scummvm/audio/decoders/quicktime.cpp
Matthew Hoops 3e47203d64 AUDIO: Force QuickTime stereo samples to mono if needed
The number of channels in AAC can differ from the actual number of channels needed making us require this. The channel count inside the container is always the correct one.
2012-04-10 16:44:41 -04:00

755 lines
25 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
#include "common/debug.h"
#include "common/util.h"
#include "common/memstream.h"
#include "common/stream.h"
#include "common/textconsole.h"
#include "audio/decoders/codec.h"
#include "audio/decoders/quicktime.h"
#include "audio/decoders/quicktime_intern.h"
// Codecs
#include "audio/decoders/aac.h"
#include "audio/decoders/adpcm.h"
#include "audio/decoders/qdm2.h"
#include "audio/decoders/raw.h"
namespace Audio {
/**
* An AudioStream that just returns silent samples and runs infinitely.
* Used to fill in the "empty edits" in the track queue which are just
* supposed to be no sound playing.
*/
class SilentAudioStream : public AudioStream {
public:
SilentAudioStream(int rate, bool stereo) : _rate(rate), _isStereo(stereo) {}
int readBuffer(int16 *buffer, const int numSamples) {
memset(buffer, 0, numSamples * 2);
return numSamples;
}
bool endOfData() const { return false; } // it never ends!
bool isStereo() const { return _isStereo; }
int getRate() const { return _rate; }
private:
int _rate;
bool _isStereo;
};
/**
* An AudioStream wrapper that cuts off the amount of samples read after a
* given time length is reached.
*/
class LimitingAudioStream : public AudioStream {
public:
LimitingAudioStream(AudioStream *parentStream, const Audio::Timestamp &length,
DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES) :
_parentStream(parentStream), _samplesRead(0), _disposeAfterUse(disposeAfterUse),
_totalSamples(length.convertToFramerate(getRate()).totalNumberOfFrames() * getChannels()) {}
~LimitingAudioStream() {
if (_disposeAfterUse == DisposeAfterUse::YES)
delete _parentStream;
}
int readBuffer(int16 *buffer, const int numSamples) {
// Cap us off so we don't read past _totalSamples
int samplesRead = _parentStream->readBuffer(buffer, MIN<int>(numSamples, _totalSamples - _samplesRead));
_samplesRead += samplesRead;
return samplesRead;
}
bool endOfData() const { return _parentStream->endOfData() || _samplesRead >= _totalSamples; }
bool isStereo() const { return _parentStream->isStereo(); }
int getRate() const { return _parentStream->getRate(); }
private:
int getChannels() const { return isStereo() ? 2 : 1; }
AudioStream *_parentStream;
DisposeAfterUse::Flag _disposeAfterUse;
uint32 _totalSamples, _samplesRead;
};
/**
* An AudioStream wrapper that forces audio to be played in mono.
* It currently just ignores the right channel if stereo.
