291 lines
9.8 KiB
C++
291 lines
9.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/md5.h"
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#include "common/str-array.h"
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#include "common/translation.h"
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#include "common/util.h"
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#include "ags/detection.h"
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#include "ags/detection_tables.h"
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#include "gui/ThemeEval.h"
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#include "gui/widget.h"
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#include "gui/widgets/popup.h"
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namespace AGS3 {
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static const char *const HEAD_SIG = "CLIB\x1a";
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static const char *const TAIL_SIG = "CLIB\x1\x2\x3\x4SIGE";
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#define HEAD_SIG_SIZE 5
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#define TAIL_SIG_SIZE 12
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/**
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* Detect the presence of an AGS game
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* TODO: This is a compact version of MFLUtil::ReadSigsAndVersion. I didn't
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* use the full version due to the complexities of including it when
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* plugins are enabled. In the future, though, it would be nice to figure
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* out, since the full version can handle not detecting on files that are
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* AGS, but only contain sounds, etc. rather than a game
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*/
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static bool isAGSFile(Common::File &f) {
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// Check for signature at beginning of file
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char buffer[16];
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if (f.read(buffer, HEAD_SIG_SIZE) == HEAD_SIG_SIZE &&
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!memcmp(buffer, HEAD_SIG, HEAD_SIG_SIZE))
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return true;
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// Check for signature at end of EXE files
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f.seek(-TAIL_SIG_SIZE, SEEK_END);
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if (f.read(buffer, TAIL_SIG_SIZE) == TAIL_SIG_SIZE &&
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!memcmp(buffer, TAIL_SIG, TAIL_SIG_SIZE))
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return true;
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return false;
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}
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class AGSOptionsWidget : public GUI::OptionsContainerWidget {
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public:
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explicit AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
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// OptionsContainerWidget API
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void load() override;
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bool save() override;
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private:
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// OptionsContainerWidget API
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void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
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GUI::PopUpWidget *_langPopUp;
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Common::StringArray _traFileNames;
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GUI::CheckboxWidget *_forceTextAACheckbox;
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};
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AGSOptionsWidget::AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) :
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OptionsContainerWidget(boss, name, "AGSGameOptionsDialog", false, domain) {
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// Language
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GUI::StaticTextWidget *textWidget = new GUI::StaticTextWidget(widgetsBoss(), _dialogLayout + ".translation_desc", _("Game language:"), _("Language to use for multilingual games"));
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textWidget->setAlign(Graphics::kTextAlignRight);
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_langPopUp = new GUI::PopUpWidget(widgetsBoss(), _dialogLayout + ".translation");
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_langPopUp->appendEntry(_("<default>"), (uint32)-1);
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Common::String path = ConfMan.get("path", _domain);
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Common::FSDirectory dir(path);
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Common::ArchiveMemberList traFileList;
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dir.listMatchingMembers(traFileList, "*.tra");
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int i = 0;
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for (Common::ArchiveMemberList::iterator iter = traFileList.begin(); iter != traFileList.end(); ++iter) {
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Common::String traFileName = (*iter)->getName();
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traFileName.erase(traFileName.size() - 4); // remove .tra extension
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_traFileNames.push_back(traFileName);
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_langPopUp->appendEntry(traFileName, i++);
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}
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// Force font antialiasing
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_forceTextAACheckbox = new GUI::CheckboxWidget(widgetsBoss(), _dialogLayout + ".textAA", _("Force antialiased text"), _("Use antialiasing to draw text even if the game does not ask for it"));
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}
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void AGSOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
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layouts.addDialog(layoutName, overlayedLayout);
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layouts.addLayout(GUI::ThemeLayout::kLayoutVertical).addPadding(16, 16, 16, 16);
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layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal).addPadding(0, 0, 0, 0);
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layouts.addWidget("translation_desc", "OptionsLabel");
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layouts.addWidget("translation", "PopUp").closeLayout();
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layouts.addWidget("textAA", "Checkbox");
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layouts.closeLayout().closeDialog();
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}
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void AGSOptionsWidget::load() {
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Common::ConfigManager::Domain *gameConfig = ConfMan.getDomain(_domain);
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if (!gameConfig)
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return;
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uint32 curLangIndex = (uint32)-1;
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Common::String curLang;
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gameConfig->tryGetVal("translation", curLang);
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if (!curLang.empty()) {
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for (uint i = 0; i < _traFileNames.size(); ++i) {
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if (_traFileNames[i].equalsIgnoreCase(curLang)) {
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curLangIndex = i;
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break;
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}
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}
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}
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_langPopUp->setSelectedTag(curLangIndex);
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Common::String forceTextAA;
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gameConfig->tryGetVal("force_text_aa", forceTextAA);
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if (!forceTextAA.empty()) {
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bool val;
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if (parseBool(forceTextAA, val))
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_forceTextAACheckbox->setState(val);
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}
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}
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bool AGSOptionsWidget::save() {
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uint langIndex = _langPopUp->getSelectedTag();
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if (langIndex < _traFileNames.size())
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ConfMan.set("translation", _traFileNames[langIndex], _domain);
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else
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ConfMan.removeKey("translation", _domain);
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ConfMan.setBool("force_text_aa", _forceTextAACheckbox->getState(), _domain);
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return true;
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}
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} // namespace AGS3
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AGSMetaEngineDetection::AGSMetaEngineDetection() : AdvancedMetaEngineDetection(AGS::GAME_DESCRIPTIONS,
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sizeof(AGS::AGSGameDescription), AGS::GAME_NAMES) {
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}
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DetectedGames AGSMetaEngineDetection::detectGames(const Common::FSList &fslist) const {
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FileMap allFiles;
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if (fslist.empty())
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return DetectedGames();
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// Compose a hashmap of all files in fslist.
