scummvm/backends/graphics/openglsdl/openglsdl-graphics.cpp
2010-07-10 22:47:29 +00:00

94 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "backends/graphics/openglsdl/openglsdl-graphics.h"
OpenGLSDLGraphicsManager::OpenGLSDLGraphicsManager()
:
_hwscreen(0) {
}
OpenGLSDLGraphicsManager::~OpenGLSDLGraphicsManager() {
}
void OpenGLSDLGraphicsManager::init() {
if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
SDL_ShowCursor(SDL_DISABLE);
OpenGLGraphicsManager::init();
}
void OpenGLSDLGraphicsManager::forceFullRedraw() {
}
bool OpenGLSDLGraphicsManager::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
return false;
}
bool OpenGLSDLGraphicsManager::isScalerHotkey(const Common::Event &event) {
return false;
}
void OpenGLSDLGraphicsManager::adjustMouseEvent(Common::Event &event) {
}
void OpenGLSDLGraphicsManager::setMousePos(int x, int y) {
}
void OpenGLSDLGraphicsManager::toggleFullScreen() {
}
bool OpenGLSDLGraphicsManager::saveScreenshot(const char *filename) {
return false;
}
//
// Protected
//
bool OpenGLSDLGraphicsManager::loadGFXMode() {
return false;
}
void OpenGLSDLGraphicsManager::unloadGFXMode() {
}
bool OpenGLSDLGraphicsManager::hotswapGFXMode() {
return false;
}
void OpenGLSDLGraphicsManager::internUpdateScreen() {
}