scummvm/engines/bladerunner/script/scene/dr04.cpp
2019-04-06 19:22:01 +03:00

305 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
enum kDR04Loops {
kDR04LoopPanFromDR01PostExplosion = 0,
kDR04LoopMainPostExplosion = 1,
kDR04LoopPanFromDR01PreExplosion = 3,
kDR04LoopMainPreExplosion = 4,
kDR04LoopDR04Explosion = 6
};
void SceneScriptDR04::InitializeScene() {
if (Game_Flag_Query(kFlagDR05ViewExplosion)) {
Setup_Scene_Information( 0.0f, 0.0f, 0.0f, 0);
} else if (Game_Flag_Query(kFlagDR01toDR04)) {
Setup_Scene_Information( -711.0f, -0.04f, 70.0f, 472);
} else if (Game_Flag_Query(kFlagDR05toDR04)) {
Setup_Scene_Information(-1067.0f, 7.18f, 421.0f, 125);
} else if (Game_Flag_Query(kFlagDR06toDR04)) {
Setup_Scene_Information(-897.75f, 134.45f, 569.75f, 512);
} else {
Setup_Scene_Information( -810.0f, -0.04f, 242.0f, 125);
}
Scene_Exit_Add_2D_Exit(0, 589, 0, 639, 479, 1);
Scene_Exit_Add_2D_Exit(1, 443, 264, 488, 353, 0);
Scene_Exit_Add_2D_Exit(2, 222, 110, 269, 207, 0);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxFIREBD1, 55, -100, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxHUMMER1, 28, -100, 100);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Sound(kSfxSPIN2A, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSPIN1A, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDR1, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDR2, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDR3, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagDR05BombExploded)) {
Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);
} else {
Scene_Loop_Set_Default(kDR04LoopMainPreExplosion);
}
if (Game_Flag_Query(kFlagDR01toDR04)) {
if (Game_Flag_Query(kFlagDR05BombExploded)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR04LoopPanFromDR01PostExplosion, false);
} else {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR04LoopPanFromDR01PreExplosion, false);
}
}
}
void SceneScriptDR04::SceneLoaded() {
Obstacle_Object("TRASH CAN WITH FIRE", true);
Obstacle_Object("V2PYLON02", true);
Obstacle_Object("V2PYLON04", true);
Obstacle_Object("U2 CHEWDOOR", true);
Obstacle_Object("MMTRASHCAN", true);
Obstacle_Object("PARKMETR02", true);
Obstacle_Object("TRANSFORMER 01", true);
Obstacle_Object("TRANSFORMER 02", true);
Obstacle_Object("PARKMETR01", true);
Obstacle_Object("Z2ENTRYDR", true);
Obstacle_Object("Z2DR2", true);
Unclickable_Object("PARKMETR01");
Unclickable_Object("Z2ENTRYDR");
Unclickable_Object("Z2DR2");
}
bool SceneScriptDR04::MouseClick(int x, int y) {
return false;
}
bool SceneScriptDR04::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptDR04::ClickedOnActor(int actorId) {
if ( actorId == kActorMoraji
&& !Player_Query_Combat_Mode()
) {
if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiLayDown) {
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 109, 0, true, true)) {
Actor_Face_Actor(kActorMcCoy, kActorMoraji, true);
Actor_Says(kActorMcCoy, 945, 13);
Actor_Says(kActorMoraji, 0, kAnimationModeTalk);
Actor_Says(kActorMoraji, 10, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 950, 13);
Actor_Says(kActorMoraji, 20, kAnimationModeTalk);
Actor_Says(kActorMoraji, 30, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 955, 13);
Actor_Says_With_Pause(kActorMoraji, 40, 0.0f, kAnimationModeTalk);
Actor_Says(kActorMoraji, 50, kAnimationModeTalk);
Actor_Clue_Acquire(kActorMcCoy, kClueMorajiInterview, true, kActorMoraji);
Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiDie);
Actor_Set_Goal_Number(kActorOfficerGrayford, 101); // Grayford arrives at scene of Moraji corpse
return true;
}
}
if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiDead) {
if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorMoraji, 36, true, false)) {
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Set_Goal_Number(kActorOfficerGrayford, 106);
#else
// bugfix: original code would result in this conversation repeating multiple times if:
// Officer Grayford is at 103 goal (asking "What do you know about this?"...
// and the player skips the conversation fast.
