- The DS Backend has a different help screen, which was not updated with U32Strings. - Add translations for the same.
101 lines
3.2 KiB
C++
101 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "scummhelp.h"
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#include "common/translation.h"
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#define ADD_BIND(k,d) do { key[i] = k; dsc[i] = d; i++; } while (0)
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#define ADD_TEXT(d) ADD_BIND("",d)
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#define ADD_LINE ADD_BIND("","")
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#define HELP_NUM_LINES 15
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namespace DS {
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void updateStrings(byte gameId, byte version, Common::Platform platform,
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int page, Common::U32String &title, Common::U32String *&key, Common::U32String *&dsc) {
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key = new Common::U32String[HELP_NUM_LINES];
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dsc = new Common::U32String[HELP_NUM_LINES];
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int i = 0;
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switch (page) {
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case 1: {
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title = _("DS Controls (right handed):");
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ADD_BIND(_("Pad Left"), _("Left mouse button"));
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ADD_BIND(_("Pad Right"), _("Right mouse button"));
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ADD_BIND(_("Pad Up"), _("Mouse hover mode (no click)"));
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ADD_BIND(_("Pad Down"), _("Skip dialog line (some games)"));
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ADD_BIND(_("Start"), _("Pause/Game menu"));
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ADD_BIND(_("Select"), _("DS Options menu"));
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ADD_BIND("B", _("Skip cutscenes"));
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ADD_BIND("A", _("Switch screens"));
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ADD_BIND("Y", _("Show/hide debug console"));
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ADD_BIND("X", _("Show/hide keyboard"));
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ADD_BIND("L+Pad/Pen", _("Scroll current touch screen view"));
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ADD_BIND("L+B/A", _("Zoom in/out"));
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break;
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}
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case 2: {
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title = _("DS Controls (left handed):");
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ADD_BIND("Y", _("Left mouse button"));
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ADD_BIND("A", _("Right mouse button"));
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ADD_BIND("X", _("Mouse hover mode (no click)"));
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ADD_BIND("B", _("Skip dialog line (some games)"));
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ADD_BIND(_("Start"), _("Pause/Game menu"));
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ADD_BIND(_("Select"), _("DS Options menu"));
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ADD_BIND(_("Pad Down"), _("Skip cutscenes"));
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ADD_BIND(_("Pad Up"), _("Show/hide keyboard"));
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ADD_BIND(_("Pad Left"), _("Show/hide debug console"));
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ADD_BIND(_("Pad Right"), _("Swap screens"));
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ADD_BIND("R+Pad/Pen", _("Scroll current touch screen view"));
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ADD_BIND("R+dwn/rgt", _("Zoom in/out"));
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break;
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}
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case 3: {
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title = _("Indiana Jones Fight controls:");
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ADD_BIND(_("Pad Left"), _("Move left"));
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ADD_BIND(_("Pad Right"), _("Move right"));
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ADD_BIND(_("Pad Up"), _("High guard"));
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ADD_BIND(_("Pad Down"), _("Guard down"));
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ADD_BIND("Y", _("Guard middle"));
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ADD_BIND("X", _("Punch high"));
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ADD_BIND("A", _("Punch middle"));
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ADD_BIND("B", _("Punch low"));
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break;
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}
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}
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while (i < HELP_NUM_LINES) {
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ADD_LINE;
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}
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}
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} // End of namespace DS
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#undef ADD_BIND
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#undef ADD_TEXT
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#undef ADD_LINE
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