This used to be used by Sword25. Since it is not supported by GLES and no engine code uses it we drop support. Hopefully, this helps people to realize they should not use that format in their engine.
687 lines
22 KiB
C++
687 lines
22 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "backends/graphics/openglsdl/openglsdl-graphics.h"
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#include "backends/events/sdl/sdl-events.h"
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#include "common/textconsole.h"
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#include "common/config-manager.h"
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#ifdef USE_OSD
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#include "common/translation.h"
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#endif
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OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint desktopHeight, SdlEventSource *eventSource, SdlWindow *window)
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: SdlGraphicsManager(eventSource, window), _lastRequestedHeight(0),
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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_glContext(),
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#else
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_lastVideoModeLoad(0), _hwScreen(nullptr),
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#endif
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_graphicsScale(2), _ignoreLoadVideoMode(false), _gotResize(false), _wantsFullScreen(false), _ignoreResizeEvents(0),
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_desiredFullscreenWidth(0), _desiredFullscreenHeight(0) {
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// Setup OpenGL attributes for SDL
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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// Retrieve a list of working fullscreen modes
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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const int numModes = SDL_GetNumDisplayModes(0);
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for (int i = 0; i < numModes; ++i) {
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SDL_DisplayMode mode;
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if (SDL_GetDisplayMode(0, i, &mode)) {
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continue;
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}
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_fullscreenVideoModes.push_back(VideoMode(mode.w, mode.h));
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}
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#else
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const SDL_Rect *const *availableModes = SDL_ListModes(NULL, SDL_OPENGL | SDL_FULLSCREEN);
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// TODO: NULL means that there are no fullscreen modes supported. We
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// should probably use this information and disable any fullscreen support
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// in this case.
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if (availableModes != NULL && availableModes != (void *)-1) {
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for (;*availableModes; ++availableModes) {
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const SDL_Rect *mode = *availableModes;
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_fullscreenVideoModes.push_back(VideoMode(mode->w, mode->h));
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}
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}
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#endif
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// Sort the modes in ascending order.
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Common::sort(_fullscreenVideoModes.begin(), _fullscreenVideoModes.end());
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// Strip duplicates in video modes.
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for (uint i = 0; i + 1 < _fullscreenVideoModes.size();) {
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if (_fullscreenVideoModes[i] == _fullscreenVideoModes[i + 1]) {
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_fullscreenVideoModes.remove_at(i);
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} else {
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++i;
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}
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}
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// In case SDL is fine with every mode we will force the desktop mode.
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// TODO? We could also try to add some default resolutions here.
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if (_fullscreenVideoModes.empty() && desktopWidth && desktopHeight) {
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_fullscreenVideoModes.push_back(VideoMode(desktopWidth, desktopHeight));
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}
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// Get information about display sizes from the previous runs.
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if (ConfMan.hasKey("last_fullscreen_mode_width", Common::ConfigManager::kApplicationDomain) && ConfMan.hasKey("last_fullscreen_mode_height", Common::ConfigManager::kApplicationDomain)) {
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_desiredFullscreenWidth = ConfMan.getInt("last_fullscreen_mode_width", Common::ConfigManager::kApplicationDomain);
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_desiredFullscreenHeight = ConfMan.getInt("last_fullscreen_mode_height", Common::ConfigManager::kApplicationDomain);
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} else {
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// Use the desktop resolutions when no previous default has been setup.