*/
class ForcedMonoAudioStream : public AudioStream {
public:
ForcedMonoAudioStream(AudioStream *parentStream, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES) :
_parentStream(parentStream), _disposeAfterUse(disposeAfterUse) {}
~ForcedMonoAudioStream() {
if (_disposeAfterUse == DisposeAfterUse::YES)
delete _parentStream;
}
int readBuffer(int16 *buffer, const int numSamples) {
if (!_parentStream->isStereo())
return _parentStream->readBuffer(buffer, numSamples);
int16 temp[2];
int samples = 0;
while (samples < numSamples && !endOfData()) {
_parentStream->readBuffer(temp, 2);
*buffer++ = temp[0];
samples++;
}
return samples;
}
bool endOfData() const { return _parentStream->endOfData(); }
bool isStereo() const { return false; }
int getRate() const { return _parentStream->getRate(); }
private:
AudioStream *_parentStream;
DisposeAfterUse::Flag _disposeAfterUse;
};
QuickTimeAudioDecoder::QuickTimeAudioDecoder() : Common::QuickTimeParser() {
}
QuickTimeAudioDecoder::~QuickTimeAudioDecoder() {
for (uint32 i = 0; i < _audioTracks.size(); i++)
delete _audioTracks[i];
}
bool QuickTimeAudioDecoder::loadAudioFile(const Common::String &filename) {
if (!Common::QuickTimeParser::parseFile(filename))
return false;
init();
return true;
}
bool QuickTimeAudioDecoder::loadAudioStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeFileHandle) {
if (!Common::QuickTimeParser::parseStream(stream, disposeFileHandle))
return false;
init();
return true;
}
void QuickTimeAudioDecoder::init() {
Common::QuickTimeParser::init();
// Initialize all the audio streams
// But ignore any streams we don't support
for (uint32 i = 0; i < _tracks.size(); i++)
if (_tracks[i]->codecType == CODEC_TYPE_AUDIO && ((AudioSampleDesc *)_tracks[i]->sampleDescs[0])->isAudioCodecSupported())
_audioTracks.push_back(new QuickTimeAudioTrack(this, _tracks[i]));
}
Common::QuickTimeParser::SampleDesc *QuickTimeAudioDecoder::readSampleDesc(Track *track, uint32 format) {
if (track->codecType == CODEC_TYPE_AUDIO) {
debug(0, "Audio Codec FourCC: \'%s\'", tag2str(format));
AudioSampleDesc *entry = new AudioSampleDesc(track, format);
uint16 stsdVersion = _fd->readUint16BE();
_fd->readUint16BE(); // revision level
_fd->readUint32BE(); // vendor
entry->_channels = _fd->readUint16BE(); // channel count
entry->_bitsPerSample = _fd->readUint16BE(); // sample size
_fd->readUint16BE(); // compression id = 0
_fd->readUint16BE(); // packet size = 0
entry->_sampleRate = (_fd->readUint32BE() >> 16);
debug(0, "stsd version =%d", stsdVersion);
if (stsdVersion == 0) {
// Not used, except in special cases. See below.
entry->_samplesPerFrame = entry->_bytesPerFrame = 0;
} else if (stsdVersion == 1) {
// Read QT version 1 fields. In version 0 these dont exist.
entry->_samplesPerFrame = _fd->readUint32BE();
debug(0, "stsd samples_per_frame =%d",entry->_samplesPerFrame);
_fd->readUint32BE(); // bytes per packet
entry->_bytesPerFrame = _fd->readUint32BE();
debug(0, "stsd bytes_per_frame =%d", entry->_bytesPerFrame);
_fd->readUint32BE(); // bytes per sample
} else {
warning("Unsupported QuickTime STSD audio version %d", stsdVersion);
delete entry;
return 0;
}
// Version 0 files don't have some variables set, so we'll do that here
if (format == MKTAG('i', 'm', 'a', '4')) {
entry->_samplesPerFrame = 64;
entry->_bytesPerFrame = 34 * entry->_channels;
}
if (entry->_sampleRate == 0 && track->timeScale > 1)
entry->_sampleRate = track->timeScale;
return entry;
}
return 0;
}
QuickTimeAudioDecoder::QuickTimeAudioTrack::QuickTimeAudioTrack(QuickTimeAudioDecoder *decoder, Common::QuickTimeParser::Track *parentTrack) {
_decoder = decoder;
_parentTrack = parentTrack;
