Different platforms have different levels of support of encodings and often have slight variations. We already have tables for most encoding with only CJK missing. Full transcoding inclusion allows us to get reliable encoding results independently of platform. The biggest con is the need for external tables encoding.dat. It removes a duplicate table for korean in graphics/korfont.cpp
399 lines
12 KiB
C++
399 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <shellapi.h>
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#if defined(__GNUC__) && defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)
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// required for SHGFP_TYPE_CURRENT in shlobj.h
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#define _WIN32_IE 0x500
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#endif
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#include <shlobj.h>
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#include <wchar.h>
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/error.h"
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#include "common/textconsole.h"
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#include "backends/audiocd/win32/win32-audiocd.h"
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#include "backends/platform/sdl/win32/win32.h"
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#include "backends/platform/sdl/win32/win32-window.h"
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#include "backends/platform/sdl/win32/win32_wrapper.h"
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#include "backends/saves/windows/windows-saves.h"
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#include "backends/fs/windows/windows-fs-factory.h"
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#include "backends/taskbar/win32/win32-taskbar.h"
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#include "backends/updates/win32/win32-updates.h"
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#include "backends/dialogs/win32/win32-dialogs.h"
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#include "common/memstream.h"
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#include "common/ustr.h"
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#if defined(USE_TTS)
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#include "backends/text-to-speech/windows/windows-text-to-speech.h"
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#endif
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#define DEFAULT_CONFIG_FILE "scummvm.ini"
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void OSystem_Win32::init() {
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// Initialize File System Factory
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_fsFactory = new WindowsFilesystemFactory();
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// Create Win32 specific window
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initSDL();
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_window = new SdlWindow_Win32();
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#if defined(USE_TASKBAR)
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// Initialize taskbar manager
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_taskbarManager = new Win32TaskbarManager((SdlWindow_Win32*)_window);
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#endif
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#if defined(USE_SYSDIALOGS)
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// Initialize dialog manager
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_dialogManager = new Win32DialogManager((SdlWindow_Win32*)_window);
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#endif
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// Invoke parent implementation of this method
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OSystem_SDL::init();
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}
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WORD GetCurrentSubsystem() {
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// HMODULE is the module base address. And the PIMAGE_DOS_HEADER is located at the beginning.
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PIMAGE_DOS_HEADER EXEHeader = (PIMAGE_DOS_HEADER)GetModuleHandle(NULL);
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assert(EXEHeader->e_magic == IMAGE_DOS_SIGNATURE);
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// PIMAGE_NT_HEADERS is bitness dependant.
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// Conveniently, since it's for our own process, it's always the correct bitness.
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// IMAGE_NT_HEADERS has to be found using a byte offset from the EXEHeader,
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// which requires the ugly cast.
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PIMAGE_NT_HEADERS PEHeader = (PIMAGE_NT_HEADERS)(((char*)EXEHeader) + EXEHeader->e_lfanew);
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assert(PEHeader->Signature == IMAGE_NT_SIGNATURE);
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return PEHeader->OptionalHeader.Subsystem;
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}
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void OSystem_Win32::initBackend() {
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// The console window is enabled for the console subsystem,
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// since Windows already creates the console window for us
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ConfMan.registerDefault("console", GetCurrentSubsystem() == IMAGE_SUBSYSTEM_WINDOWS_CUI);
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// Enable or disable the window console window
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if (ConfMan.getBool("console")) {
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if (AllocConsole()) {
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freopen("CONIN$","r",stdin);
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freopen("CONOUT$","w",stdout);
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freopen("CONOUT$","w",stderr);
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}
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SetConsoleTitle("ScummVM Status Window");
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} else {
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FreeConsole();
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}
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// Create the savefile manager
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if (_savefileManager == 0)
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_savefileManager = new WindowsSaveFileManager();
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#if defined(USE_SPARKLE)
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// Initialize updates manager
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_updateManager = new Win32UpdateManager((SdlWindow_Win32*)_window);
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#endif
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// Initialize text to speech
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#ifdef USE_TTS
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_textToSpeechManager = new WindowsTextToSpeechManager();
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#endif
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// Invoke parent implementation of this method
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OSystem_SDL::initBackend();
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}
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bool OSystem_Win32::hasFeature(Feature f) {
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if (f == kFeatureDisplayLogFile || f == kFeatureOpenUrl)
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return true;
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#ifdef USE_SYSDIALOGS
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if (f == kFeatureSystemBrowserDialog)
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return true;
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#endif
