scummvm/engines/dm/champion.cpp

721 lines
28 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#include "champion.h"
#include "dungeonman.h"
#include "eventman.h"
#include "menus.h"
#include "inventory.h"
#include "objectman.h"
#include "text.h"
namespace DM {
Box gBoxMouth = Box(55, 72, 12, 29); // @ G0048_s_Graphic562_Box_Mouth
Box gBoxEye = Box(11, 28, 12, 29); // @ G0049_s_Graphic562_Box_Eye
Box gBoxChampionIcons[4] = {
Box(281, 299, 0, 13),
Box(301, 319, 0, 13),
Box(301, 319, 15, 28),
Box(281, 299, 15, 28)};
Color gChampionColor[4] = {(Color)7, (Color)11, (Color)8, (Color)14};
uint16 gSlotMasks[38] = { // @ G0038_ai_Graphic562_SlotMasks
/* 30 for champion inventory, 8 for chest */
0xFFFF, /* Ready Hand Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Action Hand Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0x0002, /* Head Head */
0x0008, /* Torso Torso */
0x0010, /* Legs Legs */
0x0020, /* Feet Feet */
0x0100, /* Pouch 2 Pouch */
0x0080, /* Quiver Line2 1 Quiver 2 */
0x0080, /* Quiver Line1 2 Quiver 2 */
0x0080, /* Quiver Line2 2 Quiver 2 */
0x0004, /* Neck Neck */
0x0100, /* Pouch 1 Pouch */
0x0040, /* Quiver Line1 1 Quiver 1 */
0xFFFF, /* Backpack Line1 1 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line2 2 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line2 3 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line2 4 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line2 5 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line2 6 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line2 7 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line2 8 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line2 9 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line1 2 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line1 3 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line1 4 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line1 5 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line1 6 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line1 7 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line1 8 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line1 9 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0x0400, /* Chest 1 Chest */
0x0400, /* Chest 2 Chest */
0x0400, /* Chest 3 Chest */
0x0400, /* Chest 4 Chest */
0x0400, /* Chest 5 Chest */
0x0400, /* Chest 6 Chest */
0x0400, /* Chest 7 Chest */
0x0400}; /* Chest 8 Chest */
Box gBoxChampionPortrait = Box(0, 31, 0, 28); // @ G0047_s_Graphic562_Box_ChampionPortrait
ChampionMan::ChampionMan(DMEngine *vm) : _vm(vm) {
_leaderIndex = kChampionNone;
_partyDead = false;
_partyIsSleeping = false;
_leaderHandObjectIconIndex = kIconIndiceNone;
_leaderEmptyHanded = true;
}
uint16 ChampionMan::getChampionPortraitX(uint16 index) {
return ((index) & 0x7) << 5;
}
uint16 ChampionMan::getChampionPortraitY(uint16 index) {
return ((index) >> 3) * 29;
}
int16 ChampionMan::getDecodedValue(char *string, uint16 characterCount) {
int val = 0;
for (uint16 i = 0; i < characterCount; ++i) {
val = (val << 4) + (string[i] - 'A');