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_desiredFullscreenWidth = desktopWidth;
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_desiredFullscreenHeight = desktopHeight;
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}
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}
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OpenGLSdlGraphicsManager::~OpenGLSdlGraphicsManager() {
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}
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void OpenGLSdlGraphicsManager::activateManager() {
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SdlGraphicsManager::activateManager();
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// Register the graphics manager as a event observer
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g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
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}
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void OpenGLSdlGraphicsManager::deactivateManager() {
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// Unregister the event observer
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if (g_system->getEventManager()->getEventDispatcher()) {
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g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
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}
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SdlGraphicsManager::deactivateManager();
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}
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bool OpenGLSdlGraphicsManager::hasFeature(OSystem::Feature f) {
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switch (f) {
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case OSystem::kFeatureFullscreenMode:
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case OSystem::kFeatureIconifyWindow:
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return true;
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default:
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return OpenGLGraphicsManager::hasFeature(f);
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}
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}
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void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
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switch (f) {
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case OSystem::kFeatureFullscreenMode:
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assert(getTransactionMode() != kTransactionNone);
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_wantsFullScreen = enable;
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break;
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case OSystem::kFeatureIconifyWindow:
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if (enable) {
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_window->iconifyWindow();
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}
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break;
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default:
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OpenGLGraphicsManager::setFeatureState(f, enable);
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}
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}
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bool OpenGLSdlGraphicsManager::getFeatureState(OSystem::Feature f) {
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switch (f) {
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case OSystem::kFeatureFullscreenMode:
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (_window) {
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return (SDL_GetWindowFlags(_window->getSDLWindow()) & SDL_WINDOW_FULLSCREEN) != 0;
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} else {
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return _wantsFullScreen;
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}
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#else
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if (_hwScreen) {
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return (_hwScreen->flags & SDL_FULLSCREEN) != 0;
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} else {
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return _wantsFullScreen;
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}
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#endif
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default:
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return OpenGLGraphicsManager::getFeatureState(f);
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}
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}
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bool OpenGLSdlGraphicsManager::setGraphicsMode(int mode) {
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// HACK: This is stupid but the SurfaceSDL backend defaults to 2x. This
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// assures that the launcher (which requests 320x200) has a reasonable
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// size. It also makes small games have a reasonable size (i.e. at least
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// 640x400). We follow the same logic here until we have a better way to
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// give hints to our backend for that.
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_graphicsScale = 2;
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return OpenGLGraphicsManager::setGraphicsMode(mode);
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}
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void OpenGLSdlGraphicsManager::resetGraphicsScale() {
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OpenGLGraphicsManager::resetGraphicsScale();
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// HACK: See OpenGLSdlGraphicsManager::setGraphicsMode.
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_graphicsScale = 1;
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}
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#ifdef USE_RGB_COLOR
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Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormats() const {
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Common::List<Graphics::PixelFormat> formats;
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// Our default mode is (memory layout wise) RGBA8888 which is a different
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// logical layout depending on the endianness. We chose this mode because
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// it is the only 32bit color mode we can safely assume to be present in
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// OpenGL and OpenGL ES implementations. Thus, we need to supply different
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// logical formats based on endianness.
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#ifdef SCUMM_LITTLE_ENDIAN
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// ABGR8888
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formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
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#else
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// RGBA8888
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formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
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#endif
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// RGB565
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formats.push_back(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
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// RGBA5551
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formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0));
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// RGBA4444
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formats.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0));
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#ifndef USE_GLES
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#ifdef SCUMM_LITTLE_ENDIAN
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// RGBA8888
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formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
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#else
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// ABGR8888
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formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
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#endif
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// RGB555, this is used by SCUMM HE 16 bit games.
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formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));
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#endif
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formats.push_back(Graphics::PixelFormat::createFormatCLUT8());
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return formats;
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}
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#endif
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void OpenGLSdlGraphicsManager::updateScreen() {
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if (_ignoreResizeEvents) {
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--_ignoreResizeEvents;
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}
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OpenGLGraphicsManager::updateScreen();
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}
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void OpenGLSdlGraphicsManager::notifyVideoExpose() {
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}
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void OpenGLSdlGraphicsManager::notifyResize(const uint width, const uint height) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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setActualScreenSize(width, height);
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_eventSource->resetKeyboadEmulation(width - 1, height - 1);
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#else
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if (!_ignoreResizeEvents && _hwScreen && !(_hwScreen->flags & SDL_FULLSCREEN)) {
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// We save that we handled a resize event here. We need to know this
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// so we do not overwrite the users requested window size whenever we
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// switch aspect ratio or similar.
