scummvm/backends/platform/android3d/android.h

198 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef _ANDROID_H_
#define _ANDROID_H_
#if defined(__ANDROID__)
#include "backends/platform/android3d/portdefs.h"
#include "common/fs.h"
#include "common/archive.h"
#include "common/mutex.h"
#include "common/ustr.h"
#include "audio/mixer_intern.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
#include "graphics/pixelbuffer.h"
#include "graphics/opengl/system_headers.h"
#include "graphics/opengl/framebuffer.h"
#include "backends/modular-backend.h"
#include "backends/plugins/posix/posix-provider.h"
#include "backends/fs/posix/posix-fs-factory.h"
#include "backends/platform/android3d/events.h"
#include "backends/platform/android3d/texture.h"
#include "backends/platform/android3d/graphics.h"
#include "backends/platform/android3d/touchcontrols.h"
#include <pthread.h>
#include <android/log.h>
// toggles start
//#define ANDROID_DEBUG_ENTER
//#define ANDROID_DEBUG_GL
//#define ANDROID_DEBUG_GL_CALLS
// toggles end
extern const char *android_log_tag;
#define _ANDROID_LOG(prio, fmt, args...) __android_log_print(prio, android_log_tag, fmt, ## args)
#define LOGD(fmt, args...) _ANDROID_LOG(ANDROID_LOG_DEBUG, fmt, ##args)
#define LOGI(fmt, args...) _ANDROID_LOG(ANDROID_LOG_INFO, fmt, ##args)
#define LOGW(fmt, args...) _ANDROID_LOG(ANDROID_LOG_WARN, fmt, ##args)
#define LOGE(fmt, args...) _ANDROID_LOG(ANDROID_LOG_ERROR, fmt, ##args)
#ifdef ANDROID_DEBUG_ENTER
#define ENTER(fmt, args...) LOGD("%s(" fmt ")", __FUNCTION__, ##args)
#else
#define ENTER(fmt, args...) do { } while (false)
#endif
#ifdef ANDROID_DEBUG_GL
extern void checkGlError(const char *expr, const char *file, int line);
#ifdef ANDROID_DEBUG_GL_CALLS
#define GLCALLLOG(x, before) \
do { \
if (before) \
LOGD("calling '%s' (%s:%d)", x, __FILE__, __LINE__); \
else \
LOGD("returned from '%s' (%s:%d)", x, __FILE__, __LINE__); \
} while (false)
#else
#define GLCALLLOG(x, before) do { } while (false)
#endif
#define GLCALL(x) \
do { \
GLCALLLOG(#x, true); \
(x); \
GLCALLLOG(#x, false); \
checkGlError(#x, __FILE__, __LINE__); \
} while (false)
#define GLTHREADCHECK \
do { \
assert(pthread_self() == _main_thread); \
} while (false)
#else
#define GLCALL(x) do { (x); } while (false)
#define GLTHREADCHECK do { } while (false)
#endif
class OSystem_Android : public ModularMutexBackend, public ModularGraphicsBackend, Common::EventSource {
private:
// passed from the dark side
int _audio_sample_rate;
int _audio_buffer_size;
int _screen_changeid;
pthread_t _main_thread;
bool _timer_thread_exit;
pthread_t _timer_thread;
static void *timerThreadFunc(void *arg);
bool _audio_thread_exit;
pthread_t _audio_thread;
static void *audioThreadFunc(void *arg);
bool _virtkeybd_on;
Audio::MixerImpl *_mixer;
timeval _startTime;
Common::String getSystemProperty(const char *name) const;
void setupKeymapper();
public:
OSystem_Android(int audio_sample_rate, int audio_buffer_size);
virtual ~OSystem_Android();
virtual void initBackend();
virtual bool hasFeature(OSystem::Feature f);
virtual void setFeatureState(OSystem::Feature f, bool enable);
virtual bool getFeatureState(OSystem::Feature f);
public:
void pushEvent(int type, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6);
private:
Common::Queue<Common::Event> _event_queue;
Common::Event _queuedEvent;
uint32 _queuedEventTime;
Common::Mutex *_event_queue_lock;
Common::Point _touch_pt_down, _touch_pt_scroll, _touch_pt_dt;
int _eventScaleX;
int _eventScaleY;
bool _touchpad_mode;
int _touchpad_scale;
int _trackball_scale;
int _dpad_scale;
int _fingersDown;
void clipMouse(Common::Point &p);
void scaleMouse(Common::Point &p, int x, int y, bool touchpadMode = false);
void disableCursorPalette();
TouchControls _touchControls;
public:
virtual void pushEvent(const Common::Event &event);
virtual void pushKeyPressEvent(Common::Event &event);
virtual bool pollEvent(Common::Event &event);
virtual Common::KeymapperDefaultBindings *getKeymapperDefaultBindings();
virtual uint32 getMillis(bool skipRecord = false);
virtual void delayMillis(uint msecs);
virtual void quit();
virtual void setWindowCaption(const Common::U32String &caption);
virtual void showVirtualKeyboard(bool enable);
virtual Audio::Mixer *getMixer();
virtual void getTimeAndDate(TimeDate &td, bool skipRecord = false) const;
virtual void logMessage(LogMessageType::Type type, const char *message);
virtual void addSysArchivesToSearchSet(Common::SearchSet &s,
int priority = 0);
virtual bool openUrl(const Common::String &url);
virtual bool hasTextInClipboard();
virtual Common::U32String getTextFromClipboard();
virtual bool setTextInClipboard(const Common::U32String &text);
virtual bool isConnectionLimited();
virtual Common::String getSystemLanguage() const;
void updateEventScale(const GLESBaseTexture *tex);
TouchControls* getTouchControls() { return &_touchControls; }
};
#endif
#endif