}
return val;
}
void ChampionMan::drawHealthOrStaminaOrManaValue(int16 posY, int16 currVal, int16 maxVal) {
Common::String tmp = getStringFromInteger(currVal, true, 3).c_str();
_vm->_textMan->printToViewport(55, posY, kColorLightestGray, tmp.c_str());
_vm->_textMan->printToViewport(73, posY, kColorLightestGray, "/");
tmp = getStringFromInteger(maxVal, true, 3);
_vm->_textMan->printToViewport(79, posY, kColorLightestGray, tmp.c_str());
}
Common::String ChampionMan::getStringFromInteger(uint16 val, bool padding, uint16 paddingCharCount) {
using namespace Common;
String valToStr = String::format("%d", val);
String result;
for (int16 i = 0, end = paddingCharCount - valToStr.size(); i < end; ++i)
result += ' ';
return result += valToStr;
}
ChampionIndex ChampionMan::getIndexInCell(ViewCell cell) {
for (uint16 i = 0; i < _partyChampionCount; ++i) {
if ((_champions[i]._cell == cell) && _champions[i]._currHealth)
return (ChampionIndex)i;
}
return kChampionNone;
}
void ChampionMan::resetDataToStartGame() {
if (!_vm->_dungeonMan->_messages._newGame) {
warning("MISSING CODE: stuff for resetting for loaded games");
assert(false);
}
_leaderHand = Thing::_thingNone;
_leaderHandObjectIconIndex = kIconIndiceNone;
_leaderEmptyHanded = true;
}
void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) {
DisplayMan &dispMan = *_vm->_displayMan;
DungeonMan &dunMan = *_vm->_dungeonMan;
if (!_leaderEmptyHanded || _partyChampionCount == 4)
return;
uint16 prevChampCount = _partyChampionCount;
Champion *champ = &_champions[prevChampCount];
champ->resetToZero();
dispMan._useByteBoxCoordinates = true;
{ // limit destBox scope
Box &destBox = gBoxChampionPortrait;
dispMan.blitToBitmap(dispMan.getBitmap(kChampionPortraitsIndice), 256, getChampionPortraitX(championPortraitIndex), getChampionPortraitY(championPortraitIndex),
champ->_portrait, 32, destBox._x1, destBox._x2, destBox._y1, destBox._y2, kColorNoTransparency);
}
champ->_actionIndex = kChampionActionNone;
champ->_enableActionEventIndex = -1;
champ->_hideDamageReceivedIndex = -1;
champ->_dir = dunMan._currMap._partyDir;
ViewCell AL_0_viewCell = kViewCellFronLeft;
while (getIndexInCell((ViewCell)((AL_0_viewCell + dunMan._currMap._partyDir) & 3)) != kChampionNone)
AL_0_viewCell = (ViewCell)(AL_0_viewCell + 1);
champ->_cell = (ViewCell)((AL_0_viewCell + dunMan._currMap._partyDir) & 3);
champ->clearAttributes(kChampionAttributeIcon);
champ->_directionMaximumDamageReceived = dunMan._currMap._partyDir;
champ->_food = 1500 + _vm->_rnd->getRandomNumber(256);
champ->_water = 1500 + _vm->_rnd->getRandomNumber(256);
int16 AL_0_slotIndex_Red;
for (AL_0_slotIndex_Red = kChampionSlotReadyHand; AL_0_slotIndex_Red < kChampionSlotChest_1; ++AL_0_slotIndex_Red) {
champ->setSlot((ChampionSlot)AL_0_slotIndex_Red, Thing::_thingNone);
}
Thing thing = dunMan.getSquareFirstThing(dunMan._currMap._partyPosX, dunMan._currMap._partyPosY);
while (thing.getType() != kTextstringType) {
thing = dunMan.getNextThing(thing);
}
char decodedChampionText[77];
char* character_Green = decodedChampionText;