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_gotResize = true;
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if (!setupMode(width, height)) {
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warning("OpenGLSdlGraphicsManager::notifyResize: Resize failed ('%s')", SDL_GetError());
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g_system->quit();
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}
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}
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#endif
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}
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void OpenGLSdlGraphicsManager::transformMouseCoordinates(Common::Point &point) {
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adjustMousePosition(point.x, point.y);
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}
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void OpenGLSdlGraphicsManager::notifyMousePos(Common::Point mouse) {
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setMousePosition(mouse.x, mouse.y);
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}
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void OpenGLSdlGraphicsManager::setInternalMousePosition(int x, int y) {
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_window->warpMouseInWindow(x, y);
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}
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bool OpenGLSdlGraphicsManager::loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format) {
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// In some cases we might not want to load the requested video mode. This
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// will assure that the window size is not altered.
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if (_ignoreLoadVideoMode) {
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_ignoreLoadVideoMode = false;
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return true;
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}
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// This function should never be called from notifyResize thus we know
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// that the requested size came from somewhere else.
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_gotResize = false;
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// Save the requested dimensions.
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_lastRequestedWidth = requestedWidth;
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_lastRequestedHeight = requestedHeight;
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// Apply the currently saved scale setting.
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requestedWidth *= _graphicsScale;
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requestedHeight *= _graphicsScale;
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// Set up the mode.
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return setupMode(requestedWidth, requestedHeight);
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}
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void OpenGLSdlGraphicsManager::refreshScreen() {
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// Swap OpenGL buffers
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_GL_SwapWindow(_window->getSDLWindow());
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#else
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SDL_GL_SwapBuffers();
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#endif
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}
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void *OpenGLSdlGraphicsManager::getProcAddress(const char *name) const {
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return SDL_GL_GetProcAddress(name);
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}
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bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
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// In case we request a fullscreen mode we will use the mode the user
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// has chosen last time or the biggest mode available.
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if (_wantsFullScreen) {
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if (_desiredFullscreenWidth && _desiredFullscreenHeight) {
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// In case only a distinct set of modes is available we check
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// whether the requested mode is actually available.
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if (!_fullscreenVideoModes.empty()) {
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VideoModeArray::const_iterator i = Common::find(_fullscreenVideoModes.begin(),
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_fullscreenVideoModes.end(),
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VideoMode(_desiredFullscreenWidth, _desiredFullscreenHeight));
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// It's not available fall back to default.
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if (i == _fullscreenVideoModes.end()) {
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_desiredFullscreenWidth = 0;
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_desiredFullscreenHeight = 0;
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}
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}
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}
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// In case no desired mode has been set we default to the biggest mode
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// available or the requested mode in case we don't know any
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// any fullscreen modes.
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if (!_desiredFullscreenWidth || !_desiredFullscreenHeight) {
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if (!_fullscreenVideoModes.empty()) {
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VideoModeArray::const_iterator i = _fullscreenVideoModes.end();
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--i;
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_desiredFullscreenWidth = i->width;
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_desiredFullscreenHeight = i->height;
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} else {
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_desiredFullscreenWidth = width;
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_desiredFullscreenHeight = height;
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}
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}
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// Remember our choice.
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ConfMan.setInt("last_fullscreen_mode_width", _desiredFullscreenWidth, Common::ConfigManager::kApplicationDomain);
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ConfMan.setInt("last_fullscreen_mode_height", _desiredFullscreenHeight, Common::ConfigManager::kApplicationDomain);
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// Use our choice.
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width = _desiredFullscreenWidth;
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height = _desiredFullscreenHeight;
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}
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// This is pretty confusing since RGBA8888 talks about the memory
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// layout here. This is a different logical layout depending on
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// whether we run on little endian or big endian. However, we can
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// only safely assume that RGBA8888 in memory layout is supported.
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// Thus, we chose this one.