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return OSystem_SDL::hasFeature(f);
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}
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bool OSystem_Win32::displayLogFile() {
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if (_logFilePath.empty())
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return false;
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// Try opening the log file with the default text editor
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// log files should be registered as "txtfile" by default and thus open in the default text editor
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HINSTANCE shellExec = ShellExecute(getHwnd(), NULL, _logFilePath.c_str(), NULL, NULL, SW_SHOWNORMAL);
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if ((intptr_t)shellExec > 32)
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return true;
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// ShellExecute with the default verb failed, try the "Open with..." dialog
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PROCESS_INFORMATION processInformation;
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STARTUPINFO startupInfo;
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memset(&processInformation, 0, sizeof(processInformation));
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memset(&startupInfo, 0, sizeof(startupInfo));
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startupInfo.cb = sizeof(startupInfo);
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char cmdLine[MAX_PATH * 2]; // CreateProcess may change the contents of cmdLine
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sprintf(cmdLine, "rundll32 shell32.dll,OpenAs_RunDLL %s", _logFilePath.c_str());
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BOOL result = CreateProcess(NULL,
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cmdLine,
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NULL,
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NULL,
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FALSE,
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NORMAL_PRIORITY_CLASS,
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NULL,
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NULL,
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&startupInfo,
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&processInformation);
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if (result) {
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CloseHandle(processInformation.hProcess);
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CloseHandle(processInformation.hThread);
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return true;
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}
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return false;
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}
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bool OSystem_Win32::openUrl(const Common::String &url) {
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HINSTANCE result = ShellExecute(getHwnd(), NULL, /*(wchar_t*)nativeFilePath.utf16()*/url.c_str(), NULL, NULL, SW_SHOWNORMAL);
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// ShellExecute returns a value greater than 32 if successful
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if ((intptr_t)result <= 32) {
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warning("ShellExecute failed: error = %p", (void*)result);
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return false;
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}
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return true;
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}
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void OSystem_Win32::logMessage(LogMessageType::Type type, const char *message) {
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OSystem_SDL::logMessage(type, message);
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#if defined( USE_WINDBG )
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OutputDebugString(message);
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#endif
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}
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Common::String OSystem_Win32::getSystemLanguage() const {
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#if defined(USE_DETECTLANG) && defined(USE_TRANSLATION)
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// We can not use "setlocale" (at least not for MSVC builds), since it
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// will return locales like: "English_USA.1252", thus we need a special
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// way to determine the locale string for Win32.
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char langName[9];
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char ctryName[9];
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if (GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, langName, sizeof(langName)) != 0 &&
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GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO3166CTRYNAME, ctryName, sizeof(ctryName)) != 0) {
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Common::String localeName = langName;
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localeName += "_";
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localeName += ctryName;
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return localeName;
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}
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#endif // USE_DETECTLANG
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// Falback to SDL implementation
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return OSystem_SDL::getSystemLanguage();
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}
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Common::String OSystem_Win32::getScreenshotsPath() {
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Common::String screenshotsPath = ConfMan.get("screenshotpath");
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if (!screenshotsPath.empty()) {
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if (!screenshotsPath.hasSuffix("\\") && !screenshotsPath.hasSuffix("/"))
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screenshotsPath += "\\";
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return screenshotsPath;
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}
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// Use the My Pictures folder.
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char picturesPath[MAXPATHLEN];
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if (SHGetFolderPathFunc(NULL, CSIDL_MYPICTURES, NULL, SHGFP_TYPE_CURRENT, picturesPath) != S_OK) {
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warning("Unable to access My Pictures directory");
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return Common::String();
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}
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screenshotsPath = Common::String(picturesPath) + "\\ScummVM Screenshots\\";
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// If the directory already exists (as it should in most cases),
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// we don't want to fail, but we need to stop on other errors (such as ERROR_PATH_NOT_FOUND)
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if (!CreateDirectory(screenshotsPath.c_str(), NULL)) {
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if (GetLastError() != ERROR_ALREADY_EXISTS)
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error("Cannot create ScummVM Screenshots folder");
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}
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return screenshotsPath;
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}
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Common::String OSystem_Win32::getDefaultConfigFileName() {
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char configFile[MAXPATHLEN];
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// Use the Application Data directory of the user profile.
