scummvm/graphics/scaler.cpp
Robin Watts 816bd9a7ea Add ARM code version of Normal2x scaler.
Add ARM only aspect ratio correcting version of Normal2x scaler.

Make WinCE port use Normal2x by default if the screen is large enough.
Make WinCE port use aspect ratio correcting version if panel is hidden.

svn-id: r42843
2009-07-27 16:29:36 +00:00

421 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "graphics/scaler/intern.h"
#include "graphics/scaler/scalebit.h"
#include "common/util.h"
#include "common/system.h"
int gBitFormat = 565;
static const Graphics::PixelFormat gPixelFormat555 = {
2,
3, 3, 3, 8,
10, 5, 0, 0
};
static const Graphics::PixelFormat gPixelFormat565 = {
2,
3, 2, 3, 8,
11, 5, 0, 0
};
#ifndef DISABLE_HQ_SCALERS
// RGB-to-YUV lookup table
extern "C" {
#ifdef USE_NASM
// NOTE: if your compiler uses different mangled names, add another
// condition here
#if !defined(_WIN32) && !defined(MACOSX) && !defined(__OS2__)
#define RGBtoYUV _RGBtoYUV
#define hqx_highbits _hqx_highbits
#define hqx_lowbits _hqx_lowbits
#define hqx_low2bits _hqx_low2bits
#define hqx_low3bits _hqx_low3bits
#define hqx_greenMask _hqx_greenMask
#define hqx_redBlueMask _hqx_redBlueMask
#define hqx_green_redBlue_Mask _hqx_green_redBlue_Mask
#endif
#endif
uint32 hqx_highbits = 0xF7DEF7DE;
uint32 hqx_lowbits = 0x0821;
uint32 hqx_low2bits = 0x0C63;
uint32 hqx_low3bits = 0x1CE7;
uint32 hqx_greenMask = 0;
uint32 hqx_redBlueMask = 0;
uint32 hqx_green_redBlue_Mask = 0;
// FIXME/TODO: The RGBtoYUV table sucks up 256 KB. This is bad.
// In addition we never free it...
//
// Note: a memory lookup table is *not* necessarily faster than computing
// these things on the fly, because of its size. The table together with
// the code, plus the input/output GFX data, may not fit in the cache on some
// systems, so main memory has to be accessed, which is about the worst thing
// that can happen to code which tries to be fast...
//
// So we should think about ways to get this smaller / removed. Maybe we can
// use the same technique employed by our MPEG code to reduce the size of the
// lookup table at the cost of some additional computations?
//
// Of course, the above is largely a conjecture, and the actual speed
// differences are likely to vary a lot between different architectures and
// CPUs.
uint32 *RGBtoYUV = 0;
}
void InitLUT(Graphics::PixelFormat format) {
uint8 r, g, b;
int Y, u, v;
assert(format.bytesPerPixel == 2);
// Allocate the YUV/LUT buffers on the fly if needed.
if (RGBtoYUV == 0)
RGBtoYUV = (uint32 *)malloc(65536 * sizeof(uint32));
for (int color = 0; color < 65536; ++color) {
format.colorToRGB(color, r, g, b);
Y = (r + g + b) >> 2;
u = 128 + ((r - b) >> 2);
v = 128 + ((-r + 2 * g - b) >> 3);
RGBtoYUV[color] = (Y << 16) | (u << 8) | v;
}
#ifdef USE_NASM
hqx_lowbits = (1 << format.rShift) | (1 << format.gShift) | (1 << format.bShift),
hqx_low2bits = (3 << format.rShift) | (3 << format.gShift) | (3 << format.bShift),
hqx_low3bits = (7 << format.rShift) | (7 << format.gShift) | (7 << format.bShift),
hqx_highbits = format.RGBToColor(255,255,255) ^ hqx_lowbits;
// FIXME: The following code only does the right thing
// if the color order is RGB or BGR, i.e., green is in the middle.
hqx_greenMask = format.RGBToColor(0,255,0);
hqx_redBlueMask = format.RGBToColor(255,0,255);
hqx_green_redBlue_Mask = (hqx_greenMask << 16) | hqx_redBlueMask;
#endif
}
#endif
/** Lookup table for the DotMatrix scaler. */
uint16 g_dotmatrix[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
/** Init the scaler subsystem. */
void InitScalers(uint32 BitFormat) {
gBitFormat = BitFormat;
// FIXME: The pixelformat should be param to this function, not the bitformat.
// Until then, determine the pixelformat in other ways. Unfortunately,
// calling OSystem::getOverlayFormat() here might not be safe on all ports.