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const Graphics::PixelFormat rgba8888 =
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#ifdef SCUMM_LITTLE_ENDIAN
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Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
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#else
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Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (_glContext) {
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notifyContextDestroy();
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SDL_GL_DeleteContext(_glContext);
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_glContext = nullptr;
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}
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_window->destroyWindow();
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uint32 flags = SDL_WINDOW_OPENGL;
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if (_wantsFullScreen) {
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flags |= SDL_WINDOW_FULLSCREEN;
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} else {
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flags |= SDL_WINDOW_RESIZABLE;
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}
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if (!_window->createWindow(width, height, flags)) {
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// We treat fullscreen requests as a "hint" for now. This means in
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// case it is not available we simply ignore it.
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if (_wantsFullScreen) {
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_window->createWindow(width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
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}
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if (!_window->getSDLWindow()) {
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return false;
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}
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}
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#ifdef USE_GLES
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// SDL2 will create a GLES2 context by default, so this is needed for GLES1-profile
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// functions to work.
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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#endif
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_glContext = SDL_GL_CreateContext(_window->getSDLWindow());
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if (!_glContext) {
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return false;
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}
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notifyContextCreate(rgba8888, rgba8888);
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int actualWidth, actualHeight;
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getWindowDimensions(&actualWidth, &actualHeight);
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setActualScreenSize(actualWidth, actualHeight);
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_eventSource->resetKeyboadEmulation(actualWidth - 1, actualHeight - 1);
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return true;
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#else
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// WORKAROUND: Working around infamous SDL bugs when switching
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// resolutions too fast. This might cause the event system to supply
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// incorrect mouse position events otherwise.
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// Reference: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=665779
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const uint32 curTime = SDL_GetTicks();
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if (_hwScreen && (curTime < _lastVideoModeLoad || curTime - _lastVideoModeLoad < 100)) {
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for (int i = 10; i > 0; --i) {
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SDL_PumpEvents();
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SDL_Delay(10);
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}
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}
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uint32 flags = SDL_OPENGL;
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if (_wantsFullScreen) {
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flags |= SDL_FULLSCREEN;
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} else {
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flags |= SDL_RESIZABLE;
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}
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if (_hwScreen) {
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// When a video mode has been setup already we notify the manager that
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// the context is about to be destroyed.
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// We do this because on Windows SDL_SetVideoMode can destroy and
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// recreate the OpenGL context.
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notifyContextDestroy();
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}
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_hwScreen = SDL_SetVideoMode(width, height, 32, flags);
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if (!_hwScreen) {
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// We treat fullscreen requests as a "hint" for now. This means in
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// case it is not available we simply ignore it.
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if (_wantsFullScreen) {
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_hwScreen = SDL_SetVideoMode(width, height, 32, SDL_OPENGL | SDL_RESIZABLE);
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}
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}
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// Part of the WORKAROUND mentioned above.
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_lastVideoModeLoad = SDL_GetTicks();
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if (_hwScreen) {
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notifyContextCreate(rgba8888, rgba8888);
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setActualScreenSize(_hwScreen->w, _hwScreen->h);
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_eventSource->resetKeyboadEmulation(_hwScreen->w - 1, _hwScreen->h - 1);
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}
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// Ignore resize events (from SDL) for a few frames, if this isn't
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// caused by a notification from SDL. This avoids bad resizes to a
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// (former) resolution for which we haven't processed an event yet.
