scummvm/engines/ags/engine/ac/dynobj/scriptmouse.h

26 lines
875 B
C

//=============================================================================
//
// Adventure Game Studio (AGS)
//
// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
// The full list of copyright holders can be found in the Copyright.txt
// file, which is part of this source code distribution.
//
// The AGS source code is provided under the Artistic License 2.0.
// A copy of this license can be found in the file License.txt and at
// http://www.opensource.org/licenses/artistic-license-2.0.php
//
//=============================================================================
//
//
//
//=============================================================================
#ifndef __AGS_EE_DYNOBJ__SCRIPTMOUSE_H
#define __AGS_EE_DYNOBJ__SCRIPTMOUSE_H
// The text script's "mouse" struct
struct ScriptMouse {
int x,y;
};
#endif // __AGS_EE_DYNOBJ__SCRIPTMOUSE_H