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if (SHGetFolderPathFunc(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, configFile) == S_OK) {
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strcat(configFile, "\\ScummVM");
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if (!CreateDirectory(configFile, NULL)) {
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if (GetLastError() != ERROR_ALREADY_EXISTS)
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error("Cannot create ScummVM application data folder");
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}
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strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
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FILE *tmp = NULL;
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if ((tmp = fopen(configFile, "r")) == NULL) {
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// Check windows directory
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char oldConfigFile[MAXPATHLEN];
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uint ret = GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
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if (ret == 0 || ret > MAXPATHLEN)
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error("Cannot retrieve the path of the Windows directory");
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strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
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if ((tmp = fopen(oldConfigFile, "r"))) {
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strcpy(configFile, oldConfigFile);
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fclose(tmp);
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}
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} else {
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fclose(tmp);
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}
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} else {
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warning("Unable to access application data directory");
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// Check windows directory
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uint ret = GetWindowsDirectory(configFile, MAXPATHLEN);
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if (ret == 0 || ret > MAXPATHLEN)
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error("Cannot retrieve the path of the Windows directory");
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strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
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}
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return configFile;
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}
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Common::String OSystem_Win32::getDefaultLogFileName() {
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char logFile[MAXPATHLEN];
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// Use the Application Data directory of the user profile.
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if (SHGetFolderPathFunc(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, logFile) != S_OK) {
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warning("Unable to access application data directory");
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return Common::String();
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}
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strcat(logFile, "\\ScummVM");
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CreateDirectory(logFile, NULL);
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strcat(logFile, "\\Logs");
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CreateDirectory(logFile, NULL);
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strcat(logFile, "\\scummvm.log");
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return logFile;
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}
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namespace {
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class Win32ResourceArchive final : public Common::Archive {
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friend BOOL CALLBACK EnumResNameProc(HMODULE hModule, LPCTSTR lpszType, LPTSTR lpszName, LONG_PTR lParam);
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public:
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Win32ResourceArchive();
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virtual bool hasFile(const Common::String &name) const override;
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virtual int listMembers(Common::ArchiveMemberList &list) const override;
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virtual const Common::ArchiveMemberPtr getMember(const Common::String &name) const override;
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virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const override;
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private:
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typedef Common::List<Common::String> FilenameList;
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FilenameList _files;
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};
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BOOL CALLBACK EnumResNameProc(HMODULE hModule, LPCTSTR lpszType, LPTSTR lpszName, LONG_PTR lParam) {
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if (IS_INTRESOURCE(lpszName))
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return TRUE;
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Win32ResourceArchive *arch = (Win32ResourceArchive *)lParam;
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arch->_files.push_back(lpszName);
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return TRUE;
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}
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Win32ResourceArchive::Win32ResourceArchive() {
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EnumResourceNames(NULL, MAKEINTRESOURCE(256), &EnumResNameProc, (LONG_PTR)this);
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}
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bool Win32ResourceArchive::hasFile(const Common::String &name) const {
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for (FilenameList::const_iterator i = _files.begin(); i != _files.end(); ++i) {
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if (i->equalsIgnoreCase(name))
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return true;
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}
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return false;
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}
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int Win32ResourceArchive::listMembers(Common::ArchiveMemberList &list) const {
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int count = 0;
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for (FilenameList::const_iterator i = _files.begin(); i != _files.end(); ++i, ++count)
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list.push_back(Common::ArchiveMemberPtr(new Common::GenericArchiveMember(*i, this)));
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return count;
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}
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const Common::ArchiveMemberPtr Win32ResourceArchive::getMember(const Common::String &name) const {
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return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(name, this));
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}
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Common::SeekableReadStream *Win32ResourceArchive::createReadStreamForMember(const Common::String &name) const {
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HRSRC resource = FindResource(NULL, name.c_str(), MAKEINTRESOURCE(256));
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if (resource == NULL)
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return 0;
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HGLOBAL handle = LoadResource(NULL, resource);
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if (handle == NULL)
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return 0;
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const byte *data = (const byte *)LockResource(handle);
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if (data == NULL)
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return 0;
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uint32 size = SizeofResource(NULL, resource);
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if (size == 0)
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return 0;
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return new Common::MemoryReadStream(data, size);
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}
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} // End of anonymous namespace
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void OSystem_Win32::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
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s.add("Win32Res", new Win32ResourceArchive(), priority);
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OSystem_SDL::addSysArchivesToSearchSet(s, priority);
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}
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AudioCDManager *OSystem_Win32::createAudioCDManager() {
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return createWin32AudioCDManager();
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}
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#endif
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