scummvm/engines/asylum/asylum.cpp
Filippos Karapetis b99f2967ae
ASYLUM: Fixed some regressions with rev. 77
git-svn-id: http://asylumengine.googlecode.com/svn/trunk@83 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
2021-05-17 15:35:12 +02:00

167 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "common/events.h"
#include "common/system.h"
#include "common/file.h"
#include "asylum/asylum.h"
#include "asylum/resourcepack.h"
namespace Asylum {
AsylumEngine::AsylumEngine(OSystem *system, Common::Language language)
: Engine(system) {
Common::File::addDefaultDirectory(_gameDataDir.getChild("Data"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("Vids"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("Music"));
_eventMan->registerRandomSource(_rnd, "asylum");
}
AsylumEngine::~AsylumEngine() {
//Common::clearAllDebugChannels();
delete _scene;
delete _resMgr;
delete _state;
_backBuffer.free();
}
Common::Error AsylumEngine::run() {
Common::Error err;
err = init();
if (err != Common::kNoError)
return err;
return go();
}
// Will do the same as subroutine at address 0041A500
Common::Error AsylumEngine::init() {
// initialize engine objects
initGraphics(640, 480, true);
_backBuffer.create(640, 480, 1);
_resMgr = new ResourceManager(this);
_scene = new Scene(this);
// DEBUG
// Testing new game state abstraction class
_state = new MenuState(this);
// initializing game
// TODO: save dialogue key codes into sntrm_k.txt (need to figure out why they use such thing)
// TODO: get hand icon resource before starting main menu
// TODO: load startup configurations (address 0041A970)
// TODO: setup cinematics (address 0041A880) (probably we won't need it)
// TODO: init unknown game stuffs (address 0040F430)
// TODO: if savegame exists on folder, than start NewGame()
return Common::kNoError;
}
Common::Error AsylumEngine::go() {
// Play intro movie
// Disabled for quick testing
//_resMgr->loadVideo(0);
// TODO: just some scene proof-of-concept
_scene->load(5);
// DEBUG
// Control loop test. Basically just keep the
// ScummVM window alive until ESC is pressed.
// This will facilitate drawing tests ;)
while (!shouldQuit()) {
checkForEvent(true);
waitForTimer(60);
}
return Common::kNoError;
}
void AsylumEngine::waitForTimer(int msec_delay) {
uint32 start_time = _system->getMillis();
while (_system->getMillis() < start_time + msec_delay) {
checkForEvent(false);
_system->updateScreen();
_system->delayMillis(10);
}
}
void AsylumEngine::checkForEvent(bool doUpdate) {
Common::Event ev;
if (_system->getEventManager()->pollEvent(ev)) {
if (ev.type == Common::EVENT_KEYDOWN) {
if (ev.kbd.keycode == Common::KEYCODE_ESCAPE) {
// Push a quit event
Common::Event event;
event.type = Common::EVENT_QUIT;
g_system->getEventManager()->pushEvent(event);
}
}
}
if (doUpdate) {
// Copy background image
_system->copyRectToScreen((byte *)_backBuffer.pixels, _backBuffer.w, 0, 0, _backBuffer.w, _backBuffer.h);
}
_state->handleEvent(&ev, doUpdate);
}
void AsylumEngine::copyToBackBuffer(byte *buffer, int x, int y, int width, int height) {
int h = height;
byte *dest = (byte *)_backBuffer.pixels;
while (h--) {
memcpy(dest, buffer, width);
dest += 640;
buffer += width;
}
}
void AsylumEngine::copyRectToScreenWithTransparency(byte *buffer, int x, int y, int width, int height) {
byte *screenBuffer = (byte *)_system->lockScreen()->pixels;
for (int curY = 0; curY < height; curY++) {
for (int curX = 0; curX < width; curX++) {
if (buffer[curX + curY * width] != 0) {
screenBuffer[x + curX + (y + curY) * 640] = buffer[curX + curY * width];
}
}
}
_system->unlockScreen();
}
} // namespace Asylum