scummvm/engines/ags/engine/ac/dynamicsprite.cpp

700 lines
28 KiB
C++

//=============================================================================
//
// Adventure Game Studio (AGS)
//
// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
// The full list of copyright holders can be found in the Copyright.txt
// file, which is part of this source code distribution.
//
// The AGS source code is provided under the Artistic License 2.0.
// A copy of this license can be found in the file License.txt and at
// http://www.opensource.org/licenses/artistic-license-2.0.php
//
//=============================================================================
#include <math.h>
#include "ac/dynamicsprite.h"
#include "ac/common.h"
#include "ac/charactercache.h"
#include "ac/draw.h"
#include "ac/gamesetupstruct.h"
#include "ac/global_dynamicsprite.h"
#include "ac/global_game.h"
#include "ac/math.h" // M_PI
#include "ac/objectcache.h"
#include "ac/path_helper.h"
#include "ac/roomobject.h"
#include "ac/roomstatus.h"
#include "ac/system.h"
#include "debug/debug_log.h"
#include "game/roomstruct.h"
#include "gui/guibutton.h"
#include "ac/spritecache.h"
#include "gfx/graphicsdriver.h"
#include "script/runtimescriptvalue.h"
using namespace Common;
using namespace Engine;
extern GameSetupStruct game;
extern SpriteCache spriteset;
extern RoomStruct thisroom;
extern RoomObject*objs;
extern RoomStatus*croom;
extern CharacterCache *charcache;
extern ObjectCache objcache[MAX_ROOM_OBJECTS];
extern color palette[256];
extern AGS::Engine::IGraphicsDriver *gfxDriver;
char check_dynamic_sprites_at_exit = 1;
// ** SCRIPT DYNAMIC SPRITE
void DynamicSprite_Delete(ScriptDynamicSprite *sds) {
if (sds->slot) {
free_dynamic_sprite(sds->slot);
sds->slot = 0;
}
}
ScriptDrawingSurface* DynamicSprite_GetDrawingSurface(ScriptDynamicSprite *dss)
{
ScriptDrawingSurface *surface = new ScriptDrawingSurface();
surface->dynamicSpriteNumber = dss->slot;
if ((game.SpriteInfos[dss->slot].Flags & SPF_ALPHACHANNEL) != 0)
surface->hasAlphaChannel = true;
ccRegisterManagedObject(surface, surface);
return surface;
}
int DynamicSprite_GetGraphic(ScriptDynamicSprite *sds) {
if (sds->slot == 0)
quit("!DynamicSprite.Graphic: Cannot get graphic, sprite has been deleted");
return sds->slot;
}
int DynamicSprite_GetWidth(ScriptDynamicSprite *sds) {
return game_to_data_coord(game.SpriteInfos[sds->slot].Width);
}
int DynamicSprite_GetHeight(ScriptDynamicSprite *sds) {
return game_to_data_coord(game.SpriteInfos[sds->slot].Height);
}
int DynamicSprite_GetColorDepth(ScriptDynamicSprite *sds) {
int depth = spriteset[sds->slot]->GetColorDepth();
if (depth == 15)
depth = 16;
if (depth == 24)
depth = 32;
return depth;
}
void DynamicSprite_Resize(ScriptDynamicSprite *sds, int width, int height) {
if ((width < 1) || (height < 1))
quit("!DynamicSprite.Resize: width and height must be greater than zero");
if (sds->slot == 0)
quit("!DynamicSprite.Resize: sprite has been deleted");
data_to_game_coords(&width, &height);
if (width * height >= 25000000)
quitprintf("!DynamicSprite.Resize: new size is too large: %d x %d", width, height);
// resize the sprite to the requested size
Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, spriteset[sds->slot]->GetColorDepth());
newPic->StretchBlt(spriteset[sds->slot],