_queue = createStream();
_samplesQueued = 0;
AudioSampleDesc *entry = (AudioSampleDesc *)_parentTrack->sampleDescs[0];
if (entry->getCodecTag() == MKTAG('r', 'a', 'w', ' ') || entry->getCodecTag() == MKTAG('t', 'w', 'o', 's'))
_parentTrack->sampleSize = (entry->_bitsPerSample / 8) * entry->_channels;
// Initialize our edit parser too
_curEdit = 0;
enterNewEdit(Timestamp());
// If the edit doesn't start on a nice boundary, set us up to skip some samples
Timestamp editStartTime(0, _parentTrack->editList[_curEdit].mediaTime, _parentTrack->timeScale);
Timestamp trackPosition = getCurrentTrackTime();
if (_parentTrack->editList[_curEdit].mediaTime != -1 && trackPosition != editStartTime)
_skipSamples = editStartTime.convertToFramerate(getRate()) - trackPosition;
}
QuickTimeAudioDecoder::QuickTimeAudioTrack::~QuickTimeAudioTrack() {
delete _queue;
}
void QuickTimeAudioDecoder::QuickTimeAudioTrack::queueAudio(const Timestamp &length) {
if (allDataRead() || (length.totalNumberOfFrames() != 0 && Timestamp(0, _samplesQueued, getRate()) >= length))
return;
do {
Timestamp nextEditTime(0, _parentTrack->editList[_curEdit].timeOffset + _parentTrack->editList[_curEdit].trackDuration, _decoder->_timeScale);
if (_parentTrack->editList[_curEdit].mediaTime == -1) {
// We've got an empty edit, so fill it with silence
Timestamp editLength(0, _parentTrack->editList[_curEdit].trackDuration, _decoder->_timeScale);
// If we seek into the middle of an empty edit, we need to adjust
if (_skipSamples != Timestamp()) {
editLength = editLength - _skipSamples;
_skipSamples = Timestamp();
}
queueStream(new LimitingAudioStream(new SilentAudioStream(getRate(), isStereo()), editLength), editLength);
_curEdit++;
enterNewEdit(nextEditTime);
} else {
// Normal audio
AudioStream *stream = readAudioChunk(_curChunk);
Timestamp chunkLength = getChunkLength(_curChunk, _skipAACPrimer);
_skipAACPrimer = false;
_curChunk++;
// If we have any samples that we need to skip (ie. we seeked into
// the middle of a chunk), skip them here.
if (_skipSamples != Timestamp()) {
skipSamples(_skipSamples, stream);
_curMediaPos = _curMediaPos + _skipSamples;
chunkLength = chunkLength - _skipSamples;
_skipSamples = Timestamp();
}
// Calculate our overall position within the media
Timestamp trackPosition = getCurrentTrackTime() + chunkLength;
// If we have reached the end of this edit (or have no more media to read),
// we move on to the next edit
if (trackPosition >= nextEditTime || _curChunk >= _parentTrack->chunkCount) {
chunkLength = nextEditTime.convertToFramerate(getRate()) - getCurrentTrackTime();
stream = new LimitingAudioStream(stream, chunkLength);
_curEdit++;
enterNewEdit(nextEditTime);
// Next time around, we'll know how much to skip
trackPosition = getCurrentTrackTime();
if (!allDataRead() && _parentTrack->editList[_curEdit].mediaTime != -1 && nextEditTime != trackPosition)
_skipSamples = nextEditTime.convertToFramerate(getRate()) - trackPosition;
} else {
_curMediaPos = _curMediaPos + chunkLength.convertToFramerate(_curMediaPos.framerate());
}
queueStream(stream, chunkLength);
}
} while (!allDataRead() && Timestamp(0, _samplesQueued, getRate()) < length);
}
Timestamp QuickTimeAudioDecoder::QuickTimeAudioTrack::getCurrentTrackTime() const {
if (allDataRead())
return getLength().convertToFramerate(getRate());
return Timestamp(0, _parentTrack->editList[_curEdit].timeOffset, _decoder->_timeScale).convertToFramerate(getRate())
+ _curMediaPos - Timestamp(0, _parentTrack->editList[_curEdit].mediaTime, _parentTrack->timeScale).convertToFramerate(getRate());
}
void QuickTimeAudioDecoder::QuickTimeAudioTrack::queueRemainingAudio() {
queueAudio(getLength());
