scummvm/engines/supernova/state.cpp
Thierry Crozat 888930660a SUPERNOVA: Use setCurrentImage instead of passing the image to renderImage
This is more similar to what the original code does and allows to retire
the renderImage variant that takes an image.
2018-01-23 02:15:40 +00:00

1952 lines
55 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "graphics/palette.h"
#include "gui/message.h"
#include "supernova/supernova.h"
#include "supernova/state.h"
#include "graphics/cursorman.h"
namespace Supernova {
bool GameManager::serialize(Common::WriteStream *out) {
if (out->err())
return false;
// GameState
out->writeSint32LE(_state._time);
out->writeSint32LE(_state._timeSleep);
out->writeSint32LE(_state._timeAlarm);
out->writeSint32LE(_state._eventTime);
out->writeSint32LE(_state._eventCallback);
out->writeSint32LE(_state._arrivalDaysLeft);
out->writeSint32LE(_state._shipEnergyDaysLeft);
out->writeSint32LE(_state._landingModuleEnergyDaysLeft);
out->writeUint16LE(_state._greatFlag);
out->writeSint16LE(_state._timeRobot);
out->writeSint16LE(_state._money);
out->writeByte(_state._coins);
out->writeByte(_state._shoes);
out->writeByte(_state._destination);
out->writeByte(_state._language);
out->writeByte(_state._corridorSearch);
out->writeByte(_state._alarmOn);
out->writeByte(_state._terminalStripConnected);
out->writeByte(_state._terminalStripWire);
out->writeByte(_state._cableConnected);
out->writeByte(_state._powerOff);
out->writeByte(_state._dream);
// Inventory
out->writeSint32LE(_inventory.getSize());
out->writeSint32LE(_inventoryScroll);
for (int i = 0; i < _inventory.getSize(); ++i) {
Object *objectStateBegin = _rooms[_inventory.get(i)->_roomId]->getObject(0);
byte objectIndex = _inventory.get(i) - objectStateBegin;
out->writeSint32LE(_inventory.get(i)->_roomId);
out->writeSint32LE(objectIndex);
}
// Rooms
out->writeByte(_currentRoom->getId());
for (int i = 0; i < NUMROOMS; ++i) {
_rooms[i]->serialize(out);
}
return !out->err();
}
bool GameManager::deserialize(Common::ReadStream *in, int version) {
if (in->err())
return false;
// GameState
_state._time = in->readSint32LE();
_state._timeSleep = in->readSint32LE();
_state._timeAlarm = in->readSint32LE();
_state._eventTime = in->readSint32LE();
if (version >= 4)
_state._eventCallback = (EventFunction)in->readSint32LE();
else
_state._eventCallback = kNoFn;
_state._arrivalDaysLeft = in->readSint32LE();
_state._shipEnergyDaysLeft = in->readSint32LE();
_state._landingModuleEnergyDaysLeft = in->readSint32LE();
_state._greatFlag = in->readUint16LE();
_state._timeRobot = in->readSint16LE();
_state._money = in->readSint16LE();
_state._coins = in->readByte();
_state._shoes = in->readByte();
_state._destination = in->readByte();
_state._language = in->readByte();
_state._corridorSearch = in->readByte();
_state._alarmOn = in->readByte();
_state._terminalStripConnected = in->readByte();
_state._terminalStripWire = in->readByte();
_state._cableConnected = in->readByte();
_state._powerOff = in->readByte();
_state._dream = in->readByte();
_oldTime = g_system->getMillis();
// Inventory
int inventorySize = in->readSint32LE();
_inventoryScroll = in->readSint32LE();
_inventory.clear();
for (int i = 0; i < inventorySize; ++i) {
RoomID objectRoom = static_cast<RoomID>(in->readSint32LE());
int objectIndex = in->readSint32LE();
_inventory.add(*_rooms[objectRoom]->getObject(objectIndex));
}
// Rooms
RoomID curRoomId = static_cast<RoomID>(in->readByte());
for (int i = 0; i < NUMROOMS; ++i) {
_rooms[i]->deserialize(in, version);
}
changeRoom(curRoomId);
return !in->err();
}
Inventory::Inventory() : _numObjects(0) {
}
// TODO: Update Inventory surface for scrolling
void Inventory::add(Object &obj) {
if (_numObjects < kMaxCarry)
_inventory[_numObjects++] = &obj;
// if (inventory_amount>8) inventory_scroll = ((inventory_amount+1)/2)*2-8;
// show_inventory();
}
// TODO: Update Inventory surface for scrolling
void Inventory::remove(Object &obj) {
for (int i = 0; i < _numObjects; ++i) {
if (_inventory[i] == &obj) {
--_numObjects;
while (i < _numObjects) {
_inventory[i] = _inventory[i + 1];
++i;
}
obj.disableProperty(CARRIED);
}
}
}
void Inventory::clear() {
_numObjects = 0;
}
Object *Inventory::get(int index) const {
if (index < _numObjects)
return _inventory[index];
return const_cast<Object *>(&Object::nullObject);
}
Object *Inventory::get(ObjectID id) const {
for (int i = 0; i < _numObjects; ++i) {
if (_inventory[i]->_id == id)
return _inventory[i];
}
return const_cast<Object *>(&Object::nullObject);
}
GuiElement::GuiElement()
: _isHighlighted(false)
, _bgColorNormal(kColorWhite25)
, _bgColorHighlighted(kColorWhite44)
, _bgColor(kColorWhite25)
, _textColorNormal(kColorGreen)
, _textColorHighlighted(kColorLightGreen)
, _textColor(kColorGreen)
{
_text[0] = '\0';
}
void GuiElement::setText(const char *text) {
strncpy(_text, text, sizeof(_text));
}
void GuiElement::setTextPosition(int x, int y) {
_textPosition.x = x;
_textPosition.y = y;
}
void GuiElement::setSize(int x1, int y1, int x2, int y2) {
this->left = x1;
this->top = y1;
this->right = x2;
this->bottom = y2;
_textPosition.x = x1 + 1;
_textPosition.y = y1 + 1;
}
void GuiElement::setColor(int bgColor, int textColor, int bgColorHighlighted, int textColorHightlighted) {
_bgColor = bgColor;
_textColor = textColor;
_bgColorNormal = bgColor;
_textColorNormal = textColor;
_bgColorHighlighted = bgColorHighlighted;
_textColorHighlighted = textColorHightlighted;
}
void GuiElement::setHighlight(bool isHighlighted) {
if (isHighlighted) {
_bgColor = _bgColorHighlighted;
_textColor = _textColorHighlighted;
} else {
_bgColor = _bgColorNormal;
_textColor = _textColorNormal;
}
}
// Used by Look Watch (when it's fixed). Do not remove.
