scummvm/backends/platform/ds/background.cpp
2021-02-04 01:59:14 +01:00

217 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include <nds.h>
#include "backends/platform/ds/background.h"
#include "backends/platform/ds/blitters.h"
namespace DS {
Background::Background() :
_bg(-1), _visible(true), _swScale(false),
_realPitch(0), _realHeight(0),
_pfCLUT8(Graphics::PixelFormat::createFormatCLUT8()),
_pfABGR1555(Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15)) {
}
static BgSize getBgSize(uint16 width, uint16 height, bool isRGB, bool swScale, uint16 &realPitch, uint16 &realHeight) {
if (swScale) {
isRGB = true;
width = (width * 4) / 5;
}
BgSize size;
if (width > 512 && !isRGB) {
size = BgSize_B8_1024x512;
realPitch = 1024;
realHeight = 512;
} else if (height > 512 && !isRGB) {
size = BgSize_B8_512x1024;
realPitch = 512;
realHeight = 1024;
} else if (height > 256) {
if (isRGB) {
size = BgSize_B16_512x512;
realPitch = 1024;
} else {
size = BgSize_B8_512x512;
realPitch = 512;
}
realHeight = 512;
} else if (width > 256) {
if (isRGB) {
size = BgSize_B16_512x256;
realPitch = 1024;
} else {
size = BgSize_B8_512x256;
realPitch = 512;
}
realHeight = 256;
} else if (width > 128 || height > 128) {
if (isRGB) {
size = BgSize_B16_256x256;
realPitch = 512;
} else {
size = BgSize_B8_256x256;
realPitch = 256;
}
realHeight = 256;
} else {
if (isRGB) {
size = BgSize_B16_128x128;
realPitch = 256;
} else {
size = BgSize_B8_128x128;
realPitch = 128;
}
realHeight = 128;
}
return size;
}
size_t Background::getRequiredVRAM(uint16 width, uint16 height, bool isRGB, bool swScale) {
uint16 realPitch, realHeight;
/* BgSize size = */ getBgSize(width, height, isRGB, swScale, realPitch, realHeight);
return realPitch * realHeight;
}
void Background::create(uint16 width, uint16 height, bool isRGB) {
const Graphics::PixelFormat f = isRGB ? _pfABGR1555 : _pfCLUT8;
Surface::create(width, height, f);
_bg = -1;
_swScale = false;
}
void Background::create(uint16 width, uint16 height, bool isRGB, int layer, bool isSub, int mapBase, bool swScale) {
const Graphics::PixelFormat f = isRGB ? _pfABGR1555 : _pfCLUT8;
Surface::create(width, height, f);
BgType type = (isRGB || swScale) ? BgType_Bmp16 : BgType_Bmp8;
BgSize size = getBgSize(width, height, isRGB, swScale, _realPitch, _realHeight);
if (isSub) {
_bg = bgInitSub(layer, type, size, mapBase, 0);
} else {
_bg = bgInit(layer, type, size, mapBase, 0);
}
_swScale = swScale;
}
void Background::init(Background *surface) {
Surface::init(surface->w, surface->h, surface->pitch, surface->pixels, surface->format);
_bg = -1;
_swScale = false;
}
void Background::init(Background *surface, int layer, bool isSub, int mapBase, bool swScale) {
Surface::init(surface->w, surface->h, surface->pitch, surface->pixels, surface->format);
bool isRGB = (format != _pfCLUT8);
BgType type = (isRGB || swScale) ? BgType_Bmp16 : BgType_Bmp8;
BgSize size = getBgSize(w, h, isRGB, swScale, _realPitch, _realHeight);
if (isSub) {
_bg = bgInitSub(layer, type, size, mapBase, 0);
} else {
_bg = bgInit(layer, type, size, mapBase, 0);
}
_swScale = swScale;
}
static void dmaBlit(uint16 *dst, const uint dstPitch, const uint16 *src, const uint srcPitch,
const uint w, const uint h, const uint bytesPerPixel) {
if (dstPitch == srcPitch && ((w * bytesPerPixel) == dstPitch)) {
dmaCopy(src, dst, dstPitch * h);
return;
}
// The DS video RAM doesn't support 8-bit writes because Nintendo wanted
// to save a few pennies/euro cents on the hardware.
uint row = w * bytesPerPixel;
for (uint dy = 0; dy < h; dy += 2) {
const u16 *src1 = src;
src += (srcPitch >> 1);
DC_FlushRange(src1, row << 1);
const u16 *src2 = src;
src += (srcPitch >> 1);
DC_FlushRange(src2, row << 1);
u16 *dest1 = dst;
dst += (dstPitch >> 1);
DC_FlushRange(dest1, row << 1);
u16 *dest2 = dst;
dst += (dstPitch >> 1);
DC_FlushRange(dest2, row << 1);
dmaCopyHalfWordsAsynch(2, src1, dest1, row);
dmaCopyHalfWordsAsynch(3, src2, dest2, row);
while (dmaBusy(2) || dmaBusy(3));
}
}
void Background::update() {
if (_bg < 0)
return;
u16 *dst = bgGetGfxPtr(_bg);
if (_swScale) {
if (format == _pfCLUT8) {
Rescale_320x256xPAL8_To_256x256x1555(
dst, (const u8 *)getPixels(), _realPitch / 2, pitch, BG_PALETTE, h);
} else {
Rescale_320x256x1555_To_256x256x1555(
dst, (const u16 *)getPixels(), _realPitch / 2, pitch / 2);
}
} else {
dmaBlit(dst, _realPitch, (const u16 *)getPixels(), pitch, w, h, format.bytesPerPixel);
}
}
void Background::reset() {
if (_bg < 0)
return;
u16 *dst = bgGetGfxPtr(_bg);
dmaFillHalfWords(0, dst, _realPitch * h);
}
void Background::show() {
if (_bg >= 0)
bgShow(_bg);
_visible = true;
}
void Background::hide() {
if (_bg >= 0)
bgHide(_bg);
_visible = false;
}
} // End of namespace DS