RectWH(0, 0, game.SpriteInfos[sds->slot].Width, game.SpriteInfos[sds->slot].Height),
RectWH(0, 0, width, height));
delete spriteset[sds->slot];
// replace the bitmap in the sprite set
add_dynamic_sprite(sds->slot, newPic, (game.SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0);
}
void DynamicSprite_Flip(ScriptDynamicSprite *sds, int direction) {
if ((direction < 1) || (direction > 3))
quit("!DynamicSprite.Flip: invalid direction");
if (sds->slot == 0)
quit("!DynamicSprite.Flip: sprite has been deleted");
// resize the sprite to the requested size
Bitmap *newPic = BitmapHelper::CreateTransparentBitmap(game.SpriteInfos[sds->slot].Width, game.SpriteInfos[sds->slot].Height, spriteset[sds->slot]->GetColorDepth());
if (direction == 1)
newPic->FlipBlt(spriteset[sds->slot], 0, 0, Common::kBitmap_HFlip);
else if (direction == 2)
newPic->FlipBlt(spriteset[sds->slot], 0, 0, Common::kBitmap_VFlip);
else if (direction == 3)
newPic->FlipBlt(spriteset[sds->slot], 0, 0, Common::kBitmap_HVFlip);
delete spriteset[sds->slot];
// replace the bitmap in the sprite set
add_dynamic_sprite(sds->slot, newPic, (game.SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0);
}
void DynamicSprite_CopyTransparencyMask(ScriptDynamicSprite *sds, int sourceSprite) {
if (sds->slot == 0)
quit("!DynamicSprite.CopyTransparencyMask: sprite has been deleted");
if ((game.SpriteInfos[sds->slot].Width != game.SpriteInfos[sourceSprite].Width) ||
(game.SpriteInfos[sds->slot].Height != game.SpriteInfos[sourceSprite].Height))
{
quit("!DynamicSprite.CopyTransparencyMask: sprites are not the same size");
}
Bitmap *target = spriteset[sds->slot];
Bitmap *source = spriteset[sourceSprite];
if (target->GetColorDepth() != source->GetColorDepth())
{
quit("!DynamicSprite.CopyTransparencyMask: sprites are not the same colour depth");
}
// set the target's alpha channel depending on the source
bool dst_has_alpha = (game.SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0;
bool src_has_alpha = (game.SpriteInfos[sourceSprite].Flags & SPF_ALPHACHANNEL) != 0;
game.SpriteInfos[sds->slot].Flags &= ~SPF_ALPHACHANNEL;
if (src_has_alpha)
{
game.SpriteInfos[sds->slot].Flags |= SPF_ALPHACHANNEL;
}
BitmapHelper::CopyTransparency(target, source, dst_has_alpha, src_has_alpha);
}
void DynamicSprite_ChangeCanvasSize(ScriptDynamicSprite *sds, int width, int height, int x, int y)
{
if (sds->slot == 0)
quit("!DynamicSprite.ChangeCanvasSize: sprite has been deleted");
if ((width < 1) || (height < 1))
quit("!DynamicSprite.ChangeCanvasSize: new size is too small");
data_to_game_coords(&x, &y);
data_to_game_coords(&width, &height);
Bitmap *newPic = BitmapHelper::CreateTransparentBitmap(width, height, spriteset[sds->slot]->GetColorDepth());
// blit it into the enlarged image
newPic->Blit(spriteset[sds->slot], 0, 0, x, y, game.SpriteInfos[sds->slot].Width, game.SpriteInfos[sds->slot].Height);
delete spriteset[sds->slot];
// replace the bitmap in the sprite set
add_dynamic_sprite(sds->slot, newPic, (game.SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0);
}
void DynamicSprite_Crop(ScriptDynamicSprite *sds, int x1, int y1, int width, int height) {
if ((width < 1) || (height < 1))
quit("!DynamicSprite.Crop: co-ordinates do not make sense");
if (sds->slot == 0)
quit("!DynamicSprite.Crop: sprite has been deleted");