}
int QuickTimeAudioDecoder::QuickTimeAudioTrack::readBuffer(int16 *buffer, const int numSamples) {
int samplesRead = _queue->readBuffer(buffer, numSamples);
_samplesQueued -= samplesRead / (isStereo() ? 2 : 1);
return samplesRead;
}
bool QuickTimeAudioDecoder::QuickTimeAudioTrack::allDataRead() const {
return _curEdit == _parentTrack->editCount;
}
bool QuickTimeAudioDecoder::QuickTimeAudioTrack::endOfData() const {
return allDataRead() && _queue->endOfData();
}
bool QuickTimeAudioDecoder::QuickTimeAudioTrack::seek(const Timestamp &where) {
// Recreate the queue
delete _queue;
_queue = createStream();
_samplesQueued = 0;
if (where > getLength()) {
// We're done
_curEdit = _parentTrack->editCount;
return true;
}
// Find where we are in the stream
findEdit(where);
// Now queue up some audio and skip whatever we need to skip
Timestamp samplesToSkip = where.convertToFramerate(getRate()) - getCurrentTrackTime();
queueAudio();
if (_parentTrack->editList[_curEdit].mediaTime != -1)
skipSamples(samplesToSkip, _queue);
return true;
}
Timestamp QuickTimeAudioDecoder::QuickTimeAudioTrack::getLength() const {
return Timestamp(0, _parentTrack->duration, _decoder->_timeScale);
}
QueuingAudioStream *QuickTimeAudioDecoder::QuickTimeAudioTrack::createStream() const {
AudioSampleDesc *entry = (AudioSampleDesc *)_parentTrack->sampleDescs[0];
return makeQueuingAudioStream(entry->_sampleRate, entry->_channels == 2);
}
bool QuickTimeAudioDecoder::QuickTimeAudioTrack::isOldDemuxing() const {
return _parentTrack->timeToSampleCount == 1 && _parentTrack->timeToSample[0].duration == 1;
}
AudioStream *QuickTimeAudioDecoder::QuickTimeAudioTrack::readAudioChunk(uint chunk) {
AudioSampleDesc *entry = (AudioSampleDesc *)_parentTrack->sampleDescs[0];
Common::MemoryWriteStreamDynamic *wStream = new Common::MemoryWriteStreamDynamic();
_decoder->_fd->seek(_parentTrack->chunkOffsets[chunk]);
// First, we have to get the sample count
uint32 sampleCount = getAudioChunkSampleCount(chunk);
assert(sampleCount != 0);
if (isOldDemuxing()) {
// Old-style audio demuxing
// Then calculate the right sizes
while (sampleCount > 0) {
uint32 samples = 0, size = 0;
if (entry->_samplesPerFrame >= 160) {
samples = entry->_samplesPerFrame;
size = entry->_bytesPerFrame;
} else if (entry->_samplesPerFrame > 1) {
samples = MIN<uint32>((1024 / entry->_samplesPerFrame) * entry->_samplesPerFrame, sampleCount);
size = (samples / entry->_samplesPerFrame) * entry->_bytesPerFrame;
} else {
samples = MIN<uint32>(1024, sampleCount);
size = samples * _parentTrack->sampleSize;
}
// Now, we read in the data for this data and output it
byte *data = (byte *)malloc(size);
_decoder->_fd->read(data, size);
wStream->write(data, size);
free(data);
sampleCount -= samples;
}
} else {
// New-style audio demuxing
// Find our starting sample
uint32 startSample = 0;
for (uint32 i = 0; i < chunk; i++)
startSample += getAudioChunkSampleCount(i);
for (uint32 i = 0; i < sampleCount; i++) {
uint32 size = (_parentTrack->sampleSize != 0) ? _parentTrack->sampleSize : _parentTrack->sampleSizes[i + startSample];
// Now, we read in the data for this data and output it
byte *data = (byte *)malloc(size);
_decoder->_fd->read(data, size);
wStream->write(data, size);
free(data);
}
}
AudioStream *audioStream = entry->createAudioStream(new Common::MemoryReadStream(wStream->getData(), wStream->size(), DisposeAfterUse::YES));
delete wStream;
return audioStream;
}
void QuickTimeAudioDecoder::QuickTimeAudioTrack::skipSamples(const Timestamp &length, AudioStream *stream) {
uint32 sampleCount = length.convertToFramerate(getRate()).totalNumberOfFrames();
if (sampleCount == 0)
return;
