scummvm/engines/ags/engine/ac/dynobj/cc_inventory.cpp

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1.3 KiB
C++

//=============================================================================
//
// Adventure Game Studio (AGS)
//
// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
// The full list of copyright holders can be found in the Copyright.txt
// file, which is part of this source code distribution.
//
// The AGS source code is provided under the Artistic License 2.0.
// A copy of this license can be found in the file License.txt and at
// http://www.opensource.org/licenses/artistic-license-2.0.php
//
//=============================================================================
#include "ac/dynobj/cc_inventory.h"
#include "ac/dynobj/scriptinvitem.h"
#include "ac/characterinfo.h"
extern ScriptInvItem scrInv[MAX_INV];
// return the type name of the object
const char *CCInventory::GetType() {
return "Inventory";
}
// serialize the object into BUFFER (which is BUFSIZE bytes)
// return number of bytes used
int CCInventory::Serialize(const char *address, char *buffer, int bufsize) {
ScriptInvItem *shh = (ScriptInvItem*)address;
StartSerialize(buffer);
SerializeInt(shh->id);
return EndSerialize();
}
void CCInventory::Unserialize(int index, const char *serializedData, int dataSize) {
StartUnserialize(serializedData, dataSize);
int num = UnserializeInt();
ccRegisterUnserializedObject(index, &scrInv[num], this);
}