data_to_game_coords(&x1, &y1);
data_to_game_coords(&width, &height);
if ((width > game.SpriteInfos[sds->slot].Width) || (height > game.SpriteInfos[sds->slot].Height))
quit("!DynamicSprite.Crop: requested to crop an area larger than the source");
Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, spriteset[sds->slot]->GetColorDepth());
// blit it cropped
newPic->Blit(spriteset[sds->slot], x1, y1, 0, 0, newPic->GetWidth(), newPic->GetHeight());
delete spriteset[sds->slot];
// replace the bitmap in the sprite set
add_dynamic_sprite(sds->slot, newPic, (game.SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0);
}
void DynamicSprite_Rotate(ScriptDynamicSprite *sds, int angle, int width, int height) {
if ((angle < 1) || (angle > 359))
quit("!DynamicSprite.Rotate: invalid angle (must be 1-359)");
if (sds->slot == 0)
quit("!DynamicSprite.Rotate: sprite has been deleted");
if ((width == SCR_NO_VALUE) || (height == SCR_NO_VALUE)) {
// calculate the new image size automatically
// 1 degree = 181 degrees in terms of x/y size, so % 180
int useAngle = angle % 180;
// and 0..90 is the same as 180..90
if (useAngle > 90)
useAngle = 180 - useAngle;
// useAngle is now between 0 and 90 (otherwise the sin/cos stuff doesn't work)
double angleInRadians = (double)useAngle * (M_PI / 180.0);
double sinVal = sin(angleInRadians);
double cosVal = cos(angleInRadians);
width = (cosVal * (double)game.SpriteInfos[sds->slot].Width + sinVal * (double)game.SpriteInfos[sds->slot].Height);
height = (sinVal * (double)game.SpriteInfos[sds->slot].Width + cosVal * (double)game.SpriteInfos[sds->slot].Height);
}
else {
data_to_game_coords(&width, &height);
}
// convert to allegro angle
angle = (angle * 256) / 360;
// resize the sprite to the requested size
Bitmap *newPic = BitmapHelper::CreateTransparentBitmap(width, height, spriteset[sds->slot]->GetColorDepth());
// rotate the sprite about its centre
// (+ width%2 fixes one pixel offset problem)
newPic->RotateBlt(spriteset[sds->slot], width / 2 + width % 2, height / 2,
game.SpriteInfos[sds->slot].Width / 2, game.SpriteInfos[sds->slot].Height / 2, itofix(angle));
delete spriteset[sds->slot];
// replace the bitmap in the sprite set
add_dynamic_sprite(sds->slot, newPic, (game.SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0);
}
void DynamicSprite_Tint(ScriptDynamicSprite *sds, int red, int green, int blue, int saturation, int luminance)
{
Bitmap *source = spriteset[sds->slot];
Bitmap *newPic = BitmapHelper::CreateBitmap(source->GetWidth(), source->GetHeight(), source->GetColorDepth());
tint_image(newPic, source, red, green, blue, saturation, (luminance * 25) / 10);
delete source;
// replace the bitmap in the sprite set
add_dynamic_sprite(sds->slot, newPic, (game.SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0);
}
int DynamicSprite_SaveToFile(ScriptDynamicSprite *sds, const char* namm)
{
if (sds->slot == 0)
quit("!DynamicSprite.SaveToFile: sprite has been deleted");
auto filename = String(namm);
if (filename.FindChar('.') == -1)
filename.Append(".bmp");
ResolvedPath rp;
if (!ResolveWritePathAndCreateDirs(filename, rp))
return 0;
return spriteset[sds->slot]->SaveToFile(rp.FullPath, palette) ? 1 : 0;
}
ScriptDynamicSprite* DynamicSprite_CreateFromSaveGame(int sgslot, int width, int height) {
