scummvm/engines/ags/detection.cpp
2021-05-04 11:46:30 +03:00

291 lines
9.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/str-array.h"
#include "common/translation.h"
#include "common/util.h"
#include "ags/detection.h"
#include "ags/detection_tables.h"
#include "gui/ThemeEval.h"
#include "gui/widget.h"
#include "gui/widgets/popup.h"
namespace AGS3 {
static const char *const HEAD_SIG = "CLIB\x1a";
static const char *const TAIL_SIG = "CLIB\x1\x2\x3\x4SIGE";
#define HEAD_SIG_SIZE 5
#define TAIL_SIG_SIZE 12
/**
* Detect the presence of an AGS game
* TODO: This is a compact version of MFLUtil::ReadSigsAndVersion. I didn't
* use the full version due to the complexities of including it when
* plugins are enabled. In the future, though, it would be nice to figure
* out, since the full version can handle not detecting on files that are
* AGS, but only contain sounds, etc. rather than a game
*/
static bool isAGSFile(Common::File &f) {
// Check for signature at beginning of file
char buffer[16];
if (f.read(buffer, HEAD_SIG_SIZE) == HEAD_SIG_SIZE &&
!memcmp(buffer, HEAD_SIG, HEAD_SIG_SIZE))
return true;
// Check for signature at end of EXE files
f.seek(-TAIL_SIG_SIZE, SEEK_END);
if (f.read(buffer, TAIL_SIG_SIZE) == TAIL_SIG_SIZE &&
!memcmp(buffer, TAIL_SIG, TAIL_SIG_SIZE))
return true;
return false;
}
class AGSOptionsWidget : public GUI::OptionsContainerWidget {
public:
explicit AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
// OptionsContainerWidget API
void load() override;
bool save() override;
private:
// OptionsContainerWidget API
void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
GUI::PopUpWidget *_langPopUp;
Common::StringArray _traFileNames;
GUI::CheckboxWidget *_forceTextAACheckbox;
};
AGSOptionsWidget::AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) :
OptionsContainerWidget(boss, name, "AGSGameOptionsDialog", false, domain) {
// Language
GUI::StaticTextWidget *textWidget = new GUI::StaticTextWidget(widgetsBoss(), _dialogLayout + ".translation_desc", _("Game language:"), _("Language to use for multilingual games"));
textWidget->setAlign(Graphics::kTextAlignRight);
_langPopUp = new GUI::PopUpWidget(widgetsBoss(), _dialogLayout + ".translation");
_langPopUp->appendEntry(_("<default>"), (uint32)-1);
Common::String path = ConfMan.get("path", _domain);
Common::FSDirectory dir(path);
Common::ArchiveMemberList traFileList;
dir.listMatchingMembers(traFileList, "*.tra");
int i = 0;
for (Common::ArchiveMemberList::iterator iter = traFileList.begin(); iter != traFileList.end(); ++iter) {
Common::String traFileName = (*iter)->getName();
traFileName.erase(traFileName.size() - 4); // remove .tra extension
_traFileNames.push_back(traFileName);
_langPopUp->appendEntry(traFileName, i++);
}
// Force font antialiasing
_forceTextAACheckbox = new GUI::CheckboxWidget(widgetsBoss(), _dialogLayout + ".textAA", _("Force antialiased text"), _("Use antialiasing to draw text even if the game does not ask for it"));
}
void AGSOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
layouts.addDialog(layoutName, overlayedLayout);
layouts.addLayout(GUI::ThemeLayout::kLayoutVertical).addPadding(16, 16, 16, 16);
layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal).addPadding(0, 0, 0, 0);
layouts.addWidget("translation_desc", "OptionsLabel");
layouts.addWidget("translation", "PopUp").closeLayout();
layouts.addWidget("textAA", "Checkbox");
layouts.closeLayout().closeDialog();
}
void AGSOptionsWidget::load() {
Common::ConfigManager::Domain *gameConfig = ConfMan.getDomain(_domain);
if (!gameConfig)
return;
uint32 curLangIndex = (uint32)-1;
Common::String curLang;
gameConfig->tryGetVal("translation", curLang);
if (!curLang.empty()) {
for (uint i = 0; i < _traFileNames.size(); ++i) {
if (_traFileNames[i].equalsIgnoreCase(curLang)) {
curLangIndex = i;
break;
}
}
}
_langPopUp->setSelectedTag(curLangIndex);
Common::String forceTextAA;
gameConfig->tryGetVal("force_text_aa", forceTextAA);
if (!forceTextAA.empty()) {
bool val;
if (parseBool(forceTextAA, val))
_forceTextAACheckbox->setState(val);
}
}
bool AGSOptionsWidget::save() {
uint langIndex = _langPopUp->getSelectedTag();
if (langIndex < _traFileNames.size())
ConfMan.set("translation", _traFileNames[langIndex], _domain);
else
ConfMan.removeKey("translation", _domain);
ConfMan.setBool("force_text_aa", _forceTextAACheckbox->getState(), _domain);
return true;
}
} // namespace AGS3
AGSMetaEngineDetection::AGSMetaEngineDetection() : AdvancedMetaEngineDetection(AGS::GAME_DESCRIPTIONS,
sizeof(AGS::AGSGameDescription), AGS::GAME_NAMES) {
}
DetectedGames AGSMetaEngineDetection::detectGames(const Common::FSList &fslist) const {
FileMap allFiles;
if (fslist.empty())
return DetectedGames();
// Compose a hashmap of all files in fslist.