static Common::String timeToString(int msec) {
char s[9] = " 0:00:00";
msec /= 1000;
s[7] = msec % 10 + '0';
msec /= 10;
s[6] = msec % 6 + '0';
msec /= 6;
s[4] = msec % 10 + '0';
msec /= 10;
s[3] = msec % 6 + '0';
msec /= 6;
s[1] = msec % 10 + '0';
msec /= 10;
if (msec)
s[0] = msec + '0';
return Common::String(s);
}
GameManager::GameManager(SupernovaEngine *vm) {
_vm = vm;
initRooms();
changeRoom(INTRO);
initState();
initGui();
}
GameManager::~GameManager() {
destroyRooms();
}
void GameManager::destroyRooms() {
delete _rooms[INTRO];
delete _rooms[CORRIDOR];
delete _rooms[HALL];
delete _rooms[SLEEP];
delete _rooms[COCKPIT];
delete _rooms[AIRLOCK];
delete _rooms[HOLD];
delete _rooms[LANDINGMODULE];
delete _rooms[GENERATOR];
delete _rooms[OUTSIDE];
delete _rooms[CABIN_R1];
delete _rooms[CABIN_R2];
delete _rooms[CABIN_R3];
delete _rooms[CABIN_L1];
delete _rooms[CABIN_L2];
delete _rooms[CABIN_L3];
delete _rooms[BATHROOM];
delete _rooms[ROCKS];
delete _rooms[CAVE];
delete _rooms[MEETUP];
delete _rooms[ENTRANCE];
delete _rooms[REST];
delete _rooms[ROGER];
delete _rooms[GLIDER];
delete _rooms[MEETUP2];
delete _rooms[MEETUP3];
delete _rooms[CELL];
delete _rooms[CORRIDOR1];
delete _rooms[CORRIDOR2];
delete _rooms[CORRIDOR3];
delete _rooms[CORRIDOR4];
delete _rooms[CORRIDOR5];
delete _rooms[CORRIDOR6];
delete _rooms[CORRIDOR7];
delete _rooms[CORRIDOR8];
delete _rooms[CORRIDOR9];
delete _rooms[BCORRIDOR];
delete _rooms[GUARD];
delete _rooms[GUARD3];
delete _rooms[OFFICE_L1];
delete _rooms[OFFICE_L2];
delete _rooms[OFFICE_R1];
delete _rooms[OFFICE_R2];
delete _rooms[OFFICE_L];
delete _rooms[ELEVATOR];
delete _rooms[STATION];
delete _rooms[SIGN];
delete _rooms[OUTRO];
}
void GameManager::initState() {
Object::setObjectNull(_currentInputObject);
Object::setObjectNull(_inputObject[0]);
Object::setObjectNull(_inputObject[1]);
_inputVerb = ACTION_WALK;
_processInput = false;
_guiEnabled = true;
_animationEnabled = true;
_mouseClicked = false;
_keyPressed = false;
_mouseX = -1;
_mouseY = -1;
_mouseField = -1;
_inventoryScroll = 0;
_oldTime = g_system->getMillis();
_timerPaused = 0;
_timePaused = false;
_timer1 = 0;
_animationTimer = 0;
_currentSentence = -1;
for (int i = 0 ; i < 6 ; ++i) {
_sentenceNumber[i] = -1;
_texts[i] = kNoString;
_rows[i] = 0;
_rowsStart[i] = 0;
}
_state._time = ticksToMsec(916364); // 2 pm
_state._timeSleep = 0;
_state._timeAlarm = ticksToMsec(458182); // 7 am
_state._eventTime = 0xffffffff;
_state._eventCallback = kNoFn;
_state._arrivalDaysLeft = 2840;
_state._shipEnergyDaysLeft = 2135;
_state._landingModuleEnergyDaysLeft = 923;
_state._greatFlag = 0;
_state._timeRobot = 0;
_state._money = 0;
_state._coins = 0;
_state._shoes = 0;
_state._destination = 255;
_state._language = 0;
_state._corridorSearch = false;
_state._alarmOn = false;
_state._terminalStripConnected = false;
_state._terminalStripWire = false;
_state._cableConnected = false;
_state._powerOff = false;
_state._dream = false;
}
void GameManager::initRooms() {
_rooms[INTRO] = new Intro(_vm, this);
_rooms[CORRIDOR] = new ShipCorridor(_vm, this);
_rooms[HALL] = new ShipHall(_vm, this);
_rooms[SLEEP] = new ShipSleepCabin(_vm, this);
_rooms[COCKPIT] = new ShipCockpit(_vm, this);
_rooms[AIRLOCK] = new ShipAirlock(_vm, this);
_rooms[HOLD] = new ShipHold(_vm, this);
_rooms[LANDINGMODULE] = new ShipLandingModule(_vm, this);
_rooms[GENERATOR] = new ShipGenerator(_vm, this);
_rooms[OUTSIDE] = new ShipOuterSpace(_vm, this);
_rooms[CABIN_R1] = new ShipCabinR1(_vm, this);
_rooms[CABIN_R2] = new ShipCabinR2(_vm, this);
_rooms[CABIN_R3] = new ShipCabinR3(_vm, this);
_rooms[CABIN_L1] = new ShipCabinL1(_vm, this);
_rooms[CABIN_L2] = new ShipCabinL2(_vm, this);
_rooms[CABIN_L3] = new ShipCabinL3(_vm, this);
_rooms[BATHROOM] = new ShipCabinBathroom(_vm, this);
_rooms[ROCKS] = new ArsanoRocks(_vm, this);
_rooms[CAVE] = new ArsanoCave(_vm, this);
_rooms[MEETUP] = new ArsanoMeetup(_vm, this);
_rooms[ENTRANCE] = new ArsanoEntrance(_vm, this);
_rooms[REST] = new ArsanoRemaining(_vm, this);
_rooms[ROGER] = new ArsanoRoger(_vm, this);
_rooms[GLIDER] = new ArsanoGlider(_vm, this);
_rooms[MEETUP2] = new ArsanoMeetup2(_vm, this);
_rooms[MEETUP3] = new ArsanoMeetup3(_vm, this);
_rooms[CELL] = new AxacussCell(_vm, this);
_rooms[CORRIDOR1] = new AxacussCorridor1(_vm, this);
_rooms[CORRIDOR2] = new AxacussCorridor2(_vm, this);
_rooms[CORRIDOR3] = new AxacussCorridor3(_vm, this);
_rooms[CORRIDOR4] = new AxacussCorridor3(_vm, this);
_rooms[CORRIDOR5] = new AxacussCorridor4(_vm, this);
_rooms[CORRIDOR6] = new AxacussCorridor5(_vm, this);
_rooms[CORRIDOR7] = new AxacussCorridor6(_vm, this);
_rooms[CORRIDOR8] = new AxacussCorridor7(_vm, this);
_rooms[CORRIDOR9] = new AxacussCorridor8(_vm, this);
_rooms[BCORRIDOR] = new AxacussBcorridor(_vm, this);
_rooms[GUARD] = new AxacussIntersection(_vm, this);
_rooms[GUARD3] = new AxacussExit(_vm, this);
_rooms[OFFICE_L1] = new AxacussOffice1(_vm, this);
_rooms[OFFICE_L2] = new AxacussOffice2(_vm, this);
_rooms[OFFICE_R1] = new AxacussOffice3(_vm, this);
_rooms[OFFICE_R2] = new AxacussOffice4(_vm, this);
_rooms[OFFICE_L] = new AxacussOffice5(_vm, this);
_rooms[ELEVATOR] = new AxacussElevator(_vm, this);
_rooms[STATION] = new AxacussStation(_vm, this);
_rooms[SIGN] = new AxacussSign(_vm, this);
_rooms[OUTRO] = new Outro(_vm, this);
}
void GameManager::initGui() {
int commandButtonX = 0;
for (int i = 0; i < ARRAYSIZE(_guiCommandButton); ++i) {
const Common::String &text = _vm->getGameString(guiCommands[i]);
int width;
if (i < 9)
width = _vm->textWidth(text) + 2;
else
width = 320 - commandButtonX;
_guiCommandButton[i].setSize(commandButtonX, 150, commandButtonX + width, 159);
_guiCommandButton[i].setText(text.c_str());
_guiCommandButton[i].setColor(kColorWhite25, kColorDarkGreen, kColorWhite44, kColorGreen);
commandButtonX += width + 2;
}
for (int i = 0; i < ARRAYSIZE(_guiInventory); ++i) {
int inventoryX = 136 * (i % 2);
int inventoryY = 161 + 10 * (i / 2);
_guiInventory[i].setSize(inventoryX, inventoryY, inventoryX + 135, inventoryY + 9);
_guiInventory[i].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed);
}
_guiInventoryArrow[0].setSize(272, 161, 279, 180);
_guiInventoryArrow[0].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed);
_guiInventoryArrow[0].setText("\x82");
_guiInventoryArrow[0].setTextPosition(273, 166);
_guiInventoryArrow[1].setSize(272, 181, 279, 200);
_guiInventoryArrow[1].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed);
_guiInventoryArrow[1].setText("\x83");
_guiInventoryArrow[1].setTextPosition(273, 186);
}
void GameManager::processInput(Common::KeyState &state) {
_key = state;
switch (state.keycode) {
case Common::KEYCODE_F1:
// help
break;
case Common::KEYCODE_F2:
// show game doc
break;
case Common::KEYCODE_F3:
// show game info
break;
case Common::KEYCODE_F4:
_vm->setTextSpeed();
break;
case Common::KEYCODE_F5:
// load/save
break;
case Common::KEYCODE_x:
if (state.flags & Common::KBD_ALT) {
// quit game
