scummvm/backends/graphics3d/graphics3d.h
Pawel Kolodziejski d8f2040dba ALL: Drop setupScreen API, use new initGraphics3d from engine API.
Enabled system API for begin/end gfx transactions, initSize, setGraphicsMode.
Function setGraphicsMode will use optional params to trigger 3d rendering
and switch to proper SDL Gfx manager.
2020-10-02 19:14:19 +02:00

67 lines
2.6 KiB
C++

/* ResidualVM - Graphic Adventure Engine
*
* ResidulVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_GRAPHICS3D_ABSTRACT_H
#define BACKENDS_GRAPHICS3D_ABSTRACT_H
#include "common/system.h"
#include "common/noncopyable.h"
#include "common/keyboard.h"
#include "common/config-manager.h"
#include "graphics/mode.h"
#include "graphics/palette.h"
#include "backends/graphics/graphics.h"
/**
* Abstract class for graphics manager. Subclasses
* implement the real functionality.
*/
class Graphics3dManager : public GraphicsManager {
public:
// Following methods are not used by 3D graphics managers
#ifdef USE_RGB_COLOR
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const {
Common::List<Graphics::PixelFormat> supportedFormats;
return supportedFormats;
}
#endif
virtual void setPalette(const byte *colors, uint start, uint num) {}
virtual void grabPalette(byte *colors, uint start, uint num) const {}
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {}
virtual Graphics::Surface *lockScreen() { return nullptr; }
virtual void unlockScreen() {}
virtual void fillScreen(uint32 col) {}
virtual void setShakePos(int shakeXOffset, int shakeYOffset) {};
virtual void setFocusRectangle(const Common::Rect& rect) {}
virtual void clearFocusRectangle() {}
virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL) {}
virtual void setCursorPalette(const byte *colors, uint start, uint num) {}
// Stubs for windowed gfx manager calls
int getWindowWidth() const { return 0; }
int getWindowHeight() const { return 0; }
virtual void unlockWindowSize() {}
};
#endif