if (isStereo())
sampleCount *= 2;
int16 *tempBuffer = new int16[sampleCount];
uint32 result = stream->readBuffer(tempBuffer, sampleCount);
delete[] tempBuffer;
// If this is the queue, make sure we subtract this number from the
// amount queued
if (stream == _queue)
_samplesQueued -= result / (isStereo() ? 2 : 1);
}
void QuickTimeAudioDecoder::QuickTimeAudioTrack::findEdit(const Timestamp &position) {
for (_curEdit = 0; _curEdit < _parentTrack->editCount && position < Timestamp(0, _parentTrack->editList[_curEdit].timeOffset, _decoder->_timeScale); _curEdit++)
;
enterNewEdit(position);
}
void QuickTimeAudioDecoder::QuickTimeAudioTrack::enterNewEdit(const Timestamp &position) {
_skipSamples = Timestamp(); // make sure our skip variable doesn't remain around
// If we're at the end of the edit list, there's nothing else for us to do here
if (allDataRead())
return;
// For an empty edit, we may need to adjust the start time
if (_parentTrack->editList[_curEdit].mediaTime == -1) {
// Just invalidate the current media position (and make sure the scale
// is in terms of our rate so it simplifies things later)
_curMediaPos = Timestamp(0, 0, getRate());
// Also handle shortening of the empty edit if needed
if (position != Timestamp())
_skipSamples = position.convertToFramerate(_decoder->_timeScale) - Timestamp(0, _parentTrack->editList[_curEdit].timeOffset, _decoder->_timeScale);
return;
}
// I really hope I never need to implement this :P
// But, I'll throw in this error just to make sure I catch anything with this...
if (_parentTrack->editList[_curEdit].mediaRate != 1)
error("Unhandled QuickTime audio rate change");
// Reinitialize the codec
((AudioSampleDesc *)_parentTrack->sampleDescs[0])->initCodec();
_skipAACPrimer = true;
// First, we need to track down what audio sample we need
// Convert our variables from the media time (position) and the edit time (based on position)
// and the media time
Timestamp curAudioTime = Timestamp(0, _parentTrack->editList[_curEdit].mediaTime, _parentTrack->timeScale)
+ position.convertToFramerate(_parentTrack->timeScale)
- Timestamp(0, _parentTrack->editList[_curEdit].timeOffset, _decoder->_timeScale).convertToFramerate(_parentTrack->timeScale);
uint32 sample = curAudioTime.totalNumberOfFrames();
uint32 seekSample = sample;
if (!isOldDemuxing()) {
// For MPEG-4 style demuxing, we need to track down the sample based on the time
// The old style demuxing doesn't require this because each "sample"'s duration
// is just 1
uint32 curSample = 0;
seekSample = 0;
for (int32 i = 0; i < _parentTrack->timeToSampleCount; i++) {
uint32 sampleCount = _parentTrack->timeToSample[i].count * _parentTrack->timeToSample[i].duration;
if (sample < curSample + sampleCount) {
seekSample += (sample - curSample) / _parentTrack->timeToSample[i].duration;
break;
}
seekSample += _parentTrack->timeToSample[i].count;
curSample += sampleCount;
}
}
// Now to track down what chunk it's in
uint32 totalSamples = 0;
_curChunk = 0;
for (uint32 i = 0; i < _parentTrack->chunkCount; i++, _curChunk++) {
uint32 chunkSampleCount = getAudioChunkSampleCount(i);
if (seekSample < totalSamples + chunkSampleCount)
break;
totalSamples += chunkSampleCount;
}
// Now we get to have fun and convert *back* to an actual time
// We don't want the sample count to be modified at this point, though
if (!isOldDemuxing())
totalSamples = getAACSampleTime(totalSamples);
_curMediaPos = Timestamp(0, totalSamples, getRate());
}
void QuickTimeAudioDecoder::QuickTimeAudioTrack::queueStream(AudioStream *stream, const Timestamp &length) {
// If the samples are stereo and the container is mono, force the samples
// to be mono.