int slotnum = LoadSaveSlotScreenshot(sgslot, width, height);
if (slotnum) {
ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(slotnum);
return new_spr;
}
return nullptr;
}
ScriptDynamicSprite* DynamicSprite_CreateFromFile(const char *filename) {
int slotnum = LoadImageFile(filename);
if (slotnum) {
ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(slotnum);
return new_spr;
}
return nullptr;
}
ScriptDynamicSprite* DynamicSprite_CreateFromScreenShot(int width, int height) {
// TODO: refactor and merge with create_savegame_screenshot()
int gotSlot = spriteset.GetFreeIndex();
if (gotSlot <= 0)
return nullptr;
const Rect &viewport = play.GetMainViewport();
if (width <= 0)
width = viewport.GetWidth();
else
width = data_to_game_coord(width);
if (height <= 0)
height = viewport.GetHeight();
else
height = data_to_game_coord(height);
Bitmap *newPic = CopyScreenIntoBitmap(width, height);
update_polled_stuff_if_runtime();
// replace the bitmap in the sprite set
add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(newPic));
ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot);
return new_spr;
}
ScriptDynamicSprite* DynamicSprite_CreateFromExistingSprite(int slot, int preserveAlphaChannel) {
int gotSlot = spriteset.GetFreeIndex();
if (gotSlot <= 0)
return nullptr;
if (!spriteset.DoesSpriteExist(slot))
quitprintf("DynamicSprite.CreateFromExistingSprite: sprite %d does not exist", slot);
// create a new sprite as a copy of the existing one
Bitmap *newPic = BitmapHelper::CreateBitmapCopy(spriteset[slot]);
if (newPic == nullptr)
return nullptr;
bool hasAlpha = (preserveAlphaChannel) && ((game.SpriteInfos[slot].Flags & SPF_ALPHACHANNEL) != 0);
// replace the bitmap in the sprite set
add_dynamic_sprite(gotSlot, newPic, hasAlpha);
ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot);
return new_spr;
}
ScriptDynamicSprite* DynamicSprite_CreateFromDrawingSurface(ScriptDrawingSurface *sds, int x, int y, int width, int height)
{
int gotSlot = spriteset.GetFreeIndex();
if (gotSlot <= 0)
return nullptr;
// use DrawingSurface resolution
sds->PointToGameResolution(&x, &y);
sds->SizeToGameResolution(&width, &height);
Bitmap *ds = sds->StartDrawing();
if ((x < 0) || (y < 0) || (x + width > ds->GetWidth()) || (y + height > ds->GetHeight()))
quit("!DynamicSprite.CreateFromDrawingSurface: requested area is outside the surface");
int colDepth = ds->GetColorDepth();
Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, colDepth);
if (newPic == nullptr)
return nullptr;
newPic->Blit(ds, x, y, 0, 0, width, height);
sds->FinishedDrawingReadOnly();
add_dynamic_sprite(gotSlot, newPic, (sds->hasAlphaChannel != 0));
ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot);
return new_spr;
}
ScriptDynamicSprite* DynamicSprite_Create(int width, int height, int alphaChannel)
{
data_to_game_coords(&width, &height);
int gotSlot = spriteset.GetFreeIndex();
if (gotSlot <= 0)
return nullptr;
Bitmap *newPic = BitmapHelper::CreateTransparentBitmap(width, height, game.GetColorDepth());
if (newPic == nullptr)
return nullptr;
if ((alphaChannel) && (game.GetColorDepth() < 32))
alphaChannel = false;
add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(newPic), alphaChannel != 0);
ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot);
return new_spr;
}
