scummvm/engines/ags/engine/ac/dynobj/cc_character.cpp

58 lines
2 KiB
C++

//=============================================================================
//
// Adventure Game Studio (AGS)
//
// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
// The full list of copyright holders can be found in the Copyright.txt
// file, which is part of this source code distribution.
//
// The AGS source code is provided under the Artistic License 2.0.
// A copy of this license can be found in the file License.txt and at
// http://www.opensource.org/licenses/artistic-license-2.0.php
//
//=============================================================================
#include "ac/dynobj/cc_character.h"
#include "ac/characterinfo.h"
#include "ac/global_character.h"
#include "ac/gamesetupstruct.h"
#include "ac/game_version.h"
extern GameSetupStruct game;
// return the type name of the object
const char *CCCharacter::GetType() {
return "Character";
}
// serialize the object into BUFFER (which is BUFSIZE bytes)
// return number of bytes used
int CCCharacter::Serialize(const char *address, char *buffer, int bufsize) {
CharacterInfo *chaa = (CharacterInfo*)address;
StartSerialize(buffer);
SerializeInt(chaa->index_id);
return EndSerialize();
}
void CCCharacter::Unserialize(int index, const char *serializedData, int dataSize) {
StartUnserialize(serializedData, dataSize);
int num = UnserializeInt();
ccRegisterUnserializedObject(index, &game.chars[num], this);
}
void CCCharacter::WriteInt16(const char *address, intptr_t offset, int16_t val)
{
*(int16_t*)(address + offset) = val;
// Detect when a game directly modifies the inventory, which causes the displayed
// and actual inventory to diverge since 2.70. Force an update of the displayed
// inventory for older games that reply on the previous behaviour.
if (loaded_game_file_version < kGameVersion_270)
{
const int invoffset = 112;
if (offset >= invoffset && offset < (invoffset + MAX_INV * sizeof(short)))
{
update_invorder();
}
}
}