45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/star_control/frange.h"
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#include "common/algorithm.h"
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namespace Titanic {
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FRange::FRange() {
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}
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void FRange::reset() {
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_min._x = _min._y = _min._z = 9.9999994e27F;
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_max._x = _max._y = _max._z = -9.9999994e27F;
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}
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void FRange::expand(const FVector &v) {
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_min._x = MIN(_min._x, v._x);
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_min._y = MIN(_min._y, v._y);
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_min._z = MIN(_min._z, v._z);
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_max._x = MAX(_max._x, v._x);
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_max._y = MAX(_max._y, v._y);
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_max._z = MAX(_max._z, v._z);
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}
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} // End of namespace Titanic
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