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if (!_gotResize)
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_ignoreResizeEvents = 10;
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return _hwScreen != nullptr;
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#endif
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}
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void OpenGLSdlGraphicsManager::getWindowDimensions(int *width, int *height) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_GetWindowSize(_window->getSDLWindow(), width, height);
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#else
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if (width) {
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*width = _hwScreen->w;
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}
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if (height) {
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*height = _hwScreen->h;
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}
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#endif
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}
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bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
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switch (event.type) {
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case Common::EVENT_KEYUP:
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return isHotkey(event);
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case Common::EVENT_KEYDOWN:
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if (event.kbd.hasFlags(Common::KBD_ALT)) {
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if ( event.kbd.keycode == Common::KEYCODE_RETURN
|
|
|| event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
|
|
// Alt-Return and Alt-Enter toggle full screen mode
|
|
beginGFXTransaction();
|
|
setFeatureState(OSystem::kFeatureFullscreenMode, !getFeatureState(OSystem::kFeatureFullscreenMode));
|
|
endGFXTransaction();
|
|
|
|
#ifdef USE_OSD
|
|
if (getFeatureState(OSystem::kFeatureFullscreenMode)) {
|
|
displayMessageOnOSD("Fullscreen mode");
|
|
} else {
|
|
displayMessageOnOSD("Windowed mode");
|
|
}
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
if (event.kbd.keycode == Common::KEYCODE_s) {
|
|
// Alt-s creates a screenshot
|
|
Common::String filename;
|
|
|
|
for (int n = 0;; n++) {
|
|
SDL_RWops *file;
|
|
|
|
filename = Common::String::format("scummvm%05d.bmp", n);
|
|
file = SDL_RWFromFile(filename.c_str(), "r");
|
|
if (!file)
|
|
break;
|
|
SDL_RWclose(file);
|
|
}
|
|
|
|
saveScreenshot(filename.c_str());
|
|
debug("Saved screenshot '%s'", filename.c_str());
|
|
|
|
return true;
|
|
}
|
|
} else if (event.kbd.hasFlags(Common::KBD_CTRL | Common::KBD_ALT)) {
|
|
if ( event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS
|
|
|| event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS) {
|
|
// Ctrl+Alt+Plus/Minus Increase/decrease the size
|
|
const int direction = (event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_KP_PLUS) ? +1 : -1;
|
|
|
|
if (getFeatureState(OSystem::kFeatureFullscreenMode)) {
|
|
// In case we are in fullscreen we will choose the previous
|
|
// or next mode.
|
|
|
|
// In case no modes are available we do nothing.
|
|
if (_fullscreenVideoModes.empty()) {
|
|
return true;
|
|
}
|
|
|
|
// Look for the current mode.
|
|
VideoModeArray::const_iterator i = Common::find(_fullscreenVideoModes.begin(),
|
|
_fullscreenVideoModes.end(),
|
|
VideoMode(_desiredFullscreenWidth, _desiredFullscreenHeight));
|
|
if (i == _fullscreenVideoModes.end()) {
|
|
return true;
|
|
}
|
|
|
|
// Cycle through the modes in the specified direction.
|
|
if (direction > 0) {
|
|
++i;
|
|
if (i == _fullscreenVideoModes.end()) {
|
|
i = _fullscreenVideoModes.begin();
|
|
}
|
|
} else {
|
|
if (i == _fullscreenVideoModes.begin()) {
|
|
i = _fullscreenVideoModes.end();
|
|
}
|
|
--i;
|
|
}
|
|
|
|
_desiredFullscreenWidth = i->width;
|
|
_desiredFullscreenHeight = i->height;
|
|
|
|
// Try to setup the mode.
|
|
if (!setupMode(_lastRequestedWidth, _lastRequestedHeight)) {
|
|
warning("OpenGLSdlGraphicsManager::notifyEvent: Fullscreen resize failed ('%s')", SDL_GetError());
|
|
g_system->quit();
|
|
}
|
|
} else {
|
|
// Calculate the next scaling setting. We approximate the
|
|
// current scale setting in case the user resized the
|
|
// window. Then we apply the direction change.
|
|
int windowWidth = 0, windowHeight = 0;
|
|
getWindowDimensions(&windowWidth, &windowHeight);
|
|
_graphicsScale = MAX<int>(windowWidth / _lastRequestedWidth, windowHeight / _lastRequestedHeight);
|
|
_graphicsScale = MAX<int>(_graphicsScale + direction, 1);
|
|
|
|
// Since we overwrite a user resize here we reset its
|
|
// flag here. This makes enabling AR smoother because it
|
|
// will change the window size like in surface SDL.
|
|
_gotResize = false;
|
|
|
|
// Try to setup the mode.
