scummvm/engines/sludge/variable.cpp
2017-07-13 18:27:45 +02:00

602 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "sludge/allfiles.h"
#include "sludge/variable.h"
#include "sludge/moreio.h"
#include "sludge/newfatal.h"
#include "sludge/objtypes.h"
#include "sludge/people.h"
#include "sludge/fileset.h"
#include "sludge/sludge.h"
namespace Sludge {
const char *typeName[] = { "undefined", "number", "user function", "string",
"built-in function", "file", "stack", "object type", "animation",
"costume" };
extern char *outputDir;
void unlinkVar(variable &thisVar) {
switch (thisVar.varType) {
case SVT_STRING:
delete []thisVar.varData.theString;
thisVar.varData.theString = NULL;
break;
case SVT_STACK:
thisVar.varData.theStack->timesUsed--;
if (thisVar.varData.theStack->timesUsed <= 0) {
while (thisVar.varData.theStack->first)
trimStack(thisVar.varData.theStack->first);
delete thisVar.varData.theStack;
thisVar.varData.theStack = NULL;
}
break;
case SVT_FASTARRAY:
thisVar.varData.fastArray->timesUsed--;
if (thisVar.varData.theStack->timesUsed <= 0) {
delete thisVar.varData.fastArray->fastVariables;
delete[] thisVar.varData.fastArray;
thisVar.varData.fastArray = NULL;
}
break;
case SVT_ANIM:
deleteAnim(thisVar.varData.animHandler);
break;
default:
break;
}
}
void setVariable(variable &thisVar, variableType vT, int value) {
unlinkVar(thisVar);
thisVar.varType = vT;
thisVar.varData.intValue = value;
}
void newAnimationVariable(variable &thisVar, personaAnimation *i) {
unlinkVar(thisVar);
thisVar.varType = SVT_ANIM;
thisVar.varData.animHandler = i;
}
personaAnimation *getAnimationFromVar(variable &thisVar) {
if (thisVar.varType == SVT_ANIM)
return copyAnim(thisVar.varData.animHandler);
if (thisVar.varType == SVT_INT && thisVar.varData.intValue == 0)
return makeNullAnim();
fatal("Expecting an animation variable; found variable of type", typeName[thisVar.varType]);
return NULL;
}
void newCostumeVariable(variable &thisVar, persona *i) {
unlinkVar(thisVar);
thisVar.varType = SVT_COSTUME;
thisVar.varData.costumeHandler = i;
}
persona *getCostumeFromVar(variable &thisVar) {
persona *p = NULL;
switch (thisVar.varType) {
case SVT_ANIM:
p = new persona;
if (!checkNew(p))
return NULL;
p->numDirections = 1;
p->animation = new personaAnimation *[3];
if (!checkNew(p->animation))
return NULL;
for (int iii = 0; iii < 3; iii++)
p->animation[iii] = copyAnim(thisVar.varData.animHandler);
break;
case SVT_COSTUME:
return thisVar.varData.costumeHandler;
break;
default:
fatal("Expecting an animation variable; found variable of type", typeName[thisVar.varType]);
}
return p;
}
int stackSize(const stackHandler *me) {
int r = 0;
variableStack *a = me->first;
while (a) {
r++;
a = a->next;
}
return r;
}
bool getSavedGamesStack(stackHandler *sH, const Common::String &ext) {
Common::String pattern = "*";
pattern += ext;
variable newName;
newName.varType = SVT_NULL;
#if 0
DIR *dir = opendir(".");
if (!dir)
return false;
struct dirent *d = readdir(dir);
while (d != NULL) {
if (!strcmp(d->d_name + strlen(d->d_name) - strlen(ext), ext)) {
d->d_name[strlen(d->d_name) - strlen(ext)] = 0;
char *decoded = decodeFilename(d->d_name);
makeTextVar(newName, decoded);
delete[] decoded;
if (!addVarToStack(newName, sH->first))
return false;
if (sH->last == NULL)
sH->last = sH->first;
}
d = readdir(dir);
}
closedir(dir);
#endif
return true;
}
bool copyStack(const variable &from, variable &to) {
to.varType = SVT_STACK;
to.varData.theStack = new stackHandler;
if (!checkNew(to.varData.theStack))
return false;
to.varData.theStack->first = NULL;
to.varData.theStack->last = NULL;
to.varData.theStack->timesUsed = 1;
variableStack *a = from.varData.theStack->first;
#if DEBUG_STACKINESS
{
char *str = getTextFromAnyVar(from);
stackDebug((stackfp, "in copyStack, copying %s\n", str));
delete[] str;
}
#endif
while (a) {
addVarToStack(a->thisVar, to.varData.theStack->first);
if (to.varData.theStack->last == NULL) {
#if DEBUG_STACKINESS
stackDebug((stackfp, "LAST"));
#endif
to.varData.theStack->last = to.varData.theStack->first;
}
#if DEBUG_STACKINESS
{
char *str = getTextFromAnyVar(a->thisVar);
stackDebug((stackfp, "\ta->thisVar = %s (%p)\n", str, to.varData.theStack->first));
delete[] str;
}
#endif
a = a->next;
}
#if DEBUG_STACKINESS
