584 lines
17 KiB
C++
584 lines
17 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/events.h"
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#include "common/stream.h"
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#include "common/system.h"
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#include "engines/engine.h"
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#include "engines/stark/services/userinterface.h"
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#include "engines/stark/gfx/driver.h"
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#include "engines/stark/services/diary.h"
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#include "engines/stark/services/gameinterface.h"
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#include "engines/stark/services/global.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/services/staticprovider.h"
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#include "engines/stark/services/resourceprovider.h"
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#include "engines/stark/services/settings.h"
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#include "engines/stark/ui/cursor.h"
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#include "engines/stark/ui/dialogbox.h"
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#include "engines/stark/ui/menu/diaryindex.h"
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#include "engines/stark/ui/menu/mainmenu.h"
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#include "engines/stark/ui/menu/settingsmenu.h"
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#include "engines/stark/ui/menu/saveloadmenu.h"
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#include "engines/stark/ui/menu/fmvmenu.h"
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#include "engines/stark/ui/menu/diarypages.h"
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#include "engines/stark/ui/menu/dialogmenu.h"
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#include "engines/stark/ui/world/inventorywindow.h"
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#include "engines/stark/ui/world/fmvscreen.h"
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#include "engines/stark/ui/world/gamescreen.h"
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#include "engines/stark/ui/world/gamewindow.h"
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#include "engines/stark/ui/world/dialogpanel.h"
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#include "engines/stark/resources/knowledgeset.h"
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#include "engines/stark/resources/item.h"
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#include "gui/message.h"
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namespace Stark {
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UserInterface::UserInterface(Gfx::Driver *gfx) :
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_gfx(gfx),
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_cursor(nullptr),
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_diaryIndexScreen(nullptr),
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_mainMenuScreen(nullptr),
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_settingsMenuScreen(nullptr),
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_saveMenuScreen(nullptr),
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_loadMenuScreen(nullptr),
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_fmvMenuScreen(nullptr),
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_diaryPagesScreen(nullptr),
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_dialogScreen(nullptr),
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_exitGame(false),
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_quitToMainMenu(false),
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_shouldToggleSubtitle(false),
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_shouldGoBackToPreviousScreen(false),
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_fmvScreen(nullptr),
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_gameScreen(nullptr),
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_interactive(true),
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_interactionAttemptDenied(false),
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_currentScreen(nullptr),
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_gameWindowThumbnail(nullptr),
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_modalDialog(nullptr) {
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}
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UserInterface::~UserInterface() {
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freeGameScreenThumbnail();
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delete _modalDialog;
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delete _gameScreen;
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delete _fmvScreen;
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delete _diaryIndexScreen;
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delete _cursor;
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delete _mainMenuScreen;
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delete _settingsMenuScreen;
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delete _saveMenuScreen;
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delete _loadMenuScreen;
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delete _fmvMenuScreen;
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delete _diaryPagesScreen;
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delete _dialogScreen;
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}
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void UserInterface::init() {
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_cursor = new Cursor(_gfx);
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_mainMenuScreen = new MainMenuScreen(_gfx, _cursor);
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_gameScreen = new GameScreen(_gfx, _cursor);
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_diaryIndexScreen = new DiaryIndexScreen(_gfx, _cursor);
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_settingsMenuScreen = new SettingsMenuScreen(_gfx, _cursor);
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_saveMenuScreen = new SaveMenuScreen(_gfx, _cursor);
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_loadMenuScreen = new LoadMenuScreen(_gfx, _cursor);
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_fmvMenuScreen = new FMVMenuScreen(_gfx, _cursor);
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_diaryPagesScreen = new DiaryPagesScreen(_gfx, _cursor);
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_dialogScreen = new DialogScreen(_gfx, _cursor);
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_fmvScreen = new FMVScreen(_gfx, _cursor);
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_modalDialog = new DialogBox(_gfx, _cursor);
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_prevScreenNameStack.push(Screen::kScreenMainMenu);
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_currentScreen = _fmvScreen;
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// Play the FunCom logo video
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_fmvScreen->play("1402.bbb");
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}
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void UserInterface::onGameLoop() {
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StarkStaticProvider->onGameLoop();
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if (_modalDialog->isVisible()) {
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_modalDialog->handleGameLoop();
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_modalDialog->handleMouseMove();
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} else {
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_currentScreen->handleGameLoop();
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// Check for UI mouse overs
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// TODO: Call mouse move only if the mouse position actually changed
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// probably some code will need to be moved to gameloop handling to
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// account for the case where hotspots move and the mouse cursor needs
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// to be updated regardless of the mouse actually moved.