composeFileHashMap(allFiles, fslist, (_maxScanDepth == 0 ? 1 : _maxScanDepth));
// Run the detector on this
ADDetectedGames matches = detectGame(fslist.begin()->getParent(), allFiles, Common::UNK_LANG, Common::kPlatformUnknown, "");
cleanupPirated(matches);
bool foundKnownGames = false;
DetectedGames detectedGames;
for (uint i = 0; i < matches.size(); i++) {
DetectedGame game = toDetectedGame(matches[i]);
if (game.hasUnknownFiles) {
// Check the game is an AGS game
for (FilePropertiesMap::const_iterator it = game.matchedFiles.begin(); it != game.matchedFiles.end(); it++) {
Common::File f;
if (f.open(allFiles[it->_key]) && AGS3::isAGSFile(f)) {
detectedGames.push_back(game);
break;
}
}
} else {
detectedGames.push_back(game);
foundKnownGames = true;
}
}
// If we didn't find a known game, also add a fallback detection
if (!foundKnownGames) {
// Use fallback detector if there were no matches by other means
ADDetectedGame fallbackDetectionResult = fallbackDetect(allFiles, fslist);
if (fallbackDetectionResult.desc) {
DetectedGame fallbackDetectedGame = toDetectedGame(fallbackDetectionResult);
fallbackDetectedGame.preferredTarget += "-fallback";
detectedGames.push_back(fallbackDetectedGame);
}
}
return detectedGames;
}
ADDetectedGame AGSMetaEngineDetection::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
// Set the default values for the fallback descriptor's ADGameDescription part.
AGS::g_fallbackDesc.desc.language = Common::UNK_LANG;
AGS::g_fallbackDesc.desc.platform = Common::kPlatformUnknown;
AGS::g_fallbackDesc.desc.flags = ADGF_NO_FLAGS;
// FIXME: Hack to return match without checking for game data,
// so that the command line game scanner will work
if (ConfMan.get("gameid") == "ags-scan") {
_gameid = "ags-scan";
AGS::g_fallbackDesc.desc.gameId = "ags-scan";
return ADDetectedGame(&AGS::g_fallbackDesc.desc);
}
// Set the defaults for gameid and extra
_gameid = "ags";
_extra.clear();
bool hasUnknownFiles = true;
// Scan for AGS games
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory())
continue;
Common::String filename = file->getName();
if (!filename.hasSuffixIgnoreCase(".exe") &&
!filename.hasSuffixIgnoreCase(".ags") &&
!filename.equalsIgnoreCase("ac2game.dat"))
// Neither, so move on
continue;
Common::File f;
if (!f.open(allFiles[filename]))
continue;
if (AGS3::isAGSFile(f)) {
_filename = filename;
f.seek(0);
_md5 = Common::computeStreamMD5AsString(f, 5000);
// Check whether the game is in the detection list with a different filename
for (const ::AGS::AGSGameDescription *gameP = ::AGS::GAME_DESCRIPTIONS;
gameP->desc.gameId; ++gameP) {
if (_md5 == gameP->desc.filesDescriptions[0].md5 &&
f.size() == gameP->desc.filesDescriptions[0].fileSize) {
hasUnknownFiles = false;
_gameid = gameP->desc.gameId;
break;
}
}
AGS::g_fallbackDesc.desc.gameId = _gameid.c_str();
AGS::g_fallbackDesc.desc.extra = _extra.c_str();
AGS::g_fallbackDesc.desc.filesDescriptions[0].fileName = _filename.c_str();
AGS::g_fallbackDesc.desc.filesDescriptions[0].fileSize = f.size();
AGS::g_fallbackDesc.desc.filesDescriptions[0].md5 = _md5.c_str();
ADDetectedGame game(&AGS::g_fallbackDesc.desc);
game.matchedFiles[_filename].md5 = _md5;
game.matchedFiles[_filename].size = f.size();
game.hasUnknownFiles = hasUnknownFiles;
return game;
}
}
return ADDetectedGame();
}
GUI::OptionsContainerWidget *AGSMetaEngineDetection::buildEngineOptionsWidgetStatic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
return new AGS3::AGSOptionsWidget(boss, name, target);
}
REGISTER_PLUGIN_STATIC(AGS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AGSMetaEngineDetection);