if (stream->isStereo() && !isStereo())
_queue->queueAudioStream(new ForcedMonoAudioStream(stream, DisposeAfterUse::YES), DisposeAfterUse::YES);
else
_queue->queueAudioStream(stream, DisposeAfterUse::YES);
_samplesQueued += length.convertToFramerate(getRate()).totalNumberOfFrames();
}
uint32 QuickTimeAudioDecoder::QuickTimeAudioTrack::getAudioChunkSampleCount(uint chunk) const {
uint32 sampleCount = 0;
for (uint32 i = 0; i < _parentTrack->sampleToChunkCount; i++)
if (chunk >= _parentTrack->sampleToChunk[i].first)
sampleCount = _parentTrack->sampleToChunk[i].count;
return sampleCount;
}
Timestamp QuickTimeAudioDecoder::QuickTimeAudioTrack::getChunkLength(uint chunk, bool skipAACPrimer) const {
uint32 chunkSampleCount = getAudioChunkSampleCount(chunk);
if (isOldDemuxing())
return Timestamp(0, chunkSampleCount, getRate());
// AAC needs some extra handling, of course
return Timestamp(0, getAACSampleTime(chunkSampleCount, skipAACPrimer), getRate());
}
uint32 QuickTimeAudioDecoder::QuickTimeAudioTrack::getAACSampleTime(uint32 totalSampleCount, bool skipAACPrimer) const{
uint32 curSample = 0;
uint32 time = 0;
for (int32 i = 0; i < _parentTrack->timeToSampleCount; i++) {
uint32 sampleCount = _parentTrack->timeToSample[i].count;
if (totalSampleCount < curSample + sampleCount) {
time += (totalSampleCount - curSample) * _parentTrack->timeToSample[i].duration;
break;
}
time += _parentTrack->timeToSample[i].count * _parentTrack->timeToSample[i].duration;
curSample += sampleCount;
}
// The first chunk of AAC contains "duration" samples that are used as a primer
// We need to subtract that number from the duration for the first chunk. See:
// http://developer.apple.com/library/mac/#documentation/QuickTime/QTFF/QTFFAppenG/QTFFAppenG.html#//apple_ref/doc/uid/TP40000939-CH2-SW1
// The skipping of both the primer and the remainder are handled by the AAC code,
// whereas the timing of the remainder are handled by this time-to-sample chunk
// code already.
// We have to do this after each time we reinitialize the codec
if (skipAACPrimer) {
assert(_parentTrack->timeToSampleCount > 0);
time -= _parentTrack->timeToSample[0].duration;
}
return time;
}
QuickTimeAudioDecoder::AudioSampleDesc::AudioSampleDesc(Common::QuickTimeParser::Track *parentTrack, uint32 codecTag) : Common::QuickTimeParser::SampleDesc(parentTrack, codecTag) {
_channels = 0;
_sampleRate = 0;
_samplesPerFrame = 0;
_bytesPerFrame = 0;
_bitsPerSample = 0;
_codec = 0;
}
QuickTimeAudioDecoder::AudioSampleDesc::~AudioSampleDesc() {
delete _codec;
}
bool QuickTimeAudioDecoder::AudioSampleDesc::isAudioCodecSupported() const {
// Check if the codec is a supported codec
if (_codecTag == MKTAG('t', 'w', 'o', 's') || _codecTag == MKTAG('r', 'a', 'w', ' ') || _codecTag == MKTAG('i', 'm', 'a', '4'))
return true;
#ifdef AUDIO_QDM2_H
if (_codecTag == MKTAG('Q', 'D', 'M', '2'))
return true;
#endif
if (_codecTag == MKTAG('m', 'p', '4', 'a')) {
Common::String audioType;
switch (_parentTrack->objectTypeMP4) {
case 0x40: // AAC
#ifdef USE_FAAD
return true;
#else
audioType = "AAC";
break;
#endif
default:
audioType = "Unknown";
break;
}
warning("No MPEG-4 audio (%s) support", audioType.c_str());
} else {
warning("Audio Codec Not Supported: \'%s\'", tag2str(_codecTag));
}
return false;
}
AudioStream *QuickTimeAudioDecoder::AudioSampleDesc::createAudioStream(Common::SeekableReadStream *stream) const {
if (!stream)
return 0;
if (_codec) {
// If we've loaded a codec, make sure we use first
AudioStream *audioStream = _codec->decodeFrame(*stream);
delete stream;
return audioStream;
} else if (_codecTag == MKTAG('t', 'w', 'o', 's') || _codecTag == MKTAG('r', 'a', 'w', ' ')) {
// Fortunately, most of the audio used in Myst videos is raw...
