scummvm/engines/ags/engine/ac/dynobj/all_scriptclasses.h

37 lines
1.4 KiB
C

//=============================================================================
//
// Adventure Game Studio (AGS)
//
// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
// The full list of copyright holders can be found in the Copyright.txt
// file, which is part of this source code distribution.
//
// The AGS source code is provided under the Artistic License 2.0.
// A copy of this license can be found in the file License.txt and at
// http://www.opensource.org/licenses/artistic-license-2.0.php
//
//=============================================================================
//
//
//
//=============================================================================
#ifndef __AGS_EE_DYNOBJ__ALLSCRIPTCLASSES_H
#define __AGS_EE_DYNOBJ__ALLSCRIPTCLASSES_H
#include "ac/dynobj/scriptdatetime.h"
#include "ac/dynobj/scriptdialog.h"
#include "ac/dynobj/scriptdialogoptionsrendering.h"
#include "ac/dynobj/scriptdrawingsurface.h"
#include "ac/dynobj/scriptdynamicsprite.h"
#include "ac/dynobj/scriptgui.h"
#include "ac/dynobj/scripthotspot.h"
#include "ac/dynobj/scriptinvitem.h"
#include "ac/dynobj/scriptmouse.h"
#include "ac/dynobj/scriptobject.h"
#include "ac/dynobj/scriptoverlay.h"
#include "ac/dynobj/scriptregion.h"
#include "ac/dynobj/scriptstring.h"
#include "ac/dynobj/scriptsystem.h"
#include "ac/dynobj/scriptviewframe.h"
#endif // __AGS_EE_DYNOBJ__ALLSCRIPTOBJECTS_H