scummvm/engines/lab/labfun.h
2015-12-23 21:33:50 +01:00

146 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#ifndef LAB_LABFUN_H
#define LAB_LABFUN_H
#include "common/events.h"
#include "lab/parsetypes.h"
// For the Music class - TODO: Move to another header file
#include "audio/mixer.h"
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
#include "common/file.h"
#include "common/savefile.h"
#include "engines/savestate.h"
namespace Lab {
class LabEngine;
/* Direction defines */
#define NORTH 0
#define SOUTH 1
#define EAST 2
#define WEST 3
struct TextFont;
struct Gadget;
struct SaveGameHeader {
byte _version;
SaveStateDescriptor _descr;
uint16 _roomNumber;
uint16 _direction;
};
/*----------------------------*/
/*----- From graphics.c ------*/
/*----------------------------*/
/* Reads in pictures */
bool readMusic(const char *filename, bool waitTillFinished);
void drawStaticMessage(byte index);
/* Double Buffer stuff */
void newFlipViews(void *scrPtr, uint16 *newpal, uint16 numcolors);
void flipViews(void *scrPtr);
/*----------------------------*/
/*----- From Interface.c -----*/
/*----------------------------*/
Gadget *addGadButton(uint16 x, uint16 y, void *UpImage, void *DownImage, uint16 id);
void gadgetsOnOff(void *gptr, void *win, int32 num, bool on);
/*----------------------*/
/*----- From Lab.c -----*/
/*----------------------*/
void eatMessages();
bool quitPlaying();
void readBlock(void *Buffer, uint32 Size, byte **File);
/*---------------------------*/
/*----- From LabSets.c ------*/
/*---------------------------*/
class LargeSet {
public:
LargeSet(uint16 last, LabEngine *vm);
~LargeSet();
bool in(uint16 element);
void inclElement(uint16 element);
void exclElement(uint16 element);
bool readInitialConditions(const char *fileName);
private:
LabEngine *_vm;
public:
uint16 _lastElement;
uint16 *_array;
};
/*---------------------------*/
/*-------- From Map.c -------*/
/*---------------------------*/
void fade(bool fadein, uint16 res);
void setAmigaPal(uint16 *pal, uint16 numcolors);
void doMap(uint16 CurRoom);
void doJournal();
void doNotes();
void doWestPaper();
void doMonitor(char *background, char *textfile, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
/*--------------------------*/
/*----- From saveGame.c ----*/
/*--------------------------*/
bool saveGame(uint16 Direction, uint16 Quarters, int slot, Common::String desc);
bool loadGame(uint16 *Direction, uint16 *Quarters, int slot);
bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header);
/*--------------------------*/
/*----- From Special.c -----*/
/*--------------------------*/
void showCombination(const char *filename);
} // End of namespace Lab
#endif /* LAB_LABFUN_H */