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_currentScreen->handleMouseMove();
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}
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}
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void UserInterface::handleMouseMove(const Common::Point &pos) {
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_cursor->setMousePosition(pos);
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}
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void UserInterface::handleMouseUp() {
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// Only the settings menu needs to handle this event
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// TODO: Clean this up
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_settingsMenuScreen->handleMouseUp();
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}
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void UserInterface::handleClick() {
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if (_modalDialog->isVisible()) {
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_modalDialog->handleClick();
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} else {
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_currentScreen->handleClick();
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}
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}
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void UserInterface::handleRightClick() {
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if (_modalDialog->isVisible()) {
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_modalDialog->handleRightClick();
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} else {
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_currentScreen->handleRightClick();
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}
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}
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void UserInterface::handleDoubleClick() {
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if (_modalDialog->isVisible()) {
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_modalDialog->handleDoubleClick();
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} else {
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_currentScreen->handleDoubleClick();
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}
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}
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void UserInterface::handleEscape() {
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if (StarkGameInterface->skipCurrentSpeeches()) {
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return;
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}
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if (skipFMV()) {
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return;
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}
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Screen::Name curScreenName = _currentScreen->getName();
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if (curScreenName != Screen::kScreenGame && curScreenName != Screen::kScreenMainMenu) {
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backPrevScreen();
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} else if (StarkSettings->getBoolSetting(Settings::kTimeSkip)) {
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StarkGlobal->setFastForward();
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}
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}
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void UserInterface::inventoryOpen(bool open) {
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// Make the inventory update its contents.
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if (open) {
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_gameScreen->getInventoryWindow()->open();
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} else {
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_gameScreen->getInventoryWindow()->close();
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}
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}
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int16 UserInterface::getSelectedInventoryItem() const {
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if (_gameScreen) {
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return _gameScreen->getInventoryWindow()->getSelectedInventoryItem();
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} else {
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return -1;
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}
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}
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void UserInterface::selectInventoryItem(int16 itemIndex) {
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_gameScreen->getInventoryWindow()->setSelectedInventoryItem(itemIndex);
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}
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void UserInterface::requestFMVPlayback(const Common::String &name) {
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_shouldPlayFmv = name;
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}
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void UserInterface::onFMVStopped() {
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_shouldGoBackToPreviousScreen = true;
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}
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void UserInterface::changeScreen(Screen::Name screenName) {
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if (screenName == _currentScreen->getName()) {
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return;
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}
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_prevScreenNameStack.push(_currentScreen->getName());
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_currentScreen->close();
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_currentScreen = getScreenByName(screenName);
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_currentScreen->open();
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}
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void UserInterface::backPrevScreen() {
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// No need to check the stack since at least there will be a MainMenuScreen in it
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// and MainMenuScreen will not request to go back
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changeScreen(_prevScreenNameStack.pop());
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// No need to push for going back
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_prevScreenNameStack.pop();
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}
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void UserInterface::restoreScreenHistory() {
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_shouldGoBackToPreviousScreen = false;
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_prevScreenNameStack.clear();
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_prevScreenNameStack.push(Screen::kScreenMainMenu);
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}
