scummvm/engines/ags/engine/ac/dynobj/scriptdatetime.cpp

55 lines
1.6 KiB
C++

//=============================================================================
//
// Adventure Game Studio (AGS)
//
// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
// The full list of copyright holders can be found in the Copyright.txt
// file, which is part of this source code distribution.
//
// The AGS source code is provided under the Artistic License 2.0.
// A copy of this license can be found in the file License.txt and at
// http://www.opensource.org/licenses/artistic-license-2.0.php
//
//=============================================================================
#include "ac/dynobj/scriptdatetime.h"
int ScriptDateTime::Dispose(const char *address, bool force) {
// always dispose a DateTime
delete this;
return 1;
}
const char *ScriptDateTime::GetType() {
return "DateTime";
}
int ScriptDateTime::Serialize(const char *address, char *buffer, int bufsize) {
StartSerialize(buffer);
SerializeInt(year);
SerializeInt(month);
SerializeInt(day);
SerializeInt(hour);
SerializeInt(minute);
SerializeInt(second);
SerializeInt(rawUnixTime);
return EndSerialize();
}
void ScriptDateTime::Unserialize(int index, const char *serializedData, int dataSize) {
StartUnserialize(serializedData, dataSize);
year = UnserializeInt();
month = UnserializeInt();
day = UnserializeInt();
hour = UnserializeInt();
minute = UnserializeInt();
second = UnserializeInt();
rawUnixTime = UnserializeInt();
ccRegisterUnserializedObject(index, this, this);
}
ScriptDateTime::ScriptDateTime() {
year = month = day = 0;
hour = minute = second = 0;
rawUnixTime = 0;
}