scummvm/backends/platform/sdl/sdl.h
Colin Snover ebe6c40a6a SDL: Do not reset window size when engines update rendering surface
This change allows:

* Engines to update their target rendering surface/size and pixel
  format with the backend multiple times during gameplay;
* Users to resize the ScummVM window without having it reset
  size/position every time an engine updates its target surface
  format;
* Conversions/scaling to continue to run efficiently in hardware,
  instead of requiring engines to pick their maximum possible
  output format once and upscale inefficiently in software;
* The window to reset size once when an engine calls to set its
  initial output size, and to reset again once ScummVM returns to
  the launcher.

This is relevant for at least SCI32 and DreamWeb engines, which
perform graphics mode switches during games.
2017-10-07 12:30:29 -05:00

150 lines
4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PLATFORM_SDL_H
#define PLATFORM_SDL_H
#include "backends/platform/sdl/sdl-sys.h"
#include "backends/modular-backend.h"
#include "backends/mixer/sdl/sdl-mixer.h"
#include "backends/events/sdl/sdl-events.h"
#include "backends/log/log.h"
#include "backends/platform/sdl/sdl-window.h"
#include "common/array.h"
/**
* Base OSystem class for all SDL ports.
*/
class OSystem_SDL : public ModularBackend {
public:
OSystem_SDL();
virtual ~OSystem_SDL();
/**
* Pre-initialize backend. It should be called after
* instantiating the backend. Early needed managers are
* created here.
*/
virtual void init();
/**
* Get the Mixer Manager instance. Not to confuse with getMixer(),
* that returns Audio::Mixer. The Mixer Manager is a SDL wrapper class
* for the Audio::Mixer. Used by other managers.
*/
virtual SdlMixerManager *getMixerManager();
virtual bool hasFeature(Feature f);
// Override functions from ModularBackend and OSystem
virtual void initBackend();
virtual void engineInit();
virtual void engineDone();
virtual void quit();
virtual void fatalError();
// Logging
virtual void logMessage(LogMessageType::Type type, const char *message);
virtual Common::String getSystemLanguage() const;
// Clipboard
virtual bool hasTextInClipboard();
virtual Common::String getTextFromClipboard();
virtual void setWindowCaption(const char *caption);
virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
virtual uint32 getMillis(bool skipRecord = false);
virtual void delayMillis(uint msecs);
virtual void getTimeAndDate(TimeDate &td) const;
virtual Audio::Mixer *getMixer();
virtual Common::TimerManager *getTimerManager();
virtual Common::SaveFileManager *getSavefileManager();
//Screenshots
virtual Common::String getScreenshotsPath();
protected:
bool _inited;
bool _initedSDL;
#ifdef USE_SDL_NET
bool _initedSDLnet;
#endif
/**
* Mixer manager that configures and setups SDL for
* the wrapped Audio::Mixer, the true mixer.
*/
SdlMixerManager *_mixerManager;
/**
* The event source we use for obtaining SDL events.
*/
SdlEventSource *_eventSource;
/**
* The SDL output window.
*/
SdlWindow *_window;
virtual Common::EventSource *getDefaultEventSource() { return _eventSource; }
/**
* Initialze the SDL library.
*/
virtual void initSDL();
/**
* Create the audio CD manager
*/
virtual AudioCDManager *createAudioCDManager();
// Logging
virtual Common::WriteStream *createLogFile() { return 0; }
Backends::Log::Log *_logger;
#ifdef USE_OPENGL
int _desktopWidth, _desktopHeight;
typedef Common::Array<GraphicsMode> GraphicsModeArray;
GraphicsModeArray _graphicsModes;
Common::Array<int> _graphicsModeIds;
int _graphicsMode;
int _firstGLMode;
int _defaultSDLMode;
int _defaultGLMode;
/**
* Creates the merged graphics modes list
*/
void setupGraphicsModes();
virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
virtual bool setGraphicsMode(int mode);
virtual int getGraphicsMode() const;
#endif
};
#endif