uint16 flags = 0;
if (_codecTag == MKTAG('r', 'a', 'w', ' '))
flags |= FLAG_UNSIGNED;
if (_channels == 2)
flags |= FLAG_STEREO;
if (_bitsPerSample == 16)
flags |= FLAG_16BITS;
uint32 dataSize = stream->size();
byte *data = (byte *)malloc(dataSize);
stream->read(data, dataSize);
delete stream;
return makeRawStream(data, dataSize, _sampleRate, flags);
} else if (_codecTag == MKTAG('i', 'm', 'a', '4')) {
// Riven uses this codec (as do some Myst ME videos)
return makeADPCMStream(stream, DisposeAfterUse::YES, stream->size(), kADPCMApple, _sampleRate, _channels, 34);
}
error("Unsupported audio codec");
return NULL;
}
void QuickTimeAudioDecoder::AudioSampleDesc::initCodec() {
delete _codec; _codec = 0;
switch (_codecTag) {
case MKTAG('Q', 'D', 'M', '2'):
#ifdef AUDIO_QDM2_H
_codec = makeQDM2Decoder(_parentTrack->extraData);
#endif
break;
case MKTAG('m', 'p', '4', 'a'):
#ifdef USE_FAAD
if (_parentTrack->objectTypeMP4 == 0x40)
_codec = makeAACDecoder(_parentTrack->extraData);
#endif
break;
default:
break;
}
}
/**
* A wrapper around QuickTimeAudioDecoder that implements the SeekableAudioStream API
*/
class QuickTimeAudioStream : public SeekableAudioStream, public QuickTimeAudioDecoder {
public:
QuickTimeAudioStream() {}
~QuickTimeAudioStream() {}
bool openFromFile(const Common::String &filename) {
return QuickTimeAudioDecoder::loadAudioFile(filename) && !_audioTracks.empty();
}
bool openFromStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeFileHandle) {
return QuickTimeAudioDecoder::loadAudioStream(stream, disposeFileHandle) && !_audioTracks.empty();
}
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples) {
int samples = 0;
while (samples < numSamples && !endOfData()) {
if (!_audioTracks[0]->hasDataInQueue())
_audioTracks[0]->queueAudio();
samples += _audioTracks[0]->readBuffer(buffer + samples, numSamples - samples);
}
return samples;
}
bool isStereo() const { return _audioTracks[0]->isStereo(); }
int getRate() const { return _audioTracks[0]->getRate(); }
bool endOfData() const { return _audioTracks[0]->endOfData(); }
// SeekableAudioStream API
bool seek(const Timestamp &where) { return _audioTracks[0]->seek(where); }
Timestamp getLength() const { return _audioTracks[0]->getLength(); }
};
SeekableAudioStream *makeQuickTimeStream(const Common::String &filename) {
QuickTimeAudioStream *audioStream = new QuickTimeAudioStream();
if (!audioStream->openFromFile(filename)) {
delete audioStream;
return 0;
}
return audioStream;
}
SeekableAudioStream *makeQuickTimeStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse) {
QuickTimeAudioStream *audioStream = new QuickTimeAudioStream();
if (!audioStream->openFromStream(stream, disposeAfterUse)) {
delete audioStream;
return 0;
}
return audioStream;
}
} // End of namespace Audio