ScriptDynamicSprite* DynamicSprite_CreateFromExistingSprite_Old(int slot)
{
return DynamicSprite_CreateFromExistingSprite(slot, 0);
}
ScriptDynamicSprite* DynamicSprite_CreateFromBackground(int frame, int x1, int y1, int width, int height) {
if (frame == SCR_NO_VALUE) {
frame = play.bg_frame;
}
else if ((frame < 0) || ((size_t)frame >= thisroom.BgFrameCount))
quit("!DynamicSprite.CreateFromBackground: invalid frame specified");
if (x1 == SCR_NO_VALUE) {
x1 = 0;
y1 = 0;
width = play.room_width;
height = play.room_height;
}
else if ((x1 < 0) || (y1 < 0) || (width < 1) || (height < 1) ||
(x1 + width > play.room_width) || (y1 + height > play.room_height))
quit("!DynamicSprite.CreateFromBackground: invalid co-ordinates specified");
data_to_game_coords(&x1, &y1);
data_to_game_coords(&width, &height);
int gotSlot = spriteset.GetFreeIndex();
if (gotSlot <= 0)
return nullptr;
// create a new sprite as a copy of the existing one
Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, thisroom.BgFrames[frame].Graphic->GetColorDepth());
if (newPic == nullptr)
return nullptr;
newPic->Blit(thisroom.BgFrames[frame].Graphic.get(), x1, y1, 0, 0, width, height);
// replace the bitmap in the sprite set
add_dynamic_sprite(gotSlot, newPic);
ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot);
return new_spr;
}
//=============================================================================
void add_dynamic_sprite(int gotSlot, Bitmap *redin, bool hasAlpha) {
spriteset.SetSprite(gotSlot, redin);
game.SpriteInfos[gotSlot].Flags = SPF_DYNAMICALLOC;
if (redin->GetColorDepth() > 8)
game.SpriteInfos[gotSlot].Flags |= SPF_HICOLOR;
if (redin->GetColorDepth() > 16)
game.SpriteInfos[gotSlot].Flags |= SPF_TRUECOLOR;
if (hasAlpha)
game.SpriteInfos[gotSlot].Flags |= SPF_ALPHACHANNEL;
game.SpriteInfos[gotSlot].Width = redin->GetWidth();
game.SpriteInfos[gotSlot].Height = redin->GetHeight();
}
void free_dynamic_sprite (int gotSlot) {
int tt;
if ((gotSlot < 0) || (gotSlot >= spriteset.GetSpriteSlotCount()))
quit("!FreeDynamicSprite: invalid slot number");
if ((game.SpriteInfos[gotSlot].Flags & SPF_DYNAMICALLOC) == 0)
quitprintf("!DeleteSprite: Attempted to free static sprite %d that was not loaded by the script", gotSlot);
spriteset.RemoveSprite(gotSlot, true);
game.SpriteInfos[gotSlot].Flags = 0;
game.SpriteInfos[gotSlot].Width = 0;
game.SpriteInfos[gotSlot].Height = 0;
// ensure it isn't still on any GUI buttons
for (tt = 0; tt < numguibuts; tt++) {
if (guibuts[tt].IsDeleted())
continue;
if (guibuts[tt].Image == gotSlot)
guibuts[tt].Image = 0;
if (guibuts[tt].CurrentImage == gotSlot)
guibuts[tt].CurrentImage = 0;
if (guibuts[tt].MouseOverImage == gotSlot)
guibuts[tt].MouseOverImage = 0;
if (guibuts[tt].PushedImage == gotSlot)
guibuts[tt].PushedImage = 0;
}
// force refresh of any object caches using the sprite
if (croom != nullptr)
{
for (tt = 0; tt < croom->numobj; tt++)
{
if (objs[tt].num == gotSlot)
{
objs[tt].num = 0;
objcache[tt].sppic = -1;
}
else if (objcache[tt].sppic == gotSlot)
objcache[tt].sppic = -1;
}
}
}
//=============================================================================
//
// Script API Functions
//
//=============================================================================
#include "debug/out.h"
#include "script/script_api.h"
#include "script/script_runtime.h"
