145 lines
3.3 KiB
C++
145 lines
3.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "dialog.h"
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#include "widget.h"
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#include "newgui.h"
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void Dialog::draw()
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{
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Widget *w = _firstWidget;
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_gui->clearArea(_x, _y, _w, _h);
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_gui->box(_x, _y, _w, _h);
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while (w) {
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w->draw();
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w = w->_next;
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}
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}
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void Dialog::handleClick(int x, int y, int button)
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{
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Widget *w = findWidget(x - _x, y - _y);
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if (w)
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w->handleClick(button);
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}
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/*
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* Determine the widget at location (x,y) if any. Assumes the coordinates are
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* in the local coordinate system, i.e. relative to the top left of the dialog.
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*/
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Widget* Dialog::findWidget(int x, int y)
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{
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Widget *w = _firstWidget;
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while (w) {
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// Stop as soon as we find a fidget that contains (x,y)
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if (x >= w->_x && x <= w->_x + w->_w && y >= w->_y && y <= w->_y + w->_h)
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break;
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w = w->_next;
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}
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return w;
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}
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void Dialog::close()
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{
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// FIXME - this code should be inside the Gui class, and should be
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// extended to support nested dialogs.
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_gui->restoreState();
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_gui->_active = false;
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_gui->_activeDialog = 0;
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}
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void Dialog::addResText(int x, int y, int w, int h, int resID)
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{
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// Get the string
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const char *str = _gui->queryString(resID);
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if (!str)
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str = "Dummy!";
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new StaticTextWidget(this, x, y, w, h, str);
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}
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void Dialog::addButton(int x, int y, int w, int h, char hotkey, const char *label, uint32 cmd)
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{
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new ButtonWidget(this, x, y, w, h, label, cmd);
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// TODO - handle hotkey
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}
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void Dialog::addButton(int x, int y, int w, int h, char hotkey, int resID, uint32 cmd)
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{
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// Get the string
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const char *label = _gui->queryString(resID);
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if (!label)
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label = "Dummy!";
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addButton(x, y, w, h, hotkey, label, cmd);
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}
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#pragma mark -
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enum {
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kSaveCmd = 'SAVE',
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kLoadCmd = 'LOAD',
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kPlayCmd = 'PLAY',
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kOptionsCmd = 'OPTN',
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kQuitCmd = 'QUIT'
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};
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SaveLoadDialog::SaveLoadDialog(NewGui *gui)
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: Dialog(gui, 30, 20, 260, 124)
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{
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addResText(10, 7, 240, 16, 1);
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// addResText(10, 7, 240, 16, 2);
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// addResText(10, 7, 240, 16, 3);
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addButton(200, 20, 54, 16, 'S', 4, kSaveCmd); // Save
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addButton(200, 40, 54, 16, 'L', 5, kLoadCmd); // Load
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addButton(200, 60, 54, 16, 'P', 6, kPlayCmd); // Play
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addButton(200, 80, 54, 16, 'O', 17, kOptionsCmd); // Options
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addButton(200, 100, 54, 16, 'Q', 8, kQuitCmd); // Quit
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}
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void SaveLoadDialog::handleCommand(uint32 cmd)
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{
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switch(cmd) {
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case kSaveCmd:
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break;
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case kLoadCmd:
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break;
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case kPlayCmd:
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close();
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break;
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case kOptionsCmd:
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break;
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case kQuitCmd:
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exit(1);
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break;
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}
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}
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#pragma mark -
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PauseDialog::PauseDialog(NewGui *gui)
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: Dialog(gui, 50, 80, 220, 16)
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{
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addResText(2, 2, 220, 16, 10);
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}
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