261 lines
6.9 KiB
C++
261 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "graphics/fontman.h"
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#include "backends/platform/bada/form.h"
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#include "backends/platform/bada/system.h"
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#include "backends/platform/bada/graphics.h"
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//
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// BadaGraphicsManager
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//
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BadaGraphicsManager::BadaGraphicsManager(BadaAppForm *appForm) :
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_appForm(appForm),
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_eglDisplay(EGL_DEFAULT_DISPLAY),
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_eglSurface(EGL_NO_SURFACE),
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_eglConfig(0),
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_eglContext(EGL_NO_CONTEXT),
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_initState(true) {
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assert(appForm != NULL);
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_videoMode.fullscreen = true;
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}
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const Graphics::Font *BadaGraphicsManager::getFontOSD() {
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return FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
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}
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bool BadaGraphicsManager::moveMouse(int16 &x, int16 &y) {
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int16 currentX = _cursorState.x;
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int16 currentY = _cursorState.y;
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// save the current hardware coordinates
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_cursorState.x = x;
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_cursorState.y = y;
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// return x/y as game coordinates
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adjustMousePosition(x, y);
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// convert current x/y to game coordinates
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adjustMousePosition(currentX, currentY);
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// return whether game coordinates have changed
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return (currentX != x || currentY != y);
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}
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Common::List<Graphics::PixelFormat> BadaGraphicsManager::getSupportedFormats() const {
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logEntered();
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Common::List<Graphics::PixelFormat> res;
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res.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0));
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res.push_back(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
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res.push_back(Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0));
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res.push_back(Graphics::PixelFormat::createFormatCLUT8());
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return res;
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}
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bool BadaGraphicsManager::hasFeature(OSystem::Feature f) {
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bool result = (f == OSystem::kFeatureFullscreenMode ||
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f == OSystem::kFeatureVirtualKeyboard ||
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OpenGLGraphicsManager::hasFeature(f));
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return result;
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}
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void BadaGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
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OpenGLGraphicsManager::setFeatureState(f, enable);
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}
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void BadaGraphicsManager::setReady() {
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_initState = false;
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}
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void BadaGraphicsManager::updateScreen() {
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if (_transactionMode == kTransactionNone) {
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internUpdateScreen();
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}
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}
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bool BadaGraphicsManager::loadEgl() {
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logEntered();
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EGLint numConfigs = 1;
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EGLint eglConfigList[] = {
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EGL_RED_SIZE, 5,
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EGL_GREEN_SIZE, 6,
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EGL_BLUE_SIZE, 5,
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EGL_ALPHA_SIZE, 0,
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EGL_DEPTH_SIZE, 8,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
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EGL_NONE
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};
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EGLint eglContextList[] = {
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EGL_CONTEXT_CLIENT_VERSION, 1,
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EGL_NONE
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};
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eglBindAPI(EGL_OPENGL_ES_API);
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if (_eglDisplay) {
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unloadGFXMode();
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}
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_eglDisplay = eglGetDisplay((EGLNativeDisplayType) EGL_DEFAULT_DISPLAY);
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if (EGL_NO_DISPLAY == _eglDisplay) {
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systemError("eglGetDisplay() failed");
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return false;
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}
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if (EGL_FALSE == eglInitialize(_eglDisplay, NULL, NULL) ||
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EGL_SUCCESS != eglGetError()) {
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systemError("eglInitialize() failed");
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return false;
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}
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if (EGL_FALSE == eglChooseConfig(_eglDisplay, eglConfigList,
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&_eglConfig, 1, &numConfigs) ||
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EGL_SUCCESS != eglGetError()) {
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systemError("eglChooseConfig() failed");
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return false;
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}
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if (!numConfigs) {