|
|
if (!setupMode(_lastRequestedWidth * _graphicsScale, _lastRequestedHeight * _graphicsScale)) {
|
|
warning("OpenGLSdlGraphicsManager::notifyEvent: Window resize failed ('%s')", SDL_GetError());
|
|
g_system->quit();
|
|
}
|
|
}
|
|
|
|
#ifdef USE_OSD
|
|
int windowWidth = 0, windowHeight = 0;
|
|
getWindowDimensions(&windowWidth, &windowHeight);
|
|
const Common::String osdMsg = Common::String::format("Resolution: %dx%d", windowWidth, windowHeight);
|
|
displayMessageOnOSD(osdMsg.c_str());
|
|
#endif
|
|
|
|
return true;
|
|
} else if (event.kbd.keycode == Common::KEYCODE_a) {
|
|
// In case the user changed the window size manually we will
|
|
// not change the window size again here.
|
|
_ignoreLoadVideoMode = _gotResize;
|
|
|
|
// Ctrl+Alt+a toggles the aspect ratio correction state.
|
|
beginGFXTransaction();
|
|
setFeatureState(OSystem::kFeatureAspectRatioCorrection, !getFeatureState(OSystem::kFeatureAspectRatioCorrection));
|
|
endGFXTransaction();
|
|
|
|
// Make sure we do not ignore the next resize. This
|
|
// effectively checks whether loadVideoMode has been called.
|
|
assert(!_ignoreLoadVideoMode);
|
|
|
|
#ifdef USE_OSD
|
|
Common::String osdMsg = "Aspect ratio correction: ";
|
|
osdMsg += getFeatureState(OSystem::kFeatureAspectRatioCorrection) ? "enabled" : "disabled";
|
|
displayMessageOnOSD(osdMsg.c_str());
|
|
#endif
|
|
|
|
return true;
|
|
} else if (event.kbd.keycode == Common::KEYCODE_f) {
|
|
// Ctrl+Alt+f toggles the graphics modes.
|
|
|
|
// We are crazy we will allow the OpenGL base class to
|
|
// introduce new graphics modes like shaders for special
|
|
// filtering. If some other OpenGL subclass needs this,
|
|
// we can think of refactoring this.
|
|
int mode = getGraphicsMode();
|
|
const OSystem::GraphicsMode *supportedModes = getSupportedGraphicsModes();
|
|
const OSystem::GraphicsMode *modeDesc = nullptr;
|
|
|
|
// Search the current mode.
|
|
for (; supportedModes->name; ++supportedModes) {
|
|
if (supportedModes->id == mode) {
|
|
modeDesc = supportedModes;
|
|
break;
|
|
}
|
|
}
|
|
assert(modeDesc);
|
|
|
|
// Try to use the next mode in the list.
|
|
++modeDesc;
|
|
if (!modeDesc->name) {
|
|
modeDesc = getSupportedGraphicsModes();
|
|
}
|
|
|
|
// Never ever try to resize the window when we simply want to
|
|
// switch the graphics mode. This assures that the window size
|
|
// does not change.
|
|
_ignoreLoadVideoMode = true;
|
|
|
|
beginGFXTransaction();
|
|
setGraphicsMode(modeDesc->id);
|
|
endGFXTransaction();
|
|
|
|
// Make sure we do not ignore the next resize. This
|
|
// effectively checks whether loadVideoMode has been called.
|
|
assert(!_ignoreLoadVideoMode);
|
|
|
|
#ifdef USE_OSD
|
|
const Common::String osdMsg = Common::String::format("Graphics mode: %s", _(modeDesc->description));
|
|
displayMessageOnOSD(osdMsg.c_str());
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
}
|
|
// Fall through
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool OpenGLSdlGraphicsManager::isHotkey(const Common::Event &event) {
|
|
if (event.kbd.hasFlags(Common::KBD_ALT)) {
|
|
return event.kbd.keycode == Common::KEYCODE_RETURN
|
|
|| event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER
|
|
|| event.kbd.keycode == Common::KEYCODE_s;
|
|
} else if (event.kbd.hasFlags(Common::KBD_CTRL | Common::KBD_ALT)) {
|
|
return event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS
|
|
|| event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS
|
|
|| event.kbd.keycode == Common::KEYCODE_a
|
|
|| event.kbd.keycode == Common::KEYCODE_f;
|
|
}
|
|
|
|
return false;
|
|
}
|