38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
//=============================================================================
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//
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// Adventure Game Studio (AGS)
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//
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// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
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// The full list of copyright holders can be found in the Copyright.txt
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// file, which is part of this source code distribution.
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//
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// The AGS source code is provided under the Artistic License 2.0.
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// A copy of this license can be found in the file License.txt and at
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// http://www.opensource.org/licenses/artistic-license-2.0.php
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//
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//=============================================================================
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#include "ac/dynobj/cc_dialog.h"
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#include "ac/dialog.h"
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#include "ac/dialogtopic.h"
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#include "ac/gamestructdefines.h"
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// return the type name of the object
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const char *CCDialog::GetType() {
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return "Dialog";
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}
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// serialize the object into BUFFER (which is BUFSIZE bytes)
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// return number of bytes used
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int CCDialog::Serialize(const char *address, char *buffer, int bufsize) {
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ScriptDialog *shh = (ScriptDialog*)address;
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StartSerialize(buffer);
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SerializeInt(shh->id);
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return EndSerialize();
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}
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void CCDialog::Unserialize(int index, const char *serializedData, int dataSize) {
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StartUnserialize(serializedData, dataSize);
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int num = UnserializeInt();
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ccRegisterUnserializedObject(index, &scrDialog[num], this);
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}
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