scummvm/engines/ags/engine/ac/dynobj/cc_object.cpp

40 lines
1.4 KiB
C++

//=============================================================================
//
// Adventure Game Studio (AGS)
//
// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
// The full list of copyright holders can be found in the Copyright.txt
// file, which is part of this source code distribution.
//
// The AGS source code is provided under the Artistic License 2.0.
// A copy of this license can be found in the file License.txt and at
// http://www.opensource.org/licenses/artistic-license-2.0.php
//
//=============================================================================
#include "ac/dynobj/cc_object.h"
#include "ac/dynobj/scriptobject.h"
#include "ac/common_defines.h"
#include "game/roomstruct.h"
extern ScriptObject scrObj[MAX_ROOM_OBJECTS];
// return the type name of the object
const char *CCObject::GetType() {
return "Object";
}
// serialize the object into BUFFER (which is BUFSIZE bytes)
// return number of bytes used
int CCObject::Serialize(const char *address, char *buffer, int bufsize) {
ScriptObject *shh = (ScriptObject*)address;
StartSerialize(buffer);
SerializeInt(shh->id);
return EndSerialize();
}
void CCObject::Unserialize(int index, const char *serializedData, int dataSize) {
StartUnserialize(serializedData, dataSize);
int num = UnserializeInt();
ccRegisterUnserializedObject(index, &scrObj[num], this);
}