GUI::MessageDialog *dialog = new GUI::MessageDialog("Quit Game?", "Quit", "Cancel");
if (dialog->runModal() == GUI::kMessageOK)
_vm->quitGame();
delete dialog;
// TODO: Add original quit game message prompt
}
break;
default:
break;
}
}
void GameManager::resetInputState() {
Object::setObjectNull(_inputObject[0]);
Object::setObjectNull(_inputObject[1]);
_inputVerb = ACTION_WALK;
_processInput = false;
_mouseClicked = false;
_keyPressed = false;
_key.reset();
_mouseClickType = Common::EVENT_MOUSEMOVE;
processInput();
}
void GameManager::processInput() {
if (_mouseClickType == Common::EVENT_LBUTTONUP) {
_vm->removeMessage();
if (((_mouseField >= 0) && (_mouseField < 256)) ||
((_mouseField >= 512) && (_mouseField < 768))) {
if (_inputVerb == ACTION_GIVE || _inputVerb == ACTION_USE) {
if (Object::isNullObject(_inputObject[0])) {
_inputObject[0] = _currentInputObject;
if (!_inputObject[0]->hasProperty(COMBINABLE))
_processInput = true;
} else {
_inputObject[1] = _currentInputObject;
_processInput = true;
}
} else {
_inputObject[0] = _currentInputObject;
if (!Object::isNullObject(_currentInputObject))
_processInput = true;
}
} else if (_mouseField >= 256 && _mouseField < 512) {
resetInputState();
_inputVerb = static_cast<Action>(_mouseField - 256);
} else if (_mouseField == 768) {
if (_inventoryScroll >= 2)
_inventoryScroll -= 2;
} else if (_mouseField == 769) {
if (_inventoryScroll < _inventory.getSize() - ARRAYSIZE(_guiInventory))
_inventoryScroll += 2;
}
} else if (_mouseClickType == Common::EVENT_RBUTTONUP) {
_vm->removeMessage();
if (Object::isNullObject(_currentInputObject))
return;
if (((_mouseField >= 0) && (_mouseField < 256)) ||
((_mouseField >= 512) && (_mouseField < 768))) {
_inputObject[0] = _currentInputObject;
ObjectTypes type = _inputObject[0]->_type;
if (type & OPENABLE) {
if (type & OPENED)
_inputVerb = ACTION_CLOSE;
else
_inputVerb = ACTION_OPEN;
} else if (type & PRESS) {
_inputVerb = ACTION_PRESS;
} else if (type & TALK) {
_inputVerb = ACTION_TALK;
} else {
_inputVerb = ACTION_LOOK;
}
_processInput = true;
}
} else if (_mouseClickType == Common::EVENT_MOUSEMOVE) {
int field = -1;
int click = -1;
/* command row? */
if ((_mouseY >= _guiCommandButton[0].top) && (_mouseY <= _guiCommandButton[0].bottom)) {
field = 9;
while (_mouseX < _guiCommandButton[field].left - 1)
field--;
field += 256;
}
/* exit box? */
else if ((_mouseX >= 283) && (_mouseX <= 317) && (_mouseY >= 163) && (_mouseY <= 197)) {
field = _exitList[(_mouseX - 283) / 7 + 5 * ((_mouseY - 163) / 7)];
}
/* inventory box */
else if ((_mouseY >= 161) && (_mouseX <= 270)) {
field = (_mouseX + 1) / 136 + ((_mouseY - 161) / 10) * 2;
if (field + _inventoryScroll < _inventory.getSize())
field += 512;
else
field = -1;
}
/* inventory arrows */
else if ((_mouseY >= 161) && (_mouseX >= 271) && (_mouseX < 279)) {
if (_mouseY > 180)
field = 769;
else
field = 768;
}
/* normal item */
else {
for (int i = 0; (_currentRoom->getObject(i)->_id != INVALIDOBJECT) &&
(field == -1) && i < kMaxObject; i++) {
click = _currentRoom->getObject(i)->_click;
if (click != 255) {
MSNImageDecoder::ClickField *clickField = _vm->_currentImage->_clickField;
do {
if ((_mouseX >= clickField[click].x1) && (_mouseX <= clickField[click].x2) &&
(_mouseY >= clickField[click].y1) && (_mouseY <= clickField[click].y2))
field = i;
click = clickField[click].next;
} while ((click != 0) && (field == -1));
}
}
}
if (_mouseField != field) {
if (_mouseField >= 768) {
_guiInventoryArrow[_mouseField - 768].setHighlight(false);
} else if (_mouseField >= 512) {
_guiInventory[_mouseField - 512].setHighlight(false);
} else if (_mouseField >= 256) {
_guiCommandButton[_mouseField - 256].setHighlight(false);
} else if (_mouseField != -1) {
}
Object::setObjectNull(_currentInputObject);
_mouseField = field;
if (_mouseField >= 768) {
_guiInventoryArrow[_mouseField - 768].setHighlight(true);
} else if (_mouseField >= 512) {
_guiInventory[_mouseField - 512].setHighlight(true);
_currentInputObject = _inventory.get(_mouseField - 512 + _inventoryScroll);
} else if (_mouseField >= 256) {
_guiCommandButton[_mouseField - 256].setHighlight(true);
} else if (_mouseField != -1) {
_currentInputObject = _currentRoom->getObject(_mouseField);
}
}
}
}
void GameManager::corridorOnEntrance() {
if (_state._corridorSearch)
busted(0);
}
void GameManager::telomat(int number) {
warning("STUB: telomat %d", number);
}
void GameManager::startSearch() {
if ((_currentRoom->getId() >= CORRIDOR1) && (_currentRoom->getId() <= BCORRIDOR))
busted(0);
_state._corridorSearch = true;
}
void GameManager::search(int time) {
_state._eventTime = _state._time + time;
_state._eventCallback = kSearchStartFn;
}
void GameManager::guardNoticed() {
warning("STUB: guardNoticed");
}
void GameManager::busted(int i) {
if (i > 0)
_vm->renderImage(i);
if (i == 0) {
if ((_currentRoom->getId() >= OFFICE_L1) && (_currentRoom->getId() <= OFFICE_R2)) {
if (_currentRoom->getId() < OFFICE_R1)
i = 10;
else
i = 5;
if (!_currentRoom->getObject(0)->hasProperty(OPENED)) {
_vm->renderImage(i - 1);
_vm->playSound(kAudioDoorOpen);
wait2(2);
}
_vm->renderImage(i);
wait2(3);
_vm->renderImage(i + 3);
_vm->playSound(kAudioVoiceHalt);
_vm->renderImage(i);
wait2(5);
if (_currentRoom->getId() == OFFICE_L2)
i = 13;
_vm->renderImage(i + 1);
wait2(3);
_vm->renderImage(i + 2);
shot(0, 0);
} else if (_currentRoom->getId() == BCORRIDOR) {
_vm->renderImage(21);
} else {
if (_currentRoom->isSectionVisible(4))
_vm->renderImage(32); // below
else if (_currentRoom->isSectionVisible(2))
_vm->renderImage(30); // right
else if (_currentRoom->isSectionVisible(1))
_vm->renderImage(31); // left
else
_vm->renderImage(33); // above
}
}
_vm->playSound(kAudioVoiceHalt);
wait2(3);
shot(0, 0);
}
void GameManager::novaScroll() {
static byte planet_f[6] = {0xeb,0xec,0xf0,0xed,0xf1,0xf2};
static byte nova_f[13] = {0xea,0xe9,0xf5,0xf3,0xf7,0xf4,0xf6,
0xf9,0xfb,0xfc,0xfd,0xfe,0xfa};
static byte rgb[65][3] = {
{ 5, 0, 0},{10, 0, 0},{15, 0, 0},{20, 0, 0},{25, 0, 0},
{30, 0, 0},{35, 0, 0},{40, 0, 0},{45, 0, 0},{50, 0, 0},
{55, 0, 0},{60, 0, 0},{63,10, 5},{63,20,10},{63,30,15},
{63,40,20},{63,50,25},{63,60,30},{63,63,33},{63,63,30},
{63,63,25},{63,63,20},{63,63,15},{63,63,10},{60,60,15},
{57,57,20},{53,53,25},{50,50,30},{47,47,35},{43,43,40},
{40,40,45},{37,37,50},{33,33,53},{30,30,56},{27,27,59},
{23,23,61},{20,20,63},{21,25,63},{22,30,63},{25,35,63},
{30,40,63},{35,45,63},{40,50,63},{45,55,63},{50,60,63},
{55,63,63},{59,63,63},{63,63,63},{63,60,63},{60,50,60},
{55,40,55},{50,30,50},{45,20,45},{40,10,40},{42,15,42},
{45,20,45},{47,25,47},{50,30,50},{52,35,52},{55,40,55},
{57,45,57},{60,50,60},{62,55,62},{63,60,63},{63,63,63}};
byte palette[768];
_vm->_system->getPaletteManager()->grabPalette(palette, 0, 255);
for (int t = 0; t < 65; ++t) {
for (int i = 0; i < 6; ++i) {
int idx = 3 * (planet_f[i] - 1);
for (int c = 0 ; c < 3 ; ++c) {
if (palette[idx+c] < rgb[t][c])
palette[idx+c] = rgb[t][c];
}
}
for (int kreis = 0; kreis < t && kreis < 13; ++kreis) {