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Screen *UserInterface::getScreenByName(Screen::Name screenName) const {
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switch (screenName) {
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case Screen::kScreenFMV:
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return _fmvScreen;
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case Screen::kScreenDiaryIndex:
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return _diaryIndexScreen;
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case Screen::kScreenGame:
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return _gameScreen;
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case Screen::kScreenMainMenu:
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return _mainMenuScreen;
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case Screen::kScreenSettingsMenu:
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return _settingsMenuScreen;
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case Screen::kScreenSaveMenu:
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return _saveMenuScreen;
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case Screen::kScreenLoadMenu:
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return _loadMenuScreen;
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case Screen::kScreenFMVMenu:
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return _fmvMenuScreen;
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case Screen::kScreenDiaryPages:
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return _diaryPagesScreen;
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case Screen::kScreenDialog:
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return _dialogScreen;
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default:
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error("Unhandled screen name '%d'", screenName);
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}
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}
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bool UserInterface::isInGameScreen() const {
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return _currentScreen && (_currentScreen->getName() == Screen::kScreenGame);
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}
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bool UserInterface::isInSaveLoadMenuScreen() const {
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Screen::Name name = _currentScreen->getName();
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return name == Screen::kScreenSaveMenu || name == Screen::kScreenLoadMenu;
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}
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bool UserInterface::isInDiaryIndexScreen() const {
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return _currentScreen->getName() == Screen::kScreenDiaryIndex;
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}
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bool UserInterface::isInventoryOpen() const {
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return _gameScreen->getInventoryWindow()->isVisible();
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}
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bool UserInterface::skipFMV() {
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if (_currentScreen->getName() == Screen::kScreenFMV) {
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_fmvScreen->stop();
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return true;
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}
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return false;
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}
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void UserInterface::render() {
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_currentScreen->render();
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if (_modalDialog->isVisible()) {
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_modalDialog->render();
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}
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// The cursor depends on the UI being done.
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if (_currentScreen->getName() != Screen::kScreenFMV) {
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_cursor->render();
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}
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}
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bool UserInterface::isInteractive() const {
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return _interactive;
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}
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void UserInterface::setInteractive(bool interactive) {
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if (interactive && !_interactive) {
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StarkGlobal->setNormalSpeed();
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} else if (!interactive && _interactive) {
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_interactionAttemptDenied = false;
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}
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_interactive = interactive;
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}
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void UserInterface::markInteractionDenied() {
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if (!_interactive) {
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_interactionAttemptDenied = true;
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}
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}
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bool UserInterface::wasInteractionDenied() const {
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return !_interactive && _interactionAttemptDenied;
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}
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void UserInterface::clearLocationDependentState() {
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_gameScreen->reset();
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}
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void UserInterface::optionsOpen() {
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changeScreen(Screen::kScreenDiaryIndex);
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}
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void UserInterface::saveGameScreenThumbnail() {
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freeGameScreenThumbnail();
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if (StarkGlobal->getLevel() && StarkGlobal->getCurrent()) {
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// Re-render the screen to exclude the cursor
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StarkGfx->clearScreen();
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_gameScreen->render();
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}
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Graphics::Surface *big = _gameScreen->getGameWindow()->getScreenshot();
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assert(big->format.bytesPerPixel == 4);
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_gameWindowThumbnail = new Graphics::Surface();
