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a4a4f043bf
scummvm
/
backends
/
sdl
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Max Horn
a4a4f043bf
fix for the black rect bug in COMI (thanks to Erik)... guess is that the checksum algo fails to detect the dirty regions. Why is it here at all, anyway? BBrox says it might be needed for Simon. So somebody should check that
...
svn-id: r6428
2003-01-12 14:18:05 +00:00
..
.cvsignore
fixed the 'intelligent' GCC build rules; added .cvsignore files
2002-08-21 16:28:19 +00:00
build.rules
SDL_gl and normal SDL backend now share a common base class
2002-08-24 10:41:32 +00:00
fb2opengl.h
changed OSystem to allow RBG<->16bit color conversion to be done in the backend; after all, the backend 'knows' best what format the overlay uses. Default implementations of RBGToColor and colorToRBG assume 565 mode, backends other than SDL may want to provide alternate implementations (SDL backend already does the right thing for non-565 modes)
2002-12-13 16:15:58 +00:00
sdl-common.cpp
fix for the black rect bug in COMI (thanks to Erik)... guess is that the checksum algo fails to detect the dirty regions. Why is it here at all, anyway? BBrox says it might be needed for Simon. So somebody should check that
2003-01-12 14:18:05 +00:00
sdl-common.h
Patch 664895: Cannon fixes. Porters, this requires a new OSystem interface function
2003-01-09 08:07:13 +00:00
sdl.cpp
fix for the black rect bug in COMI (thanks to Erik)... guess is that the checksum algo fails to detect the dirty regions. Why is it here at all, anyway? BBrox says it might be needed for Simon. So somebody should check that
2003-01-12 14:18:05 +00:00
sdl_gl.cpp
fix for the black rect bug in COMI (thanks to Erik)... guess is that the checksum algo fails to detect the dirty regions. Why is it here at all, anyway? BBrox says it might be needed for Simon. So somebody should check that
2003-01-12 14:18:05 +00:00