int idx = 3 * (nova_f[kreis] - 1);
for (int c = 0 ; c < 3 ; ++c)
palette[idx+c] = rgb[t-kreis-1][c];
}
_vm->_system->getPaletteManager()->setPalette(palette, 0, 255);
_vm->_system->updateScreen();
_vm->_system->delayMillis(_vm->_delay);
}
}
void GameManager::supernovaEvent() {
_vm->removeMessage();
CursorMan.showMouse(false);
if (_currentRoom->getId() <= CAVE) {
_vm->renderMessage(kStringSupernova1);
waitOnInput(_timer1);
_vm->removeMessage();
_vm->paletteFadeOut();
changeRoom(MEETUP);
_rooms[AIRLOCK]->getObject(0)->disableProperty(OPENED);
_rooms[AIRLOCK]->setSectionVisible(3, true);
_rooms[AIRLOCK]->getObject(1)->setProperty(OPENED);
_rooms[AIRLOCK]->setSectionVisible(17, true);
_rooms[AIRLOCK]->setSectionVisible(6, false);
_vm->renderRoom(*_currentRoom);
_vm->paletteFadeIn();
}
_vm->renderMessage(kStringSupernova2);
waitOnInput(_timer1);
_vm->removeMessage();
_vm->setCurrentImage(26);
_vm->renderImage(0);
_vm->paletteBrightness();
novaScroll();
_vm->paletteFadeOut();
_vm->renderBox(0, 0, 320, 200, kColorBlack);
_vm->_menuBrightness = 255;
_vm->paletteBrightness();
if (_currentRoom->getId() == GLIDER) {
_vm->renderMessage(kStringSupernova3);
waitOnInput(_timer1);
_vm->removeMessage();
_vm->_menuBrightness = 0;
_vm->paletteBrightness();
_vm->renderRoom(*_currentRoom);
_vm->paletteFadeIn();
_vm->renderMessage(kStringSupernova4, kMessageTop);
waitOnInput(_timer1);
_vm->removeMessage();
_vm->renderMessage(kStringSupernova5, kMessageTop);
waitOnInput(_timer1);
_vm->removeMessage();
_vm->renderMessage(kStringSupernova6, kMessageTop);
waitOnInput(_timer1);
_vm->removeMessage();
_vm->renderMessage(kStringSupernova7, kMessageTop);
waitOnInput(_timer1);
_vm->removeMessage();
changeRoom(MEETUP2);
_rooms[MEETUP2]->setSectionVisible(1, true);
_rooms[MEETUP2]->removeSentence(0, 1);
_inventory.remove(*(_rooms[ROGER]->getObject(3)));
_inventory.remove(*(_rooms[ROGER]->getObject(7)));
_inventory.remove(*(_rooms[ROGER]->getObject(8)));
} else {
_vm->renderMessage(kStringSupernova8);
waitOnInput(_timer1);
_vm->removeMessage();
_vm->_menuBrightness = 0;
_vm->paletteBrightness();
changeRoom(MEETUP2);
if (_rooms[ROGER]->getObject(3)->hasProperty(CARRIED) && !_rooms[GLIDER]->isSectionVisible(5)) {
_rooms[MEETUP2]->setSectionVisible(1, true);
_rooms[MEETUP2]->setSectionVisible(12, true);
_rooms[MEETUP2]->getObject(1)->_click = 0;
_rooms[MEETUP2]->getObject(0)->_click = 1;
_rooms[MEETUP2]->removeSentence(0, 1);
}
_rooms[MEETUP2]->removeSentence(1, 1);
_vm->paletteFadeIn();
}
_rooms[AIRLOCK]->getObject(4)->setProperty(WORN);
_rooms[AIRLOCK]->getObject(5)->setProperty(WORN);
_rooms[AIRLOCK]->getObject(6)->setProperty(WORN);
_rooms[CAVE]->getObject(1)->_exitRoom = MEETUP2;
_guiEnabled = true;
CursorMan.showMouse(true);
}
void GameManager::guardReturnedEvent() {
if (_currentRoom->getId() == GUARD)
busted(-1);
else if ((_currentRoom->getId() == CORRIDOR9) && (_currentRoom->isSectionVisible(27)))
busted(0);
_rooms[GUARD]->setSectionVisible(1, false);
_rooms[GUARD]->getObject(3)->_click = 0;
_rooms[GUARD]->setSectionVisible(6, false);
_rooms[GUARD]->getObject(2)->disableProperty(OPENED);
_rooms[GUARD]->setSectionVisible(7, false);
_rooms[GUARD]->getObject(5)->_click = 255;
_rooms[CORRIDOR9]->setSectionVisible(27, false);
_rooms[CORRIDOR9]->setSectionVisible(28, true);
_rooms[CORRIDOR9]->getObject(1)->disableProperty(OPENED);
}
void GameManager::guardWalkEvent() {
warning("STUB: guardWalkEvent");
}
void GameManager::taxiEvent() {
if (_currentRoom->getId() == SIGN) {
changeRoom(STATION);
_vm->renderRoom(*_currentRoom);
}
_vm->renderImage(1);
_vm->renderImage(2);
_vm->playSound(kAudioRocks);
screenShake();
_vm->renderImage(9);
_currentRoom->getObject(1)->setProperty(OPENED);
_vm->renderImage(1);
_currentRoom->setSectionVisible(2, false);
_vm->renderImage(3);
for (int i = 4; i <= 8; i++) {
wait2(2);
_vm->renderImage(invertSection(i - 1));
_vm->renderImage(i);
}
_rooms[SIGN]->setSectionVisible(2, false);
_rooms[SIGN]->setSectionVisible(3, true);
}
void GameManager::searchStartEvent() {
warning("STUB: searchStartEvent");
}
void GameManager::outro() {
// title = 2;
_vm->playSoundMod(49);
// title = 0;
_vm->paletteFadeOut();
_vm->setCurrentImage(55);
_vm->renderImage(0);
_vm->paletteFadeIn();
getInput();
_vm->paletteFadeOut();
// TODO: render info file
// Exit
}
void GameManager::great(uint number) {
if (number && (_state._greatFlag & (1 << number)))
return;
_vm->playSound(kAudioUndef7);
_state._greatFlag |= 1 << number;
}
bool GameManager::airless() {
return (_currentRoom->getId() == HOLD ||
_currentRoom->getId() == LANDINGMODULE ||
_currentRoom->getId() == GENERATOR ||
_currentRoom->getId() == OUTSIDE ||
_currentRoom->getId() == ROCKS ||
_currentRoom->getId() == CAVE ||
_currentRoom->getId() == MEETUP ||
_currentRoom->getId() == MEETUP2 ||
_currentRoom->getId() == MEETUP3 ||
(_currentRoom->getId() == AIRLOCK && _rooms[AIRLOCK]->getObject(1)->hasProperty(OPENED)));
}
void GameManager::sentence(int number, bool brightness) {
if (number < 0)
return;
_vm->renderBox(0, 141 + _rowsStart[number] * 10, 320, _rows[number] * 10 - 1, brightness ? kColorWhite44 : kColorWhite25);
if (_texts[_rowsStart[number]] == kStringDialogSeparator)
_vm->renderText(kStringConversationEnd, 1, 142 + _rowsStart[number] * 10, brightness ? kColorRed : kColorDarkRed);
else {
for (int r = _rowsStart[number]; r < _rowsStart[number] + _rows[number]; ++r)
_vm->renderText(_texts[r], 1, 142 + r * 10, brightness ? kColorGreen : kColorDarkGreen);
}
}
void GameManager::say(StringID textId) {
Common::String str = _vm->getGameString(textId);
if (!str.empty())
say(str.c_str());
}
void GameManager::say(const char *text) {
Common::String t(text);
char *row[6];
Common::String::iterator p = t.begin();
uint numRows = 0;
while (*p) {
row[numRows++] = p;
while ((*p != '\0') && (*p != '|')) {
++p;
}
if (*p == '|') {
*p = 0;
++p;
}
}
_vm->renderBox(0, 138, 320, 62, kColorBlack);
_vm->renderBox(0, 141, 320, numRows * 10 - 1, kColorWhite25);
for (uint r = 0; r < numRows; ++r)
_vm->renderText(row[r], 1, 142 + r * 10, kColorDarkGreen);
waitOnInput((t.size() + 20) * _vm->_textSpeed / 10);
_vm->renderBox(0, 138, 320, 62, kColorBlack);
}
void GameManager::reply(StringID textId, int aus1, int aus2) {
Common::String str = _vm->getGameString(textId);
if (!str.empty())
reply(str.c_str(), aus1, aus2);
}
void GameManager::reply(const char *text, int aus1, int aus2) {
if (*text != '|')
_vm->renderMessage(text, kMessageTop);
for (int z = (strlen(text) + 20) * _vm->_textSpeed / 40; z > 0; --z) {
_vm->renderImage(aus1);
waitOnInput(2);
if (_keyPressed || _mouseClicked)
z = 1;
_vm->renderImage(aus2);
waitOnInput(2);
if (_keyPressed || _mouseClicked)
z = 1;
}
if (*text != '|')
_vm->removeMessage();
}
int GameManager::dialog(int num, byte rowLength[6], StringID text[6], int number) {
bool remove[6];
for (int i = 0; i < 5; ++i)
remove[i] = _currentRoom->sentenceRemoved(i, number);
// The original does not initialize remove[5]!!!
