scummvm/backends/graphics3d/android/android-graphics3d.h
Le Philousophe 87bad2cc7d COMMON: Allow games to use overlay for something else than GUI
This can be used for subtitles without changing the mouse coordinates.
2022-11-12 19:12:05 +01:00

192 lines
6.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_GRAPHICS3D_ANDROID_ANDROID_GRAPHICS3D_H
#define BACKENDS_GRAPHICS3D_ANDROID_ANDROID_GRAPHICS3D_H
#include "common/scummsys.h"
#include "backends/graphics/graphics.h"
#include "backends/graphics/android/android-graphics.h"
#include "backends/graphics3d/opengl/framebuffer.h"
#include "backends/graphics3d/android/texture.h"
#include "backends/platform/android/touchcontrols.h"
class AndroidGraphics3dManager :
public GraphicsManager, public AndroidCommonGraphics, public TouchControlsDrawer {
public:
AndroidGraphics3dManager();
virtual ~AndroidGraphics3dManager();
virtual void initSurface() override;
virtual void deinitSurface() override;
virtual AndroidCommonGraphics::State getState() const override;
virtual bool setState(const AndroidCommonGraphics::State &state) override;
void updateScreen() override;
void displayMessageOnOSD(const Common::U32String &msg);
virtual bool notifyMousePosition(Common::Point &mouse) override;
virtual Common::Point getMousePosition() override {
return Common::Point(_cursorX, _cursorY);
}
void setMousePosition(int x, int y) {
_cursorX = x;
_cursorY = y;
}
virtual void beginGFXTransaction() {}
virtual OSystem::TransactionError endGFXTransaction() {
return OSystem::kTransactionSuccess;
}
virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const override;
virtual int getDefaultGraphicsMode() const override;
virtual bool setGraphicsMode(int mode, uint flags = OSystem::kGfxModeNoFlags) override;
virtual int getGraphicsMode() const override;
virtual bool hasFeature(OSystem::Feature f) const override;
virtual void setFeatureState(OSystem::Feature f, bool enable) override;
virtual bool getFeatureState(OSystem::Feature f) const override;
virtual void showOverlay(bool inGUI) override;
virtual void hideOverlay() override;
virtual void clearOverlay() override;
virtual void grabOverlay(Graphics::Surface &surface) const override;
virtual void copyRectToOverlay(const void *buf, int pitch,
int x, int y, int w, int h) override;
virtual int16 getOverlayHeight() const override;
virtual int16 getOverlayWidth() const override;
virtual Graphics::PixelFormat getOverlayFormat() const override;
virtual bool isOverlayVisible() const override {
return _show_overlay;
}
virtual int16 getHeight() const override;
virtual int16 getWidth() const override;
// PaletteManager API
virtual void setPalette(const byte *colors, uint start, uint num) override;
virtual void grabPalette(byte *colors, uint start, uint num) const override;
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y,
int w, int h) override;
virtual Graphics::Surface *lockScreen() override;
virtual void unlockScreen() override;
virtual void fillScreen(uint32 col);
virtual void setShakePos(int shakeXOffset, int shakeYOffset) {};
virtual void setFocusRectangle(const Common::Rect &rect) {}
virtual void clearFocusRectangle() {}
virtual void initSize(uint width, uint height,
const Graphics::PixelFormat *format) override;
virtual int getScreenChangeID() const override;
virtual bool showMouse(bool visible) override;
virtual void warpMouse(int x, int y) override;
virtual bool lockMouse(bool lock) override;
virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX,
int hotspotY, uint32 keycolor,
bool dontScale,
const Graphics::PixelFormat *format) override;
virtual void setCursorPalette(const byte *colors, uint start, uint num) override;
float getHiDPIScreenFactor() const override;
#ifdef USE_RGB_COLOR
virtual Graphics::PixelFormat getScreenFormat() const override;
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const override;
#endif
void touchControlNotifyChanged() override;
void touchControlDraw(int16 x, int16 y, int16 w, int16 h, const Common::Rect &clip) override;
protected:
void updateScreenRect();
void updateCursorScaling();
const GLESBaseTexture *getActiveTexture() const;
Common::Point convertScreenToVirtual(int &x, int &y) const;
Common::Point convertVirtualToScreen(int x, int y) const;
void setSystemMousePosition(int x, int y) {}
bool loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format);
void refreshScreen();
private:
void initOverlay();
enum FixupType {
kClear = 0, // glClear
kClearSwap, // glClear + swapBuffers
kClearUpdate // glClear + updateScreen
};
void clearScreen(FixupType type, byte count = 1);
private:
int _screenChangeID;
int _graphicsMode;
bool _fullscreen;
bool _ar_correction;
bool _force_redraw;
// Game layer
GLESTexture *_game_texture;
OpenGL::FrameBuffer *_frame_buffer;
#ifdef USE_RGB_COLOR
// Backup of the previous pixel format to pass it back when we leave 3d
Graphics::PixelFormat _2d_pixel_format;
#endif
/**
* The position of the mouse cursor, in window coordinates.
*/
int _cursorX, _cursorY;
// Overlay layer
GLESTexture *_overlay_background;
GLESTexture *_overlay_texture;
bool _show_overlay;
bool _overlay_in_gui;
// Mouse layer
GLESBaseTexture *_mouse_texture;
GLESFakePaletteTexture *_mouse_texture_palette;
GLESTexture *_mouse_texture_rgb;
Common::Point _mouse_hotspot;
Common::Point _mouse_hotspot_scaled;
int _mouse_width_scaled, _mouse_height_scaled;
bool _mouse_dont_scale;
bool _show_mouse;
// Touch controls layer
GLESTexture *_touchcontrols_texture;
int _old_touch_mode;
};
#endif