scummvm/engines/stark/services/userinterface.cpp
2020-06-22 08:14:16 +02:00

584 lines
17 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/events.h"
#include "common/stream.h"
#include "common/system.h"
#include "engines/engine.h"
#include "engines/stark/services/userinterface.h"
#include "engines/stark/gfx/driver.h"
#include "engines/stark/services/diary.h"
#include "engines/stark/services/gameinterface.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/staticprovider.h"
#include "engines/stark/services/resourceprovider.h"
#include "engines/stark/services/settings.h"
#include "engines/stark/ui/cursor.h"
#include "engines/stark/ui/dialogbox.h"
#include "engines/stark/ui/menu/diaryindex.h"
#include "engines/stark/ui/menu/mainmenu.h"
#include "engines/stark/ui/menu/settingsmenu.h"
#include "engines/stark/ui/menu/saveloadmenu.h"
#include "engines/stark/ui/menu/fmvmenu.h"
#include "engines/stark/ui/menu/diarypages.h"
#include "engines/stark/ui/menu/dialogmenu.h"
#include "engines/stark/ui/world/inventorywindow.h"
#include "engines/stark/ui/world/fmvscreen.h"
#include "engines/stark/ui/world/gamescreen.h"
#include "engines/stark/ui/world/gamewindow.h"
#include "engines/stark/ui/world/dialogpanel.h"
#include "engines/stark/resources/knowledgeset.h"
#include "engines/stark/resources/item.h"
#include "gui/message.h"
namespace Stark {
UserInterface::UserInterface(Gfx::Driver *gfx) :
_gfx(gfx),
_cursor(nullptr),
_diaryIndexScreen(nullptr),
_mainMenuScreen(nullptr),
_settingsMenuScreen(nullptr),
_saveMenuScreen(nullptr),
_loadMenuScreen(nullptr),
_fmvMenuScreen(nullptr),
_diaryPagesScreen(nullptr),
_dialogScreen(nullptr),
_exitGame(false),
_quitToMainMenu(false),
_shouldToggleSubtitle(false),
_shouldGoBackToPreviousScreen(false),
_fmvScreen(nullptr),
_gameScreen(nullptr),
_interactive(true),
_interactionAttemptDenied(false),
_currentScreen(nullptr),
_gameWindowThumbnail(nullptr),
_modalDialog(nullptr) {
}
UserInterface::~UserInterface() {
freeGameScreenThumbnail();
delete _modalDialog;
delete _gameScreen;
delete _fmvScreen;
delete _diaryIndexScreen;
delete _cursor;
delete _mainMenuScreen;
delete _settingsMenuScreen;
delete _saveMenuScreen;
delete _loadMenuScreen;
delete _fmvMenuScreen;
delete _diaryPagesScreen;
delete _dialogScreen;
}
void UserInterface::init() {
_cursor = new Cursor(_gfx);
_mainMenuScreen = new MainMenuScreen(_gfx, _cursor);
_gameScreen = new GameScreen(_gfx, _cursor);
_diaryIndexScreen = new DiaryIndexScreen(_gfx, _cursor);
_settingsMenuScreen = new SettingsMenuScreen(_gfx, _cursor);
_saveMenuScreen = new SaveMenuScreen(_gfx, _cursor);
_loadMenuScreen = new LoadMenuScreen(_gfx, _cursor);
_fmvMenuScreen = new FMVMenuScreen(_gfx, _cursor);
_diaryPagesScreen = new DiaryPagesScreen(_gfx, _cursor);
_dialogScreen = new DialogScreen(_gfx, _cursor);
_fmvScreen = new FMVScreen(_gfx, _cursor);
_modalDialog = new DialogBox(_gfx, _cursor);
_prevScreenNameStack.push(Screen::kScreenMainMenu);
_currentScreen = _fmvScreen;
// Play the FunCom logo video
_fmvScreen->play("1402.bbb");
}
void UserInterface::onGameLoop() {
StarkStaticProvider->onGameLoop();
if (_modalDialog->isVisible()) {
_modalDialog->handleGameLoop();
_modalDialog->handleMouseMove();
} else {
_currentScreen->handleGameLoop();
// Check for UI mouse overs
// TODO: Call mouse move only if the mouse position actually changed
// probably some code will need to be moved to gameloop handling to
// account for the case where hotspots move and the mouse cursor needs
// to be updated regardless of the mouse actually moved.