dunMan.decodeText(character_Green, thing, (TextType)(kTextTypeScroll | kDecodeEvenIfInvisible));
int16 AL_0_characterIndex = 0;
uint16 AL_2_character;
while ((AL_2_character = *character_Green++) != '\n') {
champ->_name[AL_0_characterIndex++] = AL_2_character;
}
champ->_name[AL_0_characterIndex] = '\0';
AL_0_characterIndex = 0;
bool AL_4_champTitleCopied = false;
for (;;) { // infinite
AL_2_character = *character_Green++;
if (AL_2_character == '\n') {
if (AL_4_champTitleCopied)
break;
AL_4_champTitleCopied = true;
} else {
champ->_title[AL_0_characterIndex++] = AL_2_character;
}
}
champ->_title[AL_0_characterIndex] = '\0';
if (*character_Green++ == 'M') {
champ->setAttributeFlag(kChampionAttributeMale, true);
}
character_Green++;
champ->_currHealth = champ->_maxHealth = getDecodedValue(character_Green, 4);
character_Green += 4;
champ->_currStamina = champ->_maxStamina = getDecodedValue(character_Green, 4);
character_Green += 4;
champ->_currMana = champ->_maxMana = getDecodedValue(character_Green, 4);
character_Green += 4;
character_Green++;
int16 AL_0_statisticIndex;
for (AL_0_statisticIndex = kChampionStatLuck; AL_0_statisticIndex <= kChampionStatAntifire; ++AL_0_statisticIndex) {
champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatMinimum, 30);
uint16 currMaxVal = getDecodedValue(character_Green, 2);
champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatCurrent, currMaxVal);
champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatMaximum, currMaxVal);
character_Green += 2;
}
champ->setStatistic(kChampionStatLuck, kChampionStatMinimum, 10);
character_Green++;
int16 AL_0_skillIndex;
int16 AL_2_skillValue;
for (AL_0_skillIndex = kChampionSkillSwing; AL_0_skillIndex <= kChampionSkillWater; AL_0_skillIndex++) {
if ((AL_2_skillValue = *character_Green++ - 'A') > 0) {
champ->setSkillExp((ChampionSkill)AL_0_skillIndex, 125L << AL_2_skillValue);
}
}
for (AL_0_skillIndex = kChampionSkillFighter; AL_0_skillIndex <= kChampionSkillWizard; ++AL_0_skillIndex) {
int32 baseSkillExp = 0;
int16 hiddenSkillIndex = (AL_0_skillIndex + 1) << 2;
for (uint16 AL_4_hiddenSkillCounter = 0; AL_4_hiddenSkillCounter < 4; ++AL_4_hiddenSkillCounter) {
baseSkillExp += champ->getSkill((ChampionSkill)(hiddenSkillIndex + AL_4_hiddenSkillCounter))._experience;
}
champ->setSkillExp((ChampionSkill)AL_0_skillIndex, baseSkillExp);
}
_candidateChampionOrdinal = prevChampCount + 1;
if (++_partyChampionCount == 1) {
_vm->_eventMan->commandSetLeader(kChampionFirst);
_vm->_menuMan->_refreshActionArea = true;
} else {
_vm->_menuMan->clearActingChampion();
_vm->_menuMan->drawActionIcon((ChampionIndex)(_partyChampionCount - 1));
}
int16 mapX = _vm->_dungeonMan->_currMap._partyPosX;
int16 mapY = _vm->_dungeonMan->_currMap._partyPosY;
uint16 championObjectsCell = returnOppositeDir((direction)(dunMan._currMap._partyDir));
mapX += gDirIntoStepCountEast[dunMan._currMap._partyDir];
mapY += gDirIntoStepCountNorth[dunMan._currMap._partyDir];
thing = dunMan.getSquareFirstThing(mapX, mapY);
AL_0_slotIndex_Red = kChampionSlotBackpackLine_1_1;
uint16 slotIndex_Green;