{
char *str = getTextFromAnyVar(to);
stackDebug((stackfp, "finished copy, got %s\n", str));
delete[] str;
stackDebug((stackfp, "first = %p\n", to.varData.theStack->first));
stackDebug((stackfp, "last = %p\n", to.varData.theStack->last));
}
#endif
return true;
}
/*void newStackVar (variable & thisVar) {
unlinkVar (thisVar);
thisVar.varType = VT_STACK;
thisVar.varData.theStack = NULL;
} */
void addVariablesInSecond(variable &var1, variable &var2) {
if (var1.varType == SVT_INT && var2.varType == SVT_INT) {
var2.varData.intValue += var1.varData.intValue;
} else {
Common::String string1 = getTextFromAnyVar(var1);
Common::String string2 = getTextFromAnyVar(var2);
unlinkVar(var2);
var2.varData.theString = createCString(string1 + string2);
var2.varType = SVT_STRING;
}
}
int compareVars(const variable &var1, const variable &var2) {
int re = 0;
if (var1.varType == var2.varType) {
switch (var1.varType) {
case SVT_NULL:
re = 1;
break;
case SVT_COSTUME:
re = (var1.varData.costumeHandler == var2.varData.costumeHandler);
break;
case SVT_ANIM:
re = (var1.varData.animHandler == var2.varData.animHandler);
break;
case SVT_STRING:
re = (strcmp(var1.varData.theString, var2.varData.theString) == 0);
break;
case SVT_STACK:
re = (var1.varData.theStack == var2.varData.theStack);
break;
default:
re = (var1.varData.intValue == var2.varData.intValue);
}
}
return re;
}
void compareVariablesInSecond(const variable &var1, variable &var2) {
setVariable(var2, SVT_INT, compareVars(var1, var2));
}
char *createCString(const Common::String &s) {
uint n = s.size() + 1;
char *res = new char[n];
if (!checkNew(res)) {
fatal("createCString : Unable to copy String");
return NULL;
}
memcpy(res, s.c_str(), n);
return res;
}
void makeTextVar(variable &thisVar, const Common::String &txt) {
unlinkVar(thisVar);
thisVar.varType = SVT_STRING;
thisVar.varData.theString = createCString(txt);
}
bool loadStringToVar(variable &thisVar, int value) {
makeTextVar(thisVar, getNumberedString(value));
return (bool)(thisVar.varData.theString != NULL);
}
Common::String getTextFromAnyVar(const variable &from) {
switch (from.varType) {
case SVT_STRING:
return from.varData.theString;
case SVT_FASTARRAY: {
Common::String builder = "FAST:";
Common::String builder2 = "";
Common::String grabText = "";
for (int i = 0; i < from.varData.fastArray->size; i++) {
builder2 = builder + " ";
grabText = getTextFromAnyVar(from.varData.fastArray->fastVariables[i]);
builder.clear();
builder = builder2 + grabText;
}
return builder;
}
case SVT_STACK: {
Common::String builder = "ARRAY:";
Common::String builder2 = "";
Common::String grabText = "";
variableStack *stacky = from.varData.theStack->first;
while (stacky) {
builder2 = builder + " ";
grabText = getTextFromAnyVar(stacky->thisVar);
builder.clear();
builder = builder2 + grabText;
stacky = stacky->next;
}
return builder;
}
case SVT_INT: {
char *buff = new char[10];
sprintf(buff, "%i", from.varData.intValue);
Common::String res = buff;
delete []buff;
return res;
}
case SVT_FILE: {
return resourceNameFromNum(from.varData.intValue);
}
/* case SVT_ANIM:
{
char * buff = new char[20];
if (! checkNew (buff)) return NULL;
sprintf (buff, "%p", from.varData.animHandler);
return buff;
}*/
case SVT_OBJTYPE: {
objectType *thisType = findObjectType(from.varData.intValue);
if (thisType)
return thisType->screenName;
break;
}
default:
break;
}
return typeName[from.varType];
}
bool getBoolean(const variable &from) {
switch (from.varType) {
case SVT_NULL:
return false;
case SVT_INT:
return (bool)(from.varData.intValue != 0);
case SVT_STACK:
return (bool)(from.varData.theStack->first != NULL);
case SVT_STRING:
return (bool)(from.varData.theString[0] != 0);
case SVT_FASTARRAY:
return (bool)(from.varData.fastArray->size != 0);
default:
break;
}
return true;
}
bool copyMain(const variable &from, variable &to) {
to.varType = from.varType;
switch (to.varType) {
case SVT_INT:
case SVT_FUNC:
case SVT_BUILT:
case SVT_FILE:
case SVT_OBJTYPE:
to.varData.intValue = from.varData.intValue;
return true;
case SVT_FASTARRAY:
to.varData.fastArray = from.varData.fastArray;
to.varData.fastArray->timesUsed++;
return true;
case SVT_STRING:
to.varData.theString = createCString(from.varData.theString);
return to.varData.theString ? true : false;