_currentScreen->handleMouseMove();
}
}
void UserInterface::handleMouseMove(const Common::Point &pos) {
_cursor->setMousePosition(pos);
}
void UserInterface::handleMouseUp() {
// Only the settings menu needs to handle this event
// TODO: Clean this up
_settingsMenuScreen->handleMouseUp();
}
void UserInterface::handleClick() {
if (_modalDialog->isVisible()) {
_modalDialog->handleClick();
} else {
_currentScreen->handleClick();
}
}
void UserInterface::handleRightClick() {
if (_modalDialog->isVisible()) {
_modalDialog->handleRightClick();
} else {
_currentScreen->handleRightClick();
}
}
void UserInterface::handleDoubleClick() {
if (_modalDialog->isVisible()) {
_modalDialog->handleDoubleClick();
} else {
_currentScreen->handleDoubleClick();
}
}
void UserInterface::handleEscape() {
if (StarkGameInterface->skipCurrentSpeeches()) {
return;
}
if (skipFMV()) {
return;
}
Screen::Name curScreenName = _currentScreen->getName();
if (curScreenName != Screen::kScreenGame && curScreenName != Screen::kScreenMainMenu) {
backPrevScreen();
} else if (StarkSettings->getBoolSetting(Settings::kTimeSkip)) {
StarkGlobal->setFastForward();
}
}
void UserInterface::inventoryOpen(bool open) {
// Make the inventory update its contents.
if (open) {
_gameScreen->getInventoryWindow()->open();
} else {
_gameScreen->getInventoryWindow()->close();
}
}
int16 UserInterface::getSelectedInventoryItem() const {
if (_gameScreen) {
return _gameScreen->getInventoryWindow()->getSelectedInventoryItem();
} else {
return -1;
}
}
void UserInterface::selectInventoryItem(int16 itemIndex) {
_gameScreen->getInventoryWindow()->setSelectedInventoryItem(itemIndex);
}
void UserInterface::requestFMVPlayback(const Common::String &name) {
_shouldPlayFmv = name;
}
void UserInterface::onFMVStopped() {
_shouldGoBackToPreviousScreen = true;
}
void UserInterface::changeScreen(Screen::Name screenName) {
if (screenName == _currentScreen->getName()) {
return;
}
_prevScreenNameStack.push(_currentScreen->getName());
_currentScreen->close();
_currentScreen = getScreenByName(screenName);
_currentScreen->open();
}
void UserInterface::backPrevScreen() {
// No need to check the stack since at least there will be a MainMenuScreen in it
// and MainMenuScreen will not request to go back
changeScreen(_prevScreenNameStack.pop());
// No need to push for going back
_prevScreenNameStack.pop();
}
void UserInterface::restoreScreenHistory() {
_shouldGoBackToPreviousScreen = false;
_prevScreenNameStack.clear();
_prevScreenNameStack.push(Screen::kScreenMainMenu);
}
Screen *UserInterface::getScreenByName(Screen::Name screenName) const {
switch (screenName) {
case Screen::kScreenFMV:
return _fmvScreen;
case Screen::kScreenDiaryIndex:
return _diaryIndexScreen;
case Screen::kScreenGame:
return _gameScreen;
case Screen::kScreenMainMenu:
return _mainMenuScreen;
case Screen::kScreenSettingsMenu:
return _settingsMenuScreen;
case Screen::kScreenSaveMenu:
return _saveMenuScreen;
case Screen::kScreenLoadMenu:
return _loadMenuScreen;
case Screen::kScreenFMVMenu:
return _fmvMenuScreen;
case Screen::kScreenDiaryPages:
return _diaryPagesScreen;
case Screen::kScreenDialog:
return _dialogScreen;
default:
error("Unhandled screen name '%d'", screenName);
}
}
bool UserInterface::isInGameScreen() const {
return _currentScreen && (_currentScreen->getName() == Screen::kScreenGame);
}
bool UserInterface::isInSaveLoadMenuScreen() const {
Screen::Name name = _currentScreen->getName();
return name == Screen::kScreenSaveMenu || name == Screen::kScreenLoadMenu;
}
bool UserInterface::isInDiaryIndexScreen() const {
return _currentScreen->getName() == Screen::kScreenDiaryIndex;
}
bool UserInterface::isInventoryOpen() const {
return _gameScreen->getInventoryWindow()->isVisible();
}
bool UserInterface::skipFMV() {
if (_currentScreen->getName() == Screen::kScreenFMV) {
_fmvScreen->stop();
return true;
}
return false;
}
void UserInterface::render() {
_currentScreen->render();
if (_modalDialog->isVisible()) {
_modalDialog->render();
}
// The cursor depends on the UI being done.