while (thing != Thing::_thingEndOfList) {
ThingType AL_2_thingType = thing.getType();
if ((AL_2_thingType > kSensorThingType) && (thing.getCell() == championObjectsCell)) {
int16 objectAllowedSlots = gObjectInfo[dunMan.getObjectInfoIndex(thing)].getAllowedSlots();
switch (AL_2_thingType) {
case kArmourThingType:
for (slotIndex_Green = kChampionSlotHead; slotIndex_Green <= kChampionSlotFeet; slotIndex_Green++) {
if (objectAllowedSlots & gSlotMasks[slotIndex_Green])
goto T0280048;
}
if ((objectAllowedSlots & gSlotMasks[kChampionSlotNeck]) && (champ->getSlot(kChampionSlotNeck) == Thing::_thingNone)) {
slotIndex_Green = kChampionSlotNeck;
} else {
goto T0280046;
}
break;
case kWeaponThingType:
if (champ->getSlot(kChampionSlotActionHand) == Thing::_thingNone) {
slotIndex_Green = kChampionSlotActionHand;
} else {
goto T0280046;
}
break;
case kScrollThingType:
case kPotionThingType:
if (champ->getSlot(kChampionSlotPouch_1) == Thing::_thingNone) {
slotIndex_Green = kChampionSlotPouch_1;
} else if (champ->getSlot(kChampionSlotPouch_2) == Thing::_thingNone) {
slotIndex_Green = kChampionSlotPouch_2;
} else {
goto T0280046;
}
break;
case kContainerThingType:
case kJunkThingType:
T0280046:
if ((objectAllowedSlots & gSlotMasks[kChampionSlotNeck]) && (champ->getSlot(kChampionSlotNeck) == Thing::_thingNone)) {
slotIndex_Green = kChampionSlotNeck;
} else {
slotIndex_Green = AL_0_slotIndex_Red++;
}
break;
default:
break;
}
T0280048:
if (champ->getSlot((ChampionSlot)slotIndex_Green) != Thing::_thingNone) {
goto T0280046;
}
warning("MISSING CODE: F0301_CHAMPION_AddObjectInSlot");
}
thing = dunMan.getNextThing(thing);
}
_vm->_inventoryMan->toggleInventory((ChampionIndex)prevChampCount);
_vm->_menuMan->drawDisabledMenu();
}
void ChampionMan::drawChampionBarGraphs(ChampionIndex champIndex) {
Champion *curChampion = &_champions[champIndex];
int16 barGraphIndex = 0;
int16 barGraphHeightArray[3];
if (curChampion->_currHealth > 0) {
uint32 barGraphHeight = (((uint32)(curChampion->_currHealth) << 10) * 25) / curChampion->_maxHealth;
if (barGraphHeight & 0x3FF) {
barGraphHeightArray[barGraphIndex++] = (barGraphHeight >> 10) + 1;
} else {
barGraphHeightArray[barGraphIndex++] = (barGraphHeight >> 10);
}
} else {
barGraphHeightArray[barGraphIndex++] = 0;
}
if (curChampion->_currStamina > 0) {
uint32 barGraphHeight = (((uint32)(curChampion->_currStamina) << 10) * 25) / curChampion->_maxStamina;
if (barGraphHeight & 0x3FF) {
barGraphHeightArray[barGraphIndex++] = (barGraphHeight >> 10) + 1;
} else {
barGraphHeightArray[barGraphIndex++] = (barGraphHeight >> 10);
}
} else {
barGraphHeightArray[barGraphIndex++] = 0;
}
if (curChampion->_currMana > 0) {
uint32 barGraphHeight = (((uint32)(curChampion->_currMana) << 10) * 25) / curChampion->_maxMana;
if (barGraphHeight & 0x3FF) {
barGraphHeightArray[barGraphIndex++] = (barGraphHeight >> 10) + 1;
} else {
barGraphHeightArray[barGraphIndex++] = (barGraphHeight >> 10);
}
} else {
barGraphHeightArray[barGraphIndex++] = 0;
}
warning("MISSING CODE: F0077_MOUSE_HidePointer_CPSE");
Box box;
box._x1 = champIndex * kChampionStatusBoxSpacing + 46;
