scummvm/backends/platform/wii/osystem_events.cpp
AReim1982 eff22cb43d WII: Implement changes needed by DevKitPPC R26 and later
This changes makes ScummVM compilable with newer versions of DevKitPPC. ScummVM can be linked against the original libogc and libfat. That makes some newer WiiMotes work, improves audio-/video-playback and contains various improvements.
2014-01-21 16:03:47 +01:00

453 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include <unistd.h>
#include <malloc.h>
#include "osystem.h"
#include <ogc/lwp_watchdog.h>
#ifndef GAMECUBE
#include <wiiuse/wpad.h>
#endif
#ifdef USE_WII_KBD
#include <wiikeyboard/keyboard.h>
#endif
#include "common/config-manager.h"
#include "backends/timer/default/default-timer.h"
#define TIMER_THREAD_STACKSIZE (1024 * 32)
#define TIMER_THREAD_PRIO 64
#define PAD_CHECK_TIME 40
#ifndef GAMECUBE
#define PADS_A (PAD_BUTTON_A | (WPAD_BUTTON_A << 16))
#define PADS_B (PAD_BUTTON_B | (WPAD_BUTTON_B << 16))
#define PADS_X (PAD_BUTTON_X | (WPAD_BUTTON_MINUS << 16))
#define PADS_Y (PAD_BUTTON_Y | (WPAD_BUTTON_PLUS << 16))
#define PADS_R (PAD_TRIGGER_R | (WPAD_BUTTON_1 << 16))
#define PADS_Z (PAD_TRIGGER_Z | (WPAD_BUTTON_2 << 16))
#define PADS_START (PAD_BUTTON_START | (WPAD_BUTTON_HOME << 16))
#define PADS_UP (PAD_BUTTON_UP | (WPAD_BUTTON_UP << 16))
#define PADS_DOWN (PAD_BUTTON_DOWN | (WPAD_BUTTON_DOWN << 16))
#define PADS_LEFT (PAD_BUTTON_LEFT | (WPAD_BUTTON_LEFT << 16))
#define PADS_RIGHT (PAD_BUTTON_RIGHT | (WPAD_BUTTON_RIGHT << 16))
#else
#define PADS_A PAD_BUTTON_A
#define PADS_B PAD_BUTTON_B
#define PADS_X PAD_BUTTON_X
#define PADS_Y PAD_BUTTON_Y
#define PADS_R PAD_TRIGGER_R
#define PADS_Z PAD_TRIGGER_Z
#define PADS_START PAD_BUTTON_START
#define PADS_UP PAD_BUTTON_UP
#define PADS_DOWN PAD_BUTTON_DOWN
#define PADS_LEFT PAD_BUTTON_LEFT
#define PADS_RIGHT PAD_BUTTON_RIGHT
#endif
#ifdef USE_WII_KBD
static int keymap[][2] = {
{ KS_Return, Common::KEYCODE_RETURN },
{ KS_Up, Common::KEYCODE_UP },
{ KS_Down, Common::KEYCODE_DOWN },
{ KS_Left, Common::KEYCODE_LEFT },
{ KS_Right, Common::KEYCODE_RIGHT },
{ KS_Shift_L, Common::KEYCODE_LSHIFT },
{ KS_Shift_R, Common::KEYCODE_RSHIFT },
{ KS_Control_L, Common::KEYCODE_LCTRL },
{ KS_Control_R, Common::KEYCODE_RCTRL },
{ KS_Alt_L, Common::KEYCODE_LALT },
{ KS_Alt_R, Common::KEYCODE_RALT },
{ KS_Meta_L, Common::KEYCODE_LMETA },
{ KS_Meta_R, Common::KEYCODE_RMETA },
{ KS_KP_0, Common::KEYCODE_KP0 },
{ KS_KP_1, Common::KEYCODE_KP1 },
{ KS_KP_2, Common::KEYCODE_KP2 },
{ KS_KP_3, Common::KEYCODE_KP3 },
{ KS_KP_4, Common::KEYCODE_KP4 },
{ KS_KP_5, Common::KEYCODE_KP5 },
