29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
//=============================================================================
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//
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// Adventure Game Studio (AGS)
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//
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// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
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// The full list of copyright holders can be found in the Copyright.txt
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// file, which is part of this source code distribution.
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//
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// The AGS source code is provided under the Artistic License 2.0.
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// A copy of this license can be found in the file License.txt and at
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// http://www.opensource.org/licenses/artistic-license-2.0.php
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//
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//=============================================================================
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#ifndef __AC_SCRIPTCONTAINERS_H
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#define __AC_SCRIPTCONTAINERS_H
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class ScriptDictBase;
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class ScriptSetBase;
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// Create and register new dictionary
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ScriptDictBase *Dict_Create(bool sorted, bool case_sensitive);
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// Unserialize dictionary from the memory stream
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ScriptDictBase *Dict_Unserialize(int index, const char *serializedData, int dataSize);
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// Create and register new set
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ScriptSetBase *Set_Create(bool sorted, bool case_sensitive);
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// Unserialize set from the memory stream
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ScriptSetBase *Set_Unserialize(int index, const char *serializedData, int dataSize);
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#endif // __AC_SCRIPTCONTAINERS_H
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