// Set it to false/0. But maybe the loop above should use 6 instead of 5?
remove[5] = false;
_vm->renderBox(0, 138, 320, 62, kColorBlack);
for (int i = 0; i < 6 ; ++i)
_sentenceNumber[i] = -1;
int r = 0, rq = 0;
for (int i = 0; i < num; ++i) {
if (!remove[i]) {
_rowsStart[i] = r;
_rows[i] = rowLength[i];
for (int j = 0; j < _rows[i]; ++j, ++r, ++rq) {
_texts[r] = text[rq];
_sentenceNumber[r] = i;
}
sentence(i, false);
} else
rq += rowLength[i];
}
_guiEnabled = false;
_currentSentence = -1;
do {
mouseInput3();
} while (_currentSentence == -1 && !_vm->shouldQuit());
_guiEnabled = true;
_vm->renderBox(0, 138, 320, 62, kColorBlack);
if (number && _texts[_rowsStart[_currentSentence]] != kStringDialogSeparator)
_currentRoom->removeSentence(_currentSentence, number);
return _currentSentence;
}
void GameManager::mousePosDialog(int x, int y) {
int a = y < 141 ? -1 : _sentenceNumber[(y - 141) / 10];
if (a != _currentSentence) {
sentence(_currentSentence, false);
_currentSentence = a;
sentence(_currentSentence, true);
}
}
void GameManager::turnOff() {
_state._powerOff = true;
}
void GameManager::turnOn() {
if (!_state._powerOff)
return;
_state._powerOff = false;
_vm->_brightness = 255;
// _vm->paletteBrightness();
_rooms[SLEEP]->setSectionVisible(1, false);
_rooms[SLEEP]->setSectionVisible(2, false);
_rooms[COCKPIT]->setSectionVisible(22, false);
}
void GameManager::takeObject(Object &obj) {
if (obj.hasProperty(CARRIED))
return;
if (obj._section != 0)
_vm->renderImage(obj._section);
obj.setProperty(CARRIED);
obj._click = obj._click2 = 255;
_inventory.add(obj);
if (_inventory.getSize() > _inventoryScroll + 8) {
_inventoryScroll = _inventory.getSize() - 8;
_inventoryScroll += _inventoryScroll % 2;
}
}
void GameManager::drawCommandBox() {
for (int i = 0; i < ARRAYSIZE(_guiCommandButton); ++i) {
_vm->renderBox(_guiCommandButton[i].left,
_guiCommandButton[i].top,
_guiCommandButton[i].width(),
_guiCommandButton[i].height(),
_guiCommandButton[i]._bgColor);
_vm->renderText(_guiCommandButton[i]._text,
_guiCommandButton[i]._textPosition.x,
_guiCommandButton[i]._textPosition.y,
_guiCommandButton[i]._textColor);
}
}
void GameManager::drawInventory() {
for (int i = 0; i < ARRAYSIZE(_guiInventory); ++i) {
_vm->renderBox(_guiInventory[i].left,
_guiInventory[i].top,
_guiInventory[i].width(),
_guiInventory[i].height(),
_guiInventory[i]._bgColor);
_vm->renderText(_inventory.get(i + _inventoryScroll)->_name,
_guiInventory[i]._textPosition.x,
_guiInventory[i]._textPosition.y,
_guiInventory[i]._textColor);
}
_vm->renderBox(_guiInventoryArrow[0].left,
_guiInventoryArrow[0].top,
_guiInventoryArrow[0].width(),
_guiInventoryArrow[0].height(),
_guiInventoryArrow[0]._bgColor);
_vm->renderBox(_guiInventoryArrow[1].left,
_guiInventoryArrow[1].top,
_guiInventoryArrow[1].width(),
_guiInventoryArrow[1].height(),
_guiInventoryArrow[1]._bgColor);
if (_inventory.getSize() > ARRAYSIZE(_guiInventory)) {
if (_inventoryScroll != 0) {
_vm->renderText(_guiInventoryArrow[0]._text,
_guiInventoryArrow[0]._textPosition.x,
_guiInventoryArrow[0]._textPosition.y,
_guiInventoryArrow[0]._textColor);
}
if (_inventoryScroll + ARRAYSIZE(_guiInventory) < _inventory.getSize()) {
_vm->renderText(_guiInventoryArrow[1]._text,
_guiInventoryArrow[1]._textPosition.x,
_guiInventoryArrow[1]._textPosition.y,
_guiInventoryArrow[1]._textColor);
}
}
}
uint16 GameManager::getKeyInput(bool blockForPrintChar) {
while (true) {
_vm->updateEvents();
if (_keyPressed) {
if (blockForPrintChar) {
if (Common::isPrint(_key.keycode) ||
_key.keycode == Common::KEYCODE_BACKSPACE ||
_key.keycode == Common::KEYCODE_DELETE ||
_key.keycode == Common::KEYCODE_RETURN ||
_key.keycode == Common::KEYCODE_SPACE ||
_key.keycode == Common::KEYCODE_ESCAPE ||
_key.keycode == Common::KEYCODE_UP ||
_key.keycode == Common::KEYCODE_DOWN ||
_key.keycode == Common::KEYCODE_LEFT ||
_key.keycode == Common::KEYCODE_RIGHT) {
if (_key.flags & Common::KBD_SHIFT)
return toupper(_key.ascii);
else
return tolower(_key.ascii);
}
} else {
return _key.ascii;
}
}
g_system->updateScreen();
g_system->delayMillis(_vm->_delay);
}
}
Common::EventType GameManager::getMouseInput() {
while (!_vm->shouldQuit()) {
_vm->updateEvents();
if (_mouseClicked)
return _mouseClickType;
g_system->updateScreen();
g_system->delayMillis(_vm->_delay);
}
return Common::EVENT_INVALID;
}
void GameManager::getInput() {
while (!_vm->shouldQuit()) {
_vm->updateEvents();
if (_mouseClicked || _keyPressed)
break;
g_system->updateScreen();
g_system->delayMillis(_vm->_delay);
}
}
void GameManager::mouseInput3() {
do {
_vm->updateEvents();
mousePosDialog(_mouseX, _mouseY);
g_system->updateScreen();
g_system->delayMillis(_vm->_delay);
} while (!_mouseClicked && !_vm->shouldQuit());
}
void GameManager::roomBrightness() {
_vm->_brightness = 255;
if ((_currentRoom->getId() != OUTSIDE) && (_currentRoom->getId() < ROCKS) ) {
if (_state._powerOff)
_vm->_brightness = 153;
} else if (_currentRoom->getId() == CAVE) {
_vm->_brightness = 0;
} else if (_currentRoom->getId() == GUARD3) {
if (_state._powerOff)
_vm->_brightness = 0;
}
_vm->paletteBrightness();
}