// void (ScriptDynamicSprite *sds, int width, int height, int x, int y)
RuntimeScriptValue Sc_DynamicSprite_ChangeCanvasSize(void *self, const RuntimeScriptValue *params, int32_t param_count)
{
API_OBJCALL_VOID_PINT4(ScriptDynamicSprite, DynamicSprite_ChangeCanvasSize);
}
// void (ScriptDynamicSprite *sds, int sourceSprite)
RuntimeScriptValue Sc_DynamicSprite_CopyTransparencyMask(void *self, const RuntimeScriptValue *params, int32_t param_count)
{
API_OBJCALL_VOID_PINT(ScriptDynamicSprite, DynamicSprite_CopyTransparencyMask);
}
// void (ScriptDynamicSprite *sds, int x1, int y1, int width, int height)
RuntimeScriptValue Sc_DynamicSprite_Crop(void *self, const RuntimeScriptValue *params, int32_t param_count)
{
API_OBJCALL_VOID_PINT4(ScriptDynamicSprite, DynamicSprite_Crop);
}
// void (ScriptDynamicSprite *sds)
RuntimeScriptValue Sc_DynamicSprite_Delete(void *self, const RuntimeScriptValue *params, int32_t param_count)
{
API_OBJCALL_VOID(ScriptDynamicSprite, DynamicSprite_Delete);
}
// void (ScriptDynamicSprite *sds, int direction)
RuntimeScriptValue Sc_DynamicSprite_Flip(void *self, const RuntimeScriptValue *params, int32_t param_count)
{
API_OBJCALL_VOID_PINT(ScriptDynamicSprite, DynamicSprite_Flip);
}
// ScriptDrawingSurface* (ScriptDynamicSprite *dss)
RuntimeScriptValue Sc_DynamicSprite_GetDrawingSurface(void *self, const RuntimeScriptValue *params, int32_t param_count)
{
API_OBJCALL_OBJAUTO(ScriptDynamicSprite, ScriptDrawingSurface, DynamicSprite_GetDrawingSurface);
}
// void (ScriptDynamicSprite *sds, int width, int height)
RuntimeScriptValue Sc_DynamicSprite_Resize(void *self, const RuntimeScriptValue *params, int32_t param_count)
{
API_OBJCALL_VOID_PINT2(ScriptDynamicSprite, DynamicSprite_Resize);
}
// void (ScriptDynamicSprite *sds, int angle, int width, int height)
RuntimeScriptValue Sc_DynamicSprite_Rotate(void *self, const RuntimeScriptValue *params, int32_t param_count)
{
API_OBJCALL_VOID_PINT3(ScriptDynamicSprite, DynamicSprite_Rotate);
}
// int (ScriptDynamicSprite *sds, const char* namm)
RuntimeScriptValue Sc_DynamicSprite_SaveToFile(void *self, const RuntimeScriptValue *params, int32_t param_count)
{
API_OBJCALL_INT_POBJ(ScriptDynamicSprite, DynamicSprite_SaveToFile, const char);
}
// void (ScriptDynamicSprite *sds, int red, int green, int blue, int saturation, int luminance)
RuntimeScriptValue Sc_DynamicSprite_Tint(void *self, const RuntimeScriptValue *params, int32_t param_count)
{
API_OBJCALL_VOID_PINT5(ScriptDynamicSprite, DynamicSprite_Tint);
}
// int (ScriptDynamicSprite *sds)
RuntimeScriptValue Sc_DynamicSprite_GetColorDepth(void *self, const RuntimeScriptValue *params, int32_t param_count)
{
API_OBJCALL_INT(ScriptDynamicSprite, DynamicSprite_GetColorDepth);
}
// int (ScriptDynamicSprite *sds)
RuntimeScriptValue Sc_DynamicSprite_GetGraphic(void *self, const RuntimeScriptValue *params, int32_t param_count)
{
API_OBJCALL_INT(ScriptDynamicSprite, DynamicSprite_GetGraphic);
}
// int (ScriptDynamicSprite *sds)
RuntimeScriptValue Sc_DynamicSprite_GetHeight(void *self, const RuntimeScriptValue *params, int32_t param_count)
{
API_OBJCALL_INT(ScriptDynamicSprite, DynamicSprite_GetHeight);
}
// int (ScriptDynamicSprite *sds)
RuntimeScriptValue Sc_DynamicSprite_GetWidth(void *self, const RuntimeScriptValue *params, int32_t param_count)
