217 lines
5.7 KiB
C++
217 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include <nds.h>
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#include "backends/platform/ds/background.h"
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#include "backends/platform/ds/blitters.h"
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namespace DS {
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Background::Background() :
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_bg(-1), _visible(true), _swScale(false),
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_realPitch(0), _realHeight(0),
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_pfCLUT8(Graphics::PixelFormat::createFormatCLUT8()),
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_pfABGR1555(Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15)) {
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}
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static BgSize getBgSize(uint16 width, uint16 height, bool isRGB, bool swScale, uint16 &realPitch, uint16 &realHeight) {
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if (swScale) {
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isRGB = true;
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width = (width * 4) / 5;
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}
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BgSize size;
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if (width > 512 && !isRGB) {
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size = BgSize_B8_1024x512;
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realPitch = 1024;
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realHeight = 512;
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} else if (height > 512 && !isRGB) {
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size = BgSize_B8_512x1024;
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realPitch = 512;
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realHeight = 1024;
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} else if (height > 256) {
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if (isRGB) {
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size = BgSize_B16_512x512;
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realPitch = 1024;
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} else {
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size = BgSize_B8_512x512;
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realPitch = 512;
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}
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realHeight = 512;
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} else if (width > 256) {
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if (isRGB) {
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size = BgSize_B16_512x256;
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realPitch = 1024;
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} else {
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size = BgSize_B8_512x256;
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realPitch = 512;
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}
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realHeight = 256;
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} else if (width > 128 || height > 128) {
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if (isRGB) {
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size = BgSize_B16_256x256;
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realPitch = 512;
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} else {
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size = BgSize_B8_256x256;
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realPitch = 256;
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}
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realHeight = 256;
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} else {
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if (isRGB) {
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size = BgSize_B16_128x128;
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realPitch = 256;
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} else {
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size = BgSize_B8_128x128;
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realPitch = 128;
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}
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realHeight = 128;
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}
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return size;
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}
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size_t Background::getRequiredVRAM(uint16 width, uint16 height, bool isRGB, bool swScale) {
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uint16 realPitch, realHeight;
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/* BgSize size = */ getBgSize(width, height, isRGB, swScale, realPitch, realHeight);
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return realPitch * realHeight;
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}
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void Background::create(uint16 width, uint16 height, bool isRGB) {
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const Graphics::PixelFormat f = isRGB ? _pfABGR1555 : _pfCLUT8;
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Surface::create(width, height, f);
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_bg = -1;
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_swScale = false;
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}
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void Background::create(uint16 width, uint16 height, bool isRGB, int layer, bool isSub, int mapBase, bool swScale) {
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const Graphics::PixelFormat f = isRGB ? _pfABGR1555 : _pfCLUT8;
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Surface::create(width, height, f);
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BgType type = (isRGB || swScale) ? BgType_Bmp16 : BgType_Bmp8;
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BgSize size = getBgSize(width, height, isRGB, swScale, _realPitch, _realHeight);
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if (isSub) {
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_bg = bgInitSub(layer, type, size, mapBase, 0);
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} else {
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_bg = bgInit(layer, type, size, mapBase, 0);
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}
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_swScale = swScale;
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}
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void Background::init(Background *surface) {
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Surface::init(surface->w, surface->h, surface->pitch, surface->pixels, surface->format);
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_bg = -1;
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_swScale = false;
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}
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void Background::init(Background *surface, int layer, bool isSub, int mapBase, bool swScale) {
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Surface::init(surface->w, surface->h, surface->pitch, surface->pixels, surface->format);
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bool isRGB = (format != _pfCLUT8);
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BgType type = (isRGB || swScale) ? BgType_Bmp16 : BgType_Bmp8;
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BgSize size = getBgSize(w, h, isRGB, swScale, _realPitch, _realHeight);
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if (isSub) {
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_bg = bgInitSub(layer, type, size, mapBase, 0);
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} else {
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_bg = bgInit(layer, type, size, mapBase, 0);
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}
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_swScale = swScale;
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}
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static void dmaBlit(uint16 *dst, const uint dstPitch, const uint16 *src, const uint srcPitch,
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const uint w, const uint h, const uint bytesPerPixel) {
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if (dstPitch == srcPitch && ((w * bytesPerPixel) == dstPitch)) {
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dmaCopy(src, dst, dstPitch * h);
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return;
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}
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// The DS video RAM doesn't support 8-bit writes because Nintendo wanted
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// to save a few pennies/euro cents on the hardware.
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uint row = w * bytesPerPixel;
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for (uint dy = 0; dy < h; dy += 2) {
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const u16 *src1 = src;
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src += (srcPitch >> 1);
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DC_FlushRange(src1, row << 1);
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const u16 *src2 = src;
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src += (srcPitch >> 1);
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DC_FlushRange(src2, row << 1);
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u16 *dest1 = dst;
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dst += (dstPitch >> 1);
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DC_FlushRange(dest1, row << 1);
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u16 *dest2 = dst;
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dst += (dstPitch >> 1);
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DC_FlushRange(dest2, row << 1);
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dmaCopyHalfWordsAsynch(2, src1, dest1, row);
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dmaCopyHalfWordsAsynch(3, src2, dest2, row);
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while (dmaBusy(2) || dmaBusy(3));
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}
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}
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void Background::update() {
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if (_bg < 0)
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return;
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u16 *dst = bgGetGfxPtr(_bg);
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if (_swScale) {
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if (format == _pfCLUT8) {
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Rescale_320x256xPAL8_To_256x256x1555(
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dst, (const u8 *)getPixels(), _realPitch / 2, pitch, BG_PALETTE, h);
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} else {
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Rescale_320x256x1555_To_256x256x1555(
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dst, (const u16 *)getPixels(), _realPitch / 2, pitch / 2);
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}
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} else {
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dmaBlit(dst, _realPitch, (const u16 *)getPixels(), pitch, w, h, format.bytesPerPixel);
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}
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}
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void Background::reset() {
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if (_bg < 0)
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return;
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u16 *dst = bgGetGfxPtr(_bg);
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dmaFillHalfWords(0, dst, _realPitch * h);
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}
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void Background::show() {
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if (_bg >= 0)
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bgShow(_bg);
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_visible = true;
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}
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void Background::hide() {
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if (_bg >= 0)
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bgHide(_bg);
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_visible = false;
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}
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} // End of namespace DS
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