bool GameManager::saveGame(int number) {
warning("STUB: savegame %d", number);
return false;
}
void GameManager::changeRoom(RoomID id) {
_currentRoom = _rooms[id];
}
void GameManager::errorTemp() {
warning("STUB: errorTemp");
}
void GameManager::wait2(int ticks) {
int32 end = _state._time + ticksToMsec(ticks);
do {
g_system->delayMillis(_vm->_delay);
_vm->updateEvents();
g_system->updateScreen();
} while (_state._time < end && !_vm->shouldQuit());
}
void GameManager::waitOnInput(int ticks) {
int32 end = _state._time + ticksToMsec(ticks);
do {
g_system->delayMillis(_vm->_delay);
_vm->updateEvents();
g_system->updateScreen();
} while (_state._time < end && !_vm->shouldQuit() && !_keyPressed && !_mouseClicked);
}
bool GameManager::waitOnInput(int ticks, Common::KeyCode &keycode) {
keycode = Common::KEYCODE_INVALID;
int32 end = _state._time + ticksToMsec(ticks);
do {
g_system->delayMillis(_vm->_delay);
_vm->updateEvents();
g_system->updateScreen();
if (_keyPressed) {
keycode = _key.keycode;
_key.reset();
return true;
} else if (_mouseClicked)
return true;
} while (_state._time < end && !_vm->shouldQuit());
return false;
}
void GameManager::setAnimationTimer(int ticks) {
_animationTimer = ticksToMsec(ticks);
}
void GameManager::handleTime() {
if (_timerPaused)
return;
int32 newTime = g_system->getMillis();
int32 delta = newTime - _oldTime;
_state._time += delta;
if (_state._time > 86400000)
_state._time -= 86400000; // 24h wrap around
if (_animationTimer > delta)
_animationTimer -= delta;
else
_animationTimer = 0;
_oldTime = newTime;
}
void GameManager::pauseTimer(bool pause) {
if (pause == _timerPaused)
return;
if (pause) {
_timerPaused = true;
int32 delta = g_system->getMillis() - _oldTime;
_timePaused = _state._time + delta;
} else {
_state._time = _timePaused;
_oldTime = g_system->getMillis();
_timerPaused = false;
}
}
void GameManager::loadTime() {
pauseTimer(false);
}
void GameManager::saveTime() {
pauseTimer(true);
}
void GameManager::screenShake() {
for (int i = 0; i < 12; ++i) {
_vm->_system->setShakePos(8);
wait2(1);
_vm->_system->setShakePos(0);
wait2(1);
}
}
void GameManager::shock() {
_vm->playSound(kAudioShock);
dead(kStringShock);
}
void GameManager::showMenu() {
_vm->renderBox(0, 138, 320, 62, 0);
_vm->renderBox(0, 140, 320, 9, kColorWhite25);
drawCommandBox();
_vm->renderBox(281, 161, 39, 39, kColorWhite25);
drawInventory();
}
void GameManager::drawMapExits() {
// TODO: Preload _exitList on room entry instead on every call
_vm->renderBox(281, 161, 39, 39, kColorWhite25);
for (int i = 0; i < 25; i++)
_exitList[i] = -1;
for (int i = 0; i < kMaxObject; i++) {
if (_currentRoom->getObject(i)->hasProperty(EXIT)) {
byte r = _currentRoom->getObject(i)->_direction;
_exitList[r] = i;
int x = 284 + 7 * (r % 5);
int y = 164 + 7 * (r / 5);
_vm->renderBox(x, y, 5, 5, kColorDarkRed);
}
}
}
void GameManager::animationOff() {
_animationEnabled = false;
}
void GameManager::animationOn() {
_animationEnabled = true;
}
void GameManager::edit(Common::String &input, int x, int y, uint length) {
bool isEditing = true;
uint cursorIndex = input.size();
// NOTE: Pixels for char needed = kFontWidth + 2px left and right side bearing
int overdrawWidth = ((int)((length + 1) * (kFontWidth + 2)) > (kScreenWidth - x)) ?
kScreenWidth - x : (length + 1) * (kFontWidth + 2);
while (isEditing) {
_vm->_textCursorX = x;
_vm->_textCursorY = y;
_vm->_textColor = kColorWhite99;
_vm->renderBox(x, y - 1, overdrawWidth, 9, kColorDarkBlue);
for (uint i = 0; i < input.size(); ++i) {
// Draw char highlight depending on cursor position
if (i == cursorIndex) {
_vm->renderBox(_vm->_textCursorX, y - 1, _vm->textWidth(input[i]), 9, kColorWhite99);
_vm->_textColor = kColorDarkBlue;
_vm->renderText(input[i]);
_vm->_textColor = kColorWhite99;
} else {
_vm->renderText(input[i]);
}
}
if (cursorIndex == input.size()) {
_vm->renderBox(_vm->_textCursorX + 1, y - 1, 6, 9, kColorDarkBlue);
_vm->renderBox(_vm->_textCursorX , y - 1, 1, 9, kColorWhite99);
}
getKeyInput(true);
switch (_key.keycode) {
case Common::KEYCODE_RETURN:
case Common::KEYCODE_ESCAPE:
isEditing = false;
break;
case Common::KEYCODE_UP:
case Common::KEYCODE_DOWN:
cursorIndex = input.size();
break;
case Common::KEYCODE_LEFT:
if (cursorIndex != 0) {
--cursorIndex;
}
break;
case Common::KEYCODE_RIGHT:
if (cursorIndex != input.size()) {
++cursorIndex;
}
break;
case Common::KEYCODE_DELETE:
if (cursorIndex != input.size()) {
input.deleteChar(cursorIndex);
}
break;
case Common::KEYCODE_BACKSPACE:
if (cursorIndex != 0) {
--cursorIndex;
input.deleteChar(cursorIndex);
}
break;
default:
if (Common::isPrint(_key.ascii) && input.size() < length) {
input.insertChar(_key.ascii, cursorIndex);
++cursorIndex;
}
break;
}
}
}
void GameManager::shot(int a, int b) {
if (a)
_vm->renderImage(a);
_vm->playSound(kAudioGunShot);
wait2(2);
if (b)
_vm->renderImage(b);
wait2(2);
if (a)
_vm->renderImage(a);
_vm->playSound(kAudioGunShot);
wait2(2);
if (b)
_vm->renderImage(b);
dead(kStringShot);
}
void GameManager::takeMoney(int amount) {
_state._money += amount;
if (amount > 0)
great(0);
// TODO: kmaxobject - 1?