{ KS_KP_6, Common::KEYCODE_KP6 },
{ KS_KP_7, Common::KEYCODE_KP7 },
{ KS_KP_8, Common::KEYCODE_KP8 },
{ KS_KP_9, Common::KEYCODE_KP9 },
{ KS_Home, Common::KEYCODE_HOME },
{ KS_Insert, Common::KEYCODE_INSERT },
{ KS_End, Common::KEYCODE_END },
{ KS_Prior, Common::KEYCODE_PAGEUP },
{ KS_Next, Common::KEYCODE_PAGEDOWN },
{ KS_f1, Common::KEYCODE_F1 },
{ KS_f2, Common::KEYCODE_F2 },
{ KS_f3, Common::KEYCODE_F3 },
{ KS_f4, Common::KEYCODE_F4 },
{ KS_f5, Common::KEYCODE_F5 },
{ KS_f6, Common::KEYCODE_F6 },
{ KS_f7, Common::KEYCODE_F7 },
{ KS_f8, Common::KEYCODE_F8 },
{ KS_f9, Common::KEYCODE_F9 },
{ KS_f10, Common::KEYCODE_F10 },
{ KS_f11, Common::KEYCODE_F11 },
{ KS_f12, Common::KEYCODE_F12 },
{ KS_f13, Common::KEYCODE_F13 },
{ KS_f14, Common::KEYCODE_F14 },
{ KS_f15, Common::KEYCODE_F15 },
{ KS_F1, Common::KEYCODE_F1 },
{ KS_F2, Common::KEYCODE_F2 },
{ KS_F3, Common::KEYCODE_F3 },
{ KS_F4, Common::KEYCODE_F4 },
{ KS_F5, Common::KEYCODE_F5 },
{ KS_F6, Common::KEYCODE_F6 },
{ KS_F7, Common::KEYCODE_F7 },
{ KS_F8, Common::KEYCODE_F8 },
{ KS_F9, Common::KEYCODE_F9 },
{ KS_F10, Common::KEYCODE_F10 },
{ KS_F11, Common::KEYCODE_F11 },
{ KS_F12, Common::KEYCODE_F12 },
{ KS_F13, Common::KEYCODE_F13 },
{ KS_F14, Common::KEYCODE_F14 },
{ KS_F15, Common::KEYCODE_F15 },
{ KS_KP_Separator, Common::KEYCODE_KP_PERIOD },
{ KS_KP_Subtract, Common::KEYCODE_KP_DIVIDE },
{ KS_KP_Multiply, Common::KEYCODE_KP_MULTIPLY },
{ KS_KP_Add, Common::KEYCODE_KP_PLUS },
{ KS_KP_Subtract, Common::KEYCODE_KP_MINUS },
{ KS_KP_Equal, Common::KEYCODE_KP_EQUALS },
{ KS_KP_Enter, Common::KEYCODE_KP_ENTER },
{ 0, 0 }
};
#endif
static lwpq_t timer_queue;
static lwp_t timer_thread;
static u8 *timer_stack;
static bool timer_thread_running = false;
static bool timer_thread_quit = false;
static void * timer_thread_func(void *arg) {
while (!timer_thread_quit) {
DefaultTimerManager *tm =
(DefaultTimerManager *) g_system->getTimerManager();
tm->handler();
usleep(1000 * 10);
}
return NULL;
}
void OSystem_Wii::initEvents() {
timer_thread_quit = false;
timer_stack = (u8 *) memalign(32, TIMER_THREAD_STACKSIZE);
if (timer_stack) {
memset(timer_stack, 0, TIMER_THREAD_STACKSIZE);
LWP_InitQueue(&timer_queue);
s32 res = LWP_CreateThread(&timer_thread, timer_thread_func, NULL,
timer_stack, TIMER_THREAD_STACKSIZE,
TIMER_THREAD_PRIO);
if (res) {
printf("ERROR creating timer thread: %d\n", res);
LWP_CloseQueue(timer_queue);
}
timer_thread_running = res == 0;
}
#ifndef GAMECUBE
WPAD_Init();
WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR);
WPAD_SetIdleTimeout(120);
#endif
