scummvm/backends/fs/abstract-fs.h

144 lines
4.7 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef BACKENDS_ABSTRACT_FS_H
#define BACKENDS_ABSTRACT_FS_H
#include "common/str.h"
#include "backends/fs/fs.h"
/**
* Abstract file system node. Private subclasses implement the actual
* functionality.
*/
class AbstractFilesystemNode {
protected:
friend class FilesystemNode;
typedef Common::String String;
typedef FilesystemNode::ListMode ListMode;
/**
* The parent node of this directory.
* The parent of the root is the root itself.
*/
virtual AbstractFilesystemNode *parent() const = 0;
/**
* The child node with the given name. If no child with this name
* exists, returns 0. Will never be called on a node which is not
* a directory node.
*/
virtual AbstractFilesystemNode *child(const String &name) const = 0;
/**
* This method is a rather ugly hack which is used internally by the
* actual node implementions to wrap up raw nodes inside FilesystemNode
* objects. We probably want to get rid of this eventually and replace it
* with a cleaner / more elegant solution, but for now it works.
* @note This takes over ownership of node. Do not delete it yourself,
* else you'll get ugly crashes. You've been warned!
*/
static FilesystemNode wrap(AbstractFilesystemNode *node);
/**
* Returns a special node representing the FS root. The starting point for
* any file system browsing.
* On Unix, this will be simply the node for / (the root directory).
* On Windows, it will be a special node which "contains" all drives (C:, D:, E:).
*/
static AbstractFilesystemNode *getRoot();
/**
* Construct a node based on a path; the path is in the same format as it
* would be for calls to fopen().
*
* I.e. getNodeForPath(oldNode.path()) should create a new node identical to oldNode.
*
* @TODO: This is of course a place where non-portable code easily will sneak
* in, because the format of the path used here is not well-defined.
* So we really should reconsider this API and try to come up with
* something which is more portable but still flexible enough for our
* purposes.
*/
static AbstractFilesystemNode *getNodeForPath(const String &path);
public:
virtual ~AbstractFilesystemNode() {}
/**
* Return a human readable string for this node, usable for display (e.g.
* in the GUI code). Do *not* rely on it being usable for anything else,
* like constructing paths!
* @return the display name
*/
virtual String displayName() const = 0;
/**
* Is this node valid? Returns true if the file/directory pointed
* to by this node exists, false otherwise.
*
* @todo Maybe rename this to exists() ? Or maybe even distinguish between
* the two? E.g. a path may be non-existant but valid, while another might
* be completely invalid). But do we ever need to make that distinction?
*/
virtual bool isValid() const = 0;
/**
* Is this node pointing to a directory?
* @todo Currently we assume that a valid node that is not a directory
* automatically is a file (ignoring things like symlinks). That might
* actually be OK... but we could still add an isFile method. Or even replace
* isValid and isDirectory by a getType() method that can return values like
* kDirNodeType, kFileNodeType, kInvalidNodeType.
*/
virtual bool isDirectory() const = 0;
/**
* Return a string representation of the file which can be passed to fopen(),
* and is suitable for archiving (i.e. writing to the config file).
* This will usually be a 'path' (hence the name of the method), but can
* be anything that fulfilly the above criterions.
*/
virtual String path() const = 0;
/**
* Return a list of child nodes of this directory node. If called
* on a node that does not represent a directory, an error is triggered.
* @todo Rename this to listChildren.
*/
virtual FSList listDir(ListMode mode) const = 0;
/* TODO:
bool exists();
bool isDirectory();
bool isFile();
bool isReadable();
bool isWriteable();
*/
};
#endif