box._x2 = box._x1 + 3 + 1;
box._y1 = 2;
box._y2 = 26 + 1;
for (int16 AL_0_barGraphIndex = 0; AL_0_barGraphIndex < 3; AL_0_barGraphIndex++) {
int16 barGraphHeight = barGraphHeightArray[AL_0_barGraphIndex];
if (barGraphHeight < 25) {
box._y1 = 2;
box._y1 = 27 - barGraphHeight + 1;
_vm->_displayMan->clearScreenBox(gChampionColor[champIndex], box);
}
if (barGraphHeight) {
box._y1 = 27 - barGraphHeight;
box._y2 = 26 + 1;
_vm->_displayMan->clearScreenBox(gChampionColor[champIndex], box);
}
box._x1 += 7;
box._x2 += 7;
}
warning("MISSING CODE: F0078_MOUSE_ShowPointer");
}
uint16 ChampionMan::getStaminaAdjustedValue(Champion *champ, int16 val) {
int16 currStamina = champ->_currStamina;
int16 halfMaxStamina = champ->_maxStamina / 2;
if (currStamina < halfMaxStamina) {
warning("Possible undefined behavior in the original code");
val /= 2;
return val + ((uint32)val * (uint32)currStamina) / halfMaxStamina;
}
return val;
}
uint16 ChampionMan::getMaximumLoad(Champion *champ) {
uint16 maximumLoad = champ->getStatistic(kChampionStatStrength, kChampionStatCurrent) * 8 + 100;
maximumLoad = getStaminaAdjustedValue(champ, maximumLoad);
int16 wounds = champ->getWounds();
if (wounds) {
maximumLoad -= maximumLoad >> (champ->getWoundsFlag(kChampionWoundLegs) ? 2 : 3);
}
if (_vm->_objectMan->getIconIndex(champ->getSlot(kChampionSlotFeet)) == kIconIndiceArmourElvenBoots) {
maximumLoad += maximumLoad * 16;
}
maximumLoad += 9;
maximumLoad -= maximumLoad % 10;
return maximumLoad;
}
void ChampionMan::drawChampionState(ChampionIndex champIndex) {
InventoryMan &invMan = *_vm->_inventoryMan;
DisplayMan &dispMan = *_vm->_displayMan;
MenuMan &menuMan = *_vm->_menuMan;
EventManager &eventMan = *_vm->_eventMan;
Box box;
int16 champStatusBoxX = champIndex * kChampionStatusBoxSpacing;
Champion *champ = &_champions[champIndex];
uint16 champAttributes = champ->getAttributes();
if (!((champAttributes) & (kChampionAttributeNameTitle | kChampionAttributeStatistics | kChampionAttributeLoad | kChampionAttributeIcon |
kChampionAttributePanel | kChampionAttributeStatusBox | kChampionAttributeWounds | kChampionAttributeViewport |
kChampionAttributeActionHand))) {
return;
}
bool isInventoryChamp = (_vm->indexToOrdinal(champIndex) == invMan._inventoryChampionOrdinal);
dispMan._useByteBoxCoordinates = false;
if (champAttributes & kChampionAttributeStatusBox) {
box._y1 = 0;
box._y2 = 28 + 1;
box._x1 = champStatusBoxX;
box._x2 = box._x1 + 66 + 1;
if (champ->_currHealth) {
dispMan.clearScreenBox(kColorDarkestGray, box);
int16 nativeBitmapIndices[3];
for (int16 i = 0; i < 3; ++i)
nativeBitmapIndices[i] = 0;
int16 AL_0_borderCount = 0;
if (_party._fireShieldDefense > 0)
nativeBitmapIndices[AL_0_borderCount++] = kBorderPartyFireshieldIndice;
if (_party._spellShieldDefense > 0)
nativeBitmapIndices[AL_0_borderCount++] = kBorderPartySpellshieldIndice;
if (_party._shieldDefense > 0)
nativeBitmapIndices[AL_0_borderCount++] = kBorderPartyShieldIndice;
while (AL_0_borderCount--) {
dispMan.blitToScreen(dispMan.getBitmap(nativeBitmapIndices[AL_0_borderCount]), 80, 0, 0, box, kColorFlesh);