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_gameWindowThumbnail->create(kThumbnailWidth, kThumbnailHeight, big->format);
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uint32 *dst = (uint32 *)_gameWindowThumbnail->getPixels();
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for (uint i = 0; i < _gameWindowThumbnail->h; i++) {
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for (uint j = 0; j < _gameWindowThumbnail->w; j++) {
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uint32 srcX = big->w * j / _gameWindowThumbnail->w;
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uint32 srcY = big->h * i / _gameWindowThumbnail->h;
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uint32 *src = (uint32 *)big->getBasePtr(srcX, srcY);
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// Copy RGBA pixel
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*dst++ = *src;
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}
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}
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big->free();
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delete big;
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}
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void UserInterface::freeGameScreenThumbnail() {
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if (_gameWindowThumbnail) {
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_gameWindowThumbnail->free();
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delete _gameWindowThumbnail;
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_gameWindowThumbnail = nullptr;
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}
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}
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const Graphics::Surface *UserInterface::getGameWindowThumbnail() const {
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return _gameWindowThumbnail;
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}
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void UserInterface::onScreenChanged() {
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_gameScreen->onScreenChanged();
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if (_modalDialog->isVisible()) {
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_modalDialog->onScreenChanged();
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}
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if (!isInGameScreen()) {
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_currentScreen->onScreenChanged();
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}
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}
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void UserInterface::notifyInventoryItemEnabled(uint16 itemIndex) {
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_gameScreen->notifyInventoryItemEnabled(itemIndex);
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}
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void UserInterface::notifyDiaryEntryEnabled() {
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_gameScreen->notifyDiaryEntryEnabled();
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}
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void UserInterface::toggleScreen(Screen::Name screenName) {
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Screen::Name currentName = _currentScreen->getName();
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if (currentName == screenName
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|| (currentName == Screen::kScreenSaveMenu && screenName == Screen::kScreenLoadMenu)
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|| (currentName == Screen::kScreenLoadMenu && screenName == Screen::kScreenSaveMenu)) {
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backPrevScreen();
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} else if (currentName == Screen::kScreenGame
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|| currentName == Screen::kScreenDiaryIndex
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|| (currentName == Screen::kScreenMainMenu && screenName == Screen::kScreenLoadMenu)
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|| (currentName == Screen::kScreenMainMenu && screenName == Screen::kScreenSettingsMenu)) {
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changeScreen(screenName);
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}
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}
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void UserInterface::performToggleSubtitle() {
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StarkSettings->flipSetting(Settings::kSubtitle);
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_shouldToggleSubtitle = false;
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}
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void UserInterface::cycleInventory(bool forward) {
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int16 curItem = getSelectedInventoryItem();
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int16 nextItem = StarkGlobal->getInventory()->getNeighborInventoryItem(curItem, forward);
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selectInventoryItem(nextItem);
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}
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void UserInterface::doQueuedScreenChange() {
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if (_quitToMainMenu) {
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clearLocationDependentState();
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changeScreen(Screen::kScreenGame);
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StarkResourceProvider->shutdown();
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changeScreen(Screen::kScreenMainMenu);
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_prevScreenNameStack.clear();
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_quitToMainMenu = false;
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}
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if (_shouldGoBackToPreviousScreen) {
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backPrevScreen();
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_shouldGoBackToPreviousScreen = false;
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}
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if (!_shouldPlayFmv.empty()) {
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changeScreen(Screen::kScreenFMV);
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_fmvScreen->play(_shouldPlayFmv);
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_shouldPlayFmv.clear();
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}
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}
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void UserInterface::handleKeyPress(const Common::KeyState &keyState) {
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if (_modalDialog->isVisible()) {
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_modalDialog->onKeyPress(keyState);
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return;
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}
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// TODO: Delegate keypress handling to the screens
