defaultMode = manager->getDefaultGraphicsMode();
|
|
srcMode = manager->getSupportedGraphicsModes();
|
|
while (srcMode->name) {
|
|
if (defaultMode == srcMode->id) {
|
|
_defaultSDLMode = _graphicsModes.size();
|
|
}
|
|
OSystem::GraphicsMode mode = *srcMode;
|
|
// Do deep copy as we are going to delete the GraphicsManager and this may free
|
|
// the memory used for its graphics modes.
|
|
mode.name = scumm_strdup(srcMode->name);
|
|
mode.description = scumm_strdup(srcMode->description);
|
|
_graphicsModes.push_back(mode);
|
|
srcMode++;
|
|
}
|
|
delete manager;
|
|
assert(_defaultSDLMode != -1);
|
|
|
|
_firstGLMode = _graphicsModes.size();
|
|
manager = new OpenGLSdlGraphicsManager(_eventSource, _window);
|
|
srcMode = manager->getSupportedGraphicsModes();
|
|
defaultMode = manager->getDefaultGraphicsMode();
|
|
while (srcMode->name) {
|
|
if (defaultMode == srcMode->id) {
|
|
_defaultGLMode = _graphicsModes.size();
|
|
}
|
|
OSystem::GraphicsMode mode = *srcMode;
|
|
// Do deep copy as we are going to delete the GraphicsManager and this may free
|
|
// the memory used for its graphics modes.
|
|
mode.name = scumm_strdup(srcMode->name);
|
|
mode.description = scumm_strdup(srcMode->description);
|
|
_graphicsModes.push_back(mode);
|
|
srcMode++;
|
|
}
|
|
delete manager;
|
|
assert(_defaultGLMode != -1);
|
|
|
|
// Set a null mode at the end
|
|
GraphicsMode nullMode;
|
|
memset(&nullMode, 0, sizeof(nullMode));
|
|
_graphicsModes.push_back(nullMode);
|
|
|
|
// Set new internal ids for all modes
|
|
int i = 0;
|
|
OSystem::GraphicsMode *mode = _graphicsModes.begin();
|
|
while (mode->name) {
|
|
_graphicsModeIds.push_back(mode->id);
|
|
mode->id = i++;
|
|
mode++;
|
|
}
|
|
}
|
|
|
|
void OSystem_SDL::clearGraphicsModes() {
|
|
if (!_graphicsModes.empty()) {
|
|
OSystem::GraphicsMode *mode = _graphicsModes.begin();
|
|
while (mode->name) {
|
|
free(const_cast<char *>(mode->name));
|
|
free(const_cast<char *>(mode->description));
|
|
mode++;
|
|
}
|
|
_graphicsModes.clear();
|
|
}
|
|
}
|
|
#endif
|