}
if (isInventoryChamp) {
invMan.drawStatusBoxPortrait(champIndex);
champAttributes |= kChampionAttributeStatistics;
} else {
champAttributes |= (kChampionAttributeNameTitle | kChampionAttributeStatistics | kChampionAttributeWounds | kChampionAttributeActionHand);
}
} else {
dispMan.blitToScreen(dispMan.getBitmap(kStatusBoxDeadChampion), 80, 0, 0, box, kColorNoTransparency);
_vm->_textMan->printTextToScreen(champStatusBoxX + 1, 5, kColorLightestGray, kColorDarkGary, champ->_name);
menuMan.drawActionIcon(champIndex);
goto T0292042_green;
}
}
if (!champ->_currHealth)
goto T0292042_green;
if (champAttributes & kChampionAttributeNameTitle) {
Color AL_0_colorIndex = (champIndex == _leaderIndex) ? kColorGold : kColorLightestGray; // unused because of missing functions
if (isInventoryChamp) {
char *champName = champ->_name;
_vm->_textMan->printToViewport(3, 7, AL_0_colorIndex, champName);
int16 champTitleX = 6 * strlen(champName) + 3;
char champTitleFirstChar = champ->_title[0];
if ((champTitleFirstChar != ',') && (champTitleFirstChar != ';') && (champTitleFirstChar != '-')) {
champTitleX += 6;
}
_vm->_textMan->printToViewport(champTitleX, 7, AL_0_colorIndex, champ->_title);
champAttributes |= kChampionAttributeViewport;
} else {
box._y1 = 0;
box._y2 = 6 + 1;
box._x1 = champStatusBoxX;
box._x2 = box._x1 + 42 + 1;
dispMan.clearScreenBox(kColorDarkGary, box);
_vm->_textMan->printTextToScreen(champStatusBoxX + 1, 5, AL_0_colorIndex, kColorDarkGary, champ->_name);
}
}
if (champAttributes & kChampionAttributeStatistics) {
drawChampionBarGraphs(champIndex);
if (isInventoryChamp) {
drawHealthStaminaManaValues(champ);
int16 AL_2_nativeBitmapIndex;
if ((champ->_food < 0) || (champ->_water < 0) || (champ->_poisonEventCount)) {
AL_2_nativeBitmapIndex = kSlotBoxWoundedIndice;
} else {
AL_2_nativeBitmapIndex = kSlotBoxNormalIndice;
}
dispMan.blitToScreen(dispMan.getBitmap(AL_2_nativeBitmapIndex), 32, 0, 0, gBoxMouth, kColorDarkestGray, gDungeonViewport);
AL_2_nativeBitmapIndex = kSlotBoxNormalIndice;
for (int16 AL_0_statisticIndex = kChampionStatStrength; AL_0_statisticIndex <= kChampionStatAntifire; AL_0_statisticIndex++) {
if (champ->getStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatCurrent)
< champ->getStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatMaximum)) {
AL_2_nativeBitmapIndex = kSlotBoxWoundedIndice;
break;
}
}
dispMan.blitToScreen(dispMan.getBitmap(AL_2_nativeBitmapIndex), 32, 0, 0, gBoxEye, kColorDarkestGray, gDungeonViewport);
champAttributes |= kChampionAttributeViewport;
}
}
if (champAttributes & kChampionAttributeWounds) {
for (int16 AL_0_slotIndex = isInventoryChamp ? kChampionSlotFeet : kChampionSlotActionHand; AL_0_slotIndex >= kChampionSlotReadyHand; AL_0_slotIndex--) {
drawSlot(champIndex, (ChampionSlot)AL_0_slotIndex);
}
if (isInventoryChamp) {
champAttributes |= kChampionAttributeViewport;
}
}
if ((champAttributes & kChampionAttributeLoad) && isInventoryChamp) {
Color loadColor;
int16 champMaxLoad = getMaximumLoad(champ);
if (champ->_load > champMaxLoad) {
loadColor = kColorRed;