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if (keyState.keycode == Common::KEYCODE_ESCAPE) {
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handleEscape();
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} else if ((keyState.keycode == Common::KEYCODE_RETURN
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|| keyState.keycode == Common::KEYCODE_KP_ENTER)) {
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if (isInGameScreen()) {
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_gameScreen->getDialogPanel()->selectFocusedOption();
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}
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} else if (keyState.keycode == Common::KEYCODE_F1) {
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toggleScreen(Screen::kScreenDiaryIndex);
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} else if (keyState.keycode == Common::KEYCODE_F2) {
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if (isInSaveLoadMenuScreen() || g_engine->canSaveGameStateCurrently()) {
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toggleScreen(Screen::kScreenSaveMenu);
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}
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} else if (keyState.keycode == Common::KEYCODE_F3) {
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toggleScreen(Screen::kScreenLoadMenu);
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} else if (keyState.keycode == Common::KEYCODE_F4) {
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toggleScreen(Screen::kScreenDialog);
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} else if (keyState.keycode == Common::KEYCODE_F5) {
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if (StarkDiary->isEnabled()) {
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toggleScreen(Screen::kScreenDiaryPages);
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}
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} else if (keyState.keycode == Common::KEYCODE_F6) {
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toggleScreen(Screen::kScreenFMVMenu);
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} else if (keyState.keycode == Common::KEYCODE_F7) {
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toggleScreen(Screen::kScreenSettingsMenu);
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} else if (keyState.keycode == Common::KEYCODE_F8) {
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g_system->saveScreenshot();
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} else if (keyState.keycode == Common::KEYCODE_F9) {
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if (isInGameScreen()) {
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_shouldToggleSubtitle = !_shouldToggleSubtitle;
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}
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} else if (keyState.keycode == Common::KEYCODE_F10) {
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if (isInGameScreen() || isInDiaryIndexScreen()) {
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confirm(GameMessage::kQuitGamePrompt, this, &UserInterface::requestQuitToMainMenu);
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}
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} else if (keyState.keycode == Common::KEYCODE_a) {
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if (isInGameScreen() && isInteractive()) {
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cycleInventory(false);
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}
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} else if (keyState.keycode == Common::KEYCODE_s) {
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if (isInGameScreen() && isInteractive()) {
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cycleInventory(true);
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}
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} else if (keyState.keycode == Common::KEYCODE_i) {
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if (isInGameScreen() && isInteractive()) {
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inventoryOpen(!isInventoryOpen());
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}
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} else if (keyState.keycode == Common::KEYCODE_x
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&& !keyState.hasFlags(Common::KBD_ALT)) {
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if (isInGameScreen() && isInteractive()) {
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_gameScreen->getGameWindow()->toggleExitDisplay();
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}
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} else if ((keyState.keycode == Common::KEYCODE_x
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|| keyState.keycode == Common::KEYCODE_q)
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&& keyState.hasFlags(Common::KBD_ALT)) {
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confirm(GameMessage::kQuitPrompt, this, &UserInterface::notifyShouldExit);
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} else if (keyState.keycode == Common::KEYCODE_p) {
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if (isInGameScreen()) {
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if (g_engine->isPaused()) {
|
|
_gamePauseToken.clear();
|
|
} else {
|
|
_gamePauseToken = g_engine->pauseEngine();
|
|
debug("The game is paused");
|
|
}
|
|
}
|
|
} else if (keyState.keycode == Common::KEYCODE_PAGEUP) {
|
|
if (isInGameScreen()) {
|
|
if (isInventoryOpen()) {
|
|
_gameScreen->getInventoryWindow()->scrollUp();
|
|
} else {
|
|
_gameScreen->getDialogPanel()->scrollUp();
|
|
}
|
|
}
|
|
} else if (keyState.keycode == Common::KEYCODE_UP) {
|
|
if (isInGameScreen()) {
|
|
if (isInventoryOpen()) {
|
|
_gameScreen->getInventoryWindow()->scrollUp();
|
|
} else {
|
|
_gameScreen->getDialogPanel()->focusPrevOption();
|
|
}
|
|
}
|
|
} else if (keyState.keycode == Common::KEYCODE_PAGEDOWN) {
|
|
if (isInGameScreen()) {
|
|
if (isInventoryOpen()) {
|
|
_gameScreen->getInventoryWindow()->scrollDown();
|
|
} else {
|
|
_gameScreen->getDialogPanel()->scrollDown();
|
|
}
|
|
}
|
|
} else if (keyState.keycode == Common::KEYCODE_DOWN) {
|
|
if (isInGameScreen()) {
|
|
if (isInventoryOpen()) {
|
|
_gameScreen->getInventoryWindow()->scrollDown();
|
|
} else {
|
|
_gameScreen->getDialogPanel()->focusNextOption();
|
|
}
|
|
}
|
|
} else if (keyState.keycode >= Common::KEYCODE_1 && keyState.keycode <= Common::KEYCODE_9) {
|
|
if (isInGameScreen()) {
|
|
uint index = keyState.keycode - Common::KEYCODE_1;
|
|
_gameScreen->getDialogPanel()->selectOption(index);
|
|
}
|
|
}
|
|
}
|
|
|
|
void UserInterface::confirm(const Common::String &message, Common::Functor0<void> *confirmCallBack) {
|
|
Common::String textYes = StarkGameMessage->getTextByKey(GameMessage::kYes);
|
|
Common::String textNo = StarkGameMessage->getTextByKey(GameMessage::kNo);
|
|
|
|
_modalDialog->open(message, confirmCallBack, textYes, textNo);
|
|
}
|
|
|
|
void UserInterface::confirm(GameMessage::TextKey key, Common::Functor0<void> *confirmCallBack) {
|
|
Common::String message = StarkGameMessage->getTextByKey(key);
|
|
|
|
confirm(message, confirmCallBack);
|
|
}
|
|
|
|
} // End of namespace Stark
|