scummvm/engines
2007-01-31 02:26:16 +00:00
..
agi Removed Unicode from some fanmade game titles. 2007-01-30 00:22:58 +00:00
agos Add French version of Simon the Sorcerer 2 (Windows CD) 2007-01-29 06:45:14 +00:00
cine Now AdvancedDetector could use single ID per engine. Also it can suggest 2007-01-29 23:25:51 +00:00
gob eplaced platform-specific game features with common platform setting. 2007-01-30 22:32:51 +00:00
kyra warnings 2007-01-30 20:20:05 +00:00
lure Added check to skip drawing hotspots in layer 1 if their skip flag is set 2007-01-31 02:26:16 +00:00
parallaction Now AdvancedDetector could use single ID per engine. Also it can suggest 2007-01-29 23:25:51 +00:00
queen First phase of detection-related plugins interface improvements. Now plugins 2007-01-20 21:27:57 +00:00
saga warnings 2007-01-30 20:20:05 +00:00
scumm reset _IACTpos when _IACTchannel is stopped (fixes memory overwrites in handleIACT during smush playback at the end of CMI demo) 2007-01-31 00:16:21 +00:00
sky First phase of detection-related plugins interface improvements. Now plugins 2007-01-20 21:27:57 +00:00
sword1 First phase of detection-related plugins interface improvements. Now plugins 2007-01-20 21:27:57 +00:00
sword2 Stop movie lead-in/out when restarting the game (as I already claimed in a 2007-01-27 22:10:50 +00:00
touche added checks to prevent crash if no datafiles can be found, also fixed a typo 2007-01-30 20:18:06 +00:00
engine.cpp Don't delete the savefile manager in the Engine destructor 2006-11-12 21:08:55 +00:00
engine.h Added OSystem::getTimerManager and OSystem::getMixer methods (wip) 2006-10-21 12:03:43 +00:00
engines.mk Initial import of Parallaction engine 2007-01-14 21:29:12 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00