scummvm/common/timer.cpp
2008-01-26 11:47:23 +00:00

135 lines
3.5 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
* Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#include "common/sys.h"
#include "common/platform.h"
#include "common/debug.h"
#include "common/timer.h"
#include "engine/backend/driver.h"
Timer *g_timer = NULL;
Timer::Timer() :
_mutex(0),
_timerHandler(0),
_lastTime(0) {
_mutex = g_driver->createMutex();
g_timer = this;
for (int i = 0; i < MAX_TIMERS; i++) {
_timerSlots[i].procedure = NULL;
_timerSlots[i].interval = 0;
_timerSlots[i].counter = 0;
}
_thisTime = g_driver->getMillis();
// Set the timer last, after everything has been initialised
g_driver->setTimerCallback(timer_handler, 10);
}
Timer::~Timer() {
g_driver->setTimerCallback(NULL, 0);
{
StackLock lock(_mutex);
for (int i = 0; i < MAX_TIMERS; i++) {
_timerSlots[i].procedure = NULL;
_timerSlots[i].interval = 0;
_timerSlots[i].counter = 0;
}
}
g_driver->deleteMutex(_mutex);
}
int Timer::timer_handler(int t) {
if (g_timer)
return g_timer->handler(t);
return 0;
}
int Timer::handler(int t) {
StackLock lock(_mutex);
uint32 interval, l;
_lastTime = _thisTime;
_thisTime = g_driver->getMillis();
interval = 1000 * (_thisTime - _lastTime);
// If the timer has been frozen for a long time, don't
// call the procedures a silly number of times, just resynchronize
if(interval > 1000000) {
interval = 0;
warning("Timer skipped forward");
}
for (l = 0; l < MAX_TIMERS; l++) {
if (_timerSlots[l].procedure && _timerSlots[l].interval > 0) {
_timerSlots[l].counter -= interval;
while (_timerSlots[l].counter <= 0) {
// A small paranoia check which catches the case where
// a timer removes itself (which it never should do).
assert(_timerSlots[l].procedure && _timerSlots[l].interval > 0);
_timerSlots[l].counter += _timerSlots[l].interval;
_timerSlots[l].procedure(_timerSlots[l].refCon);
}
}
}
return t;
}
bool Timer::installTimerProc(TimerProc procedure, int32 interval, void *refCon) {
assert(interval > 0);
StackLock lock(_mutex);
for (int l = 0; l < MAX_TIMERS; l++) {
if (!_timerSlots[l].procedure) {
_timerSlots[l].procedure = procedure;
_timerSlots[l].interval = interval;
_timerSlots[l].counter = interval;
_timerSlots[l].refCon = refCon;
return true;
}
}
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
warning("Couldn't find free timer slot!");
return false;
}
void Timer::removeTimerProc(TimerProc procedure) {
StackLock lock(_mutex);
for (int l = 0; l < MAX_TIMERS; l++) {
if (_timerSlots[l].procedure == procedure) {
_timerSlots[l].procedure = 0;
_timerSlots[l].interval = 0;
_timerSlots[l].counter = 0;
_timerSlots[l].refCon = 0;
}
}
}