if (_currentScreen->getName() != Screen::kScreenFMV) {
_cursor->render();
}
}
bool UserInterface::isInteractive() const {
return _interactive;
}
void UserInterface::setInteractive(bool interactive) {
if (interactive && !_interactive) {
StarkGlobal->setNormalSpeed();
} else if (!interactive && _interactive) {
_interactionAttemptDenied = false;
}
_interactive = interactive;
}
void UserInterface::markInteractionDenied() {
if (!_interactive) {
_interactionAttemptDenied = true;
}
}
bool UserInterface::wasInteractionDenied() const {
return !_interactive && _interactionAttemptDenied;
}
void UserInterface::clearLocationDependentState() {
_gameScreen->reset();
}
void UserInterface::optionsOpen() {
changeScreen(Screen::kScreenDiaryIndex);
}
void UserInterface::saveGameScreenThumbnail() {
freeGameScreenThumbnail();
if (StarkGlobal->getLevel() && StarkGlobal->getCurrent()) {
// Re-render the screen to exclude the cursor
StarkGfx->clearScreen();
_gameScreen->render();
}
Graphics::Surface *big = _gameScreen->getGameWindow()->getScreenshot();
assert(big->format.bytesPerPixel == 4);
_gameWindowThumbnail = new Graphics::Surface();
_gameWindowThumbnail->create(kThumbnailWidth, kThumbnailHeight, big->format);
uint32 *dst = (uint32 *)_gameWindowThumbnail->getPixels();
for (uint i = 0; i < _gameWindowThumbnail->h; i++) {
for (uint j = 0; j < _gameWindowThumbnail->w; j++) {
uint32 srcX = big->w * j / _gameWindowThumbnail->w;
uint32 srcY = big->h * i / _gameWindowThumbnail->h;
uint32 *src = (uint32 *)big->getBasePtr(srcX, srcY);
// Copy RGBA pixel
*dst++ = *src;
}
}
big->free();
delete big;
}
void UserInterface::freeGameScreenThumbnail() {
if (_gameWindowThumbnail) {
_gameWindowThumbnail->free();
delete _gameWindowThumbnail;
_gameWindowThumbnail = nullptr;
}
}
const Graphics::Surface *UserInterface::getGameWindowThumbnail() const {
return _gameWindowThumbnail;
}
void UserInterface::onScreenChanged() {
_gameScreen->onScreenChanged();
if (_modalDialog->isVisible()) {
_modalDialog->onScreenChanged();
}
if (!isInGameScreen()) {
_currentScreen->onScreenChanged();
}
}
void UserInterface::notifyInventoryItemEnabled(uint16 itemIndex) {
_gameScreen->notifyInventoryItemEnabled(itemIndex);
}
void UserInterface::notifyDiaryEntryEnabled() {
_gameScreen->notifyDiaryEntryEnabled();
}
void UserInterface::toggleScreen(Screen::Name screenName) {
Screen::Name currentName = _currentScreen->getName();
if (currentName == screenName
|| (currentName == Screen::kScreenSaveMenu && screenName == Screen::kScreenLoadMenu)
|| (currentName == Screen::kScreenLoadMenu && screenName == Screen::kScreenSaveMenu)) {
backPrevScreen();
} else if (currentName == Screen::kScreenGame
|| currentName == Screen::kScreenDiaryIndex
|| (currentName == Screen::kScreenMainMenu && screenName == Screen::kScreenLoadMenu)
|| (currentName == Screen::kScreenMainMenu && screenName == Screen::kScreenSettingsMenu)) {
changeScreen(screenName);
}
}
void UserInterface::performToggleSubtitle() {
StarkSettings->flipSetting(Settings::kSubtitle);
_shouldToggleSubtitle = false;
}
void UserInterface::cycleInventory(bool forward) {
int16 curItem = getSelectedInventoryItem();
int16 nextItem = StarkGlobal->getInventory()->getNeighborInventoryItem(curItem, forward);
selectInventoryItem(nextItem);
}
void UserInterface::doQueuedScreenChange() {
if (_quitToMainMenu) {
clearLocationDependentState();
changeScreen(Screen::kScreenGame);
StarkResourceProvider->shutdown();
changeScreen(Screen::kScreenMainMenu);
_prevScreenNameStack.clear();
_quitToMainMenu = false;
}
if (_shouldGoBackToPreviousScreen) {
backPrevScreen();
_shouldGoBackToPreviousScreen = false;
}
if (!_shouldPlayFmv.empty()) {
changeScreen(Screen::kScreenFMV);
_fmvScreen->play(_shouldPlayFmv);
_shouldPlayFmv.clear();
}
}
void UserInterface::handleKeyPress(const Common::KeyState &keyState) {
if (_modalDialog->isVisible()) {
_modalDialog->onKeyPress(keyState);
return;
}
// TODO: Delegate keypress handling to the screens
if (keyState.keycode == Common::KEYCODE_ESCAPE) {