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systemError("eglChooseConfig() failed. Matching config does not exist \n");
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return false;
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}
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_eglSurface = eglCreateWindowSurface(_eglDisplay, _eglConfig,
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(EGLNativeWindowType)_appForm, NULL);
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if (EGL_NO_SURFACE == _eglSurface || EGL_SUCCESS != eglGetError()) {
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systemError("eglCreateWindowSurface() failed. EGL_NO_SURFACE");
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return false;
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}
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_eglContext = eglCreateContext(_eglDisplay, _eglConfig,
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EGL_NO_CONTEXT, eglContextList);
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if (EGL_NO_CONTEXT == _eglContext ||
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EGL_SUCCESS != eglGetError()) {
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systemError("eglCreateContext() failed");
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return false;
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}
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if (false == eglMakeCurrent(_eglDisplay, _eglSurface, _eglSurface, _eglContext) ||
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EGL_SUCCESS != eglGetError()) {
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systemError("eglMakeCurrent() failed");
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return false;
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}
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logLeaving();
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return true;
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}
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bool BadaGraphicsManager::loadGFXMode() {
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logEntered();
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if (!loadEgl()) {
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unloadGFXMode();
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return false;
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}
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int x, y, width, height;
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_appForm->GetBounds(x, y, width, height);
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_videoMode.overlayWidth = _videoMode.hardwareWidth = width;
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_videoMode.overlayHeight = _videoMode.hardwareHeight = height;
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_videoMode.scaleFactor = 3; // for proportional sized cursor in the launcher
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AppLog("screen size: %dx%d", _videoMode.hardwareWidth, _videoMode.hardwareHeight);
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return OpenGLGraphicsManager::loadGFXMode();
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}
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void BadaGraphicsManager::loadTextures() {
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logEntered();
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OpenGLGraphicsManager::loadTextures();
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// prevent image skew in some games, see:
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// http://www.opengl.org/resources/features/KilgardTechniques/oglpitfall
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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}
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void BadaGraphicsManager::internUpdateScreen() {
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if (!_initState) {
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OpenGLGraphicsManager::internUpdateScreen();
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eglSwapBuffers(_eglDisplay, _eglSurface);
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} else {
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showSplash();
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}
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}
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void BadaGraphicsManager::unloadGFXMode() {
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logEntered();
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if (EGL_NO_DISPLAY != _eglDisplay) {
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eglMakeCurrent(_eglDisplay, NULL, NULL, NULL);
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if (_eglContext != EGL_NO_CONTEXT) {
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eglDestroyContext(_eglDisplay, _eglContext);
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_eglContext = EGL_NO_CONTEXT;
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}
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if (_eglSurface != EGL_NO_SURFACE) {
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eglDestroySurface(_eglDisplay, _eglSurface);
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_eglSurface = EGL_NO_SURFACE;
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}
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eglTerminate(_eglDisplay);
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_eglDisplay = EGL_NO_DISPLAY;
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}
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_eglConfig = NULL;
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OpenGLGraphicsManager::unloadGFXMode();
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logLeaving();
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}
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// display a simple splash screen until launcher is ready
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void BadaGraphicsManager::showSplash() {
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Canvas canvas;
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canvas.Construct();
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canvas.SetBackgroundColor(Color::COLOR_BLACK);
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canvas.Clear();
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int x = _videoMode.hardwareWidth / 3;
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int y = _videoMode.hardwareHeight / 3;
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Font *pFont = new Font();
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pFont->Construct(FONT_STYLE_ITALIC | FONT_STYLE_BOLD, 55);
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canvas.SetFont(*pFont);
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canvas.SetForegroundColor(Color::COLOR_GREEN);
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canvas.DrawText(Point(x, y), L"ScummVM");
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delete pFont;
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pFont = new Font();
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pFont->Construct(FONT_STYLE_ITALIC | FONT_STYLE_BOLD, 35);
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canvas.SetFont(*pFont);
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canvas.SetForegroundColor(Color::COLOR_WHITE);
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canvas.DrawText(Point(x + 70, y + 50), L"Loading ...");
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delete pFont;
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canvas.Show();
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}
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