_padSensitivity = 64 - ConfMan.getInt("wii_pad_sensitivity");
_padAcceleration = 9 - ConfMan.getInt("wii_pad_acceleration");
#ifdef USE_WII_KBD
_kbd_active = KEYBOARD_Init(NULL) >= 0;
#endif
}
void OSystem_Wii::deinitEvents() {
if (timer_thread_running) {
timer_thread_quit = true;
LWP_ThreadBroadcast(timer_queue);
LWP_JoinThread(timer_thread, NULL);
LWP_CloseQueue(timer_queue);
free(timer_stack);
timer_thread_running = false;
}
#ifdef USE_WII_KBD
if (_kbd_active)
KEYBOARD_Deinit();
#endif
#ifndef GAMECUBE
WPAD_Shutdown();
#endif
}
void OSystem_Wii::updateEventScreenResolution() {
#ifndef GAMECUBE
WPAD_SetVRes(WPAD_CHAN_0, _currentWidth + _currentWidth / 5,
_currentHeight + _currentHeight / 5);
#endif
}
#ifdef USE_WII_KBD
bool OSystem_Wii::pollKeyboard(Common::Event &event) {
int i;
keyboard_event kbdEvent;
if (!KEYBOARD_GetEvent(&kbdEvent) > 0)
return false;
switch (kbdEvent.type) {
case KEYBOARD_PRESSED:
event.type = Common::EVENT_KEYDOWN;
break;
case KEYBOARD_RELEASED:
event.type = Common::EVENT_KEYUP;
break;
case KEYBOARD_CONNECTED:
printf("keyboard connected\n");
return false;
case KEYBOARD_DISCONNECTED:
printf("keyboard disconnected\n");
return false;
default:
return false;
}
if (MOD_ONESET(kbdEvent.modifiers, MOD_ANYSHIFT))
event.kbd.flags |= Common::KBD_SHIFT;
if (MOD_ONESET(kbdEvent.modifiers, MOD_ANYCONTROL))
event.kbd.flags |= Common::KBD_CTRL;
if (MOD_ONESET(kbdEvent.modifiers, MOD_ANYMETA))
event.kbd.flags |= Common::KBD_ALT;
i = 0;
while (keymap[i][0] != 0) {
if (keymap[i][0] == kbdEvent.symbol) {
event.kbd.keycode = static_cast<Common::KeyCode>(keymap[i][1]);
event.kbd.ascii = 0;
return true;
}
i++;
}
// skip unmapped special keys
if (kbdEvent.symbol > 0xff)
return false;
event.kbd.keycode = static_cast<Common::KeyCode>(kbdEvent.symbol);
event.kbd.ascii = kbdEvent.symbol;
return true;
}
#endif
#define PAD_EVENT(pad_button, kbd_keycode, kbd_ascii, modifier) \
do { \
if ((bd | bu) & pad_button) { \
if (bd & pad_button) \
event.type = Common::EVENT_KEYDOWN; \
else \
event.type = Common::EVENT_KEYUP; \
event.kbd.keycode = kbd_keycode; \
event.kbd.ascii = kbd_ascii; \
event.kbd.flags = modifier; \
return true; \
} \
} while (0)
bool OSystem_Wii::pollEvent(Common::Event &event) {
if ((reset_btn_pressed || power_btn_pressed) && !_event_quit) {
_event_quit = true;
event.type = Common::EVENT_QUIT;
printf("quit event\n");
return true;
}
if (needsScreenUpdate())
updateScreen();
u32 bd = 0, bh = 0, bu = 0;
if (PAD_ScanPads() & 1) {
bd = PAD_ButtonsDown(0);
bh = PAD_ButtonsHeld(0);
bu = PAD_ButtonsUp(0);
}
#ifndef GAMECUBE