Graphics::PixelFormat format;
if (gBitFormat == 555) {
format = Graphics::createPixelFormat<555>();
} else if (gBitFormat == 565) {
format = Graphics::createPixelFormat<565>();
} else {
assert(g_system);
format = g_system->getOverlayFormat();
}
#ifndef DISABLE_HQ_SCALERS
InitLUT(format);
#endif
// Build dotmatrix lookup table for the DotMatrix scaler.
g_dotmatrix[0] = g_dotmatrix[10] = format.RGBToColor(0, 63, 0);
g_dotmatrix[1] = g_dotmatrix[11] = format.RGBToColor(0, 0, 63);
g_dotmatrix[2] = g_dotmatrix[8] = format.RGBToColor(63, 0, 0);
g_dotmatrix[4] = g_dotmatrix[6] =
g_dotmatrix[12] = g_dotmatrix[14] = format.RGBToColor(63, 63, 63);
}
void DestroyScalers(){
#ifndef DISABLE_HQ_SCALERS
free(RGBtoYUV);
RGBtoYUV = 0;
#endif
}
/**
* Trivial 'scaler' - in fact it doesn't do any scaling but just copies the
* source to the destination.
*/
void Normal1x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
// Spot the case when it can all be done in 1 hit
if ((srcPitch == sizeof(OverlayColor) * (uint)width) && (dstPitch == sizeof(OverlayColor) * (uint)width)) {
memcpy(dstPtr, srcPtr, sizeof(OverlayColor) * width * height);
return;
}
while (height--) {
memcpy(dstPtr, srcPtr, sizeof(OverlayColor) * width);
srcPtr += srcPitch;
dstPtr += dstPitch;
}
}
#ifndef DISABLE_SCALERS
#ifdef USE_ARM_SCALER_ASM
extern "C" void Normal2xAspectMask(const uint8 *srcPtr,
uint32 srcPitch,
uint8 *dstPtr,
uint32 dstPitch,
int width,
int height,
uint32 mask);
void Normal2xAspect(const uint8 *srcPtr,
uint32 srcPitch,
uint8 *dstPtr,
uint32 dstPitch,
int width,
int height)
{
if (gBitFormat == 565)
{
Normal2xAspectMask(srcPtr,
srcPitch,
dstPtr,
dstPitch,
width,
height,
0x07e0F81F);
}
else
{
Normal2xAspectMask(srcPtr,
srcPitch,
dstPtr,
dstPitch,
width,
height,
0x03e07C1F);
}
}
extern "C" void Normal2xARM(const uint8 *srcPtr,
uint32 srcPitch,
uint8 *dstPtr,
uint32 dstPitch,
int width,
int height);
void Normal2x(const uint8 *srcPtr,
uint32 srcPitch,
uint8 *dstPtr,
uint32 dstPitch,
int width,
int height)
{
Normal2xARM(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
}
#else
/**
* Trivial nearest-neighbour 2x scaler.
*/
void Normal2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
uint8 *r;
assert(IS_ALIGNED(dstPtr, 4));
assert(sizeof(OverlayColor) == 2);
while (height--) {
r = dstPtr;
for (int i = 0; i < width; ++i, r += 4) {
uint32 color = *(((const OverlayColor *)srcPtr) + i);
color |= color << 16;
*(uint32 *)(r) = color;
*(uint32 *)(r + dstPitch) = color;
}
srcPtr += srcPitch;
dstPtr += dstPitch << 1;
}
}
#endif
/**
* Trivial nearest-neighbour 3x scaler.
*/
void Normal3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
uint8 *r;
const uint32 dstPitch2 = dstPitch * 2;
const uint32 dstPitch3 = dstPitch * 3;
assert(IS_ALIGNED(dstPtr, 2));
while (height--) {
r = dstPtr;
for (int i = 0; i < width; ++i, r += 6) {
uint16 color = *(((const uint16 *)srcPtr) + i);
*(uint16 *)(r + 0) = color;
*(uint16 *)(r + 2) = color;
*(uint16 *)(r + 4) = color;
*(uint16 *)(r + 0 + dstPitch) = color;
*(uint16 *)(r + 2 + dstPitch) = color;
*(uint16 *)(r + 4 + dstPitch) = color;
*(uint16 *)(r + 0 + dstPitch2) = color;
*(uint16 *)(r + 2 + dstPitch2) = color;
*(uint16 *)(r + 4 + dstPitch2) = color;
}
srcPtr += srcPitch;
dstPtr += dstPitch3;
}
}
#define interpolate_1_1 interpolate16_1_1<Graphics::ColorMasks<bitFormat> >
#define interpolate_1_1_1_1 interpolate16_1_1_1_1<Graphics::ColorMasks<bitFormat> >
/**
* Trivial nearest-neighbour 1.5x scaler.
