192 lines
6.3 KiB
C++
192 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_GRAPHICS3D_ANDROID_ANDROID_GRAPHICS3D_H
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#define BACKENDS_GRAPHICS3D_ANDROID_ANDROID_GRAPHICS3D_H
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#include "common/scummsys.h"
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#include "backends/graphics/graphics.h"
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#include "backends/graphics/android/android-graphics.h"
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#include "backends/graphics3d/opengl/framebuffer.h"
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#include "backends/graphics3d/android/texture.h"
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#include "backends/platform/android/touchcontrols.h"
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class AndroidGraphics3dManager :
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public GraphicsManager, public AndroidCommonGraphics, public TouchControlsDrawer {
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public:
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AndroidGraphics3dManager();
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virtual ~AndroidGraphics3dManager();
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virtual void initSurface() override;
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virtual void deinitSurface() override;
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virtual AndroidCommonGraphics::State getState() const override;
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virtual bool setState(const AndroidCommonGraphics::State &state) override;
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void updateScreen() override;
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void displayMessageOnOSD(const Common::U32String &msg);
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virtual bool notifyMousePosition(Common::Point &mouse) override;
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virtual Common::Point getMousePosition() override {
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return Common::Point(_cursorX, _cursorY);
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}
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void setMousePosition(int x, int y) {
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_cursorX = x;
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_cursorY = y;
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}
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virtual void beginGFXTransaction() {}
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virtual OSystem::TransactionError endGFXTransaction() {
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return OSystem::kTransactionSuccess;
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}
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virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const override;
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virtual int getDefaultGraphicsMode() const override;
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virtual bool setGraphicsMode(int mode, uint flags = OSystem::kGfxModeNoFlags) override;
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virtual int getGraphicsMode() const override;
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virtual bool hasFeature(OSystem::Feature f) const override;
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virtual void setFeatureState(OSystem::Feature f, bool enable) override;
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virtual bool getFeatureState(OSystem::Feature f) const override;
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virtual void showOverlay(bool inGUI) override;
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virtual void hideOverlay() override;
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virtual void clearOverlay() override;
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virtual void grabOverlay(Graphics::Surface &surface) const override;
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virtual void copyRectToOverlay(const void *buf, int pitch,
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int x, int y, int w, int h) override;
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virtual int16 getOverlayHeight() const override;
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virtual int16 getOverlayWidth() const override;
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virtual Graphics::PixelFormat getOverlayFormat() const override;
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virtual bool isOverlayVisible() const override {
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return _show_overlay;
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}
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virtual int16 getHeight() const override;
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virtual int16 getWidth() const override;
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// PaletteManager API
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virtual void setPalette(const byte *colors, uint start, uint num) override;
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virtual void grabPalette(byte *colors, uint start, uint num) const override;
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virtual void copyRectToScreen(const void *buf, int pitch, int x, int y,
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int w, int h) override;
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virtual Graphics::Surface *lockScreen() override;
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virtual void unlockScreen() override;
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virtual void fillScreen(uint32 col);
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virtual void setShakePos(int shakeXOffset, int shakeYOffset) {};
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virtual void setFocusRectangle(const Common::Rect &rect) {}
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virtual void clearFocusRectangle() {}
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virtual void initSize(uint width, uint height,
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const Graphics::PixelFormat *format) override;
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virtual int getScreenChangeID() const override;
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virtual bool showMouse(bool visible) override;
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virtual void warpMouse(int x, int y) override;
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virtual bool lockMouse(bool lock) override;
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virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX,
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int hotspotY, uint32 keycolor,
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bool dontScale,
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const Graphics::PixelFormat *format) override;
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virtual void setCursorPalette(const byte *colors, uint start, uint num) override;
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float getHiDPIScreenFactor() const override;
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#ifdef USE_RGB_COLOR
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virtual Graphics::PixelFormat getScreenFormat() const override;
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virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const override;
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#endif
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void touchControlNotifyChanged() override;
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void touchControlDraw(int16 x, int16 y, int16 w, int16 h, const Common::Rect &clip) override;
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protected:
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void updateScreenRect();
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void updateCursorScaling();
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const GLESBaseTexture *getActiveTexture() const;
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Common::Point convertScreenToVirtual(int &x, int &y) const;
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Common::Point convertVirtualToScreen(int x, int y) const;
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void setSystemMousePosition(int x, int y) {}
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bool loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format);
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void refreshScreen();
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private:
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void initOverlay();
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enum FixupType {
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kClear = 0, // glClear
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kClearSwap, // glClear + swapBuffers
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kClearUpdate // glClear + updateScreen
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};
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void clearScreen(FixupType type, byte count = 1);
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private:
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int _screenChangeID;
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int _graphicsMode;
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bool _fullscreen;
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bool _ar_correction;
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bool _force_redraw;
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// Game layer
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GLESTexture *_game_texture;
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OpenGL::FrameBuffer *_frame_buffer;
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#ifdef USE_RGB_COLOR
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// Backup of the previous pixel format to pass it back when we leave 3d
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Graphics::PixelFormat _2d_pixel_format;
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#endif
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/**
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* The position of the mouse cursor, in window coordinates.
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*/
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int _cursorX, _cursorY;
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// Overlay layer
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GLESTexture *_overlay_background;
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GLESTexture *_overlay_texture;
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bool _show_overlay;
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bool _overlay_in_gui;
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// Mouse layer
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GLESBaseTexture *_mouse_texture;
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GLESFakePaletteTexture *_mouse_texture_palette;
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GLESTexture *_mouse_texture_rgb;
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Common::Point _mouse_hotspot;
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Common::Point _mouse_hotspot_scaled;
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int _mouse_width_scaled, _mouse_height_scaled;
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bool _mouse_dont_scale;
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bool _show_mouse;
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// Touch controls layer
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GLESTexture *_touchcontrols_texture;
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int _old_touch_mode;
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};
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#endif
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