WPAD_ScanPads();
s32 res = WPAD_Probe(0, NULL);
if (res == WPAD_ERR_NONE) {
bd |= WPAD_ButtonsDown(0) << 16;
bh |= WPAD_ButtonsHeld(0) << 16;
bu |= WPAD_ButtonsUp(0) << 16;
}
#endif
if (bd || bu) {
byte flags = 0;
if (bh & PADS_UP) {
PAD_EVENT(PADS_START, Common::KEYCODE_F5, Common::ASCII_F5,
Common::KBD_CTRL);
if (bd & PADS_R) {
_consoleVisible = !_consoleVisible;
return false;
}
flags = Common::KBD_SHIFT;
}
if (bd & PADS_R) {
showOptionsDialog();
return false;
}
if (bd & PADS_RIGHT) {
event.type = Common::EVENT_PREDICTIVE_DIALOG;
return true;
}
PAD_EVENT(PADS_Z, Common::KEYCODE_RETURN, Common::ASCII_RETURN, flags);
PAD_EVENT(PADS_X, Common::KEYCODE_ESCAPE, Common::ASCII_ESCAPE, flags);
PAD_EVENT(PADS_Y, Common::KEYCODE_PERIOD, '.', flags);
PAD_EVENT(PADS_START, Common::KEYCODE_F5, Common::ASCII_F5, flags);
PAD_EVENT(PADS_UP, Common::KEYCODE_LSHIFT, 0, flags);
PAD_EVENT(PADS_DOWN, Common::KEYCODE_F7, Common::ASCII_F7, flags);
//PAD_EVENT(PADS_LEFT, Common::KEYCODE_F8, Common::ASCII_F8, 0);
if ((bd | bu) & (PADS_A | PADS_B)) {
if (bd & PADS_A)
event.type = Common::EVENT_LBUTTONDOWN;
else if (bu & PADS_A)
event.type = Common::EVENT_LBUTTONUP;
else if (bd & PADS_B)
event.type = Common::EVENT_RBUTTONDOWN;
else if (bu & PADS_B)
event.type = Common::EVENT_RBUTTONUP;
event.mouse.x = _mouseX;
event.mouse.y = _mouseY;
return true;
}
}
s32 mx = _mouseX;
s32 my = _mouseY;
#ifndef GAMECUBE
if (res == WPAD_ERR_NONE) {
struct ir_t ir;
WPAD_IR(0, &ir);
if (ir.valid) {
mx = s32(ir.x) - _currentWidth / 10;
my = s32(ir.y) - _currentHeight / 10;
if (mx < 0)
mx = 0;
if (mx >= _currentWidth)
mx = _currentWidth - 1;
if (my < 0)
my = 0;
if (my >= _currentHeight)
my = _currentHeight - 1;
if ((mx != _mouseX) || (my != _mouseY)) {
event.type = Common::EVENT_MOUSEMOVE;
event.mouse.x = _mouseX = mx;
event.mouse.y = _mouseY = my;
return true;
}
}
}
#endif
uint32 time = getMillis();
if (time - _lastPadCheck > PAD_CHECK_TIME) {
_lastPadCheck = time;
if (abs (PAD_StickX(0)) > _padSensitivity)
mx += PAD_StickX(0) /
(_padAcceleration * _overlayWidth / _currentWidth);
if (abs (PAD_StickY(0)) > _padSensitivity)
my -= PAD_StickY(0) /
(_padAcceleration * _overlayHeight / _currentHeight);
if (mx < 0)
mx = 0;
if (mx >= _currentWidth)
mx = _currentWidth - 1;
if (my < 0)
my = 0;
if (my >= _currentHeight)
my = _currentHeight - 1;
if ((mx != _mouseX) || (my != _mouseY)) {
event.type = Common::EVENT_MOUSEMOVE;
event.mouse.x = _mouseX = mx;
event.mouse.y = _mouseY = my;
return true;
}
}
#ifdef USE_WII_KBD
if (_kbd_active && pollKeyboard(event))
return true;
#endif
return false;
}