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composeFileHashMap(allFiles, fslist, (_maxScanDepth == 0 ? 1 : _maxScanDepth));
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// Run the detector on this
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ADDetectedGames matches = detectGame(fslist.begin()->getParent(), allFiles, Common::UNK_LANG, Common::kPlatformUnknown, "");
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cleanupPirated(matches);
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bool foundKnownGames = false;
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DetectedGames detectedGames;
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for (uint i = 0; i < matches.size(); i++) {
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DetectedGame game = toDetectedGame(matches[i]);
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if (game.hasUnknownFiles) {
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// Check the game is an AGS game
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for (FilePropertiesMap::const_iterator it = game.matchedFiles.begin(); it != game.matchedFiles.end(); it++) {
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Common::File f;
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if (f.open(allFiles[it->_key]) && AGS3::isAGSFile(f)) {
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detectedGames.push_back(game);
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break;
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}
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}
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} else {
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detectedGames.push_back(game);
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foundKnownGames = true;
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}
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}
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// If we didn't find a known game, also add a fallback detection
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if (!foundKnownGames) {
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// Use fallback detector if there were no matches by other means
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ADDetectedGame fallbackDetectionResult = fallbackDetect(allFiles, fslist);
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if (fallbackDetectionResult.desc) {
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DetectedGame fallbackDetectedGame = toDetectedGame(fallbackDetectionResult);
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fallbackDetectedGame.preferredTarget += "-fallback";
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detectedGames.push_back(fallbackDetectedGame);
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}
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}
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return detectedGames;
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}
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ADDetectedGame AGSMetaEngineDetection::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
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// Set the default values for the fallback descriptor's ADGameDescription part.
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AGS::g_fallbackDesc.desc.language = Common::UNK_LANG;
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AGS::g_fallbackDesc.desc.platform = Common::kPlatformUnknown;
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AGS::g_fallbackDesc.desc.flags = ADGF_NO_FLAGS;
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// FIXME: Hack to return match without checking for game data,
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// so that the command line game scanner will work
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if (ConfMan.get("gameid") == "ags-scan") {
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_gameid = "ags-scan";
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AGS::g_fallbackDesc.desc.gameId = "ags-scan";
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return ADDetectedGame(&AGS::g_fallbackDesc.desc);
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}
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// Set the defaults for gameid and extra
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_gameid = "ags";
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_extra.clear();
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bool hasUnknownFiles = true;
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// Scan for AGS games
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (file->isDirectory())
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continue;
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Common::String filename = file->getName();
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if (!filename.hasSuffixIgnoreCase(".exe") &&
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!filename.hasSuffixIgnoreCase(".ags") &&
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!filename.equalsIgnoreCase("ac2game.dat"))
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// Neither, so move on
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continue;
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Common::File f;
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if (!f.open(allFiles[filename]))
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continue;
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if (AGS3::isAGSFile(f)) {
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_filename = filename;
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f.seek(0);
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_md5 = Common::computeStreamMD5AsString(f, 5000);
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// Check whether the game is in the detection list with a different filename
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for (const ::AGS::AGSGameDescription *gameP = ::AGS::GAME_DESCRIPTIONS;
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gameP->desc.gameId; ++gameP) {
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if (_md5 == gameP->desc.filesDescriptions[0].md5 &&
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f.size() == gameP->desc.filesDescriptions[0].fileSize) {
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hasUnknownFiles = false;
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_gameid = gameP->desc.gameId;
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break;
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}
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}
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AGS::g_fallbackDesc.desc.gameId = _gameid.c_str();
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AGS::g_fallbackDesc.desc.extra = _extra.c_str();
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AGS::g_fallbackDesc.desc.filesDescriptions[0].fileName = _filename.c_str();
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AGS::g_fallbackDesc.desc.filesDescriptions[0].fileSize = f.size();
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AGS::g_fallbackDesc.desc.filesDescriptions[0].md5 = _md5.c_str();
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ADDetectedGame game(&AGS::g_fallbackDesc.desc);
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game.matchedFiles[_filename].md5 = _md5;
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game.matchedFiles[_filename].size = f.size();
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game.hasUnknownFiles = hasUnknownFiles;
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return game;
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}
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}
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return ADDetectedGame();
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}
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GUI::OptionsContainerWidget *AGSMetaEngineDetection::buildEngineOptionsWidgetStatic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
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return new AGS3::AGSOptionsWidget(boss, name, target);
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}
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REGISTER_PLUGIN_STATIC(AGS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AGSMetaEngineDetection);
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