{
API_OBJCALL_INT(ScriptDynamicSprite, DynamicSprite_GetWidth);
}
// ScriptDynamicSprite* (int width, int height, int alphaChannel)
RuntimeScriptValue Sc_DynamicSprite_Create(const RuntimeScriptValue *params, int32_t param_count)
{
API_SCALL_OBJAUTO_PINT3(ScriptDynamicSprite, DynamicSprite_Create);
}
// ScriptDynamicSprite* (int frame, int x1, int y1, int width, int height)
RuntimeScriptValue Sc_DynamicSprite_CreateFromBackground(const RuntimeScriptValue *params, int32_t param_count)
{
API_SCALL_OBJAUTO_PINT5(ScriptDynamicSprite, DynamicSprite_CreateFromBackground);
}
// ScriptDynamicSprite* (ScriptDrawingSurface *sds, int x, int y, int width, int height)
RuntimeScriptValue Sc_DynamicSprite_CreateFromDrawingSurface(const RuntimeScriptValue *params, int32_t param_count)
{
API_SCALL_OBJAUTO_POBJ_PINT4(ScriptDynamicSprite, DynamicSprite_CreateFromDrawingSurface, ScriptDrawingSurface);
}
// ScriptDynamicSprite* (int slot)
RuntimeScriptValue Sc_DynamicSprite_CreateFromExistingSprite_Old(const RuntimeScriptValue *params, int32_t param_count)
{
API_SCALL_OBJAUTO_PINT(ScriptDynamicSprite, DynamicSprite_CreateFromExistingSprite_Old);
}
// ScriptDynamicSprite* (int slot, int preserveAlphaChannel)
RuntimeScriptValue Sc_DynamicSprite_CreateFromExistingSprite(const RuntimeScriptValue *params, int32_t param_count)
{
API_SCALL_OBJAUTO_PINT2(ScriptDynamicSprite, DynamicSprite_CreateFromExistingSprite);
}
// ScriptDynamicSprite* (const char *filename)
RuntimeScriptValue Sc_DynamicSprite_CreateFromFile(const RuntimeScriptValue *params, int32_t param_count)
{
API_SCALL_OBJAUTO_POBJ(ScriptDynamicSprite, DynamicSprite_CreateFromFile, const char);
}
// ScriptDynamicSprite* (int sgslot, int width, int height)
RuntimeScriptValue Sc_DynamicSprite_CreateFromSaveGame(const RuntimeScriptValue *params, int32_t param_count)
{
API_SCALL_OBJAUTO_PINT3(ScriptDynamicSprite, DynamicSprite_CreateFromSaveGame);
}
// ScriptDynamicSprite* (int width, int height)
RuntimeScriptValue Sc_DynamicSprite_CreateFromScreenShot(const RuntimeScriptValue *params, int32_t param_count)
{
API_SCALL_OBJAUTO_PINT2(ScriptDynamicSprite, DynamicSprite_CreateFromScreenShot);
}
void RegisterDynamicSpriteAPI()
{
ccAddExternalObjectFunction("DynamicSprite::ChangeCanvasSize^4", Sc_DynamicSprite_ChangeCanvasSize);
ccAddExternalObjectFunction("DynamicSprite::CopyTransparencyMask^1", Sc_DynamicSprite_CopyTransparencyMask);
ccAddExternalObjectFunction("DynamicSprite::Crop^4", Sc_DynamicSprite_Crop);
ccAddExternalObjectFunction("DynamicSprite::Delete", Sc_DynamicSprite_Delete);
ccAddExternalObjectFunction("DynamicSprite::Flip^1", Sc_DynamicSprite_Flip);
ccAddExternalObjectFunction("DynamicSprite::GetDrawingSurface^0", Sc_DynamicSprite_GetDrawingSurface);
ccAddExternalObjectFunction("DynamicSprite::Resize^2", Sc_DynamicSprite_Resize);
ccAddExternalObjectFunction("DynamicSprite::Rotate^3", Sc_DynamicSprite_Rotate);
ccAddExternalObjectFunction("DynamicSprite::SaveToFile^1", Sc_DynamicSprite_SaveToFile);
ccAddExternalObjectFunction("DynamicSprite::Tint^5", Sc_DynamicSprite_Tint);
ccAddExternalObjectFunction("DynamicSprite::get_ColorDepth", Sc_DynamicSprite_GetColorDepth);
ccAddExternalObjectFunction("DynamicSprite::get_Graphic", Sc_DynamicSprite_GetGraphic);
ccAddExternalObjectFunction("DynamicSprite::get_Height", Sc_DynamicSprite_GetHeight);
