135 lines
3.5 KiB
C++
135 lines
3.5 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
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* Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/sys.h"
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#include "common/platform.h"
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#include "common/debug.h"
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#include "common/timer.h"
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#include "engine/backend/driver.h"
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Timer *g_timer = NULL;
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Timer::Timer() :
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_mutex(0),
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_timerHandler(0),
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_lastTime(0) {
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_mutex = g_driver->createMutex();
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g_timer = this;
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for (int i = 0; i < MAX_TIMERS; i++) {
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_timerSlots[i].procedure = NULL;
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_timerSlots[i].interval = 0;
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_timerSlots[i].counter = 0;
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}
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_thisTime = g_driver->getMillis();
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// Set the timer last, after everything has been initialised
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g_driver->setTimerCallback(timer_handler, 10);
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}
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Timer::~Timer() {
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g_driver->setTimerCallback(NULL, 0);
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{
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StackLock lock(_mutex);
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for (int i = 0; i < MAX_TIMERS; i++) {
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_timerSlots[i].procedure = NULL;
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_timerSlots[i].interval = 0;
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_timerSlots[i].counter = 0;
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}
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}
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g_driver->deleteMutex(_mutex);
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}
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int Timer::timer_handler(int t) {
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if (g_timer)
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return g_timer->handler(t);
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return 0;
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}
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int Timer::handler(int t) {
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StackLock lock(_mutex);
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uint32 interval, l;
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_lastTime = _thisTime;
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_thisTime = g_driver->getMillis();
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interval = 1000 * (_thisTime - _lastTime);
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// If the timer has been frozen for a long time, don't
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// call the procedures a silly number of times, just resynchronize
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if(interval > 1000000) {
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interval = 0;
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warning("Timer skipped forward");
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}
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for (l = 0; l < MAX_TIMERS; l++) {
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if (_timerSlots[l].procedure && _timerSlots[l].interval > 0) {
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_timerSlots[l].counter -= interval;
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while (_timerSlots[l].counter <= 0) {
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// A small paranoia check which catches the case where
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// a timer removes itself (which it never should do).
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assert(_timerSlots[l].procedure && _timerSlots[l].interval > 0);
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_timerSlots[l].counter += _timerSlots[l].interval;
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_timerSlots[l].procedure(_timerSlots[l].refCon);
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}
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}
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}
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return t;
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}
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bool Timer::installTimerProc(TimerProc procedure, int32 interval, void *refCon) {
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assert(interval > 0);
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StackLock lock(_mutex);
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for (int l = 0; l < MAX_TIMERS; l++) {
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if (!_timerSlots[l].procedure) {
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_timerSlots[l].procedure = procedure;
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_timerSlots[l].interval = interval;
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_timerSlots[l].counter = interval;
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_timerSlots[l].refCon = refCon;
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return true;
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}
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}
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if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
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warning("Couldn't find free timer slot!");
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return false;
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}
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void Timer::removeTimerProc(TimerProc procedure) {
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StackLock lock(_mutex);
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for (int l = 0; l < MAX_TIMERS; l++) {
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if (_timerSlots[l].procedure == procedure) {
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_timerSlots[l].procedure = 0;
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_timerSlots[l].interval = 0;
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_timerSlots[l].counter = 0;
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_timerSlots[l].refCon = 0;
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}
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}
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}
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