// _rooms[OFFICE_R1]->getObject(5)->_name = _rooms[OFFICE_R1]->getObject(kMaxObject - 1);
// raumz[OFFICE_R1]->object[5].name = &(raumz[OFFICE_R1]->object[MAX_OBJECT-1]);
// strcpy(raumz[OFFICE_R1]->object[5].name,ltoa((long)_state.money));
// strcat(raumz[OFFICE_R1]->object[5].name," Xa");
if (_state._money) {
if (!_rooms[OFFICE_R1]->getObject(5)->hasProperty(CARRIED))
takeObject(*_rooms[OFFICE_R1]->getObject(5));
} else {
_inventory.remove(*_rooms[OFFICE_R1]->getObject(5));
}
}
void GameManager::drawStatus() {
int index = static_cast<int>(_inputVerb);
_vm->renderBox(0, 140, 320, 9, kColorWhite25);
_vm->renderText(_vm->getGameString(guiStatusCommands[index]), 1, 141, kColorDarkGreen);
if (Object::isNullObject(_inputObject[0])) {
_vm->renderText(_currentInputObject->_name);
} else {
_vm->renderText(_inputObject[0]->_name);
if (_inputVerb == ACTION_GIVE)
_vm->renderText(kPhrasalVerbParticleGiveTo);
else if (_inputVerb == ACTION_USE)
_vm->renderText(kPhrasalVerbParticleUseWith);
_vm->renderText(_currentInputObject->_name);
}
}
void GameManager::openLocker(const Room *room, Object *obj, Object *lock, int section) {
_vm->renderImage(section);
obj->setProperty(OPENED);
lock->_click = 255;
int i = obj->_click;
obj->_click = obj->_click2;
obj->_click2 = i;
}
void GameManager::closeLocker(const Room *room, Object *obj, Object *lock, int section) {
if (!obj->hasProperty(OPENED)) {
_vm->renderMessage(kStringCloseLocker_1);
} else {
_vm->renderImage(invertSection(section));
obj->disableProperty(OPENED);
lock->_click = lock->_click2;
int i = obj->_click;
obj->_click = obj->_click2;
obj->_click2 = i;
}
}
void GameManager::dead(StringID messageId) {
_vm->paletteFadeOut();
_guiEnabled = false;
_vm->setCurrentImage(11);
_vm->renderImage(0);
_vm->renderMessage(messageId);
_vm->playSound(kAudioDeath);
_vm->paletteFadeIn();
getInput();
_vm->paletteFadeOut();
_vm->removeMessage();
// TODO: Load screen
destroyRooms();
initRooms();
initState();
initGui();
_inventory.clear();
changeRoom(CABIN_R3);
g_system->fillScreen(kColorBlack);
_vm->paletteFadeIn();
_guiEnabled = true;
}
// TODO: Remove this function when all the texts are properly extracted
void GameManager::dead(const char *message) {
_vm->paletteFadeOut();
_guiEnabled = false;
_vm->setCurrentImage(11);
_vm->renderImage(0);
_vm->renderMessage(message);
_vm->playSound(kAudioDeath);
_vm->paletteFadeIn();
getInput();
_vm->paletteFadeOut();
_vm->removeMessage();
// TODO: Load screen
destroyRooms();
initRooms();
initState();
initGui();
_inventory.clear();
changeRoom(CABIN_R3);
g_system->fillScreen(kColorBlack);
_vm->paletteFadeIn();
_guiEnabled = true;
}
int GameManager::invertSection(int section) {
if (section < 128)
section += 128;
else
section -= 128;
return section;
}
bool GameManager::isHelmetOff() {
Object *helmet = _inventory.get(HELMET);
if (helmet && helmet->hasProperty(WORN)) {
_vm->renderMessage(kStringIsHelmetOff_1);
return false;
}
return true;
}
bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
Room *r;
Common::String input;
if ((verb == ACTION_USE) && (obj1._id == SCHNUCK)) {
if (isHelmetOff()) {
takeObject(obj1);
_vm->renderMessage(kStringGenericInteract_1);
_inventory.remove(obj1);
}
} else if ((verb == ACTION_USE) && (obj1._id == EGG)) {
if (isHelmetOff()) {
takeObject(obj1);
if (obj1.hasProperty(OPENED))
_vm->renderMessage(kStringGenericInteract_1);
else
_vm->renderMessage(kStringGenericInteract_2);
_inventory.remove(obj1);
}
} else if ((verb == ACTION_OPEN) && (obj1._id == EGG)) {
takeObject(obj1);
if (obj1.hasProperty(OPENED)) {
_vm->renderMessage(kStringGenericInteract_3);
} else {
takeObject(*_rooms[ENTRANCE]->getObject(8));
_vm->renderMessage(kStringGenericInteract_4);
obj1.setProperty(OPENED);
}
} else if ((verb == ACTION_USE) && (obj1._id == PILL)) {
if (isHelmetOff()) {
_vm->renderMessage(kStringGenericInteract_5);
great(0);
_inventory.remove(obj1);
_state._language = 2;
takeObject(*_rooms[ENTRANCE]->getObject(17));
}
} else if ((verb == ACTION_LOOK) && (obj1._id == PILL_HULL) &&
(_state._language == 2)) {
_vm->renderMessage(kStringGenericInteract_6);
_state._language = 1;
} else if ((verb == ACTION_OPEN) && (obj1._id == WALLET)) {
if (!_rooms[ROGER]->getObject(3)->hasProperty(CARRIED)) {
_vm->renderMessage(kStringGenericInteract_7);
} else if (_rooms[ROGER]->getObject(7)->hasProperty(CARRIED)) {
_vm->renderMessage(kStringGenericInteract_8);
} else {
_vm->renderMessage(kStringGenericInteract_9);
takeObject(*_rooms[ROGER]->getObject(7));
takeObject(*_rooms[ROGER]->getObject(8));
}
} else if ((verb == ACTION_LOOK) && (obj1._id == NEWSPAPER)) {
_vm->renderMessage(kStringGenericInteract_10);
waitOnInput(_timer1);
_vm->removeMessage();
_vm->renderMessage(kStringGenericInteract_11);
waitOnInput(_timer1);
_vm->removeMessage();
_vm->setCurrentImage(2);
_vm->renderImage(0);
_vm->setColor63(40);
getInput();
_vm->renderRoom(*_currentRoom);
roomBrightness();
_vm->renderMessage(kStringGenericInteract_12);
} else if ((verb == ACTION_LOOK) && (obj1._id == KEYCARD2)) {
_vm->renderMessage(obj1._description);
obj1._description = kStringKeycard2Description2;
} else if ((verb == ACTION_LOOK) && (obj1._id == WATCH)) {
// FIXME: kStringGenericInteract_13 requires 2 string parameters in order to format the string properly
_vm->renderMessage(kStringGenericInteract_13, kMessageNormal);
// timeToString(_state._time).c_str(),
// timeToString(_state._timeAlarm).c_str());
} else if ((verb == ACTION_PRESS) && (obj1._id == WATCH)) {
bool validInput = true;
int hours = 0;
int minutes = 0;
animationOff();
_vm->saveScreen(88, 87, 144, 24);
_vm->renderBox(88, 87, 144, 24, kColorWhite35);
_vm->renderText(kStringGenericInteract_14, 91, 90, kColorWhite99);
do {
validInput = true;
input.clear();
_vm->renderBox(91, 99, 138, 9, kColorDarkBlue);
edit(input, 91, 100, 5);
int seperator = -1;
for (uint i = 0; i < input.size(); ++i) {
if (input[i] == ':') {
seperator = i;
break;
}
}
if ((seperator == -1) || (seperator > 2)) {
validInput = false;
continue;
}
int decimalPlace = 1;
for (int i = 0; i < seperator; ++i) {
if (Common::isDigit(input[i])) {
hours = hours * decimalPlace + (input[i] - '0');
decimalPlace *= 10;
} else {
validInput = false;
break;
}
}
decimalPlace = 1;
for (uint i = seperator + 1; i < input.size(); ++i) {
if (Common::isDigit(input[i])) {
minutes = minutes * decimalPlace + (input[i] - '0');
decimalPlace *= 10;
} else {
validInput = false;
break;
}
}
if ((hours > 23) || (minutes > 59))
validInput = false;
animationOn();
} while (!validInput && (_key.keycode != Common::KEYCODE_ESCAPE));
_vm->restoreScreen();
if (_key.keycode != Common::KEYCODE_ESCAPE) {
_state._timeAlarm = (hours * 60 + minutes) * 60 * 1000;
_state._alarmOn = (_state._timeAlarm > _state._time);
}
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, WIRE)) {
r = _rooms[CABIN_L3];
if (!r->getObject(8)->hasProperty(CARRIED)) {
if (r->isSectionVisible(26))
_vm->renderMessage(kStringTakeMessage);
else
return false;
} else {
r->getObject(8)->_name = kStringWireAndClip;
r = _rooms[HOLD];
_inventory.remove(*r->getObject(2));
_state._terminalStripConnected = true;
_state._terminalStripWire = true;
_vm->renderMessage(kStringOk);
}
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, SPOOL)) {
r = _rooms[CABIN_L2];
takeObject(*r->getObject(9));
