scummvm/common/gui_options.cpp
athrxx 9e92ffea44 GUI: make parsing of GUI options more precise
The parsing was rather lazy and would e. g. find "ega" in "midiSegaCD", so that the launcher offered me an "EGA" rendering mode for EOB SegaCD. Now, there is less lenience, but ScummVM will always write the string in the correct format anyway...
2021-11-15 16:18:56 +01:00

146 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/gui_options.h"
#include "common/config-manager.h"
#include "common/str.h"
namespace Common {
const struct GameOpt {
const char *option;
// Each description must be a unique identifier not containing a substring
// of any other description
const char *desc;
} g_gameOptions[] = {
{ GUIO_NOSUBTITLES, "sndNoSubs" },
{ GUIO_NOMUSIC, "sndNoMusic" },
{ GUIO_NOSPEECH, "sndNoSpeech" },
{ GUIO_NOSFX, "sndNoSFX" },
{ GUIO_NOMIDI, "sndNoMIDI" },
{ GUIO_LINKSPEECHTOSFX, "sndLinkSpeechToSfx" },
{ GUIO_LINKMUSICTOSFX, "sndLinkMusicToSfx" },
{ GUIO_NOSPEECHVOLUME, "sndNoSpchVolume" },
{ GUIO_NOLANG, "noLang"},
{ GUIO_NOLAUNCHLOAD, "launchNoLoad" },
{ GUIO_MIDIPCSPK, "midiPCSpk" },
{ GUIO_MIDICMS, "midiCMS" },
{ GUIO_MIDIPCJR, "midiPCJr" },
{ GUIO_MIDIADLIB, "midiAdLib" },
{ GUIO_MIDIC64, "midiC64" },
{ GUIO_MIDIAMIGA, "midiAmiga" },
{ GUIO_MIDIAPPLEIIGS,"midiAppleIIgs" },
{ GUIO_MIDITOWNS, "midiTowns" },
{ GUIO_MIDIPC98, "midiPC98" },
{ GUIO_MIDISEGACD, "midiSegaCD" },
{ GUIO_MIDIMT32, "midiMt32" },
{ GUIO_MIDIGM, "midiGM" },
{ GUIO_NOASPECT, "noAspect" },
{ GUIO_RENDERHERCGREEN, "hercGreen" },
{ GUIO_RENDERHERCAMBER, "hercAmber" },
{ GUIO_RENDERCGA, "cga" },
{ GUIO_RENDEREGA, "ega" },
{ GUIO_RENDERVGA, "vga" },
{ GUIO_RENDERAMIGA, "amiga" },
{ GUIO_RENDERFMTOWNS, "fmtowns" },
{ GUIO_RENDERPC9821, "pc9821" },
{ GUIO_RENDERPC9801, "pc9801" },
{ GUIO_RENDERAPPLE2GS, "2gs" },
{ GUIO_RENDERATARIST, "atari" },
{ GUIO_RENDERMACINTOSH, "macintosh" },
{ GUIO_RENDERMACINTOSHBW, "macintoshbw" },
{ GUIO_GAMEOPTIONS1, "gameOption1" },
{ GUIO_GAMEOPTIONS2, "gameOption2" },
{ GUIO_GAMEOPTIONS3, "gameOption3" },
{ GUIO_GAMEOPTIONS4, "gameOption4" },
{ GUIO_GAMEOPTIONS5, "gameOption5" },
{ GUIO_GAMEOPTIONS6, "gameOption6" },
{ GUIO_GAMEOPTIONS7, "gameOption7" },
{ GUIO_GAMEOPTIONS8, "gameOption8" },
{ GUIO_GAMEOPTIONS9, "gameOption9" },
// Option strings must not contain substrings of any other options, so
// "gameOption10" would be invalid here because it contains "gameOption1"
{ GUIO_GAMEOPTIONS10, "gameOptionA" },
{ GUIO_GAMEOPTIONS11, "gameOptionB" },
{ GUIO_GAMEOPTIONS12, "gameOptionC" },
{ GUIO_GAMEOPTIONS13, "gameOptionD" },
{ GUIO_GAMEOPTIONS14, "gameOptionE" },
{ GUIO_GAMEOPTIONS15, "gameOptionF" },
{ GUIO_GAMEOPTIONS16, "gameOptionG" },
{ GUIO_NONE, nullptr }
};
bool checkGameGUIOption(const String &option, const String &str) {
for (int i = 0; g_gameOptions[i].desc; i++) {
if (option.contains(g_gameOptions[i].option)) {
if (str.contains(g_gameOptions[i].desc))
return true;
else
return false;
}
}
return false;
}
String parseGameGUIOptions(const String &str) {
String res;
for (int i = 0; g_gameOptions[i].desc; i++) {
for (uint32 ii = 0; ii < str.size(); ++ii) {
uint32 c_end = str.find(' ', ii);
if (c_end == (uint32)-1)
c_end = str.size();
if (str.substr(ii, c_end - ii).equals((g_gameOptions[i].desc)))
res += g_gameOptions[i].option;
}
}
return res;
}
const String getGameGUIOptionsDescription(const String &options) {
String res;
for (int i = 0; g_gameOptions[i].desc; i++)
if (options.contains(g_gameOptions[i].option[0]))
res += String(g_gameOptions[i].desc) + " ";
res.trim();
return res;
}
void updateGameGUIOptions(const String &options, const String &langOption) {
const String newOptionString = getGameGUIOptionsDescription(options) + " " + langOption;
ConfMan.setAndFlush("guioptions", newOptionString);
}
} // End of namespace Common