scummvm/engines/ags/engine/debugging/dummyagsdebugger.h
2021-02-06 16:37:31 -08:00

46 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGS_ENGINE_DEBUGGING_DUMMYAGSDEBUGGER_H
#define AGS_ENGINE_DEBUGGING_DUMMYAGSDEBUGGER_H
#include "debug/debugger.h"
struct DummyAGSDebugger : IAGSEditorDebugger {
public:
virtual bool Initialize() override {
return false;
}
virtual void Shutdown() override { }
virtual bool SendMessageToEditor(const char *message) override {
return false;
}
virtual bool IsMessageAvailable() override {
return false;
}
virtual char *GetNextMessage() override {
return NULL;
}
};
#endif