// So ask about a sheet (goal 106) for Moraji only when Grayford starts patrolling (104, 105 goals)
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 104
|| Actor_Query_Goal_Number(kActorOfficerGrayford) == 105
) {
Actor_Set_Goal_Number(kActorOfficerGrayford, 106); // This goal reverts to the previous one after finishing up
}
#endif // BLADERUNNER_ORIGINAL_BUGS
return true;
}
}
}
return false;
}
bool SceneScriptDR04::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptDR04::ClickedOnExit(int exitId) {
if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiLayDown) {
Actor_Force_Stop_Walking(kActorMcCoy);
Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiDie);
Actor_Set_Goal_Number(kActorOfficerGrayford, 101);
return true;
}
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -761.0f, -0.04f, 97.0f, 0, true, false, 0)) {
Async_Actor_Walk_To_XYZ(kActorMcCoy, -683.0f, -0.04f, 43.0f, 0, false);
Game_Flag_Set(kFlagDR04toDR01);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1067.0f, 7.18f, 421.0f, 0, true, false, 0)) {
Game_Flag_Set(kFlagNotUsed232);
Game_Flag_Set(kFlagDR04toDR05);
Set_Enter(kSetDR05, kSceneDR05);
}
return true;
}
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 6.98f, 560.0f, 0, true, false, 0)) {
Footstep_Sound_Override_On(3);
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
Actor_Face_Heading(kActorMcCoy, 512, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 7, true, kAnimationModeIdle);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -899.0f, 71.64f, 647.0f, 0, false, false, 0);
Actor_Face_Heading(kActorMcCoy, 0, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 7, true, kAnimationModeIdle);
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);
Footstep_Sound_Override_Off();
Game_Flag_Set(kFlagDR04toDR06);
Set_Enter(kSetDR06, kSceneDR06);
}
return true;
}
return true; //bug?
}
bool SceneScriptDR04::ClickedOn2DRegion(int region) {
return false;
}
bool SceneScriptDR04::farEnoughFromExplosion() {
float x, y, z;
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
return (x + 1089.94f) * (x + 1089.94f) + (z - 443.49f) * (z - 443.49f) >= (360.0f * 360.0f);
}
void SceneScriptDR04::SceneFrameAdvanced(int frame) {
if (Game_Flag_Query(kFlagDR05ViewExplosion)) {
Game_Flag_Reset(kFlagDR05ViewExplosion);
Game_Flag_Reset(kFlagDR05BombWillExplode);
Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true);
Music_Stop(4);
Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiPerished);
} else {
if (Game_Flag_Query(kFlagDR05BombWillExplode)) {
Game_Flag_Reset(kFlagDR05BombWillExplode);
Game_Flag_Set(kFlagDR05BombExploded);
Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true);
Item_Remove_From_World(kItemBomb);
}
switch (frame) {
case 193:
Sound_Play(kSfxINDXPLOD, 100, 0, 100, 50);
Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiChooseFate);
Player_Loses_Control();
Actor_Force_Stop_Walking(kActorMcCoy);
if (farEnoughFromExplosion()) {
if (Player_Query_Combat_Mode()) {
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatHit);
} else {
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit);
}
} else {
Sound_Play_Speech_Line(kActorMcCoy, 9905, 100, 0, 99);
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1);
}
Player_Gains_Control();
break;
case 235:
if (Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiJump
&& Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiLayDown
&& Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiPerished
) {
Actor_Set_Goal_Number(kActorOfficerGrayford, 101);
}
Scene_Exits_Enable();
break;
case 237:
Overlay_Play("DR04OVER", 0, true, true, 0);
break;
}
}
}
void SceneScriptDR04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptDR04::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagDR05ViewExplosion)) {
Player_Loses_Control();
Delay(4000);
Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
} else {
if ( Game_Flag_Query(kFlagDR05BombActivated)
&& !Game_Flag_Query(kFlagDR05BombExploded)
) {
Scene_Exits_Disable();
}
if (Game_Flag_Query(kFlagDR06toDR04)) {
Footstep_Sound_Override_On(3);
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
Actor_Face_Heading(kActorMcCoy, 512, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 71.64f, 647.0f, 0, false, false, 0);
Actor_Face_Heading(kActorMcCoy, 0, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -774.85f, 7.18f, 386.67f, 0, false, false, 0);
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);
Footstep_Sound_Override_Off();
}
}
Game_Flag_Reset(kFlagDR01toDR04);
Game_Flag_Reset(kFlagDR05toDR04);
Game_Flag_Reset(kFlagDR06toDR04);
}
void SceneScriptDR04::PlayerWalkedOut() {
Music_Stop(2);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
}
void SceneScriptDR04::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner