scummvm/engines/ags/engine/ac/dynobj/scriptfile.cpp

105 lines
2.5 KiB
C++

//=============================================================================
//
// Adventure Game Studio (AGS)
//
// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
// The full list of copyright holders can be found in the Copyright.txt
// file, which is part of this source code distribution.
//
// The AGS source code is provided under the Artistic License 2.0.
// A copy of this license can be found in the file License.txt and at
// http://www.opensource.org/licenses/artistic-license-2.0.php
//
//=============================================================================
#include "ac/dynobj/scriptfile.h"
#include "ac/global_file.h"
// CHECKME: actually NULLs here will be equal to kFile_Open & kFile_Read
const Common::FileOpenMode sc_File::fopenModes[] =
{Common::kFile_Open/*CHECKME, was undefined*/, Common::kFile_Open, Common::kFile_CreateAlways, Common::kFile_Create};
const Common::FileWorkMode sc_File::fworkModes[] =
{Common::kFile_Read/*CHECKME, was undefined*/, Common::kFile_Read, Common::kFile_Write, Common::kFile_Write};
int sc_File::Dispose(const char *address, bool force) {
Close();
delete this;
return 1;
}
const char *sc_File::GetType() {
return "File";
}
int sc_File::Serialize(const char *address, char *buffer, int bufsize) {
// we cannot serialize an open file, so it will get closed
return 0;
}
int sc_File::OpenFile(const char *filename, int mode) {
handle = FileOpen(filename, fopenModes[mode], fworkModes[mode]);
if (handle <= 0)
return 0;
return 1;
}
void sc_File::Close() {
if (handle > 0) {
FileClose(handle);
handle = 0;
}
}
sc_File::sc_File() {
handle = 0;
}
const char* sc_File::GetFieldPtr(const char *address, intptr_t offset)
{
return address;
}
void sc_File::Read(const char *address, intptr_t offset, void *dest, int size)
{
}
uint8_t sc_File::ReadInt8(const char *address, intptr_t offset)
{
return 0;
}
int16_t sc_File::ReadInt16(const char *address, intptr_t offset)
{
return 0;
}
int32_t sc_File::ReadInt32(const char *address, intptr_t offset)
{
return 0;
}
float sc_File::ReadFloat(const char *address, intptr_t offset)
{
return 0.0;
}
void sc_File::Write(const char *address, intptr_t offset, void *src, int size)
{
}
void sc_File::WriteInt8(const char *address, intptr_t offset, uint8_t val)
{
}
void sc_File::WriteInt16(const char *address, intptr_t offset, int16_t val)
{
}
void sc_File::WriteInt32(const char *address, intptr_t offset, int32_t val)
{
}
void sc_File::WriteFloat(const char *address, intptr_t offset, float val)
{
}