r->getObject(9)->_name = kSringSpoolAndClip;
r = _rooms[HOLD];
_inventory.remove(*r->getObject(2));
_state._terminalStripConnected = true;
_vm->renderMessage(kStringOk);
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SPOOL)) {
r = _rooms[CABIN_L3];
if (!_state._terminalStripConnected) {
if (r->isSectionVisible(26))
_vm->renderMessage(kStringCable3);
else
return false;
} else {
if (!r->getObject(8)->hasProperty(CARRIED)) {
_vm->renderMessage(kStringTakeMessage);
} else {
r = _rooms[CABIN_L2];
takeObject(*r->getObject(9));
r = _rooms[CABIN_L3];
r->getObject(8)->_name = kStringGeneratorWire;
r = _rooms[CABIN_L2];
_inventory.remove(*r->getObject(9));
_state._cableConnected = true;
_vm->renderMessage(kStringOk);
}
}
} else if ((verb == ACTION_USE) && (obj1._id == SUIT)) {
takeObject(obj1);
if ((_currentRoom->getId() >= ENTRANCE) && (_currentRoom->getId() <= ROGER)) {
if (obj1.hasProperty(WORN)) {
_vm->renderMessage(kStringGenericInteract_15);
_rooms[AIRLOCK]->getObject(4)->disableProperty(WORN);
_rooms[AIRLOCK]->getObject(5)->disableProperty(WORN);
_rooms[AIRLOCK]->getObject(6)->disableProperty(WORN);
} else
_vm->renderMessage(kStringGenericInteract_16);
} else {
if (obj1.hasProperty(WORN)) {
r = _rooms[AIRLOCK];
if (r->getObject(4)->hasProperty(WORN)) {
_vm->renderMessage(kStringGenericInteract_17);
} else if (r->getObject(6)->hasProperty(WORN)) {
_vm->renderMessage(kStringGenericInteract_18);
} else {
obj1.disableProperty(WORN);
_vm->renderMessage(kStringGenericInteract_19);
}
} else {
obj1.setProperty(WORN);
_vm->renderMessage(kStringGenericInteract_20);
}
}
} else if ((verb == ACTION_USE) && (obj1._id == HELMET)) {
takeObject(obj1);
if ((_currentRoom->getId() >= ENTRANCE) && (_currentRoom->getId() <= ROGER)) {
if (obj1.hasProperty(WORN)) {
_vm->renderMessage(kStringGenericInteract_21);
_rooms[AIRLOCK]->getObject(4)->disableProperty(WORN);
_rooms[AIRLOCK]->getObject(5)->disableProperty(WORN);
_rooms[AIRLOCK]->getObject(6)->disableProperty(WORN);
} else {
_vm->renderMessage(kStringGenericInteract_22);
}
} else {
if (obj1.hasProperty(WORN)) {
if (airless()) {
dead(kStringGenericInteract_23);
}
obj1.disableProperty(WORN);
_vm->renderMessage(kStringGenericInteract_24);
} else {
r = _rooms[AIRLOCK];
if (r->getObject(5)->hasProperty(WORN)) {
obj1.setProperty(WORN);
_vm->renderMessage(kStringGenericInteract_25);
} else {
_vm->renderMessage(kStringGenericInteract_26);
}
}
}
} else if ((verb == ACTION_USE) && (obj1._id == LIFESUPPORT)) {
takeObject(obj1);
if ((_currentRoom->getId() >= ENTRANCE) && (_currentRoom->getId() <= ROGER)) {
if (obj1.hasProperty(WORN)) {
_vm->renderMessage(kStringGenericInteract_21);
_rooms[AIRLOCK]->getObject(4)->disableProperty(WORN);
_rooms[AIRLOCK]->getObject(5)->disableProperty(WORN);
_rooms[AIRLOCK]->getObject(6)->disableProperty(WORN);
} else
_vm->renderMessage(kStringGenericInteract_22);
} else {
if (obj1.hasProperty(WORN)) {
if (airless())
dead(kStringGenericInteract_27);
obj1.disableProperty(WORN);
_vm->renderMessage(kStringGenericInteract_28);
} else {
r = _rooms[AIRLOCK];
if (r->getObject(5)->hasProperty(WORN)) {
obj1.setProperty(WORN);
_vm->renderMessage(kStringGenericInteract_29);
} else
_vm->renderMessage(kStringGenericInteract_26);
}
}
} else if ((verb == ACTION_WALK) && (obj1._id == BATHROOM_DOOR)) {
// *bathroom = current_room;
return false;
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SOCKET))
_vm->renderMessage(kStringGenericInteract_30);
else if ((verb == ACTION_LOOK) && (obj1._id == BOOK2)) {
_vm->renderMessage(kStringGenericInteract_31);
waitOnInput(_timer1);
_vm->removeMessage();
_vm->renderMessage(kStringGenericInteract_32);
} else {
return false;
}
return true;
}
void GameManager::handleInput() {
bool validCommand = genericInteract(_inputVerb, *_inputObject[0], *_inputObject[1]);
if (!validCommand)
validCommand = _currentRoom->interact(_inputVerb, *_inputObject[0], *_inputObject[1]);
if (!validCommand) {
switch (_inputVerb) {
case ACTION_LOOK:
_vm->renderMessage(_inputObject[0]->_description);
break;
case ACTION_WALK:
if (_inputObject[0]->hasProperty(CARRIED)) {
// You already carry this.
_vm->renderMessage(kStringGenericInteract_33);
} else if (!_inputObject[0]->hasProperty(EXIT)) {
// You're already there.
_vm->renderMessage(kStringGenericInteract_34);
} else if (_inputObject[0]->hasProperty(OPENABLE) && !_inputObject[0]->hasProperty(OPENED)) {
// This is closed
_vm->renderMessage(kStringShipHold9);
} else {
changeRoom(_inputObject[0]->_exitRoom);
}
break;
case ACTION_TAKE:
if (_inputObject[0]->hasProperty(OPENED)) {
// You already have that
_vm->renderMessage(kStringGenericInteract_35);
} else if (_inputObject[0]->hasProperty(UNNECESSARY)) {
// You do not need that.
_vm->renderMessage(kStringGenericInteract_36);
} else if (!_inputObject[0]->hasProperty(TAKE)) {
// You can't take that.
_vm->renderMessage(kStringGenericInteract_37);
} else {
takeObject(*_inputObject[0]);
}
break;
case ACTION_OPEN:
if (!_inputObject[0]->hasProperty(OPENABLE)) {
// This can't be opened
_vm->renderMessage(kStringGenericInteract_38);
} else if (_inputObject[0]->hasProperty(OPENED)) {
// This is already opened.
_vm->renderMessage(kStringGenericInteract_39);
} else if (_inputObject[0]->hasProperty(CLOSED)) {
// This is locked.
_vm->renderMessage(kStringGenericInteract_40);
} else {
_vm->renderImage(_inputObject[0]->_section);
_inputObject[0]->setProperty(OPENED);
byte i = _inputObject[0]->_click;
_inputObject[0]->_click = _inputObject[0]->_click2;
_inputObject[0]->_click2 = i;
_vm->playSound(kAudioDoorOpen);
}
break;
case ACTION_CLOSE:
if (!_inputObject[0]->hasProperty(OPENABLE) ||
(_inputObject[0]->hasProperty(CLOSED) &&
_inputObject[0]->hasProperty(OPENED))) {
// This can't be closed.
_vm->renderMessage(kStringGenericInteract_41);
} else if (!_inputObject[0]->hasProperty(OPENED)) {
// This is already closed.
_vm->renderMessage(kStringCloseLocker_1);
} else {
_vm->renderImage(invertSection(_inputObject[0]->_section));
_inputObject[0]->disableProperty(OPENED);
byte i = _inputObject[0]->_click;
_inputObject[0]->_click = _inputObject[0]->_click2;
_inputObject[0]->_click2 = i;
_vm->playSound(kAudioDoorClose);
}
break;
case ACTION_GIVE:
if (_inputObject[0]->hasProperty(CARRIED)) {
// Better keep it!
_vm->renderMessage(kStringGenericInteract_42);
}
break;
default:
// This is not possible.
_vm->renderMessage(kStringGenericInteract_43);
}
}
}
void GameManager::executeRoom() {
if (_processInput && !_vm->_messageDisplayed && _guiEnabled) {
handleInput();
resetInputState();
}
if (_guiEnabled) {
if (!_vm->_messageDisplayed) {
g_system->fillScreen(kColorBlack);
_vm->renderRoom(*_currentRoom);
}
drawMapExits();
drawInventory();
drawStatus();
drawCommandBox();
}
roomBrightness();
if (!_currentRoom->hasSeen())
_currentRoom->onEntrance();
}
void GameManager::guardShot() {
_vm->renderImage(2);
_vm->renderImage(5);
wait2(3);
_vm->renderImage(2);
_vm->playSound(kAudioVoiceHalt);
while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle))
wait2(1);
_vm->renderImage(5);
wait2(5);
_vm->renderImage(3);
wait2(3);
shot(4, 3);
}
void GameManager::guard3Shot() {
_vm->renderImage(1);
wait2(3);
_vm->playSound(kAudioVoiceHalt); // 46/0
while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle))
wait2(1);
wait2(5);
_vm->renderImage(2);
wait2(3);
shot(3,2);
}
}