} else if (((int32)champ->_load) * 8 > ((int32)champMaxLoad) * 5) {
loadColor = kColorYellow;
} else {
loadColor = kColorLightestGray;
}
_vm->_textMan->printToViewport(104, 132, loadColor, "LOAD ");
int16 loadTmp = champ->_load / 10;
Common::String str = getStringFromInteger(loadTmp, true, 3);
str += '.';
loadTmp = champ->_load - (loadTmp * 10);
str += getStringFromInteger(loadTmp, false, 1);
str += '/';
loadTmp = (getMaximumLoad(champ) + 5) / 10;
str += "KG";
_vm->_textMan->printToViewport(148, 132, loadColor, str.c_str());
champAttributes |= kChampionAttributeViewport;
}
{ // block so goto won't skip AL_0_championIconIndex initialization
int16 AL_0_championIconIndex = championIconIndex(champ->_cell, _vm->_dungeonMan->_currMap._partyDir);
if ((champAttributes & kChampionIcons) && (eventMan._useChampionIconOrdinalAsMousePointerBitmap != _vm->indexToOrdinal(AL_0_championIconIndex))) {
dispMan.clearScreenBox(gChampionColor[champIndex], gBoxChampionIcons[AL_0_championIconIndex]);
dispMan.blitToScreen(dispMan.getBitmap(kChampionIcons), 80, championIconIndex(champ->_dir, _vm->_dungeonMan->_currMap._partyDir) * 19, 0,
gBoxChampionIcons[AL_0_championIconIndex], kColorDarkestGray);
}
}
if ((champAttributes & kChampionAttributePanel) && isInventoryChamp) {
if (_vm->_pressingMouth) {
invMan.drawPanelFoodWaterPoisoned();
} else if (_vm->_pressingEye) {
if (_leaderEmptyHanded) {
warning("MISSING CODE: F0351_INVENTORY_DrawChampionSkillsAndStatistics");
}
} else {
invMan.drawPanel();
}
champAttributes |= kChampionAttributeViewport;
}
if (champAttributes & kChampionAttributeActionHand) {
drawSlot(champIndex, kChampionSlotActionHand);
menuMan.drawActionIcon(champIndex);
if (isInventoryChamp) {
champAttributes |= kChampionAttributeViewport;
}
}
if (champAttributes & kChampionAttributeViewport) {
warning("MISSGIN CODE: F0097_DUNGEONVIEW_DrawViewport");
}
T0292042_green:
champ->setAttributeFlag((ChampionAttribute)(kChampionAttributeNameTitle | kChampionAttributeStatistics | kChampionAttributeLoad | kChampionAttributeIcon |
kChampionAttributePanel | kChampionAttributeStatusBox | kChampionAttributeWounds | kChampionAttributeViewport |
kChampionAttributeActionHand), false);
warning("MISSING CODE: F0078_MOUSE_ShowPointer");
}
uint16 ChampionMan::championIconIndex(int16 val, direction dir) {
return ((val + 4 - dir) & 0x3);
}
void ChampionMan::drawHealthStaminaManaValues(Champion* champ) {
drawHealthOrStaminaOrManaValue(116, champ->_currHealth, champ->_maxHealth);
drawHealthOrStaminaOrManaValue(124, champ->_currStamina, champ->_maxStamina);
drawHealthOrStaminaOrManaValue(132, champ->_currMana, champ->_maxMana);
}
void ChampionMan::drawSlot(uint16 champIndex, ChampionSlot slotIndex) {
int16 nativeBitmapIndex = -1;
Champion *champ = &_champions[champIndex];
bool isInventoryChamp = (_vm->_inventoryMan->_inventoryChampionOrdinal == _vm->indexToOrdinal(champIndex));
uint16 slotBoxIndex;
if (!isInventoryChamp) { /* If drawing a slot for a champion other than the champion whose inventory is open */
if ((slotIndex > kChampionSlotActionHand) || (_candidateChampionOrdinal == _vm->indexToOrdinal(champIndex))) {