*/
template<int bitFormat>
void Normal1o5xTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
uint8 *r;
const uint32 dstPitch2 = dstPitch * 2;
const uint32 dstPitch3 = dstPitch * 3;
const uint32 srcPitch2 = srcPitch * 2;
assert(IS_ALIGNED(dstPtr, 2));
while (height > 0) {
r = dstPtr;
for (int i = 0; i < width; i += 2, r += 6) {
uint16 color0 = *(((const uint16 *)srcPtr) + i);
uint16 color1 = *(((const uint16 *)srcPtr) + i + 1);
uint16 color2 = *(((const uint16 *)(srcPtr + srcPitch)) + i);
uint16 color3 = *(((const uint16 *)(srcPtr + srcPitch)) + i + 1);
*(uint16 *)(r + 0) = color0;
*(uint16 *)(r + 2) = interpolate_1_1(color0, color1);
*(uint16 *)(r + 4) = color1;
*(uint16 *)(r + 0 + dstPitch) = interpolate_1_1(color0, color2);
*(uint16 *)(r + 2 + dstPitch) = interpolate_1_1_1_1(color0, color1, color2, color3);
*(uint16 *)(r + 4 + dstPitch) = interpolate_1_1(color1, color3);
*(uint16 *)(r + 0 + dstPitch2) = color2;
*(uint16 *)(r + 2 + dstPitch2) = interpolate_1_1(color2, color3);
*(uint16 *)(r + 4 + dstPitch2) = color3;
}
srcPtr += srcPitch2;
dstPtr += dstPitch3;
height -= 2;
}
}
MAKE_WRAPPER(Normal1o5x)
/**
* The Scale2x filter, also known as AdvMame2x.
* See also http://scale2x.sourceforge.net
*/
void AdvMame2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
scale(2, dstPtr, dstPitch, srcPtr - srcPitch, srcPitch, 2, width, height);
}
/**
* The Scale3x filter, also known as AdvMame3x.
* See also http://scale2x.sourceforge.net
*/
void AdvMame3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
scale(3, dstPtr, dstPitch, srcPtr - srcPitch, srcPitch, 2, width, height);
}
template<int bitFormat>
void TV2xTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
const uint32 nextlineSrc = srcPitch / sizeof(uint16);
const uint16 *p = (const uint16 *)srcPtr;
const uint32 nextlineDst = dstPitch / sizeof(uint16);
uint16 *q = (uint16 *)dstPtr;
while (height--) {
for (int i = 0, j = 0; i < width; ++i, j += 2) {
uint16 p1 = *(p + i);
uint32 pi;
pi = (((p1 & redblueMask) * 7) >> 3) & redblueMask;
pi |= (((p1 & greenMask) * 7) >> 3) & greenMask;
*(q + j) = p1;
*(q + j + 1) = p1;
*(q + j + nextlineDst) = (uint16)pi;
*(q + j + nextlineDst + 1) = (uint16)pi;
}
p += nextlineSrc;
q += nextlineDst << 1;
}
}
MAKE_WRAPPER(TV2x)
static inline uint16 DOT_16(const uint16 *dotmatrix, uint16 c, int j, int i) {
return c - ((c >> 2) & dotmatrix[((j & 3) << 2) + (i & 3)]);
}
// FIXME: This scaler doesn't quite work. Either it needs to know where on the
// screen it's drawing, or the dirty rects will have to be adjusted so that
// access to the dotmatrix array are made in a consistent way. (Doing that in
// a way that also works together with aspect-ratio correction is left as an
// exercise for the reader.)
void DotMatrix(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
const uint16 *dotmatrix = g_dotmatrix;
const uint32 nextlineSrc = srcPitch / sizeof(uint16);
const uint16 *p = (const uint16 *)srcPtr;
const uint32 nextlineDst = dstPitch / sizeof(uint16);
uint16 *q = (uint16 *)dstPtr;
for (int j = 0, jj = 0; j < height; ++j, jj += 2) {
for (int i = 0, ii = 0; i < width; ++i, ii += 2) {
uint16 c = *(p + i);
*(q + ii) = DOT_16(dotmatrix, c, jj, ii);
*(q + ii + 1) = DOT_16(dotmatrix, c, jj, ii + 1);
*(q + ii + nextlineDst) = DOT_16(dotmatrix, c, jj + 1, ii);
*(q + ii + nextlineDst + 1) = DOT_16(dotmatrix, c, jj + 1, ii + 1);
}
p += nextlineSrc;
q += nextlineDst << 1;
}
}
#endif