scummvm/backends/graphics/android/android-graphics.h
Le Philousophe 87bad2cc7d COMMON: Allow games to use overlay for something else than GUI
This can be used for subtitles without changing the mouse coordinates.
2022-11-12 19:12:05 +01:00

106 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_GRAPHICS_ANDROID_ANDROID_GRAPHICS_H
#define BACKENDS_GRAPHICS_ANDROID_ANDROID_GRAPHICS_H
#include "common/scummsys.h"
#include "backends/graphics/opengl/opengl-graphics.h"
#include "backends/platform/android/touchcontrols.h"
class AndroidCommonGraphics {
public:
virtual ~AndroidCommonGraphics() {}
virtual void initSurface() = 0;
virtual void deinitSurface() = 0;
virtual Common::Point getMousePosition() = 0;
virtual bool notifyMousePosition(Common::Point &mouse) = 0;
/**
* A (subset) of the graphic manager's state. This is used when switching
* between different Android graphic managers at runtime.
*/
struct State {
int screenWidth, screenHeight;
bool aspectRatio;
bool fullscreen;
bool cursorPalette;
#ifdef USE_RGB_COLOR
Graphics::PixelFormat pixelFormat;
#endif
};
/**
* Gets the current state of the graphics manager.
*/
virtual State getState() const = 0;
/**
* Sets up a basic state of the graphics manager.
*/
virtual bool setState(const State &state) = 0;
};
class AndroidGraphicsManager :
public OpenGL::OpenGLGraphicsManager, public AndroidCommonGraphics, public TouchControlsDrawer {
public:
AndroidGraphicsManager();
virtual ~AndroidGraphicsManager();
virtual void initSurface() override;
virtual void deinitSurface() override;
virtual AndroidCommonGraphics::State getState() const override;
virtual bool setState(const AndroidCommonGraphics::State &state) override;
void updateScreen() override;
void displayMessageOnOSD(const Common::U32String &msg) override;
virtual bool notifyMousePosition(Common::Point &mouse) override;
virtual Common::Point getMousePosition() override { return Common::Point(_cursorX, _cursorY); }
float getHiDPIScreenFactor() const override;
void touchControlNotifyChanged() override;
void touchControlDraw(int16 x, int16 y, int16 w, int16 h, const Common::Rect &clip) override;
protected:
void setSystemMousePosition(const int x, const int y) override {}
void showOverlay(bool inGUI) override;
void hideOverlay() override;
bool loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format) override;
void refreshScreen() override;
private:
OpenGL::Surface *_touchcontrols;
int _old_touch_mode;
};
#endif