146 lines
3.7 KiB
C++
146 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_LABFUN_H
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#define LAB_LABFUN_H
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#include "common/events.h"
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#include "lab/parsetypes.h"
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// For the Music class - TODO: Move to another header file
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#include "audio/mixer.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/raw.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "engines/savestate.h"
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namespace Lab {
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class LabEngine;
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/* Direction defines */
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#define NORTH 0
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#define SOUTH 1
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#define EAST 2
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#define WEST 3
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struct TextFont;
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struct Gadget;
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struct SaveGameHeader {
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byte _version;
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SaveStateDescriptor _descr;
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uint16 _roomNumber;
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uint16 _direction;
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};
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/*----------------------------*/
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/*----- From graphics.c ------*/
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/*----------------------------*/
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/* Reads in pictures */
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bool readMusic(const char *filename, bool waitTillFinished);
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void drawStaticMessage(byte index);
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/* Double Buffer stuff */
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void newFlipViews(void *scrPtr, uint16 *newpal, uint16 numcolors);
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void flipViews(void *scrPtr);
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/*----------------------------*/
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/*----- From Interface.c -----*/
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/*----------------------------*/
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Gadget *addGadButton(uint16 x, uint16 y, void *UpImage, void *DownImage, uint16 id);
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void gadgetsOnOff(void *gptr, void *win, int32 num, bool on);
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/*----------------------*/
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/*----- From Lab.c -----*/
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/*----------------------*/
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void eatMessages();
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bool quitPlaying();
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void readBlock(void *Buffer, uint32 Size, byte **File);
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/*---------------------------*/
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/*----- From LabSets.c ------*/
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/*---------------------------*/
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class LargeSet {
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public:
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LargeSet(uint16 last, LabEngine *vm);
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~LargeSet();
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bool in(uint16 element);
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void inclElement(uint16 element);
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void exclElement(uint16 element);
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bool readInitialConditions(const char *fileName);
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private:
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LabEngine *_vm;
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public:
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uint16 _lastElement;
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uint16 *_array;
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};
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/*---------------------------*/
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/*-------- From Map.c -------*/
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/*---------------------------*/
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void fade(bool fadein, uint16 res);
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void setAmigaPal(uint16 *pal, uint16 numcolors);
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void doMap(uint16 CurRoom);
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void doJournal();
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void doNotes();
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void doWestPaper();
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void doMonitor(char *background, char *textfile, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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/*--------------------------*/
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/*----- From saveGame.c ----*/
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/*--------------------------*/
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bool saveGame(uint16 Direction, uint16 Quarters, int slot, Common::String desc);
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bool loadGame(uint16 *Direction, uint16 *Quarters, int slot);
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bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header);
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/*--------------------------*/
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/*----- From Special.c -----*/
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/*--------------------------*/
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void showCombination(const char *filename);
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} // End of namespace Lab
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#endif /* LAB_LABFUN_H */
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