ccAddExternalObjectFunction("DynamicSprite::get_Width", Sc_DynamicSprite_GetWidth);
ccAddExternalStaticFunction("DynamicSprite::Create^3", Sc_DynamicSprite_Create);
ccAddExternalStaticFunction("DynamicSprite::CreateFromBackground", Sc_DynamicSprite_CreateFromBackground);
ccAddExternalStaticFunction("DynamicSprite::CreateFromDrawingSurface^5", Sc_DynamicSprite_CreateFromDrawingSurface);
ccAddExternalStaticFunction("DynamicSprite::CreateFromExistingSprite^1", Sc_DynamicSprite_CreateFromExistingSprite_Old);
ccAddExternalStaticFunction("DynamicSprite::CreateFromExistingSprite^2", Sc_DynamicSprite_CreateFromExistingSprite);
ccAddExternalStaticFunction("DynamicSprite::CreateFromFile", Sc_DynamicSprite_CreateFromFile);
ccAddExternalStaticFunction("DynamicSprite::CreateFromSaveGame", Sc_DynamicSprite_CreateFromSaveGame);
ccAddExternalStaticFunction("DynamicSprite::CreateFromScreenShot", Sc_DynamicSprite_CreateFromScreenShot);
/* ----------------------- Registering unsafe exports for plugins -----------------------*/
ccAddExternalFunctionForPlugin("DynamicSprite::ChangeCanvasSize^4", (void*)DynamicSprite_ChangeCanvasSize);
ccAddExternalFunctionForPlugin("DynamicSprite::CopyTransparencyMask^1", (void*)DynamicSprite_CopyTransparencyMask);
ccAddExternalFunctionForPlugin("DynamicSprite::Crop^4", (void*)DynamicSprite_Crop);
ccAddExternalFunctionForPlugin("DynamicSprite::Delete", (void*)DynamicSprite_Delete);
ccAddExternalFunctionForPlugin("DynamicSprite::Flip^1", (void*)DynamicSprite_Flip);
ccAddExternalFunctionForPlugin("DynamicSprite::GetDrawingSurface^0", (void*)DynamicSprite_GetDrawingSurface);
ccAddExternalFunctionForPlugin("DynamicSprite::Resize^2", (void*)DynamicSprite_Resize);
ccAddExternalFunctionForPlugin("DynamicSprite::Rotate^3", (void*)DynamicSprite_Rotate);
ccAddExternalFunctionForPlugin("DynamicSprite::SaveToFile^1", (void*)DynamicSprite_SaveToFile);
ccAddExternalFunctionForPlugin("DynamicSprite::Tint^5", (void*)DynamicSprite_Tint);
ccAddExternalFunctionForPlugin("DynamicSprite::get_ColorDepth", (void*)DynamicSprite_GetColorDepth);
ccAddExternalFunctionForPlugin("DynamicSprite::get_Graphic", (void*)DynamicSprite_GetGraphic);
ccAddExternalFunctionForPlugin("DynamicSprite::get_Height", (void*)DynamicSprite_GetHeight);
ccAddExternalFunctionForPlugin("DynamicSprite::get_Width", (void*)DynamicSprite_GetWidth);
ccAddExternalFunctionForPlugin("DynamicSprite::Create^3", (void*)DynamicSprite_Create);
ccAddExternalFunctionForPlugin("DynamicSprite::CreateFromBackground", (void*)DynamicSprite_CreateFromBackground);
ccAddExternalFunctionForPlugin("DynamicSprite::CreateFromDrawingSurface^5", (void*)DynamicSprite_CreateFromDrawingSurface);
ccAddExternalFunctionForPlugin("DynamicSprite::CreateFromExistingSprite^1", (void*)DynamicSprite_CreateFromExistingSprite_Old);
ccAddExternalFunctionForPlugin("DynamicSprite::CreateFromExistingSprite^2", (void*)DynamicSprite_CreateFromExistingSprite);
ccAddExternalFunctionForPlugin("DynamicSprite::CreateFromFile", (void*)DynamicSprite_CreateFromFile);
ccAddExternalFunctionForPlugin("DynamicSprite::CreateFromSaveGame", (void*)DynamicSprite_CreateFromSaveGame);
ccAddExternalFunctionForPlugin("DynamicSprite::CreateFromScreenShot", (void*)DynamicSprite_CreateFromScreenShot);
}