case SVT_STACK:
to.varData.theStack = from.varData.theStack;
to.varData.theStack->timesUsed++;
return true;
case SVT_COSTUME:
to.varData.costumeHandler = from.varData.costumeHandler;
return true;
case SVT_ANIM:
to.varData.animHandler = copyAnim(from.varData.animHandler);
return true;
case SVT_NULL:
return true;
default:
break;
}
fatal("Unknown value type");
return false;
}
bool copyVariable(const variable &from, variable &to) {
unlinkVar(to);
return copyMain(from, to);
}
variable *fastArrayGetByIndex(fastArrayHandler *vS, uint theIndex) {
if (theIndex < 0 || theIndex >= vS->size)
return NULL;
return &vS->fastVariables[theIndex];
}
bool makeFastArraySize(variable &to, int size) {
if (size < 0)
return fatal("Can't create a fast array with a negative number of elements!");
unlinkVar(to);
to.varType = SVT_FASTARRAY;
to.varData.fastArray = new fastArrayHandler;
if (!checkNew(to.varData.fastArray))
return false;
to.varData.fastArray->fastVariables = new variable[size];
if (!checkNew(to.varData.fastArray->fastVariables))
return false;
for (int i = 0; i < size; i++) {
initVarNew(to.varData.fastArray->fastVariables[i]);
}
to.varData.fastArray->size = size;
to.varData.fastArray->timesUsed = 1;
return true;
}
bool makeFastArrayFromStack(variable &to, const stackHandler *stacky) {
int size = stackSize(stacky);
if (!makeFastArraySize(to, size))
return false;
// Now let's fill up the new array
variableStack *allV = stacky->first;
size = 0;
while (allV) {
copyMain(allV->thisVar, to.varData.fastArray->fastVariables[size]);
size++;
allV = allV->next;
}
return true;
}
/*
bool moveVariable (variable & from, variable & to) {
unlinkVar (to);
memcpy (& to, & from, sizeof (variable));
from.varType = SVT_NULL;
}
*/
bool addVarToStack(const variable &va, variableStack *&thisStack) {
variableStack *newStack = new variableStack;
if (!checkNew(newStack))
return false;
if (!copyMain(va, newStack->thisVar))
return false;
newStack->next = thisStack;
thisStack = newStack;
//debug(kSludgeDebugStackMachine, "Variable %s was added to stack", getTextFromAnyVar(va));
return true;
}
bool addVarToStackQuick(variable &va, variableStack *&thisStack) {
variableStack *newStack = new variableStack;
if (!checkNew(newStack))
return false;
// if (! copyMain (va, newStack -> thisVar)) return false;
memcpy(&(newStack->thisVar), &va, sizeof(variable));
va.varType = SVT_NULL;
newStack->next = thisStack;
thisStack = newStack;
//debug(kSludgeDebugStackMachine, "Variable %s was added to stack quick", getTextFromAnyVar(va));
return true;
}
bool stackSetByIndex(variableStack *vS, uint theIndex, const variable &va) {
while (theIndex--) {
vS = vS->next;
if (!vS)
return fatal("Index past end of stack.");
}
return copyVariable(va, vS->thisVar);
}
variable *stackGetByIndex(variableStack *vS, uint theIndex) {
while (theIndex--) {
vS = vS->next;
if (!vS) {
return NULL;
}
}
return &(vS->thisVar);
}
int deleteVarFromStack(const variable &va, variableStack *&thisStack, bool allOfEm) {
variableStack **huntVar = &thisStack;
variableStack *killMe;
int reply = 0;
while (*huntVar) {
if (compareVars((*huntVar)->thisVar, va)) {
killMe = *huntVar;
*huntVar = killMe->next;
unlinkVar(killMe->thisVar);
delete killMe;
if (!allOfEm)
return 1;
reply++;
} else {
huntVar = &((*huntVar)->next);
}
}
return reply;
}
// Would be a LOT better just to keep this up to date in the above function... ah well
variableStack *stackFindLast(variableStack *hunt) {
if (hunt == NULL)
return NULL;
while (hunt->next)
hunt = hunt->next;
return hunt;
}
bool getValueType(int &toHere, variableType vT, const variable &v) {
//if (! v) return false;
if (v.varType != vT) {
Common::String e1 = "Can only perform specified operation on a value which is of type ";
e1 += typeName[vT];
Common::String e2 = "... value supplied was of type ";
e2 += typeName[v.varType];
fatal(e1, e2);
return false;
}
toHere = v.varData.intValue;
return true;
}
void trimStack(variableStack *&stack) {
variableStack *killMe = stack;
stack = stack->next;
//debug(kSludgeDebugStackMachine, "Variable %s was removed from stack", getTextFromAnyVar(killMe->thisVar));
// When calling this, we've ALWAYS checked that stack != NULL
unlinkVar(killMe->thisVar);
delete killMe;
}
} // End of namespace Sludge