handleEscape();
} else if ((keyState.keycode == Common::KEYCODE_RETURN
|| keyState.keycode == Common::KEYCODE_KP_ENTER)) {
if (isInGameScreen()) {
_gameScreen->getDialogPanel()->selectFocusedOption();
}
} else if (keyState.keycode == Common::KEYCODE_F1) {
toggleScreen(Screen::kScreenDiaryIndex);
} else if (keyState.keycode == Common::KEYCODE_F2) {
if (isInSaveLoadMenuScreen() || g_engine->canSaveGameStateCurrently()) {
toggleScreen(Screen::kScreenSaveMenu);
}
} else if (keyState.keycode == Common::KEYCODE_F3) {
toggleScreen(Screen::kScreenLoadMenu);
} else if (keyState.keycode == Common::KEYCODE_F4) {
toggleScreen(Screen::kScreenDialog);
} else if (keyState.keycode == Common::KEYCODE_F5) {
if (StarkDiary->isEnabled()) {
toggleScreen(Screen::kScreenDiaryPages);
}
} else if (keyState.keycode == Common::KEYCODE_F6) {
toggleScreen(Screen::kScreenFMVMenu);
} else if (keyState.keycode == Common::KEYCODE_F7) {
toggleScreen(Screen::kScreenSettingsMenu);
} else if (keyState.keycode == Common::KEYCODE_F8) {
g_system->saveScreenshot();
} else if (keyState.keycode == Common::KEYCODE_F9) {
if (isInGameScreen()) {
_shouldToggleSubtitle = !_shouldToggleSubtitle;
}
} else if (keyState.keycode == Common::KEYCODE_F10) {
if (isInGameScreen() || isInDiaryIndexScreen()) {
confirm(GameMessage::kQuitGamePrompt, this, &UserInterface::requestQuitToMainMenu);
}
} else if (keyState.keycode == Common::KEYCODE_a) {
if (isInGameScreen() && isInteractive()) {
cycleInventory(false);
}
} else if (keyState.keycode == Common::KEYCODE_s) {
if (isInGameScreen() && isInteractive()) {
cycleInventory(true);
}
} else if (keyState.keycode == Common::KEYCODE_i) {
if (isInGameScreen() && isInteractive()) {
inventoryOpen(!isInventoryOpen());
}
} else if (keyState.keycode == Common::KEYCODE_x
&& !keyState.hasFlags(Common::KBD_ALT)) {
if (isInGameScreen() && isInteractive()) {
_gameScreen->getGameWindow()->toggleExitDisplay();
}
} else if ((keyState.keycode == Common::KEYCODE_x
|| keyState.keycode == Common::KEYCODE_q)
&& keyState.hasFlags(Common::KBD_ALT)) {
confirm(GameMessage::kQuitPrompt, this, &UserInterface::notifyShouldExit);
} else if (keyState.keycode == Common::KEYCODE_p) {
if (isInGameScreen()) {
if (g_engine->isPaused()) {
_gamePauseToken.clear();
} else {
_gamePauseToken = g_engine->pauseEngine();
debug("The game is paused");
}
}
} else if (keyState.keycode == Common::KEYCODE_PAGEUP) {
if (isInGameScreen()) {
if (isInventoryOpen()) {
_gameScreen->getInventoryWindow()->scrollUp();
} else {
_gameScreen->getDialogPanel()->scrollUp();
}
}
} else if (keyState.keycode == Common::KEYCODE_UP) {
if (isInGameScreen()) {
if (isInventoryOpen()) {
_gameScreen->getInventoryWindow()->scrollUp();
} else {
_gameScreen->getDialogPanel()->focusPrevOption();
}
}
} else if (keyState.keycode == Common::KEYCODE_PAGEDOWN) {
if (isInGameScreen()) {
if (isInventoryOpen()) {
_gameScreen->getInventoryWindow()->scrollDown();
} else {
_gameScreen->getDialogPanel()->scrollDown();
}
}
} else if (keyState.keycode == Common::KEYCODE_DOWN) {
if (isInGameScreen()) {
if (isInventoryOpen()) {
_gameScreen->getInventoryWindow()->scrollDown();
} else {
_gameScreen->getDialogPanel()->focusNextOption();
}
}
} else if (keyState.keycode >= Common::KEYCODE_1 && keyState.keycode <= Common::KEYCODE_9) {
if (isInGameScreen()) {
uint index = keyState.keycode - Common::KEYCODE_1;
_gameScreen->getDialogPanel()->selectOption(index);
}
}
}
void UserInterface::confirm(const Common::String &message, Common::Functor0<void> *confirmCallBack) {
Common::String textYes = StarkGameMessage->getTextByKey(GameMessage::kYes);
Common::String textNo = StarkGameMessage->getTextByKey(GameMessage::kNo);
_modalDialog->open(message, confirmCallBack, textYes, textNo);
}
void UserInterface::confirm(GameMessage::TextKey key, Common::Functor0<void> *confirmCallBack) {
Common::String message = StarkGameMessage->getTextByKey(key);
confirm(message, confirmCallBack);
}
} // End of namespace Stark