All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there.
221 lines
5.8 KiB
C++
221 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef _WII_OSYSTEM_H_
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#define _WII_OSYSTEM_H_
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#include <gctypes.h>
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#include <gccore.h>
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#include <gxflux/gfx.h>
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#include "base/main.h"
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#include "common/fs.h"
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#include "common/rect.h"
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#include "common/events.h"
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#include "backends/base-backend.h"
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#include "graphics/colormasks.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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#include "audio/mixer_intern.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern bool reset_btn_pressed;
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extern bool power_btn_pressed;
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#ifdef DEBUG_WII_MEMSTATS
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extern void wii_memstats(void);
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#endif
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#ifdef __cplusplus
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}
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#endif
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class OSystem_Wii : public EventsBaseBackend, public PaletteManager {
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private:
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s64 _startup_time;
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int _cursorScale;
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bool _cursorPaletteDisabled;
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u16 *_cursorPalette;
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bool _cursorPaletteDirty;
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bool _gameRunning;
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u16 _gameWidth, _gameHeight;
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u8 *_gamePixels;
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Graphics::Surface _surface;
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gfx_screen_coords_t _coordsGame;
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gfx_tex_t _texGame;
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bool _gameDirty;
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bool _overlayVisible;
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u16 _overlayWidth, _overlayHeight;
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u32 _overlaySize;
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OverlayColor *_overlayPixels;
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gfx_screen_coords_t _coordsOverlay;
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gfx_tex_t _texOverlay;
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bool _overlayDirty;
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u32 _lastScreenUpdate;
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u16 _currentWidth, _currentHeight;
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f32 _currentXScale, _currentYScale;
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s32 _configGraphicsMode;
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s32 _actualGraphicsMode;
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bool _bilinearFilter;
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#ifdef USE_RGB_COLOR
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const Graphics::PixelFormat _pfRGB565;
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const Graphics::PixelFormat _pfRGB3444;
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Graphics::PixelFormat _pfGame;
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Graphics::PixelFormat _pfGameTexture;
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Graphics::PixelFormat _pfCursor;
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#endif
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bool _consoleVisible;
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bool _optionsDlgActive;
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bool _fullscreen;
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bool _arCorrection;
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bool _mouseVisible;
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s32 _mouseX, _mouseY;
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s32 _mouseHotspotX, _mouseHotspotY;
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u16 _mouseKeyColor;
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gfx_tex_t _texMouse;
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bool _kbd_active;
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bool _event_quit;
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u32 _lastPadCheck;
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u8 _padSensitivity;
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u8 _padAcceleration;
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void initGfx();
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void deinitGfx();
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void updateScreenResolution();
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void switchVideoMode(int mode);
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bool needsScreenUpdate();
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void initSfx();
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void deinitSfx();
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void initEvents();
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void deinitEvents();
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void updateEventScreenResolution();
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bool pollKeyboard(Common::Event &event);
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void showOptionsDialog();
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protected:
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Audio::MixerImpl *_mixer;
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public:
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enum {
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gmStandard = 0,
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gmStandardFiltered,
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gmDoubleStrike,
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gmDoubleStrikeFiltered
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};
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OSystem_Wii();
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virtual ~OSystem_Wii();
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virtual void initBackend();
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virtual void engineInit();
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virtual void engineDone();
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virtual bool hasFeature(Feature f);
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virtual void setFeatureState(Feature f, bool enable);
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virtual bool getFeatureState(Feature f);
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virtual const GraphicsMode *getSupportedGraphicsModes() const;
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virtual int getDefaultGraphicsMode() const;
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virtual bool setGraphicsMode(int mode);
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#ifdef USE_RGB_COLOR
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virtual Graphics::PixelFormat getScreenFormat() const;
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virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
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#endif
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virtual int getGraphicsMode() const;
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virtual void initSize(uint width, uint height,
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const Graphics::PixelFormat *format);
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virtual int16 getWidth();
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virtual int16 getHeight();
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virtual PaletteManager *getPaletteManager() { return this; }
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protected:
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virtual void setPalette(const byte *colors, uint start, uint num);
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virtual void grabPalette(byte *colors, uint start, uint num);
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public:
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virtual void setCursorPalette(const byte *colors, uint start, uint num);
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virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y,
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int w, int h);
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virtual void updateScreen();
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virtual Graphics::Surface *lockScreen();
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virtual void unlockScreen();
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virtual void setShakePos(int shakeOffset);
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virtual void showOverlay();
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virtual void hideOverlay();
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virtual void clearOverlay();
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virtual void grabOverlay(OverlayColor *buf, int pitch);
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virtual void copyRectToOverlay(const OverlayColor *buf, int pitch,
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int x, int y, int w, int h);
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virtual int16 getOverlayWidth();
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virtual int16 getOverlayHeight();
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virtual Graphics::PixelFormat getOverlayFormat() const;
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virtual bool showMouse(bool visible);
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virtual void warpMouse(int x, int y);
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virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX,
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int hotspotY, uint32 keycolor,
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bool dontScale,
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const Graphics::PixelFormat *format);
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virtual bool pollEvent(Common::Event &event);
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virtual uint32 getMillis();
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virtual void delayMillis(uint msecs);
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virtual MutexRef createMutex();
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virtual void lockMutex(MutexRef mutex);
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virtual void unlockMutex(MutexRef mutex);
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virtual void deleteMutex(MutexRef mutex);
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typedef void (*SoundProc)(void *param, byte *buf, int len);
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virtual void quit();
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virtual void setWindowCaption(const char *caption);
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virtual Audio::Mixer *getMixer();
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virtual FilesystemFactory *getFilesystemFactory();
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virtual void getTimeAndDate(TimeDate &t) const;
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virtual void logMessage(LogMessageType::Type type, const char *message);
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#ifndef GAMECUBE
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virtual Common::String getSystemLanguage() const;
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#endif // GAMECUBE
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};
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#endif
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