return;
}
slotBoxIndex = (champIndex << 1) + slotIndex;
} else {
slotBoxIndex = kSlotBoxInventoryFirstSlot + slotIndex;
}
Thing thing;
if (slotIndex >= kChampionSlotChest_1) {
thing = _vm->_inventoryMan->_chestSlots[slotIndex - kChampionSlotChest_1];
} else {
thing = champ->getSlot(slotIndex);
}
SlotBox *slotBox = &_vm->_objectMan->_slotBoxes[slotBoxIndex];
Box box;
box._x1 = slotBox->_x - 1;
box._y1 = slotBox->_y - 1;
box._x2 = box._x1 + 17 + 1;
box._y2 = box._y1 + 17 + 1;
if (!isInventoryChamp) {
warning("MISSING CODE: F0077_MOUSE_HidePointer_CPSE");
}
int16 iconIndex;
if (thing == Thing::_thingNone) {
if (slotIndex <= kChampionSlotFeet) {
iconIndex = kIconIndiceReadyHand + (slotIndex << 1);
if (champ->getWoundsFlag((ChampionWound)(1 << slotIndex))) {
iconIndex++;
nativeBitmapIndex = kSlotBoxWoundedIndice;
} else {
nativeBitmapIndex = kSlotBoxNormalIndice;
}
} else {
if ((slotIndex >= kChampionSlotNeck) && (slotIndex <= kChampionSlotBackpackLine_1_1)) {
iconIndex = kIconIndiceNeck + (slotIndex - kChampionSlotNeck);
} else {
iconIndex = kIconIndiceEmptyBox;
}
}
} else {
warning("BUG0_35");
iconIndex = _vm->_objectMan->getIconIndex(thing); // BUG0_35
if (isInventoryChamp && (slotIndex == kChampionSlotActionHand) && ((iconIndex == kIconIndiceContainerChestClosed) || (iconIndex == kIconIndiceScrollOpen))) {
warning("BUG2_00");
iconIndex++;
} // BUG2_00
if (slotIndex <= kChampionSlotFeet) {
if (champ->getWoundsFlag((ChampionWound)(1 << slotIndex))) {
nativeBitmapIndex = kSlotBoxWoundedIndice;
} else {
nativeBitmapIndex = kSlotBoxNormalIndice;
}
}
}
if ((slotIndex == kChampionSlotActionHand) && (_vm->indexToOrdinal(champIndex) == _actingChampionOrdinal)) {
nativeBitmapIndex = kSlotBoxActingHandIndice;
}
if (nativeBitmapIndex != -1) {
_vm->_displayMan->_useByteBoxCoordinates = false;
_vm->_displayMan->blitToScreen(_vm->_displayMan->getBitmap(nativeBitmapIndex), 32, 0, 0,
box, kColorDarkestGray, isInventoryChamp ? gDungeonViewport : gDefultViewPort);
}
_vm->_objectMan->drawIconInSlotBox(slotBoxIndex, iconIndex);
if (!isInventoryChamp) {
warning("MISSING CODE: F0078_MOUSE_ShowPointer");
}
}
void ChampionMan::renameChampion(Champion* champ) {
warning("STUB METHOD: Champion::renameChampion, F0281_CHAMPION_Rename");
DisplayMan &dispMan = *_vm->_displayMan;
TextMan &textMan = *_vm->_textMan;
Box box;
box._y1 = 3;
box._y2 = 8 + 1;
box._x1 = 3;
box._x2 = box._x1 + 167;
dispMan.clearScreenBox(kColorDarkestGray, box, gDungeonViewport);
dispMan.blitToScreen(dispMan.getBitmap(kPanelRenameChampionIndice), 144, 0, 0, gBoxPanel, kColorCyan, gDungeonViewport);
textMan.printToViewport(177, 58, kColorLightestGray, "_______");
textMan.printToViewport(105, 76, kColorLightestGray, "___________________");
Common::Point clickPos;
static Box okButtonBox(197, 215, 147, 155); // inclusive boundaries, constructor adds +1
for (;;) {
_vm->_eventMan->processInput();
if (_vm->_eventMan->hasPendingClick(clickPos, kLeftMouseButton) && okButtonBox.isPointInside(clickPos)) {
return;
}
dispMan.updateScreen();
}
}
}